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SSFIV GUIDES
« T. HAWK - MATCH VIDEOS - SUPER STREET FIGHTER 4 | Main | T.Hawk - General Strategy »
Sunday
Feb072010

T. HAWK - NORMAL MOVES - SUPER STREET FIGHTER 4

LIGHT (JAB) PUNCH

    

Standing Light Punch: This is good for tick throws.

Diagonal Jump Light Punch: If you hit them out of the air with this move it will reset them and you can follow up with a Condor Dive while you're still in the air for mix-ups.

MEDIUM (STRONG) PUNCH

    

(Anti-Air) Standing Medium Punch: Good for poking and footsies.  From very close it can be used as an anti-air.

HEAVY (FIERCE) PUNCH

    

Crouching Heavy Punch: Is an experimental anti-air. Sometimes it will beat certain cross-ups, but it's on a case by case basis with most characters.

Neutral Jump Heavy Punch: Sometimes works as an instant overhead but it is too risky, even on hit, to do unless it will finish your opponent off.

LIGHT (SHORT) KICK

    

Standing Light Kick: Is good for setting up a tick throw.

MEDIUM (FORWARD) KICK

    

HEAVY (ROUNDHOUSE) KICK

    

Crouching Heavy Kick: Is a sweep move that results in an untechable knockdown. It's good against opponents who Focus Attack recklessly or back-dash.

Command Normals:

Thrust Peak: Down forward jab

-This is a very fast move and swats most jump-ins clean if timed correctly. I use this move when I'm crouching and don't want to commit to a Tomahawk Buster when I don't have meter. This move resets the opponent a few feet away from you. Great for baiting out moves after the reset or just walk up and command throw. This is a GREAT move as it forces them to jump less and stay grounded.

Heavy Body Press: Diagonal Jumping Down + Fierce

-LIke Zangiefs Body Splash
-Easy hit confirm BNB is Heavy Body Press into standing Medium punch then Tomahawk buster

Heavy Shoulder Drop: Diagonal Jumping Down + Medium Punch

-Beats out a lot of air to airs
-NOT a good jump-in move as it doesn't stay active for very long

Reader Comments (3)

Link for crouching Medium punch is showing crouching Heavy punch.

June 7, 2010 | Unregistered CommenterCrazyMobius

Command normals
Drop Elbow: Jumping neutral or diagonal and down+medium punch beats out or trades with most air-to-air attacks.

Thrust Peak: Down forward+jab will swat most jumps-in clean and reset the opponent. Very fast start up and good recovery. Great for opponents who jump in from close range, safer than committing to a Tomahawk Buster.

August 30, 2010 | Unregistered CommenterKongief

Also, Jumping neutral or diagonal and down+fierce is a body-press similar to Zangiefs. Good for cross-ups.

August 30, 2010 | Unregistered CommenterKongief

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