Rage mode is activated when your characters health drops to a very low level. When this happens, your characters hands will glow with anger and all your attacks will do significantly more damage as well as leave a colored trail behind them. Your life bar will also flash red. While in this mode, it is totally possible to pull off 70-100% damage juggles making for insane comebacks just off of one correctly placed launcher or sweep.
The other new addition is bound, which is commonly notated as ‘b!’. This new wrinkle in juggles totally changes how Tekken juggles work. Instead of simply hitting an airborne opponent, you are now encouraged to use certain moves that have the property of “bounding” an airborne opponent. When hit by one of these moves, the opponent will be spiked to the floor and will be stuck in a bouncing animation which allows for a continuation juggle.
For example, an old Tekken 5 Asuka juggle looks like this:
f+2, b+2,1,3, d+2
In Tekken 6, Asuka’s d+2 bounds so the new Tekken 6 juggle looks like this:
f+2, b+2,1,3, d+2, b!, 1+4,(2),d+4
While the addition of the post bound hits seems like it would add much more damage, it actually doesn’t because of how drastic the damage scaling is in this game. What this addition does do, however, is increase the juggle length from an average to 3-5 seconds to 5-7 seconds on the norm with some notable ones taking up to 9 seconds to complete, which is a ridiculously long time to not be able to do anything. You can choose not to use these bounding moves in juggles, but because of how the damage scaling system has changed from Tekken 5 to Tekken 6, you would be losing out on way too much potential damage. In order to play this game well, you must use these types of juggles.