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<!--Generated by Squarespace V5 Site Server v5.13.166 (http://www.squarespace.com) on Thu, 20 Jun 2013 02:54:02 GMT--><feed xmlns="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/"><title>VIEWTIFUL JOE - TATSUNOKO VS CAPCOM MOVES COMBOS</title><subtitle>VIEWTIFUL JOE - TATSUNOKO VS CAPCOM MOVES COMBOS</subtitle><id>http://iplaywinner.com/viewtifuljoe-tvc/</id><link rel="alternate" type="application/xhtml+xml" href="http://iplaywinner.com/viewtifuljoe-tvc/"/><link rel="self" type="application/atom+xml" href="http://iplaywinner.com/viewtifuljoe-tvc/atom.xml"/><updated>2010-02-02T06:31:55Z</updated><generator uri="http://five.squarespace.com/" version="Squarespace V5 Site Server v5.13.166 (http://www.squarespace.com)">Squarespace</generator><entry><title>Viewtiful Joe - Capcom</title><id>http://iplaywinner.com/viewtifuljoe-tvc/viewtiful-joe-capcom.html</id><link rel="alternate" type="text/html" href="http://iplaywinner.com/viewtifuljoe-tvc/viewtiful-joe-capcom.html"/><author><name>FuriousRGD</name></author><published>2009-12-27T02:30:35Z</published><updated>2009-12-27T02:30:35Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p><span class="full-image-float-left ssNonEditable"><img style="width: 300px;" src="http://iplaywinner.com/picture/viewtiful-joe.jpg?pictureId=3933700&amp;asGalleryImage=true&amp;__SQUARESPACE_CACHEVERSION=1261881073728" alt="" /></span></p>
<p><span class="full-image-block ssNonEditable"><img src="http://iplaywinner.com/storage/tvc-images/capcom-logo-tvc.jpg?__SQUARESPACE_CACHEVERSION=1264162463234" alt="" /></span></p>
<p><span style="font-size: 130%;">"Who's the most viewtiful hero around? That's right, yours truly!"</span></p>
<p><strong style="font-size: 120%;">TATSUNOKO VS CAPCOM BIO:</strong></p>
<p><span style="font-size: 110%;">Joe transforms himself into the invincible superhero, Viewtiful Joe, and battles  enemies to save Movieland, a place of movies. He expertly manipulates VFX Power,  a super ability which contains camera tricks such as Slow Motion and Zoom. With  these amazingly beautiful tricks, he thrashes his enemies &ldquo;viewtifully."</span></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p><span style="font-size: 110%;"><br /></span></p>
<p style="padding-left: 30px;"><span style="font-size: 110%;"><strong>CHARACTER ORGIN</strong></span></p>
<p style="padding-left: 30px;"><span class="full-image-float-left ssNonEditable"><img src="http://iplaywinner.com/storage/tvc-images/viewtiful-joe-origin-screenshot.jpg?__SQUARESPACE_CACHEVERSION=1264162479087" alt="" /></span></p>
<p style="padding-left: 30px;">Viewtiful Joe originated in the 2D side-scrolling game series of the same name. The game's story concerns Joe, an avid movie-goer whose girlfriend Silvia is kidnapped during a  film starring Joe's favorite superhero, Captain Blue. Joe is shortly thereafter  thrust into Movieland, where Silvia is taken by the villainous group known as  Jadow. After accepting a special V-Watch from Captain Blue, Joe transforms into  the tokusatsu-style persona  "Viewtiful Joe" and sets out to rescue her.</p>
<p>&nbsp;</p>
<p><strong>GAMEPLAY DETAILS</strong></p>
<p>A fairly good character for beginners, Joe is a speedy character who can apply pressure at range and up close. His projectiles are versatile and his melee attacks are very quick. Though he tends to lack range thanks to his short limbs, he has the mobility to get in when he needs to and can pull off his simple but effective combos. Unfortunately, Joe is a show stealer and has trouble supporting his partner which makes him almost exclusively a point character.</p>
<p>&nbsp;</p>
<p><strong>CHARACTER STATS</strong></p>
<p><strong>Difficulty:</strong></p>
<p><strong>Style:</strong></p>
<p><strong>Defensive power:</strong></p>
<p><strong>Offensive power:</strong></p>
<p><strong>Approach strength:</strong></p>
<p><strong>Combo ability:</strong></p>
<p><strong>Meter Usage:</strong></p>
<p><strong>Key Techniques:</strong></p>
<p><strong>Partner Options:</strong></p>]]></content></entry><entry><title>Special Moves</title><id>http://iplaywinner.com/viewtifuljoe-tvc/special-moves.html</id><link rel="alternate" type="text/html" href="http://iplaywinner.com/viewtifuljoe-tvc/special-moves.html"/><author><name>FuriousRGD</name></author><published>2009-12-26T02:35:00Z</published><updated>2009-12-26T02:35:00Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p><strong>VOOMERANG - IN AIR OK</strong></p>
<p><strong><span class="ssNonEditable full-image-inline"><img src="http://iplaywinner.com/storage/move_images/qcf.png?__SQUARESPACE_CACHEVERSION=1264072905536" alt="" /></span>&nbsp;<span class="ssNonEditable full-image-inline"><img src="http://iplaywinner.com/storage/move_images/plus.png?__SQUARESPACE_CACHEVERSION=1264072925449" alt="" />&nbsp;<span class="ssNonEditable full-image-inline"><img src="http://iplaywinner.com/storage/move_images/at-tvc.png?__SQUARESPACE_CACHEVERSION=1264072942349" alt="" />&nbsp;<br /></span></span><em><span style="font-weight: normal;">QUARTER CIRCLE FORWARD + ATTACK</span></em></strong></p>
<p><span class="thumbnail-image-float-right ssNonEditable"><span><a href="javascript:showFullImage('/display/ShowImage?imageUrl=%2Fpicture%2Fviewtifuljoe-voomerang.png%3FpictureId%3D4286222%26asGalleryImage%3Dtrue%26__SQUARESPACE_CACHEVERSION%3D1264468687761',480,843);"><img src="http://iplaywinner.com/storage/thumbnails/5223110-4286222-thumbnail.jpg?__SQUARESPACE_CACHEVERSION=1264468691088" alt="" /></a></span></span>Joe's Voomerang sports a thick hitbox and travels fairly  slowly across the screen. While not exactly damaging, the Voomerang is critical  to Joe's keepaway game. This projectile can be used in the air and will  completely cancel out his aerial momentum and cause him to drop float slowly  downwards, which means that if Joe jumps and immediately throws a Voomerang, the  lag can be completely canceled by his landing, allowing him to throw Voomerangs  rapidly in order to pressure the opponent with a constant barrage of ground-  level projectiles. The light version goes straight while the mid version travel  forward a short distance before going up (down if Joe is in the air) and the  strong version goes forward a short distance before curving around and going  backwards. This attack can also be charged infinitely before release. Charging  will allow the projectile to gain some homing and multi-hit properties. A fully  charged Voomerang will home in on the opponent and pester them for about 2-3  hits. While it doesn't combo, a charged Voomerang is very useful for pressuring  the opponent after a knockdown.</p>
<p>&nbsp;</p>
<p><strong>RED HOT KICK</strong></p>
<p><strong style="vertical-align: super;">IN AIR</strong><strong><span class="ssNonEditable full-image-inline"><img src="http://iplaywinner.com/storage/move_images/qcb.png?__SQUARESPACE_CACHEVERSION=1264073060032" alt="" />&nbsp;<span class="ssNonEditable full-image-inline"><img src="http://iplaywinner.com/storage/move_images/plus.png?__SQUARESPACE_CACHEVERSION=1264073095165" alt="" />&nbsp;<span class="ssNonEditable full-image-inline"><img src="http://iplaywinner.com/storage/move_images/at-tvc.png?__SQUARESPACE_CACHEVERSION=1264073119251" alt="" /><br /></span></span></span><em><span style="font-weight: normal;">QUARTER CIRCLE BACK + ATTACK</span></em></strong></p>
<p><span class="thumbnail-image-float-right ssNonEditable"><span><a href="javascript:showFullImage('/display/ShowImage?imageUrl=%2Fpicture%2Fviewtifuljoe-redhotkick.png%3FpictureId%3D4286219%26asGalleryImage%3Dtrue%26__SQUARESPACE_CACHEVERSION%3D1264468727047',480,843);"><img src="http://iplaywinner.com/storage/thumbnails/5223110-4286219-thumbnail.jpg?__SQUARESPACE_CACHEVERSION=1264468731379" alt="" /></a></span></span>A speedy kick in  the air that rockets Joe across the screen to strike the opponent. The Red Hot  Kick allows him to have surprising mobility, crossing the screen instantly or  making the transition from ground to air faster than simply falling. The light  version of this attack causes Joe to go straight down, the mid version causes  him to go diagonally down and the strong version is straight ahead. The real  beef of this attack however is that when hit by the Red Hot Kick, an airborne  opponent will go into a complete free fall, making this an amazing way to end  air raves into Delayed Hyper Combos with the right partner. Air Red Hot Kick  into a DHC with Tekkaman's Daikaiten Space Lance super will do some serious  damage for only 2 meter (or 3 if you were using Joe's Mach Speed to  launch).</p>
<p>&nbsp;</p>
<p><strong>SHOCKING PINK</strong></p>
<p><strong><span class="ssNonEditable full-image-inline"><img src="http://iplaywinner.com/storage/move_images/qcb.png?__SQUARESPACE_CACHEVERSION=1264073060032" alt="" />&nbsp;<span class="ssNonEditable full-image-inline"><img src="http://iplaywinner.com/storage/move_images/plus.png?__SQUARESPACE_CACHEVERSION=1264073095165" alt="" />&nbsp;<span class="ssNonEditable full-image-inline"><img src="http://iplaywinner.com/storage/move_images/at-tvc.png?__SQUARESPACE_CACHEVERSION=1264073119251" alt="" /><br /></span></span></span><em><span style="font-weight: normal;">QUARTER CIRCLE BACK + ATTACK</span></em></strong></p>
<p><span class="thumbnail-image-float-right ssNonEditable"><span><a href="javascript:showFullImage('/display/ShowImage?imageUrl=%2Fpicture%2Fviewtifuljoe-shockingpink.png%3FpictureId%3D4286220%26asGalleryImage%3Dtrue%26__SQUARESPACE_CACHEVERSION%3D1264468762461',480,843);"><img src="http://iplaywinner.com/storage/thumbnails/5223110-4286220-thumbnail.jpg?__SQUARESPACE_CACHEVERSION=1264468764551" alt="" /></a></span></span>Joe kicks out one of his trademark  V-bombs which hangs about on the stage for a moment before exploding and  damaging anyone standing near it, including Joe himself. This attack is a bit  hit-and-miss, but with careful use it can be an asset to Joe's pressure game.  The light version explodes almost immediately, the mid version takes longer to  explode and the strong version takes the longest. When struck by the bomb, a  character is sent flying into the air into a knockdown. There are a few ways for  Joe to get the bomb over to his opponent without risking damage himself. One  method is to hold the attack button, which causes Joe to bounce the bomb on his  foot for a moment before dropping it. Releasing the button at the apex of the  bounce will shoot the bomb out towards the opponent. Joe can also attack the  bomb to make it bounce over to the opponent, though the opponent can also do the  same. Another effective way to transport the bomb is to throw a Voomerang at it.  The projectile will carry the bomb over to the opponent's side although this is  fairly gimmicky and unreliable as a setup. Because it's a self-inflicted hit, Joe can use the bomb to give himself chip baroque if he blocks it, which is always good if used tactically.</p>
<p>&nbsp;</p>
<p><strong><span style="vertical-align: super;">AIR JOE</span></strong></p>
<p><strong><span style="vertical-align: super;"><span style="font-weight: normal;">&nbsp;</span>TAP</span>&nbsp;<span class="ssNonEditable full-image-inline"><img src="http://iplaywinner.com/storage/move_images/at-tvc.png?__SQUARESPACE_CACHEVERSION=1264136329687" alt="" /><span style="vertical-align: super;">&nbsp;RAPIDLY IN AIR</span></span></strong></p>
<p><span class="full-image-float-right ssNonEditable"><span><img style="width: 250px;" src="http://iplaywinner.com/picture/viewtifuljoe-airjoe.png?pictureId=4286216&amp;asGalleryImage=true&amp;__SQUARESPACE_CACHEVERSION=1264468808601" alt="" /></span></span>Joe  delivers an aerial beatdown on the opponent with a flurry of close-range punches  and kicks. Can only be performed on the air, but like the Voomerang it will  change his aerial momentum, causing him to float slowly downwards when it  activates. All versions are the same, and mashing the attack button will cause  him to prolong the attack until he reaches the ground or misses the opponent.  The hits drag the opponent down slightly, allowing Joe to rack up quite a lot of  hits before they slip out of the combo. Just like the Voomerang, this attack can  also be done right at the start of a jump in order to quickly pressure the  opponent at close range. It's possible for Joe to combo from it if it's used in  this manner which makes it very useful for mix-ups.</p>]]></content></entry><entry><title>Hyper Moves</title><id>http://iplaywinner.com/viewtifuljoe-tvc/hyper-moves.html</id><link rel="alternate" type="text/html" href="http://iplaywinner.com/viewtifuljoe-tvc/hyper-moves.html"/><author><name>FuriousRGD</name></author><published>2009-12-25T02:36:00Z</published><updated>2009-12-25T02:36:00Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p><strong>DESPERADO</strong></p>
<p><em>&nbsp;</em><span class="ssNonEditable full-image-inline"><span><img src="http://iplaywinner.com/storage/move_images/qcf.png?__SQUARESPACE_CACHEVERSION=1264115894479" alt="" />&nbsp;<span class="ssNonEditable full-image-inline"><span><img src="http://iplaywinner.com/storage/move_images/plus.png?__SQUARESPACE_CACHEVERSION=1264115911767" alt="" />&nbsp;<span class="ssNonEditable full-image-inline"><span><img src="http://iplaywinner.com/storage/move_images/at-tvc.png?__SQUARESPACE_CACHEVERSION=1264115938429" alt="" />&nbsp;<span class="ssNonEditable full-image-inline"><span><img src="http://iplaywinner.com/storage/move_images/at-tvc.png?__SQUARESPACE_CACHEVERSION=1264115959518" alt="" />&nbsp;<br /></span></span></span></span></span></span></span></span><em>QUARTER CIRCLE FORWARD + ANY TWO ATTACKS</em></p>
<p><span class="thumbnail-image-float-right ssNonEditable"><span><a href="javascript:showFullImage('/display/ShowImage?imageUrl=%2Fpicture%2Fviewtifuljoe-desperado.png%3FpictureId%3D4286217%26asGalleryImage%3Dtrue%26__SQUARESPACE_CACHEVERSION%3D1264469229207',480,844);"><img src="http://iplaywinner.com/storage/thumbnails/5223110-4286217-thumbnail.jpg?__SQUARESPACE_CACHEVERSION=1264469231327" alt="" /></a></span></span>Joe takes out his Six Machine (with Sylvia in tow) and  converts it to a huge cannon which then fires at the opponent after a long  pause. Very powerful but also very slow. On the ground it fires straight ahead,  in the air it fires diagonally down. Six Cannon's slow startup  time is it's one crippling weakness. Since it's a single-hit projectile, it's  great for damage because it doesn't scale much, but landing it is another story  entirely. With the right partner it's possible to combo into the six cannon. A  Polymar or Tekkaman assist will allow it to land raw, and other characters such as Jun the  Swan or Casshern can help it hit as a Hyper Combination. Joe generally has  better ways to spend 1 meter though.</p>
<p>&nbsp;</p>
<p><strong>MACH SPEED</strong></p>
<p><span class="ssNonEditable full-image-inline"><span><img src="http://iplaywinner.com/storage/move_images/dragonpunch-motion.png?__SQUARESPACE_CACHEVERSION=1264116357253" alt="" /></span></span>&nbsp;<span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/move_images/plus.png?__SQUARESPACE_CACHEVERSION=1264115911767" alt="" />&nbsp;<span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/move_images/at-tvc.png?__SQUARESPACE_CACHEVERSION=1264115938429" alt="" />&nbsp;<span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/move_images/at-tvc.png?__SQUARESPACE_CACHEVERSION=1264115959518" alt="" /><br /></span></span></span></span></span></span><em>FORWARD DOWN DOWN-FORWARD + ANY TWO ATTACKS</em></p>
<p><span class="thumbnail-image-float-right ssNonEditable"><span><a href="javascript:showFullImage('/display/ShowImage?imageUrl=%2Fpicture%2Fviewtifuljoe-machspeed.png%3FpictureId%3D4286218%26asGalleryImage%3Dtrue%26__SQUARESPACE_CACHEVERSION%3D1264469259084',480,844);"><img src="http://iplaywinner.com/storage/thumbnails/5223110-4286218-thumbnail.jpg?__SQUARESPACE_CACHEVERSION=1264469261914" alt="" /></a></span></span>Joe enters  his high-speed mode and a movie reel appears on the screen. He does one quick  punch and if it hits he then goes on to pummel the opponent with a flurry of  jabs, ending with an uppercut that can be treated as a  launcher. Despite being very weak for a super, Mach Speed can  be used to launch the opponent for damage at the end of a ground combo. It's  also useful in Delayed Hyper Combos and can allow slower grab supers to be  comboed into (such as those belonging to Frank West or Polymar.) as well as  other close-range supers.</p>
<p><strong>SLOW &amp; ZOOM IN</strong></p>
<p><strong><span class="ssNonEditable full-image-inline"><span><img src="http://iplaywinner.com/storage/move_images/qcb.png?__SQUARESPACE_CACHEVERSION=1264116157978" alt="" /></span></span>&nbsp;<span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/move_images/plus.png?__SQUARESPACE_CACHEVERSION=1264115911767" alt="" />&nbsp;<span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/move_images/at-tvc.png?__SQUARESPACE_CACHEVERSION=1264115938429" alt="" />&nbsp;<span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/move_images/at-tvc.png?__SQUARESPACE_CACHEVERSION=1264115959518" alt="" />&nbsp;<br /><span style="font-weight: normal;">&nbsp;</span><em><span><span style="font-weight: normal;">QUARTER CIRCLE BACK + ANY TWO ATTACKS</span></span></em></span></span></span></span></span></span></strong></p>
<p><span class="thumbnail-image-float-right ssNonEditable"><span><a href="javascript:showFullImage('/display/ShowImage?imageUrl=%2Fpicture%2Fviewtifuljoe-showandzoomin.png%3FpictureId%3D4286221%26asGalleryImage%3Dtrue%26__SQUARESPACE_CACHEVERSION%3D1264469292548',480,843);"><img src="http://iplaywinner.com/storage/thumbnails/5223110-4286221-thumbnail.jpg?__SQUARESPACE_CACHEVERSION=1264469294677" alt="" /></a></span></span>Joe activates the 'slow and  zoom' mode, kicking the opponent once to enrage them, dodging their punch and  then countering with two hits and a heart-stopping viewtiful pose, sending the opponent flying VERY high into the air. The startup  is quite quick but not instant, and Joe has invulnerability during the initial  attack. Since Joe relies on air combos to deal a lot of his damage, sometimes it  may be better to combo into this level 3 to finish off an opponent before they  can mega crash out of Joe's combo. It does somewhat poor damage for 3 meter, but it's possible to juggle afterwards with a well-timed air combo or even his level 1 Six cannon super for an amusing finish for 4 meter.  Worth considering as an ace in the hole when Joe's partner is down for the  count.</p>]]></content></entry><entry><title>Assists</title><id>http://iplaywinner.com/viewtifuljoe-tvc/assists.html</id><link rel="alternate" type="text/html" href="http://iplaywinner.com/viewtifuljoe-tvc/assists.html"/><author><name>FuriousRGD</name></author><published>2009-12-24T02:36:00Z</published><updated>2009-12-24T02:36:00Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p><span style="text-decoration: underline;"><strong style="font-size: 140%;">Partner Assist</strong></span></p>
<p>Joe will drop a H version of his Shocking Pink. All  properties remain the same.</p>]]></content></entry><entry><title>Combos</title><id>http://iplaywinner.com/viewtifuljoe-tvc/combos.html</id><link rel="alternate" type="text/html" href="http://iplaywinner.com/viewtifuljoe-tvc/combos.html"/><author><name>FuriousRGD</name></author><published>2009-12-23T02:37:00Z</published><updated>2009-12-23T02:37:00Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p style="text-align: left;"><strong>BEGINNER</strong></p>
<p style="text-align: left;">Light, Medium, Crouching Medium, Hard, Launcher -&gt; Light, Medium, Hard (2 Hits) -&gt; Light, Medium, Hard (2 Hits), Hard Red Hot Kick</p>
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