Stream Status

FULL FGC STREAM LIST

RECENT VIDEOS
MEMBER ACCESS
Thursday
Aug192010

Super Street Fighter 4: 114 Hit Chun-Li Combo

Now this video is truly impressive. Biffotasty shows us a 114 hit combo with Chun-Li.  This isn't tool assisted. The video shows his hands as the combo is being executed. The combo counter at the end says 99 hits but only because that's the counter's max number. The true number is 114 hits. The video also shows Chun-Li's infinite loop. Hit the video's description on the video's Youtube page for more on that.

Wednesday
Aug182010

WCG Ultimate Gamer Preview Clip feat. Justin Wong

 

A preview for WCG Ultimate Gamer TV show surfaced today, and if you haven't heard by now Justin Wong is in this season. The clip shows contestants playing Tekken 6 against.. the CPU! Some players definitely look pretty stressed out after getting bodied by the computer, but Justin Wong says -- well, I'll let you see for yourself. 

WCG Ultimate Gamer premiers tomorrow at 11PM EST on Syfy Channel.

Wednesday
Aug182010

IPLAYWINNER LIVE STREAM TONIGHT - STARBASE SSF4 SINGLES TOURNAMENT

We'll be broadcasting live from Starbase Arcade all night tonight! We have another Super Street Fighter 4 singles tournament lined up with a lot of heavy hitters coming though. It's expected to be at least a 40-man tournament so it should be pretty crazy. Tune in around 8PM PST for all the madness!

START TIME: 8PM PST

STREAM URL: http://www.ustream.tv/channel/iplaywinner

SRK Thread: Starbase Arcade Thread

Wednesday
Aug182010

Gamescom: Revogamers Interviews Yoshinori Ono about Super Street Fighter 4 3DS

Yoshinori Ono talks about Super Street Fighter 4 3DS, giving new details. Image courtesy of Revogamers.Revogamers, a Spanish language gaming website, has interviewed Capcom producer Yoshinori Ono at Gamescom.  In this interview he talked about Super Street Fighter 4 3DS for the upcoming Nintendo 3DS handheld, and he had some interesting details.

First of all, the game will have all 35 characters found in the HD console versions and will play and feel the same as well.  It will feature a new touch control mode as an alternative to the traditional controls as well. We'd imagine it would work similarly to how Street Fighter 4 plays on the iPhone (which works pretty well all things considered).  A new difficulty mode would be available for this control scheme so that all players can enjoy the game.

The 3D component to the game will be like if you put the characters in a box, where players can feel the depth.  This feature can be turned off or back on as desired.

He also said that he realizes that multiplayer is a very important aspect of the game and that he is working had to provide a satisfactory experience. However, the 3DS is still not final so he cannot fully comment on that.

He also mentioned that the 3DS' D-pad is not final, but said that the newer versions Nintendo has shown them are coming closer to what the Super Street Fighter 4 team prefers.

Interestingly, it seems Ono presented "Street Fighter Fit" to Capcom as a Wii game, but when he was told about the Nintendo 3DS he decided to go that route instead. He said that one of the reasons for bringing the game to the 3DS is because he considers it to be the perfect console to bring together all types of players from beginner to veteran.

Finally, Ono said that Super Street Fighter 4 3DS would have a surprise that is only possible on the Nintendo 3DS. More details will be revealed in a month or so.

Tokyo Game Show 2010 starts on September 16th, making that event a good opportunity to reveal more details.

Go here if you'd like to see more previously released screenshots for the game!

Wednesday
Aug182010

GAMESCOM: NEW MORTAL KOMBAT SCREENSHOTS

Kineda over at SRK pointed out some new high-res Mortal Kombat screenshots from GamesCom were posted over at Game Reactor. Game Reactor also mentions that they are showing off the game at GamesCom so we might see some new footage come from the event as well -- stay tuned!

CLICK HERE TO VIEW ALL NEW MORTAL KOMBAT SCREENSHOTS

Wednesday
Aug182010

GAMESCOM: NEW MARVEL VS CAPCOM 3 CHARACTERS ANNOUNCED - DORMAMMU & VIEWTIFUL JOE

  

 

Both Dormammu (click here to view his profile on Marvel.com) and Viewtiful Joe were announced today with a handful of screenshots for both characters. If you've been following Marvel vs Capcom 3 closely, these two shouldn't be too much of a surprise for you considering all the no-so-subtle hints Capcom has dropped so far, but either way this game is looking hot!

CLICK HERE TO VIEW ALL SCREENSHOTS FOR DORMAMMU & VIEWTIFUL JOE

     

Wednesday
Aug182010

Cross Counter: Marn (Viper) vs Combofiend (Guy)

The latest episode of Cross Counter with Gootecks & Mike Ross is here. In this episode they analyze a match between Marn (Viper) vs Combofiend (Guy). People have been asking them to provide their thoughts on a match between high level players, and here it is. Enjoy.

Tuesday
Aug172010

Marvel vs Capcom 3: New Character Announcements Expected at Gamescom in Germany

Capcom Europe has indicated via Twitter that GamesCom would likely see the announcement of new characters for Marvel vs Capcom 3.  Here's the tweet:

GamesCom begins this week in Cologne. Now doesn't that seem like a good time for some more Marvel vs. Capcom 3 character announcements?!

Gamescom 2010 begins tomorrow, August 18-22, and takes place in Cologne, Germany. Stay tuned for news from the event here on IPW!

Tuesday
Aug172010

Mortal Kombat Kollection Confirmed According to TRMK

Here is what the normal and upscaled versions of the original sprites looked like. What will the HD versions look like?More information on the recently surfaced Mortal Kombat HD compilation is coming out.  TRMK has stated that it has confirmed with multiple industry sources that the Mortal Kombat HD compilation is coming! Mortal Kombat Kollection will contain Mortal Kombat 1, Mortalk Kombat 2, and Ultimate Mortal Kombat 3!

What is even more impressive is that apparently this collection will feature all new high resolution graphics.  These will not simply be upscaled graphics and filters, but apparently new high resolution graphics.

All of these Mortal Kombat titles relied on digitised live actors in the creation of the game's sprites. As such, it is not possible to redraw the sprites like Capcom did with Super Street Fighter 2 Turbo HD Remix. Warner Brothers would have to recreate the sprites with new actors, with better cameras.  According to TRMK, Warner Brothers is going to these lengths with this compilation.  Over teh last few months, Warner has hired new actors and has been busy capturing sprite animations, although some of the original cast is involved in some capacity.

It is uncertain how far along the game is in development (if TRMK is correct in its sources), but an early 2011 release is looking probable as Warner Brothers hasn't officially even confirmed the game's existence yet. The developer is also unknown at this point. NetherRealm Studios is busy developing Mortal Kombat 9.  TRMK speculates that it may be Backbone Entertainment, the developer behind many retro titles including the downloadable versions of Mortal Kombat 2 and Ultimate Mortal Kombat 3.

All of this is potentially great news for Mortal Kombat fans, and would serve to be a perfect re-introduction to the series prior to the proper release of Mortal Kombat 9.

A mockup of Mortal Kombat 2 by Lightsource at Deviant Art. Please take notes, Warner!

Tuesday
Aug172010

Direct Feed Footage of Street Fighter 4 Grand Finals for USA Qualifiers for SBO 2010

Finally there is high quality direct feed footage of the Grand Finals from the recent SBO 2010 USA qualifiers for Street Fighter 4. This video was taken directly from the arcade cabinet and features the Grand Finals between Team EG vs Team We're Going to Japan.  If you're wondering why they are playing regular Street Fighter 4 instead of Super Street Fighter 4, it's because SBO is an arcade tournament and the arcade version of the latter has yet to be released.

Tuesday
Aug172010

IPLAYWINNER SUPER STREET FIGHTER 4 TIER LIST - AUGUST 2010

CLICK FOR FULL SIZE IMAGE

A: Guile, Akuma, Dictator, Chun-Li, Cammy, Abel, Rufus, Boxer, E. Honda
B: Ryu, Dhalsim, Viper, Rose, Seth, Sagat, Zangief, Ibuki, Juri, Dudley, Blanka, Adon, Fei-Long
C: El Fuerte, Ken, Guy, DeeJay, Claw, T. Hawk, Cody
D: Gouken, Gen, Hakan, Makoto, Dan, Sakura

SUPER STREET FIGHTER 4 - AUGUST 2010 TIER LIST

Here is our new Super Street Fighter 4 Tier List for August 2010. We revised how we compile and present the data compared to the May 2010 tier list, with a color coded chart so players can easily see where the good and bad match ups lie within the game. Match ups in green are in favor of that character and match ups in red are not in their favor -- match ups in white are even. Beyond that, we implemented a formula to automatically check the data so there are no errors with the numbers between characters.

We are also planning a series of articles that will go more in depth for many of the match ups in the game to give players an idea why they are in favor of certain characters. Keep an eye out for those in the near future. 

You can view and compare the May 2010 Tier List to our current one by clicking here.

Tuesday
Aug172010

Ono takes the Ferrero Rocher challenge

Ono stopped by the Capcom Europe offices in London on his way to Cologne, Germany for GamesCom. While here, he faced off with Nitsuma-san for the Capcom Ferrero Rocher Challenge: Eat as many Ferrero Rocher as you can in 60 seconds.

 

Monday
Aug162010

NEW MARVEL VS CAPCOM 3 INTERVIEWS & INFO

Some new info on Marvel vs Capcom 3 hit the web recently, with producer Ryota Niitsuma commenting on a handful of different aspects of the game. One of the more prominent issues across the board is including fan favorite characters, but also having to run everything by Marvel to get the go ahead to put them in the game. Keep in mind at this point, the final character roster is locked down so writing a 3 page essay on why your favorite character should be in the game will have little affect on the final product. That said, he doesn't rule out the possibility of these characters showing up via DLC

Click to read more ...

Monday
Aug162010

Mu-12 Beginner and Advanced Setups

Pulsr put together a really well edited video for BlazBlue's Mu-12 featuring both beginner and advanced setups. Of course, for more character strategies check out our BlazBlue: CS guide right here on iPlayWinner.

Monday
Aug162010

iPlayWinner Weekly Live Stream Schedule

We're back with another update on what to look out for this week! We'll be holding it down at Starbase Arcade all week, and if it's anything like last week, it should be real entertaining. That said, you can't plan drama!

As always, you can check out our broadcasts via our USTREAM Channel or just load up the front page and check out the embed to the left to see if we are live!

 

 

UPCOMING STREAMS

LIVE FROM STARBASE ARCADE - WEDNESDAY AUGUST 18th 

We'll be streaming Super Street Fighter 4 from 9PM PST till about 2AM PST from Starbase Arcade in San Rafael, California. MAGUS1234 will be on the mic to provide commentary, along with A_Rival and more! Top NorCal players are always in attendance so be sure to tune in for all the action and drama.

Start Time: 9PM PST

Event Details: SRK Thread

Click to read more ...

Monday
Aug162010

New Mortal Kombat Arcade Compilation Coming to PS3

NextGN.com is reporting that a new Mortal Kombat Arcade compilation is coming to PS3, according to ShopTo, which is a UK based video game retailer. Other details are not known at this time about the compilation, but with Mortal Kombat 9 set to release Spring of next year this seems like a good way of getting players reacquainted with the series.

Monday
Aug162010

NEW STREET FIGHTER III: 3rd STRIKE YANG COMBO VIDEO BY KYSG

Those of you who have been 3rd Strike Youtube Monsters over the years are probably no stranger to KYSG combo videos. Fact is, it's been a very long time since the group has released a new chapter, though they say this Yang combo exhibition isn't an official entry into the series, but more of a rough draft. Either way, it's chock full of goof troop combos so check it out.

If you're not familiar with KYSG combo videos, click here to check out more via YouTube. Thanks to CPS2 over at NeoGAF for the tip.

Monday
Aug162010

No Story Mode for Arcade Super Street Fighter 4

Someone asked Super Street Fighter 4 producer Yoshinori Ono via Twitter if the arcade version would have the storylines and animated intros that the console versions have. Ono replied by saying that those elements would not be in the arcade version due to space constraints.

Maybe they are saving that room for new characters.

Monday
Aug162010

Cross Counter Launches New Weekly Podcast

Cross Counter, with hosts Ryan "Gootecks" Gutierrez and Mike Ross, have started a new Cross Counter Podcast!  It will be done weekly and will talk about the Street Fighter tournament scene, upcoming events, and share some Super Street Figther 4 tips and tricks.

This first episode doesn't have any of that, however, and instead talks about Mike Ross and Gootecks' runs at EVO, the Salty Suite, their thoughts on arcade Super Street Fighter 4, and custom music for the game.

Check it out on their website, Cross Counter.tv

Monday
Aug162010

Sonic Hurricane: Fundamental Wakeup Defense

Viper has just flame kicked you to the ground. What are your options now?Sonic Hurricane has put up a rather nice fundamentals video on waking up from a knockdown and your various defensive options while doing so. This is a good article for beginner to intermediate players. Check out the rest here. Here's a sample:

If there’s one thing we’ve learned about the SF4 generation through two years, it’s that they love their wakeup uppercuts. The goal of this article is simple: to convince you to stop.

Think about who has the advantage in knockdown situations. The character on his feet can move around, establish his desired spacing freely, then attack at will. He can choose from his entire arsenal of moves, because he can perform slow attacks such as overheads without worrying about being interrupted during startup. He even gets to decide whether to hover inside or outside throw range. Simply put, he single-handedly controls the initiative.

By contrast, the character on his back can’t move and can’t attack until a specific, predictable moment. The only advantage he has is that he remains invincible before that instant, which isn’t a real advantage because it’s only passive invincibility. As soon as it ends, he has to deal with whatever attack the opponent has prepared.