ROLLING CRYSTAL FLASH
CHARGE BACK, TOWARDS + PUNCH
SCARLET TERROR
CHARGE DOWN-BACK, TOWARDS + KICK
SKY HIGH CLAW
CHARGE DOWN, UP + PUNCH
FLYING BARCELONA ATTACK
CHARGE DOWN, UP + KICK ~ PUNCH or KICK
- Pressing Punch will attack with the claw, or Towards + Punch will Izuna Drop if close. Attacking with the claw is best used to ambiguously cross up the opponent, making it difficult for your opponent to know which way to block. If they don't want to strike you while you are in the air, go for the Izuna Drop.
- Pressing Kick will feint, and drop straight down without attacking. Best used to bait Guile's new HK Flash Kick and Dragon Punches. Make sure to keep good distance. Note that using the feint will not add to the Super Meter.
BACKFLIP
HOLD BACK/FORWARD + P+K of same strength. Cannot be hit while flipping, but the recovery after the move will leave you vulnerable for a few frames.
- LP+LK: Single backflip (Good for running away and gaining Super Meter.)
- MP+MK or HP + HK: Double backflip
SUPER
FLYING BARCELONA SPECIAL
CHARGE DOWNBACK, DOWN FORWARD, UP-BACK + KICK ~ TOWARDS + PUNCH (THROW)
- Doing the motion without connecting the throw does not consume Super Meter.
Follow @iplaywinner Follow @teamspooky