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STA Ranbat Season 4 Standings

1) LPN – 27 pts
2) Hoodaman – 23 pts
3) SBA.Harrison – 19 pts
4) Kineda – 13 pts
5) Hargi – 11 pts
6) One Time Hero – 5 pts
6) UyuuPop – 5 pts


1) IGL.HonzoGonzo – 34 pts
1) [STA]WindZero – 34 pts

2) CrispyTacoz – 12 pts
3) Jeffy – 6 pts
3) Cesar – 6 pts
3) [STA]Alex – 6 pt
4) RHF Druid – 5 pts
5) Heroic – 4 pt
5) Robert – 4 pts


1) LPN – 23 pts
2) [STA]Willpower – 10 pts
2) iLLiterate – 10 pts
3) BadIntent – 8 pts
4) Jsze – 7 pts
5) JudoTrip – 5 pts
6) Haunts – 4 pts


1) BBZ – 40 pts
2) Fixel – 24 pts
3) Hellpocketz – 16 pt
4) El Gallo Negro – 7 pts
5) N4US – 6 pt
6) Charizard – 5 pts
6) Haunts – 5 pts


1) Leezy – 40 pts
2) Phil – 19 pts
3) LionX – 12 pts
4) Dave Tran – 7 pts
4) Shinobi – 7 pts
5) Crackfiend – 5 pts
5) Josh – 5 pts
6) Mr. Warzard – 4 pts
6) GH – 4 pts
6) ChocoThunda – 4 pts

SSFIV GUIDES
Sunday
May172009

001. RYU - INTRO & STRATEGY - STREET FIGHTER II TURBO HD REMIX

Everyone's favorite World Warrior and Street Fighter poster boy! Ryu is well rounded in each department and can give each character a run for their money if played correctly. He is usually recommended for beginners because he is easy to use, but is also no slouch in high level play. He can be played both defensively by zoning with Fireballs and Dragon Punches, or can be aggressive with his great normals.

After a knockdown Ryu has a great mixup of Towards+MP, cr. HK (resulting in another knockdown) or cr. MK, HP Red Fireball (also resulting in knockdown).

To fully utilize your potential with Ryu, utilize his traps and mixups. His Fireball Feint also adds to his bag of tricks.

Sunday
May172009

002. RYU - NORMAL MOVES - STREET FIGHTER II TURBO HD REMIX

COMMAND NORMALS

OVERHEAD PUNCH

TOWARDS + MP

  • Hits crouching opponent.
  • Can link MK and HK, so combos like "Towards + MP, cr. MK, qcf. P" are possible.

UNDERHAND PUNCH

TOWARDS + HP

  • Hits twice if close.
  • Closes space well.
Sunday
May172009

003. RYU - SPECIAL MOVES - STREET FIGHTER II TURBO HD REMIX

HADOUKEN (FIREBALL)
QUARTER CIRCLE FORWARD + PUNCH

RED HADOUKEN (RED FIREBALL)

HALF CIRCLE FORWARD + PUNCH

  • The red fireball not only sets the opponent on fire when it hits, it knocks down when close.

HADOUKEN FEINT
QUARTER CIRCLE FORWARD + LIGHT KICK

  • The feints' recovery is much shorter than a standard fireball, so in cases where a normal fireball is expected, you can throw a feint, then adapt to your opponents' tactics.

SHORYUKEN (DRAGON PUNCH)
FORWARD, DOWN, DOWN FORWARD + PUNCH

TATSUMAKI SENPUUKYAKU (HURRICANE KICK)
QUARTER CIRCLE BACK + KICK (can be done in air as well)

SUPER

SHINKUU HADOUKEN
QUARTER CIRCLE FORWARD X2 + PUNCH

Sunday
May172009

005. RYU - MATCH UPS - STREET FIGHTER II TURBO HD REMIX