E. HONDA - MOVES COMBOS & STRATEGY
CHARACTER INTRO
Right now it is hard to find many Honda players so he is a bit of a wild card. From what little has been seen of him, it appears you can play him similar to Street Fighter II Turbo Honda by utilizing his Flying Headbut to close distance and his Sumo Splash to cross up opponents.
He has some unorthodox combos compared to the rest of the cast but it seems most of them do decent damage.
His Super and Ultra can be used as anti air as well.
SPECIAL MOVES
HUNDRED HAND SLAP
TAP PUNCH REPEATEDLY
FLYING HEADBUTT
CHARGE BACK, FORWARD + PUNCH
HYAKKAN OTOSHI
CHARGE DOWN, UP + KICK
OICHO NAGE
HALF CIRCLE BACK + PUNCH
SUPER
ONI MUSOU 
CHARGE BACK, TOWARDS, BACK, TOWARDS + PUNCH
ULTRA
SHIN ONI MUSOU
CHARGE BACK, TOWARDS, BACK, TOWARDS + THREE PUNCHES
COMBOS
MASTER GUIDE COMBOS
- cr.lk, cr.lp, cancel into hp hhs, standing close hk
- cr.lk, cr.lp, cancel into ex hhs, cr.lp, cancel to ex headbutt
- mp hhs, cr.mk, cancel into hp headbutt
- lp headbutt, cancel to super
- jump in hk or mp, standing mk, cancel into hp headbutt
- focus attack (opponent collapse), dash cancel into hp hhs, standing close hk
- focus attack (opponent collapse), dash cancel fwd or dash back, ultra

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