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<!--Generated by Squarespace Site Server v5.11.81 (http://www.squarespace.com/) on Tue, 07 Feb 2012 09:58:35 GMT--><feed xmlns="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/"><title>SAKI - TATSUNOKO VS CAPCOM MOVES GUIDES COMBOS</title><subtitle>SAKI - TATSUNOKO VS CAPCOM MOVES GUIDES COMBOS</subtitle><id>http://iplaywinner.com/saki-tvc/</id><link rel="alternate" type="application/xhtml+xml" href="http://iplaywinner.com/saki-tvc/"/><link rel="self" type="application/atom+xml" href="http://iplaywinner.com/saki-tvc/atom.xml"/><updated>2010-02-02T06:29:15Z</updated><generator uri="http://www.squarespace.com/" version="Squarespace Site Server v5.11.81 (http://www.squarespace.com/)">Squarespace</generator><entry><title>Saki Omokane- Capcom</title><id>http://iplaywinner.com/saki-tvc/saki-omokane-capcom.html</id><link rel="alternate" type="text/html" href="http://iplaywinner.com/saki-tvc/saki-omokane-capcom.html"/><author><name>FuriousRGD</name></author><published>2009-12-26T08:13:19Z</published><updated>2009-12-26T08:13:19Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p><span class="full-image-float-left ssNonEditable"><img style="width: 300px;" src="http://iplaywinner.com/picture/saki-omokane.jpg?pictureId=3933693&amp;asGalleryImage=true&amp;__SQUARESPACE_CACHEVERSION=1261815232413" alt="" /></span></p>
<p><span class="full-image-block ssNonEditable"><img src="http://iplaywinner.com/storage/tvc-images/capcom-logo-tvc.jpg?__SQUARESPACE_CACHEVERSION=1264161898537" alt="" /></span></p>
<p><span style="font-size: 130%;">"No need to worry! The Earth Defense Squad is on the Job!</span>"</p>
<p><strong style="font-size: 120%;">TATSUNOKO VS CAPCOM BIO:</strong></p>
<p><span style="font-size: 110%;">Saki appears to be an ordinary 16-year-old high school girl, but once a monster  appears in her town, she undergoes an unexpected transformation. She becomes an  Earth Defense Force specialist, armed with a giant rifle to aid her in defending  the town against the attacker.</span></p>
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<p style="padding-left: 30px;"><strong>CHARACTER ORGIN</strong></p>
<p style="padding-left: 30px;"><span class="full-image-float-left ssNonEditable"><img src="http://iplaywinner.com/storage/tvc-images/saki-origin-screenshot.png?__SQUARESPACE_CACHEVERSION=1264161915285" alt="" /></span></p>
<p style="padding-left: 30px;">Saki Omokane first appeared in Quiz Nanairo Dreams - Nijiirocho no Kiseki (Quiz Seven Color Dreams - Miracle of Rainbow Color Villiage). This was a quiz game/dating sim that was first released as an arcade game followed by home versions for the Playstation and Sega Saturn. The game was only released in Japan.</p>
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<p><strong>GAMEPLAY DETAILS</strong></p>
<p>Saki has a very strong ranged game. Her projectiles are fast and cover space on screen quickly. While she may seem weak at first, she is in fact one of the most powerful characters in the hands of someone who knows how to play her. Saki's primary strategy is to build meter for her unblockable ammo, which for only 1 level allows her to pull off some very mean resets. She is a little bit weaker at close range combat, but she has her tricks to get her back out of the frontlines and into her preferred range of fire.</p>
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<p><strong>CHARACTER STATS</strong></p>
<p><strong>Difficulty:</strong></p>
<p><strong>Style:</strong></p>
<p><strong>Defensive power:</strong></p>
<p><strong>Offensive power:</strong></p>
<p><strong>Approach strength:</strong></p>
<p><strong>Combo ability:</strong></p>
<p><strong>Meter Usage:</strong></p>
<p><strong>Key Techniques:</strong></p>
<p><strong>Partner Options:</strong></p>]]></content></entry><entry><title>Special Moves</title><id>http://iplaywinner.com/saki-tvc/special-moves.html</id><link rel="alternate" type="text/html" href="http://iplaywinner.com/saki-tvc/special-moves.html"/><author><name>FuriousRGD</name></author><published>2009-12-25T08:19:00Z</published><updated>2009-12-25T08:19:00Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>&nbsp;</p>
<p><strong>EXPERIMENTAL POSITRON CANNON</strong></p>
<p><span class="ssNonEditable full-image-inline"><img src="../../storage/move_images/hcf.png?__SQUARESPACE_CACHEVERSION=1264135488225" alt="" />&nbsp;<span class="ssNonEditable full-image-inline"><img src="../../storage/move_images/plus.png?__SQUARESPACE_CACHEVERSION=1264135516272" alt="" />&nbsp;<span class="ssNonEditable full-image-inline"><img src="../../storage/move_images/at-tvc.png?__SQUARESPACE_CACHEVERSION=1264135535046" alt="" />&nbsp;<br /><em>&nbsp;HALF CIRCLE FORWARD + ATTACK</em></span></span></span></p>
<p><br /><span class="thumbnail-image-float-right ssNonEditable"><span><a href="javascript:showFullImage('/display/ShowImage?imageUrl=%2Fpicture%2Fsaki-experimentalpositroncannon.png%3FpictureId%3D4268153%26asGalleryImage%3Dtrue%26__SQUARESPACE_CACHEVERSION%3D1264325044862',480,843);"><img src="http://iplaywinner.com/storage/thumbnails/5223110-4268153-thumbnail.jpg?__SQUARESPACE_CACHEVERSION=1264325047211" alt="" /></a></span></span>Saki aims her gun and fires out a multi-hitting beam that  travels across the screen quickly. Can only be fired on the ground and is useful  for setting up some of her more damaging traps. However it's a little risky to  use this on it's own, since the hitbox is thin and Saki is easily punished if  the opponent jumps over it. The light version is fastest and deals the fewest  hits while the mid and strong version are slower and more powerful. Does not  knock down.</p>
<p><br /><strong>HAND GRENADE - IN AIR OK</strong></p>
<p><strong><span class="ssNonEditable full-image-inline"><span><img src="../../storage/move_images/reverse-dragonpunch-motion.png?__SQUARESPACE_CACHEVERSION=1264073510260" alt="" />&nbsp;<span class="ssNonEditable full-image-inline"><span><img src="../../storage/move_images/plus.png?__SQUARESPACE_CACHEVERSION=1264073539939" alt="" />&nbsp;<span class="ssNonEditable full-image-inline"><span><img src="../../storage/move_images/at-tvc.png?__SQUARESPACE_CACHEVERSION=1264073593603" alt="" />&nbsp;<br /></span></span></span></span></span></span><span style="font-weight: normal;"><em>BACK DOWN DOWN-BACK + ATTACK</em></span></strong></p>
<p><span class="thumbnail-image-float-right ssNonEditable"><span><a href="javascript:showFullImage('/display/ShowImage?imageUrl=%2Fpicture%2Fsaki-handgrenade.png%3FpictureId%3D4268154%26asGalleryImage%3Dtrue%26__SQUARESPACE_CACHEVERSION%3D1264325096538',480,843);"><img src="http://iplaywinner.com/storage/thumbnails/5223110-4268154-thumbnail.jpg?__SQUARESPACE_CACHEVERSION=1264325098470" alt="" /></a></span></span>The real meat and potatoes of Saki's  projectile offense. Saki tosses out a small grenade which will explode on  contact with the opponent or after bouncing across the ground a few times. The  light version has a low arc while the mid and strong versions arc more  vertically and cover more distance. This attack is fast and annoying and best of  all can be used from the air to stop rushing opponents in their tracks. The mid  and Light versions are excellent to stop opponents who are air dashing in and  trying to attack from above. Using the grenades in the air will halt Saki's  momentum, so they can be used for stalling and meter building or even to finish  air combos.</p>
<p><br /><strong>LOAD SPECIAL AMMO</strong></p>
<p><span class="ssNonEditable full-image-inline"><img src="../../storage/move_images/down-arrow.png?__SQUARESPACE_CACHEVERSION=1264204701736" alt="" /></span><span class="ssNonEditable full-image-inline"><img src="../../storage/move_images/down-arrow.png?__SQUARESPACE_CACHEVERSION=1264204721571" alt="" /></span><span class="ssNonEditable full-image-inline"><img style="vertical-align: super;" src="../../storage/move_images/plus.png?__SQUARESPACE_CACHEVERSION=1264204741756" alt="" /></span><span class="ssNonEditable full-image-inline"><img style="vertical-align: super;" src="../../storage/move_images/at-tvc.png?__SQUARESPACE_CACHEVERSION=1264204761924" alt="" /></span><br /><em>DOWN, DOWN + ATTACK</em><br /><br /><span class="thumbnail-image-float-right ssNonEditable"><span><a href="javascript:showFullImage('/display/ShowImage?imageUrl=%2Fpicture%2Fsaki-loadspecialammo.png%3FpictureId%3D4268156%26asGalleryImage%3Dtrue%26__SQUARESPACE_CACHEVERSION%3D1264325138198',480,843);"><img src="http://iplaywinner.com/storage/thumbnails/5223110-4268156-thumbnail.jpg?__SQUARESPACE_CACHEVERSION=1264325140121" alt="" /></a></span></span>Saki's regular strong attack fires a  small bullet that knocks the opponent down, however when Saki uses this move the  properties of her standing, jumping and crouching strong attack will change for one shot, depending on what she used to  reload her weapon with. Loading doesn't take long, and Saki's gun will glow  brightly when she's charged. Once charged, Saki can hold onto her new ammo for  as long as she wants until she's ready to fire it. Even switching out will not  cause the ammo charge to disappear. The light version loads a buckshot which has  a wide hitbox but a close range of fire, generally not all that useful. The Mid  version loads a plasma ball which is more of a defensive attack: it fires a  short distance and then hangs on the stage for a while until it hits something,  making it useful both in keep away and for certain combos. The plasma ball  itself is fairly large and hits multiple times to pin the opponent in place.  Finally the strong version loads Saki's super bullet, which is a powered up  version of her regular strong attack shot. Hitting the opponent with this thicker, fatter  but slightly slower bullet will blast the opponent high into the air. Unlike the  regular strong attack, it knocks down vertically which means that Saki can use it at the  end of an air combo. The height and vertical knockdown allows her to reach the  ground first and re-launch for some powerful combos.</p>
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<p><strong>HEADBUTT</strong></p>
<p><span class="ssNonEditable full-image-inline"><img src="../../storage/move_images/hcb.png?__SQUARESPACE_CACHEVERSION=1264104032359" alt="" />&nbsp; <span class="ssNonEditable full-image-inline"><img src="../../storage/move_images/plus.png?__SQUARESPACE_CACHEVERSION=1264104063265" alt="" /></span></span>&nbsp;&nbsp;<span class="ssNonEditable full-image-inline"><img src="../../storage/move_images/at-tvc.png?__SQUARESPACE_CACHEVERSION=1264104105265" alt="" /><br /></span><em>HALF CIRCLE BACK + ATTACK</em></p>
<p><span class="thumbnail-image-float-right ssNonEditable"><span><a href="javascript:showFullImage('/display/ShowImage?imageUrl=%2Fpicture%2Fsaki-headbutt.png%3FpictureId%3D4268155%26asGalleryImage%3Dtrue%26__SQUARESPACE_CACHEVERSION%3D1264325176583',480,843);"><img src="http://iplaywinner.com/storage/thumbnails/5223110-4268155-thumbnail.jpg?__SQUARESPACE_CACHEVERSION=1264325176584" alt="" /></a></span></span>A command grab. Saki quickly grabs the opponent and then bumps  them with her hip, causing them to stagger. Very useful as a way to interrupt  the opponent at close range and break their offense, but it can also be used as  is to extend her otherwise mediocre ground combos. Saki can follow up the attack  with a launcher or other ground attack. All versions of the move are the same.  Amusingly this also works on giant characters, allowing Saki to launch and combo  them as if they were normal characters.</p>]]></content></entry><entry><title>Hyper Moves</title><id>http://iplaywinner.com/saki-tvc/hyper-moves.html</id><link rel="alternate" type="text/html" href="http://iplaywinner.com/saki-tvc/hyper-moves.html"/><author><name>FuriousRGD</name></author><published>2009-12-24T08:20:00Z</published><updated>2009-12-24T08:20:00Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p><strong>POSITRON STORM</strong></p>
<p><span class="ssNonEditable full-image-inline"><span><img src="../../storage/move_images/qcf.png?__SQUARESPACE_CACHEVERSION=1264115894479" alt="" />&nbsp;<span class="ssNonEditable full-image-inline"><span><img src="../../storage/move_images/plus.png?__SQUARESPACE_CACHEVERSION=1264115911767" alt="" />&nbsp;<span class="ssNonEditable full-image-inline"><span><img src="../../storage/move_images/at-tvc.png?__SQUARESPACE_CACHEVERSION=1264115938429" alt="" />&nbsp;<span class="ssNonEditable full-image-inline"><span><img src="../../storage/move_images/at-tvc.png?__SQUARESPACE_CACHEVERSION=1264115959518" alt="" />&nbsp;<br /></span></span></span></span></span></span></span></span><em>QUARTER CIRCLE FORWARD + ANY TWO ATTACKS</em></p>
<p><span class="thumbnail-image-float-right ssNonEditable"><span><a href="javascript:showFullImage('/display/ShowImage?imageUrl=%2Fpicture%2Fsaki-positronstorm.png%3FpictureId%3D4268158%26asGalleryImage%3Dtrue%26__SQUARESPACE_CACHEVERSION%3D1264327751203',480,843);"><img src="http://iplaywinner.com/storage/thumbnails/5223110-4268158-thumbnail.jpg?__SQUARESPACE_CACHEVERSION=1264327753532" alt="" /></a></span></span>Saki puts on her helmet and fires a huge  electrical beam into the air at a 45 degree angle. Very fast and crosses the  screen instantly, but will not hit a standing opponent unless they are at point  blank range. <br />Generally useful in combos or to blast down  characters who like to play keep away by jumping and firing projectiles. It's  not too powerful but it does what it's supposed to do. Saki can combo into it  fairly easily but often she has much better ways to spend her  meter...</p>
<p><strong>LOAD SUPER ARMOR PIERCING SHELL</strong></p>
<p><span class="full-image-inline ssNonEditable"><img src="../../storage/move_images/hcb.png?__SQUARESPACE_CACHEVERSION=1264104032359" alt="" />&nbsp; <span class="full-image-inline ssNonEditable"><img src="../../storage/move_images/plus.png?__SQUARESPACE_CACHEVERSION=1264104063265" alt="" /></span></span>&nbsp;&nbsp;<span class="full-image-inline ssNonEditable"><img src="../../storage/move_images/at-tvc.png?__SQUARESPACE_CACHEVERSION=1264104105265" alt="" /></span> <span class="ssNonEditable full-image-inline"><span><img src="../../storage/move_images/at-tvc.png?__SQUARESPACE_CACHEVERSION=1264162080673" alt="" /></span></span><em><br />HALF CIRCLE BACK + ANY TWO ATTACKS</em></p>
<p><span class="thumbnail-image-float-right ssNonEditable"><span><a href="javascript:showFullImage('/display/ShowImage?imageUrl=%2Fpicture%2Fsaki-loadsuperarmor-piercingshell.png%3FpictureId%3D4268157%26asGalleryImage%3Dtrue%26__SQUARESPACE_CACHEVERSION%3D1264327991653',480,844);"><img src="http://iplaywinner.com/storage/thumbnails/5223110-4268157-thumbnail.jpg?__SQUARESPACE_CACHEVERSION=1264328100404" alt="" /></a></span></span>...when you have this move  instead. While it may not seem like much at first, This super is the true meat  and cheese of Saki's arsenal with a special emphasis on the cheese. Saki loads  her gun with a special kind of ammo, pauses for a brief moment and then regains  complete control. Her gun will glow extra brightly showing that she is loaded  with the fearsome piercing ammo. This super has exactly the same properties as  Reload. She's free to hold onto the charge until she fires it with strong attack, after  which an improved version of the strong charge that not only knocks down, but is  also completely unblockable. this is probably one of the  nastiest things that any character can do in the entire game, the peircing ammo  is truly meter well spent. By itself it's a little on the slow side and can be  jumped over, but the bullet crosses the stage quickly and has a large hitbox.  Saki can use this super to do some very damaging resets that are completely  inescapable. Comboing into a launcher air combo and then firing it as a finish  will give the opponent just enough time to recover from the combo before being  hit by the unblockable bullet, after which Saki can combo even further with low  5C shots or in some cases even a relaunch. This move truly shines when it's used  in a Variable Hyper combo. With the right partner, Saki can pin the opponent  down with a powerful beam super and then shoot them immediately with her  unblockable bullet, forcing the opponent to take almost the entire super  completely unscaled, with Saki being free to move and combo them  afterwards.</p>
<p><strong>THE WORLD'S GREATEST ATTACK</strong></p>
<p><span class="full-image-inline ssNonEditable"><span><img src="../../storage/move_images/dragonpunch-motion.png?__SQUARESPACE_CACHEVERSION=1264116357253" alt="" /></span></span>&nbsp;<span class="ssNonEditable full-image-inline"><span><img src="../../storage/move_images/plus.png?__SQUARESPACE_CACHEVERSION=1264115911767" alt="" />&nbsp;<span class="ssNonEditable full-image-inline"><span><img src="../../storage/move_images/at-tvc.png?__SQUARESPACE_CACHEVERSION=1264115938429" alt="" />&nbsp;<span class="ssNonEditable full-image-inline"><span><img src="../../storage/move_images/at-tvc.png?__SQUARESPACE_CACHEVERSION=1264115959518" alt="" /><br /></span></span></span></span></span></span><em>FORWARD DOWN DOWN-FORWARD + ANY TWO ATTACKS</em></p>
<p><span class="thumbnail-image-float-right ssNonEditable"><span><a href="javascript:showFullImage('/display/ShowImage?imageUrl=%2Fpicture%2Fsaki-theworldsgreatestattack.png%3FpictureId%3D4268159%26asGalleryImage%3Dtrue%26__SQUARESPACE_CACHEVERSION%3D1264328135360',480,842);"><img src="http://iplaywinner.com/storage/thumbnails/5223110-4268159-thumbnail.jpg?__SQUARESPACE_CACHEVERSION=1264328137495" alt="" /></a></span></span>Saki poses in a  vulnerable manner. If she's attacked in any way she falls over before looking up  at her opponent dramatically and attempting a heroic comeback, knocking the  unsuspecting opponent into the air with her gun and then blasting them with  various firearms. When Saki has 3 meter, she is in a prime position to put a lot of hurt on the opponent, but often she simply doesn't have time to get the opponent off her, or her partner is KOed. In this situation there is no reason not to attempt this super to punish an aggressive opponent who gets cocky with their offense. It deals a whopping 28,000b damage by itself, and after it hits the opponent can even be juggled further with well timed strong attacks, making it one of the most powerful supers in the game. However, if it fails it does absolutely nothing and wastes 3 meter while setting Saki up for a free combo. Use with extreme caution and only if setting up an unblockable Variable Hyper Combination is not possible.</p>]]></content></entry><entry><title>Assists</title><id>http://iplaywinner.com/saki-tvc/assists.html</id><link rel="alternate" type="text/html" href="http://iplaywinner.com/saki-tvc/assists.html"/><author><name>FuriousRGD</name></author><published>2009-12-23T08:20:00Z</published><updated>2009-12-23T08:20:00Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p><span style="font-size: 140%;"><strong><span style="text-decoration: underline;">Partner Assist<br /></span></strong></span><br />Saki uses her regular 6C fierce but with some modifications to  it's properties. The hit will cause the opponent to fly far across the stage in  a low arc although it doesn't knock down. Useful for some characters who have  high mobility specials such as Ken.<br />﻿</p>
<p><span style="text-decoration: underline;"><strong style="font-size: 140%;">Variable Counter</strong></span></p>
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<p><span style="text-decoration: underline;"><span style="font-size: 140%;"><strong>Variable Combination</strong></span></span></p>]]></content></entry><entry><title>Combos</title><id>http://iplaywinner.com/saki-tvc/combos.html</id><link rel="alternate" type="text/html" href="http://iplaywinner.com/saki-tvc/combos.html"/><author><name>FuriousRGD</name></author><published>2009-12-22T17:00:00Z</published><updated>2009-12-22T17:00:00Z</updated><content type="html" xml:lang="en-US"><![CDATA[]]></content></entry></feed>
