DHALSIM - MOVES COMBOS & STRATEGY
CHARACTER INTRO
Dhalsim is another very technical character who will spend most of his time fighting from a distance. He also has some excellent normals that stop jump ins cold such as back and medium punch.
When his opponent does get in close he is able to create high/low mix up traps using his Yoga Fire and Teleport abilities.
His Ultra is great in the corner in that you are able to execute it on a downed opponent and create a high/low mix up using his jumping fierce or low attacks.
Dhalsim is not a bad character by any means but he does take a lot of of patience and skill to play.
COMMAND NORMALS
IN AIR DOWN + KICK
- Drill Kick.
IN AIR DOWN + PUNCH
- Drill Headbutt
SPECIAL MOVES
YOGA FIRE
QUARTER CIRCLE FORWARD + PUNCH
YOGA FLAME
HALF CIRCLE BACK + PUNCH
YOGA TELEPORT: All of the below can be done in the air.
TELEPORT (BEHIND)
FORWARD, DOWN, DOWN-FORWARD + THREE PUNCHES
TELEPORT (FRONT)
FORWARD, DOWN, DOWN-FORWARD + THREE KICKS
TELEPORT RETREAT (MID)
BACK, DOWN, DOWN-BACK + THREE PUNCHES
TELEPORT RETREAT (FAR)
BACK, DOWN, DOWN-BACK + THREE KICKS
SUPER
YOGA INFERNO:
QUARTER CIRCLE FORWARD X2 + PUNCH
ULTRA
YOGA CATASROPHE
QUARTER CIRCLE FORWARD X2 + THREE PUNCHES
COMBOS
MASTER GUIDE COMBOS
- (b + mk or db + mk or db + mp), cancel into lp yoga flame
- (b + mk or db + mk or db + mp), cancel into lp yoga flame, super cancel into super
- b + lp (1 hit), cancel into lp/mp/ex yoga flame,
- db + lp, super
- jumping d + hp, super
- focus attack level 2, super
- focus attack level 3, dash cancel into ultra, b + hk, standing hp

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