damage #s are (standing/crouching/air)
L - LIGHT (55k/48k/55k)
c.L can be rapid-fire cancelled into itself or into s.L. c.L has solid range and speed for a grappler type character. j.L can cross up an opponent.
M - MEDIUM (70k/67k/70k)
She-Hulk's M basic attacks have no special attributes, and little application outside of combos and attack strings.
H - HARD (90k/80k/85k)
She-Hulk's c.H can be cancelled into her Chariot by tapping forward and her Catapult by tapping back on the joystick. See the Special Move section for details on the stances.
j.H can cross up an opponent.
S - EXCHANGE (90k/NA/90k)
Standard launcher. She-Hulk has a trick with Team Aerial Combos - finishing an air combo with a Senton Bomb (d+H in air) and cancelling the Senton Bomb into a downward Aerial Exchange will cause the Exchange to whiff and allow She-Hulk to relaunch. This tactic can be Exchange Countered, so be aware of opponents who are know this.