VIRTUA FIGHTER 5: R SYSTEM
CONTROL LAYOUT
Virtua Fighter 5:R has the traditional joystick and button layout of previous games (except for Virtua Fighter 3).
You move and crouch with the corresponding direction on the
joystick, and there are 3 total play buttons
(Guard, Punch, and Kick).
Button layout is as follows
P, K
G
MOVEMENT
Move the joystick in any direction and hold to initiate an All Range Movement. Typical to 3-D games you can walk in any direction. All Range Movement cannot be initiated while attacking or guarding
Tap forward twice and hold the second tap to initiate a Run.
Holding down on the joystick initiates a Crouch which avoids high attacks and high/catch throws.
To Jump, tap any upward direction while holding down P or K.
Evade attacks through Defensive Movement by tapping up into the background or down into the foreground when your opponents linear attack is about to strike.
New to VF5 is the Offensive Movement or OM which allows your character to initiate an aggressive evade that can lead to a sharp angle on your opponent's side or back. VF5R takes away the Offensive movement canned attacks from previous VF5 installments.
When knocked down you can Quick Recover the moment your character hits the ground by pressing P+K+G. This is useful in avoiding down attacks and being able to defend quickly from a knockdown. also from knockdowns you can press PPP or GGG to initiate a Quick Stand.
BASIC ATTACKING
Initiate a standing jab with the P button. Combinations of P and directional inputs initiate stronger punch attacks unique to each character.
initiate a standing kick with the K button. Combinations of K and directional inputs initiate stronger kick attacks unique to each character.
Initiate a standing Throw with P button and G button pressed simultaneously. Combinations of directional inputs initiate stronger throws unique to each character. Certain characters also have special types of throws which can be done to crouching characters called a Low Throw, characters close to a wall called a Wall Throw, characters caught mid air called a Catch Throw, from a special stance, etc.
Combinations of Joystick direction, P button, K Button, and G Button together in various combinations also initiate special attacks unique to each character.
If you knock your opponent down you can perform a Down Attack. Each character has a variety of attacks including one where your character jumps in the air to pounce on their opponent or an attack that simply punches the opponent while on the ground.
When knocked down you can perform a Rising Attack against your opponent by pressing K or down K.
All characters also have a set of moves with their back faced to the their opponent called Backturned Attacks.
GUARDING
Guard high attacks by standing and pressing G.
Guard mid attacks by standing and pressing G.
Guard low attacks by crouching and pressing G.
New to VF5R is the Side Guard which enables you to guard while side turned.


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