Resident Evil 5 will be the only game to pull me away from Street Fighter 4 as I'm a huge fan of the series, and honestly I've been looking for an excuse to post something about Resident Evil for a while. Well, 1UP.com has given me that opportunity with a montage of all the melee moves in RE5 with some of them being named after certain Street Fighter moves. Still need more FADCing if you ask me though!
Thanks to VersusCity for the heads up on this one - a player guide for Tekken 6 featuring combos for each character! This comes directly from Japanese gaming site GameWatch Impress, and although no in-depth strategies yet (not that it matters for most of us since it's all in Japanese) there are actual videos for each combos they mention.
All you Bay Area fighting game heads who are looking to flex your skills in some new games and...eat some burgers in the process, check out the Fuddruckers Fighting Game Tournament on the 22nd of this month. Not only will it showcase the major games of days gone by such as Marvel and 3s, but they will of course have newer entries such as Street Fighter 4, HD Remix and even Tatsunoko vs Capcom as games that you can enter.
Each game is 5 bucks to enter and winner will net 70% of the pot. So if you think you have what it takes to get your share, head out to Concord CA later this month and prove it.
So as you may have heard by now, BlazBlue is on it's way to console come Summer 2009 (thanks to Aksys Games) giving those of us who missed the boat with Guilty Gear another chance at a competitive Arc System Works game. Richard Li at 1UP.com was able to sit down with the games creator and director, Toshimichi Mori, to get a better idea of what we should expect from the game if we haven't played it yet. Overall, it sounds like it will be heavily offense based like Guilty Gear, but with new gameplay mechanics and more "screen real estate" to play with this time around.
From the article:
BlazBlue rewards aggressive players while penalizing defensive players. In fact, turtling (a reactionary, methodical tactic requiring the player to be as defensive as possible, only attacking at the right opportunity) is discouraged. "If you make the defense too strong, like games with height advantage, once you get in that position, you pretty much can't lose," say Mori-san. "That breaks the game." To prevent an overly defensive game, Mori-san helped design the Offense Gauge, a red and blue meter below the timer indicating the ebb and flow of combat. Attack more, and the meter rises. When the meter is full, the game temporarily stuns your opponent long enough for you to combo them. Moreover, each character possesses a Barrier Gauge (a defense mechanic protecting them from enemy attacks that goes down whenever they're hit); if it drops to zero, your guard will be broken. As a result, in competitive matches you'll see players constantly rushing, chasing and engaging each other, while carefully managing their Barrier and Offense Gauges so they won't be placed at a disadvantage.
Also present in BlazBlue are "Astral Finishes" which are highly situational finishing moves where in some cases the game will cut to an anime sequence showing you finishing off the other player. Check it out:
Haruna Anno is a Japanese swimsuit model and pin-up girl, also well known as a gamer. She first came to the attention of most people when a video was posted of a television segment where she played through stage 1-1 of Super Mario Bros with her back to the TV.
She's also an avowed Street Fighter fan, and has cosplayed as Chun Li on occasion. Her PS3 online SF4 record was 178 wins to 36 losses when she recently posted photos of her stats on her blog. Recently she faced Tokido in Street Fighter 4, playing Zangief to great effect.
To all the ladies out there reading this, take this as a challenge and step up your game!
MarkMan form SDTEKKEN posted up the current ranking for Japanese arcade games with Tekken 6 back on top with it's Bloodline Rebellion upgrade faring well. Next is BlazBlue which is doing better than Melty Blood, and both games are getting more attention than both Street Fighter IV and Virtua Fighter 5: R - what's up with that!?
TOP TEN GAMES
1) Tekken 6: Bloodline Rebellion - 341.2
2) BlazBlue - 286.3
3) Gundam VS. / 機動戦士ガンダム - 258.3
4) Melty Blood Actress Again - 207.2
5) Street Fighter IV - 164.7
6) Virtua Fighter 5 R - 126.9
7) Arcana Heart 2: Sugoi - 101.4
8) Tatsunoko VS. Capcom: Cross Generation of Heroes - 96.3
9) Guilty Gear XX ^Core - 87.4
10) DeathSmiles - Mega Black Label - 60.2
If you're anything like me you're going to be playing Street Fighter 4 through out the weekend, so here is the Chun-Li Combo video we compiled to help you stack up some wins!
Also, if you haven't already, check out our own Strategy RAP by Lil Shoto!
Swing by VersusCity for the full top 20 and character usage statistics. Here is the Top 10:
1. Umehara (Ryu) - 169,720 -> 171,861
2. Ojisanboi (Sagat) - 154,043 -> 156,953
3. Mago (Sagat) - 151,615 -> 155,927
4. RF (Sagat) - 137,765 -> 143,496
5. Tokidokinukinkusu (Chun) - 115,778 -> 117,847
6. Shiro (Abel) - 109,560 -> 110,673
7. Nemo (Chun) - 105,285 -> 110,342
8. Radiowave (Sagat) - 90,180 -> 93,638
9. Iyo (Dhalsim) - 90,121 -> 91,397
10. Maakun (Sagat) - 87,179 -> 89,143
Also, according to VersusCity, looks like a new revision of Virtua Fighter 5: R is on the way, which is apprently the offical "Version B." of the game. Not like this matters to anyone outside of Japan, but interesting none the less.
Jimmy Rey outlined the patch that is right around the corner for HD Remix a little earlier this week and it looks like most of the most common issues are being worked out. I haven't played much HD Remix since Street Fighter 4 dropped, but it's good to see CAPCOM hasn't forgotten about the game and are going through with the patch anyway.
Here is the full list of what is being fixed:
- After a number of games, the HUD will be corrupt. Yellow lifebars will freeze, the round counter flags will all be on, and the names will show more than one name. (Both)
- Frequent disconnects during VS transition screen. Often caused by selecting START color of character. (Both)
- Title crashes if user has a large friends list and tries to access the friends list (PS3)
- Rating being set to "0" and from then on, rating remains at "0". Once that patch goes live, we'll reset all leaderboards/scoreboards. (Both)
- Vega sometimes causing desyncing, especially when using the fake wall dive. (Both).
- Lobby list containing full rooms instead of only rooms that users can enter. (Both).
- Zangief Super Motion not working on both sides and in both directions.
- During the start of the match, there is slight slowdown. This has been minimized as much as possible. (PS3).
- If connecting to a ranked match through the quick match function, it is best out of 3 rather than best out of 5. It should always be best out of 5.(Both)
- Sending messages via XMB during a game causes a freeze. (PS3)
- Players not added to "Players Met" list. (PS3)
- Analog and D-pad can accept input at the same time. (Both)
- Player stats not reporting correctly.
So we have a special interview with ShinBlanka, the organizer of the largest tournament not only in the South East but one of the largest in the world: Final Round. In classic ShinBlanka style, he is speaking his mind on a number of different subjects from the tournament itself, Street Fighter 4 and something he holds dear to his heart, the Street Fighter community.
Personally, Final Round was the first tournament I attended as I became a competitive player and have attended many times since then. I've had highs and lows at Final Round, both going 2-and-out at some, and placing as high as 2nd in others. Every year though with out a doubt it is one of the most exciting tournaments you can attend, with players coming from literally all over the world to compete.
iPlayWinner: How did Final Round begin? Who came up with the name? What was the first couple years like? Give us a history lesson!
ShinBlanka: Final Round is a tournament that started back in the day to get the best players in the ATL to compete to see who was the best in the "A"! As you know EMS crew is the OG capcom player group in the ATL and we wanted to make sure everyone knew who was the best in the city/state. It also was a promotional tool for Scott Popular's radio show when he was in college at Ga State. The 1st FR we had to beg people to come play in a FREE tournament with the prize being a Neo-Geo Pocket.
Looks like everyone who bought Street Fighter 4 are finally tired of beating on the CPU and hopped online within the past week or two with the game breaking into the list of top 10 Xbox Live games this week. The game is now within the ranks of Halo 3, Gears of War, and Call of Duty and hopefully it will stay this way for a long time.
The Championship Edition DLC pack which includes a tournament and replay save mode should increase the longevity of the games online status, and of course adding lobbies for multiple players would help a lot as well. This DLC is due out within the next month or so, probably after all the costume DLC is released- but after that, then what? Hopefully CAPCOM will continue to offer DLC to add new modes and features to the game's online functionality.
The next installment in our series of combo video tutorials for 1UP.com MyCheats Street Fighter 4 Super Guide is complete, this time showcasing the combo madness that is C. Viper! A lot of these combos take some practice to execute 100% of the time (or even 80%!) so be prepared to spend a lot of time in training mode to get them all down!
Some great game play clips in this debut trailer for the North American release of KOFXII, but feels like it's missing some "bounce" in its step for some reason.. Hmmm!
Check it out.
One of the Street Fighter 4 cabinets from the launch party in LA has found its way to Ebay and is now up for sale. Its a customized "Akuma Cab" with official arcade board, custom art and beads and even a fog machine. Right now the bids are under $700 with 4 days left so this could be a real steal if you keep an eye on it!
Keep in mind this is the arcade board so it wont have all the console characters. they also mention you will have to install a console of your own and wire the joysticks if you want to play the console version
With any CAPCOM 2D fighter there are inevitably some combos and/or aspects of the game that make you wonder if the programmers intended for it to be in the game or if it was just a... glitch! Like Urien's Agies Reflector nonsense in Street Fighter 3, this first video I suspect is a combo that just fell through the cracks - an infinite loop with Fei Long that only works on Abel and Seth!
The next one is a bit harder to tell, it's a combo with El Fuerte that picks his opponent up off the ground after a throw which allows him to combo into super. Intentional or not, who cares, just check it out!
Thanks to VERSUS CITY for the heads up on both these videos!
EVO2K9 is being held at the Rio this year, which is the same, great hotel that I stayed at for EVO2K7. The only problem was that EVO that year was held at the Green Valley Ranch that was only, oh, a 40 dollar cab ride away. Okay so I'm still a little bitter about paying so much to go back and forth, but it is a great hotel, much better than the Tropicana where EVO was held last year and I'm happy its the home of EVO2K9.
Anyway, the event organizers posted that you can start reserving your room a discounted rate, so I would jump on it quick. EVO really isn't that far away now and you don't want to be that guy with out a room, passed out on the slot machine!
The combo video updates continue! We wrapped up the Abel combo last night for the Street Fighter 4 Strategy guide I put together for 1UP.com's MyCheats. This one goes over some basic Abel combos off of his crouching Fierce Punch, Change of Direction special, and some other assorted gameplay tips.
Check it out!