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<!--Generated by Squarespace V5 Site Server v5.13.159 (http://www.squarespace.com) on Wed, 22 May 2013 19:41:00 GMT--><feed xmlns="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/"><title>T. HAWK - SUPER STREET FIGHTER 4 MOVES COMBOS</title><subtitle>T. HAWK - SUPER STREET FIGHTER 4 MOVES COMBOS</subtitle><id>http://iplaywinner.com/thawk-ssf4/</id><link rel="alternate" type="application/xhtml+xml" href="http://iplaywinner.com/thawk-ssf4/"/><link rel="self" type="application/atom+xml" href="http://iplaywinner.com/thawk-ssf4/atom.xml"/><updated>2012-06-06T01:59:21Z</updated><generator uri="http://five.squarespace.com/" version="Squarespace V5 Site Server v5.13.159 (http://www.squarespace.com)">Squarespace</generator><entry><title>T.Hawk - Intro - Super Street Fighter 4</title><id>http://iplaywinner.com/thawk-ssf4/thawk-intro-super-street-fighter-4.html</id><link rel="alternate" type="text/html" href="http://iplaywinner.com/thawk-ssf4/thawk-intro-super-street-fighter-4.html"/><author><name>FuriousRGD</name></author><published>2010-07-21T01:58:22Z</published><updated>2010-07-21T01:58:22Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/thawk-ssf4-header.jpg?__SQUARESPACE_CACHEVERSION=1271188073100" alt="" /></span></span></p>
<p style="text-align: center;"><strong><span style="font-size: 140%;">&nbsp;</span></strong><a href="#normals"><strong><span>NORMAL MOVES</span></strong></a><strong><span>&nbsp;|&nbsp;</span></strong><a href="#specials"><strong><span>SPECIAL MOVES</span></strong></a><strong><span>&nbsp;|&nbsp;</span></strong><a href="#combos"><strong><span>COMBOS</span></strong></a><strong><span>&nbsp;|&nbsp;</span></strong><a href="#matchups"><strong><span>MATCH UPS</span></strong></a><strong><span>&nbsp;</span></strong></p>
<table style="margin-left: auto; margin-right: auto; height: 100%;" border="0" cellspacing="0" cellpadding="3" width="611px">
<tbody>
<tr>
<th class="statsheader" style="text-align: center; font-size: 120%; border-size: 1px; border-color: 000000;" colspan="2" valign="top">CHARACTER STATS &amp; INFO</th>
</tr>
<tr>
<td class="statsleftcell" align="left" valign="top"><strong>TYPE</strong></td>
<td class="statsrightcell" align="left" valign="top">MOBILE GRAPPLER</td>
</tr>
<tr>
<td class="statsleftcell" align="left" valign="top"><strong>STRENGTHS</strong></td>
<td class="statsrightcell" align="left" valign="top">Has many mobility options and huge damage output once he gets in.</td>
</tr>
<tr>
<td class="statsleftcell" align="left" valign="top"><strong>WEAKNESSES</strong></td>
<td class="statsrightcell" align="left" valign="top">Many of his mobility options leave him open to coutenr attck.</td>
</tr>
<tr>
<td class="statsleftcell" align="left" valign="top"><strong>STAMINA</strong></td>
<td class="statsrightcell" align="left" valign="top">1150 - WELL ABOVE AVERAGE</td>
</tr>
<tr>
<td class="statsleftcell" align="left" valign="top"><strong>STUN</strong></td>
<td class="statsrightcell" align="left" valign="top">1100 - WELL ABOVE AVERAGE</td>
</tr>
<tr>
<td class="statsleftcell" align="left" valign="top"><strong>CROSS UP&nbsp;</strong></td>
<td class="statsrightcell" align="left" valign="top">BODY PRESS</td>
</tr>
<tr>
<td class="statsleftcell" align="left" valign="top"><strong>ANTI-AIR</strong></td>
<td class="statsrightcell" align="left" valign="top">TOMAHAWK BUSTER</td>
</tr>
<tr>
<td class="statsleftcell" align="left" valign="top"><strong>ARMOR BREAK</strong></td>
<td class="statsrightcell" align="left" valign="top">CONDOR DIVE</td>
</tr>
<tr>
<td class="statsleftcell" align="left" valign="top"><strong>GOOD MATCH UP</strong></td>
<td class="statsrightcell" align="left" valign="top">N/A</td>
</tr>
<tr>
<td class="statsleftcell" align="left" valign="top"><strong>BAD MATCH UP</strong></td>
<td class="statsrightcell" align="left" valign="top">N/A</td>
</tr>
</tbody>
</table>
<p style="text-align: center;">&nbsp;</p>
<p style="text-align: left;"><strong>COMMUNITY VIDEOS:</strong></p>
<p><a href="http://www.youtube.com/watch?v=ISKfZgwRT4U" target="_blank">True Standing 720 Techniques by Desk:</a> Desk shows techniques on how to do true standing 720 motion.&nbsp; This is a  new technique and entirely different from the method used by  other  Zangief players. The existing method requires the  player to hide or  'buffer' half of the motion in a normal or jump. This  does not. Its  practicality is exactly parallel to how hardcore a player you are. So,  if you're not hardcore, then it won't be practical.</p>]]></content></entry><entry><title>T. HAWK - MATCH VIDEOS - SUPER STREET FIGHTER 4</title><id>http://iplaywinner.com/thawk-ssf4/t-hawk-match-videos-super-street-fighter-4.html</id><link rel="alternate" type="text/html" href="http://iplaywinner.com/thawk-ssf4/t-hawk-match-videos-super-street-fighter-4.html"/><author><name>haunts</name></author><published>2010-07-21T01:57:50Z</published><updated>2010-07-21T01:57:50Z</updated><content type="html" xml:lang="en-US"><![CDATA[<div id="sf4tube" style="height: 200px; text-align: center;"><br /> <br /><span class="full-image-block ssNonEditable"><span><img src="http://iplaywinner.com/storage/oneuse/indicator.gif?__SQUARESPACE_CACHEVERSION=1279671793218" alt="" /></span></span></div>
<p><script src="http://www.sf4tube.com/3rdparty/ipw/thawk"></script></p>]]></content></entry><entry><title>T. HAWK - NORMAL MOVES - SUPER STREET FIGHTER 4</title><id>http://iplaywinner.com/thawk-ssf4/t-hawk-normal-moves-super-street-fighter-4.html</id><link rel="alternate" type="text/html" href="http://iplaywinner.com/thawk-ssf4/t-hawk-normal-moves-super-street-fighter-4.html"/><author><name>haunts</name></author><published>2010-02-07T10:43:00Z</published><updated>2010-02-07T10:43:00Z</updated><content type="html" xml:lang="en-US"><![CDATA[<h4>LIGHT (JAB) PUNCH</h4>
<p style="text-align: center;"><span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/thawk/standing-light-punch.png?__SQUARESPACE_CACHEVERSION=1274607871840" alt="" />&nbsp;<span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/thawk/crouching-light-punch.png?__SQUARESPACE_CACHEVERSION=1274607886902" alt="" />&nbsp;<span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/thawk/neutral-jump-light-punch.png?__SQUARESPACE_CACHEVERSION=1274607903214" alt="" />&nbsp;<span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/thawk/diagonal-jump-light-punch.png?__SQUARESPACE_CACHEVERSION=1274607917074" alt="" />&nbsp;</span></span></span></span></span></span></span></span></p>
<p style="text-align: left;"><strong>Standing Light Punch</strong>: This is good for tick throws.</p>
<p style="text-align: left;"><strong>Diagonal Jump Light Punch</strong>: If you hit them out of the air with this move it will reset them and you can follow up with a Condor Dive while you're still in the air for mix-ups.</p>
<h4>MEDIUM (STRONG) PUNCH</h4>
<p style="text-align: center;"><span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/thawk/standing-medium-punch.png?__SQUARESPACE_CACHEVERSION=1274607938584" alt="" /></span></span>&nbsp;<span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/thawk/crouching-medium-punch.png?__SQUARESPACE_CACHEVERSION=1274607955020" alt="" />&nbsp;<span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/thawk/neutral-jump-medium-punch.png?__SQUARESPACE_CACHEVERSION=1274607969634" alt="" />&nbsp;<span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/thawk/diagonal-jump-medium-punch.png?__SQUARESPACE_CACHEVERSION=1274607984540" alt="" />&nbsp;</span></span></span></span></span></span></p>
<p style="text-align: left;"><strong>(Anti-Air) Standing Medium Punch</strong>: Good for poking and footsies.&nbsp; From very close it can be used as an anti-air.</p>
<h4>HEAVY (FIERCE) PUNCH</h4>
<p style="text-align: center;"><span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/thawk/standing-heavy-punch.png?__SQUARESPACE_CACHEVERSION=1274608009212" alt="" />&nbsp;<span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/thawk/crouching-heavy-punch.png?__SQUARESPACE_CACHEVERSION=1274608021440" alt="" />&nbsp;<span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/thawk/neutral-jump-heavy-punch.png?__SQUARESPACE_CACHEVERSION=1274608039642" alt="" />&nbsp;<span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/thawk/diagonal-jump-heavy-punch.png?__SQUARESPACE_CACHEVERSION=1274608057496" alt="" />&nbsp;</span></span></span></span></span></span></span></span></p>
<p style="text-align: left;"><strong>Crouching Heavy Punch</strong>: Is an experimental anti-air. Sometimes it will beat certain cross-ups, but it's on a case by case basis with most characters.</p>
<p style="text-align: left;"><strong>Neutral Jump Heavy Punch</strong>: Sometimes works as an instant overhead but it is too risky, even on hit, to do unless it will finish your opponent off.</p>
<h4>LIGHT (SHORT) KICK</h4>
<p style="text-align: center;"><span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/thawk/standing-light-kick.png?__SQUARESPACE_CACHEVERSION=1274608075890" alt="" />&nbsp;<span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/thawk/crouching-light-kick.png?__SQUARESPACE_CACHEVERSION=1274608089637" alt="" />&nbsp;<span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/thawk/neutral-jump-light-kick.png?__SQUARESPACE_CACHEVERSION=1274608106264" alt="" />&nbsp;<span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/thawk/diagonal-jump-light-kick.png?__SQUARESPACE_CACHEVERSION=1274608125063" alt="" />&nbsp;</span></span></span></span></span></span></span></span></p>
<p style="text-align: left;"><strong>Standing Light Kick</strong>: Is good for setting up a tick throw.</p>
<h4>MEDIUM (FORWARD) KICK</h4>
<p style="text-align: center;"><span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/thawk/standing-medium-kick.png?__SQUARESPACE_CACHEVERSION=1274608144538" alt="" />&nbsp;<span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/thawk/crouching-medium-kick.png?__SQUARESPACE_CACHEVERSION=1274608157756" alt="" />&nbsp;<span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/thawk/neutral-jump-medium-kick.png?__SQUARESPACE_CACHEVERSION=1274608172887" alt="" />&nbsp;<span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/thawk/diagonal-jump-medium-kick.png?__SQUARESPACE_CACHEVERSION=1274608190234" alt="" />&nbsp;</span></span></span></span></span></span></span></span></p>
<h4>HEAVY (ROUNDHOUSE) KICK</h4>
<p style="text-align: center;"><span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/thawk/standing-heavy-kick.png?__SQUARESPACE_CACHEVERSION=1274608215255" alt="" />&nbsp;<span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/thawk/crouching-heavy-kick.png?__SQUARESPACE_CACHEVERSION=1274608232400" alt="" />&nbsp;<span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/thawk/neutral-jump-heavy-kick.png?__SQUARESPACE_CACHEVERSION=1274608247306" alt="" />&nbsp;<span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/thawk/diagonal-jump-heavy-kick.png?__SQUARESPACE_CACHEVERSION=1274608263033" alt="" />&nbsp;</span></span></span></span></span></span></span></span></p>
<p><a name="specials"></a><strong>Crouching Heavy Kick</strong>: Is a sweep move that results in an untechable knockdown. It's good against opponents who Focus Attack recklessly or back-dash.</p>
<h3>Command Normals:</h3>
<h4>Thrust Peak: Down forward jab</h4>
<div></div>
<div>-This  is a very fast move and swats most jump-ins clean if timed correctly. I  use this move when I'm crouching and don't want to commit to a Tomahawk  Buster when I don't have meter. This move resets the opponent a few  feet away from you. Great for baiting out moves after the reset or just  walk up and command throw. This is a GREAT move as it forces them to  jump less and stay grounded.</div>
<div>
<h4></h4>
</div>
<div>
<h4>Heavy Body Press: Diagonal Jumping Down + Fierce</h4>
</div>
<div></div>
<div>-LIke Zangiefs Body Splash</div>
<div>-Easy hit confirm BNB is Heavy Body Press into standing Medium punch then Tomahawk buster</div>
<div>
<h4></h4>
</div>
<div>
<h4>Heavy Shoulder Drop: Diagonal Jumping Down + Medium Punch</h4>
</div>
<div></div>
<div>-Beats out a lot of air to airs</div>
<div>-NOT a good jump-in move as it doesn't stay active for very long</div>]]></content></entry><entry><title>T.Hawk - General Strategy</title><id>http://iplaywinner.com/thawk-ssf4/thawk-general-strategy.html</id><link rel="alternate" type="text/html" href="http://iplaywinner.com/thawk-ssf4/thawk-general-strategy.html"/><author><name>FuriousRGD</name></author><published>2010-02-06T10:42:00Z</published><updated>2010-02-06T10:42:00Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>(Submitted by Kongief)</p>
<p>T.Hawk is a very match-up knowledge oriented character. As with any  other character, but I feel like with him it's a lot safer just to go  into training and figure out what moves have higher priority than others  because a lot of his moves,combos, and ways to get in leave you at a  significant disadvantage on block.</p>
<p>Example: When I use Tomahawk Buster  as an anti-air, at times I will get stuffed on jump-ins by a very random  attack that I feel as though I should have some priority or frame  advantage over. This is why I like Thrust Peak as an anti-air because if  I whiff his DP I don't have enough recovery time to block where as the  Thrust Peak, even if it whiffs it's such a fast attack that I'll have  time to block most of the time. This is sort of a give and take move,  you sacrifice the raw damage of a Tomahawk Buster as an anti-air but  it's less risky so I only use the Tomahawk Buster when I'm positive that  they're too far away for Thrust Peak to hit (down+forward jab).﻿</p>
<p>if you have somebody cornered and do EX Tomahawk Buster and follow up  with EX Condor Dive at the appropriate time, the Condor Dive will cross  them up. You have to hit the EX Dive rather quickly, but you get the  idea. The EX Condor Dive only comes out after the EX Tomahawk Buster has  been blocked.</p>]]></content></entry><entry><title>T. HAWK - SPECIAL MOVES - SUPER STREET FIGHTER 4</title><id>http://iplaywinner.com/thawk-ssf4/t-hawk-special-moves-super-street-fighter-4.html</id><link rel="alternate" type="text/html" href="http://iplaywinner.com/thawk-ssf4/t-hawk-special-moves-super-street-fighter-4.html"/><author><name>haunts</name></author><published>2009-09-21T09:52:00Z</published><updated>2009-09-21T09:52:00Z</updated><content type="html" xml:lang="en-US"><![CDATA[<h4>MEXICAN TYPHOON</h4>
<p><span class="full-image-block ssNonEditable"><img src="http://iplaywinner.com/storage/move_images/360-p.png?__SQUARESPACE_CACHEVERSION=1226217726197" alt="" /></span>360 + PUNCH</p>
<p><span class="full-image-float-right ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/thawk/mexicantyphoon.png?__SQUARESPACE_CACHEVERSION=1274609381892" alt="" /></span></span>T. Hawks command grab inflicts massive damage and even the threat of the attack can be used to make the opponent do certain things, such as jumping which you can punish. You can use this to punish attack or set it up after a a Crouching Light Kick or Punch.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<h4>TOMAHAWK BUSTER</h4>
<p><span class="full-image-block ssNonEditable"><img src="http://iplaywinner.com/storage/move_images/dp-punch.png?__SQUARESPACE_CACHEVERSION=1226217760995" alt="" /></span>FORWARD, DOWN, DOWN-FORWARD + PUNCH</p>
<p><span class="full-image-float-right ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/thawk/tomahawkbuster.png?__SQUARESPACE_CACHEVERSION=1274609401419" alt="" /></span></span>This is T. Hawks go-to anti-air special attack, allowing him to knock the opponent out of the air. The EX version is useful on wake up to get the opponent off you. Follow up with an EX Condor Dive by pressing three punches in mid air after the EX Tomahawk Buster. This attack breaks Armor too, punishing opponents who are charging up a Focus Attack.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<h4>CONDOR DIVE</h4>
<p><strong>IN AIR&nbsp;</strong><span class="full-image-inline ssNonEditable"><img src="http://iplaywinner.com/storage/move_images/px3.png?__SQUARESPACE_CACHEVERSION=1226217803116" alt="" /></span></p>
<p>IN AIR, THREE PUNCHES</p>
<p><span class="full-image-float-right ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/thawk/excondordive.png?__SQUARESPACE_CACHEVERSION=1274609425483" alt="" /></span></span>Useful for closing space and punishing opponents who have not recovered from throwing a projectile. You can also land short of the opponent and us eit to set up his command grab or Ultra 1.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<h4>CONDOR SPIRE</h4>
<p><span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/move_images/reverse-dragonpunch-motion.png?__SQUARESPACE_CACHEVERSION=1274608684484" alt="" />&nbsp;<span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/move_images/plus.png?__SQUARESPACE_CACHEVERSION=1274608703729" alt="" />&nbsp;<span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/move_images/punch.png?__SQUARESPACE_CACHEVERSION=1274608722078" alt="" />&nbsp;<br />&nbsp;BACK, DOWN, DOWN-BACK + PUNCH</span></span></span></span></span></span></p>
<p><span class="full-image-float-right ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/thawk/excondorspire.png?__SQUARESPACE_CACHEVERSION=1274609458389" alt="" /></span></span>This attack is primarily used to close the distance between T. Hawk and the other player. The EX version can go through fireballs as well.&nbsp;</p>
<p><span class="full-image-inline ssNonEditable"><span><span class="full-image-inline ssNonEditable"><span><span class="full-image-inline ssNonEditable"><span><br /></span></span></span></span></span></span></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<h4>SUPER - DOUBLE TYPHOON</h4>
<p><span class="full-image-block ssNonEditable"><span><img src="http://iplaywinner.com/storage/move_images/720-p.png?__SQUARESPACE_CACHEVERSION=1226218166466" alt="" /></span></span>720 + PUNCH</p>
<p><span class="full-image-float-right ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/thawk/super.png?__SQUARESPACE_CACHEVERSION=1274609475748" alt="" /></span></span>Although T. Hawks EX special moves are good, this Super can be a great attack to finish the round when the opportunity arises.&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<h4>ULTRA 1 - RAGING TYPHOON</h4>
<p><span class="full-image-block ssNonEditable"><span><img src="http://iplaywinner.com/storage/move_images/720-px3.png?__SQUARESPACE_CACHEVERSION=1226218254099" alt="" /></span></span>720 + THREE PUNCHES</p>
<p><span class="full-image-float-right ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/thawk/ultra1.png?__SQUARESPACE_CACHEVERSION=1274609492881" alt="" /></span></span>This will be the preferred Ultra for many players considering it inflicts massive damage and is a great all purpose punisher. &nbsp;</p>
<div>-Crouching light kick into Ultra 1 works because there out of block stun by the time they get grabbed (also works with super)</div>
<div>-Another  set up for this ultra is if you hit them with diagonal jumping jab and  reset them, condor dive after they've been hit at the appropriate time  to dive right under them and buffer ultra so when they land, if they  don't jump again they'll get grabbed.</div>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<h4>ULTRA 2 - RAGING SLASH</h4>
<p><img src="http://iplaywinner.com/storage/move_images/hcb.png?__SQUARESPACE_CACHEVERSION=1273573727309" alt="" />&nbsp;<span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/move_images/hcb.png?__SQUARESPACE_CACHEVERSION=1273573745804" alt="" />&nbsp;<span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/move_images/plus.png?__SQUARESPACE_CACHEVERSION=1273573766661" alt="" />&nbsp;<span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/move_images/px3.png?__SQUARESPACE_CACHEVERSION=1273573787237" alt="" />&nbsp;<br />&nbsp;HALF CIRCLE BACK X2 + THREE PUNCHES</span></span></span></span></span></span></p>
<p><span class="full-image-float-right ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/thawk/ultra2.png?__SQUARESPACE_CACHEVERSION=1274609517755" alt="" /></span></span>This Ultra is useful for opponents who jump away from T. Hawks close range pressure. It can be effective in the corner as well for players why are jumping away from T. Hawks mix up game.</p>
<p>-Works as a set up option if you don't Tomahawk Buster much and do empty  jumps. Hits ANY DP clean on wake from close range, so if you're low on  life or something and a shoto character is trying to chip you to death  with an EX DP it will hit them out of it close range. Also works pretty  well on wake up if you can anticipate somebody jumping in on you. (The  ultra must be activated right as they leave the ground or you will wiff)</p>
<p>&nbsp;</p>
<div>-Sometimes it's easier/faster to do a 720 motion instead of two half-circle motions.&nbsp;</div>
<div>-Easy  to land if you jump over a projectile, buffer the move in the air so if  somebody tries to jump-in on you as you're landing it will instantly  activate.</div>
<div>-Sometimes I use Standing Roundhouse to buffer the 720, so if the  kick whiffs and they jump-in, I can catch them with the ultra as soon as  they leave the ground. This works kind of as an option select in some  cases as the kick is a decent anti-air so if they jump and are in range  of the kick, they're hit and reset and if they block, just react to what  they do.</div>]]></content></entry><entry><title>T. HAWK - COMBOS - SUPER STREET FIGHTER 4</title><id>http://iplaywinner.com/thawk-ssf4/t-hawk-combos-super-street-fighter-4.html</id><link rel="alternate" type="text/html" href="http://iplaywinner.com/thawk-ssf4/t-hawk-combos-super-street-fighter-4.html"/><author><name>haunts</name></author><published>2009-09-14T02:12:00Z</published><updated>2009-09-14T02:12:00Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>Standing medium kick into EX Condor Spire</p>
<p>Heavy Body press, medium punch, Tomahawk Buster</p>
<p>Jab x3, medium punch or kick</p>
<p><a name="matchups"></a></p>]]></content></entry><entry><title>T. HAWK - MATCH UPS - SUPER STREET FIGHTER 4</title><id>http://iplaywinner.com/thawk-ssf4/t-hawk-match-ups-super-street-fighter-4.html</id><link rel="alternate" type="text/html" href="http://iplaywinner.com/thawk-ssf4/t-hawk-match-ups-super-street-fighter-4.html"/><author><name>haunts</name></author><published>2008-10-13T02:13:00Z</published><updated>2008-10-13T02:13:00Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>Coming soon.</p>]]></content></entry></feed>