The latest Super Street Fighter 4 Dev Blog was translated by Azrael (big thanks to him for doing this each week by the way) and this time around they dig into Dudley's gameplay and some of the challenges they ran into during the development process. They mention that Dudley's Ducking move did not originally go through projectiles but they later gave it that property to help him deal with fireball characters. They also mention he has all of his moves from the SF3 series, including the Thunder Bolt, which apparently does a lot of chip damage.
Also, they talk about his Ultras a bit saying that Corckscrew Cross is good for players who want to connect Ultras in combos, while Rolling Thunder is great for going through projectiles. It sounds like Dudley will have an incredible amount of options from mid-to-close range, and the versatility of both his Utlras make him sound like a very well rounded character. I was originally leaning heavily towards playing Ibuki, but the more I learn about Dudley, the more I think not learning how to play him would be... uncivilized!
This week I'll be joined by director Okada and the head battle planner Sano, as we talk about the last of the new characters from SF3 - Dudley - and things ranging from how he was chosen and what not.
-- First off, please tell us why Dudley was chosen to be added in the game.
He was chosen for SFIV because a lot of the development staff were really passionate fans of him, and he is extremely popular overseas. He is so popular that when producer Ono went to Europe to get opinions about the next installment of SFIV, he was consistently asked or requested for Dudley to be in the game. Also, we had a lot of requests from overseas fans to see the dream match-up of Dudley vs Balrog.
-- Is being a boxer the secret behind his popularity?
Dudley's stylish boxing fight style is definitely very popular. We also feel that with his high approval rating in Europe, many Europeans want to support a fellow countryman.
-- What do you think is Dudley's charm?
His character charm from SF3 was to read the opponent, get in on his terms, and then take away their life in a flash - good rushdown power. Another part of his charm is that his attacks are very strategic. For example, Dudley has a lot of feint-type moves. He can get in close and counter his opponent's throw attempt with at attack. He's also got moves that are for the sole purpose of getting in close. If you are good at reading your opponent, then he becomes a very strong character.