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Friday
Sep192008

DHALSIM - MOVES COMBOS & STRATEGY

DHALSIM

CHARACTER INTRO

Dhalsim is another very technical character who will spend most of his time fighting from a distance. He also has some excellent normals that stop jump ins cold such as back and medium punch.

When his opponent does get in close he is able to create high/low mix up traps using his Yoga Fire and Teleport abilities.

His Ultra is great in the corner in that you are able to execute it on a downed opponent and create a high/low mix up using his jumping fierce or low attacks.

Dhalsim is not a bad character by any means but he does take a lot of of patience and skill to play.

 

COMMAND NORMALS

IN AIR DOWN + KICK

  • Drill Kick.

IN AIR DOWN + PUNCH

  • Drill Headbutt

 

SPECIAL MOVES

YOGA FIRE
QUARTER CIRCLE FORWARD + PUNCH

YOGA FLAME
HALF CIRCLE BACK + PUNCH

YOGA TELEPORT: All of the below can be done in the air.

TELEPORT (BEHIND)
FORWARD, DOWN, DOWN-FORWARD + THREE PUNCHES


TELEPORT (FRONT)
FORWARD, DOWN, DOWN-FORWARD + THREE KICKS

TELEPORT RETREAT (MID)
BACK, DOWN, DOWN-BACK + THREE PUNCHES

TELEPORT RETREAT (FAR)

BACK, DOWN, DOWN-BACK + THREE KICKS

 

SUPER

YOGA INFERNO:
QUARTER CIRCLE FORWARD X2 + PUNCH

ULTRA

YOGA CATASROPHE
QUARTER CIRCLE FORWARD X2 + THREE PUNCHES

COMBOS

MASTER GUIDE COMBOS

  • (b + mk or db + mk or db + mp), cancel into lp yoga flame
  • (b + mk or db + mk or db + mp), cancel into lp yoga flame, super cancel into super
  • b + lp (1 hit), cancel into lp/mp/ex yoga flame,
  • db + lp, super
  • jumping d + hp, super
  • focus attack level 2, super
  • focus attack level 3, dash cancel into ultra, b + hk, standing hp

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