QUARTER CIRCLE BACK + ATTACK
Polimar takes a stance and gains one emblem, during which he cannot move or block but has some invulnerability. While taking this stance, pressing an attack button will cause Polimar to execute one of three attacks depending on what button is pressed. Light will cause him to perform a sliding kick, mid will cause him to perform a backfist and strong will cause him to dash forward and automatically attempt to grab the opponent with his forward throw. The strong version is often useful for closing in on the opponent and for pressure.
RAZOR CHAIN KICKS
QUARTER CIRCLE FORWARD + ATTACK
A rapid kick attack. Hits 4 times and comes out quite quickly. Doing this by itself leaves Polimar vulnerable as it doesn't cover much vertical space, but it's quite useful during combos. On a grounded opponent it will keep them standing, while on an airborne opponent it will juggle them in place, allowing for it to be comboed easily into Hurricane Destruction Fist at the expense of one emblem.
HURRICANE DESTRUCTION FIST
CHARGE BACK, FORWARD + ATTACK
Polimar pauses for a moment and then hits the opponent with a gut punch followed by a palm strike. Button pressed determines the damage and startup time. This attack wallbounces the opponent and is vital in continuing some of Polimar's more damaging combos. Like his other specials, it's really not that useful outside of combos as it can be punished if blocked and has short attacking range. During combos it's generally safer to use the light or mid versions, as the strong version takes some time to start and will cause the combo to drop on many occasions.
3-STAGE REACTION KICK
FORWARD DOWN DOWN-FORWARD + ATTACK
A three-hit rekka-ken style attack. Each kick requires it's own input. Quite useful as an anti-air due to it's speed and also very powerful in combos. The last hit of the attack causes knockdown. The first hit is safe on block, but everything afterwards can be punished.