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Monday
Nov022009

Seth Killian on re-releasing Capcom vs Snk 2 and other classics on Xbox Live and Playstation Network

Capcom's Seth Killian made a very interesting post on the Capcom Unity boards today about the considerations that need to be made as to whether or not to re-release a classic Capcom title, such as Capcom vs SNK 2 being the subject in this post, on Xbox Live and Playstation Network.

Seth Killian:

"I too would love to turn on my consoles and have my choice to play any of my past favorites, but a few things to keep in mind for CVS2, or really any Capcom fighter not currently available on next-gen systems:

"Just release it on PSN (or XBL, etc.)" is much harder than it sounds.  As you can see from MVC2 and SF HD Remix, we aim high in terms of overall standards even for digital-only releases, and getting online right, much less the port itself, can be a very painstaking process.  Having been a part of both of these from the inside, the amount of work that goes into the games, even when they are just ports+online (like MVC2) would likely shock you.   It takes a lot of time and effort, all of which costs money.

Click to read more ...

Monday
Nov022009

Tekken 6 Ships 2.5 Million Worldwide

Tekken 6 seems to be on the road to being a big success for Namco Bandai.  According to Gamez, the game has currently shipped 2.5 million copies to retailers worldwide.  Now, it is important to note that this is not how many copies were actually sold, just the amount of copies shipped.  However, such a large number being in retailers' hands is usually good for a game's prospects for success, and 2.5 million is a lot of copies.

Source: Kotaku

Monday
Nov022009

King of Fighters XII Finally Gets Patched for Xbox 360

This update is for those who are still waiting anxiously for a King of Fighters II patch for Xbox 360.  Good news! It's finally here! This patch comes months after the game's release and weeks after the same patch was made available for the Playstation 3 version.  Microsoft certification is cited as the cause for the delay.

The patch does the following, according to a press release issued by the game's publisher, Ignition Entertainment:

Click to read more ...

Sunday
Nov012009

Ono Interviewed at Micromania Game Show about Arcade Release for Super Street Fighter 4

Capcom was present at the recent Micromania Game Show in France to demo Super Street Fighter 4.  The producer for the game, Yoshinori Ono, was also there.  This video shows an interview of Ono by French media. 

Some of it is hard to make out due to the thick accents, but they spend most of this video talking about an arcade release for Super Street Fighter 4.  Of all the interviews I've seen, this is the most pressure I've seen any media-type put on Ono for an arcade release. 

At first Ono does some English but most of the rest of the interview goes through a translator, so it's much easier to follow after the beginning.  Good work on making the case for an arcade version, French media!

Sunday
Nov012009

Rumor: Super Street Fighter 4 Coming to Arcades Before Console Release?

Arcade Infinity, an arcade located in Southern California with a storied Street Fighter legacy, has used its Twitter account to do what Twitter accounts do best: release a short snippet of information that gets people talking. Hours ago, they posted a pretty definitive statement that Super Street Fighter 4 is not only coming to arcades, it's going to come before the retail release.

Twitter from Arcade Infinity's Twitter account: "Super Street Fighter 4 upgrade coming to arcades, at least before the console release."

Obviously this is a big fat rumor. However, Capcom seems to be taking a lot of heat lately from fans and media about an arcade version and Capcom's own language in interviews has shifted from denial all the way to quite possible in a short period of time. This rumor is coming from a highly respected arcade which has supported the arcade version of Street Fighter 4 heavily, so it is likely to cause a bigger stir than most Tweets.

Source: Shoryuken (SRK) forums

Saturday
Oct312009

MICROMANIA GAME SHOW - NEW SUPER STREET FIGHTER 4 FOOTAGE 

This new footage from Micromania Game Show in France was sent in by one of our readers, "Dragon316". Check it out!

Saturday
Oct312009

Capcom Committed to DLC and Digital Distribution as Part of Ongoing Strategy

Capcom's strategy for downloadable content (DLC) may have gotten mixed reception by fans but the company is committed to a plan using digital distribution of titles and DLC to maximize market opportunities. 

Capcom offered the following as one of its strategies for the second half of its fiscal year, which ends on March 31, 2010.

 

Use digital distribution to maximize opportunities to sell software

  • Sell game software by using network downloads in order to give users more options.
  • "Marvel vs. Capcom 2", "Fate / unlimited codes" (overseas), and others
  • Constantly offer upgrades and earn profits by using PSN and XLA [sic] to distribute additional content.
  • Constantly sell "Resident Evil 5", "Street Fighter IV" and other additional content

Click to read more ...

Friday
Oct302009

IPW CONTEST - WIN A COPY OF TEKKEN 6!

 

Yo! Whats up iPW fans? We're gearing up our first ever contest where you can win a copy of Tekken 6! The contest is called the "NEW CHALLENGER CONTEST" and it involves designing your own original fighting game character! We are accepting all types of entries, from text, video, art and even cosplay! Just be creative!

To enter the contest, head over to our new forums and post up in the thread! Good luck!

Friday
Oct302009

Gamervision Seth Killian Interview about Super Street Fighter 4

Gamervision recently posted an interview with Capcom's Seth Killian about Super Street Fighter 4. He talks changes, improvements, new characters, the price point, and more.  There's nothing here for those who check on a daily basis for news on Super Street Fighter 4, but for those who want to catch up on all the major stuff announced about the game at this point in one swoop should check this out.

Friday
Oct302009

Darkstalkers Chronicle: The Chaos Tower Now Available for Download on PSN

Capcom has announced that they are making Darkstalkers Chronicle: The Chaos Tower for PSP available for download on the Playstation Network. If you are a person like myself who is too lazy to be doing all kinds of UMD swappin' or if you are a Richie Rich and own a PSP Go, you can now get your Dalkstalkers action directly on your system.

Darkstalkers Chronicle: The Chaos Tower Features:

  • Experience wireless LAN game play to fight head-to-head with friends anytime, anywhere!
  • Five challenging modes of play: Arcade, Tower, Chronicle, Network and Training.
  • Full roster of Darkstalkers characters - Reunite with all 18 infamous characters includingCustomize commands to beat the strongest of opponents.
  • Two selectable screen settings - Change the size ratio of the screen at anytime by choosing either normal or wide resolutions.
  •  

     

     Felicia says grab this thing!

    Friday
    Oct302009

    Great deals for PC version of Street Fighter 4!

    If you've been holding off on buying the PC version of Street Fighter 4 waiting for a better deal, your wait may finally be over.  Here are the deals:

    From Capcom's Website:

    Download Street Fighter IV For The PC for 50% Off

    This week's Deal Of The Week is our best one yet. For the next week, Friday October 30th through Thursday November 5th, download Street Fighter IV for the PC for $19.99. This is a great opportunity to pick up this top-selling game for half off the regular price.

    Check out the manual to see if your PC meets the minimum system requirements. That way you'll know before you buy. I just hate getting something home - all excited to play it, listen to it, try it out - only to find it doesn't work, it's the wrong size . . . you get what I mean.

    Oh, and by the way, you can use your Xbox 360 controller with your PC. Just make sure you have the driver for the controller. If you don't you can download it on the Microsoft web site.

    Friday
    Oct302009

    Tekken 6 Behind the Game Featurette

    GameTrailers has posted a behind the game featurette for Tekken 6.  It is an official Namco-Bandai vid which gives a quick look into the game's design.  Since it's official, it is obviously doubling as a commercial for the game as well, but it is still interesting to hear Katsuhiro Harada, long-time Tekken product director, share his thoughts on the game's design.

    Source: GameTrailers

    Friday
    Oct302009

    New Super Street Fighter 4 Announcement Expected 6 Nov. Japanese National Tournament Qualifier Details

    The Japanese official Super Street Fighter 4 Blog has been updated again.  Once again there isn't a whole lot but there are two interesting bits of information.

    The more exciting of the two is the announcement... of an upcoming announcement. Today's blog entry says that the blog will have some sort of "big announcement" on 6 November.  There is a lot of speculation that they could possibly show a new character, but nothing has been confirmed.  All we can say right now is stay tuned and you will find out when we do.

    Also in the blog entry is more information on the next Japanese Street Fighter 4 national tournament. There will be qualifying tournaments to be held in seven major Japanese cities. 

    Source: Japanese SSF4 Blog

    Wednesday
    Oct282009

    STREET FIGHTER 4: CHUN LI'S JAB TO ULTRA

    If you thought that Balrog's standing jab to ultra was cheap, Chun Li also has jab to ultra.

    It has to do with active frames, but since I'm not very educated about frame data, I actually don't know how to explain this. If someone can explain, please do so and I will credit the information. Until then, enjoy the vid:

    Wednesday
    Oct282009

    Patch for Marvel vs Capcom 2 due on Friday

    Are you sick of being hit by Cable's unblockable Hyper-Viper Beam in the Live Arcade and Playstation Network re-release of Marvel vs Capcom 2? I know I sure as hell am.  Capcom is going to release a patch this Friday for both PSN and XBL which will fix this and other bugs. Make special note that I said "bugs". Read on:

    From the Capcom Unity Blog:

    "One more note before I let you know what we were able to fix with the patch.  First is that the patch addresses bug fixes only.  We were not able to add new features.  Any function that's not in the game now is considered a new feature.  There are technical restrictions on what can be fixed via a patch and new features are usually not viable, especially with ports.  To go along with that last statement, I'd like to stress that we're aware of all the reported issues, but because of these technical limitations, we're not able to address all of them.  I hope that with this patch, we're able to at least address the major ones."

    Now on to the fixes:

    For both platforms:

    • Cable's Hyper Viper Beam has been fixed so that it is blockable if you block during the flash.  There were many reports that other moves had the same issue but they seemed to be incorrect.  
    • Magneto's Tempest was dealing incorrect amounts of chip damage.  Each hit of the Tempest is supposed to randomly deal 1 point or 0 points of chip damage.  Right now they either all deal 1 point of damage or they deal 0.  Random has been reintroduced.
    • Jin's lp, mp, Cyclone Hyper was not combo'ing correctly.  This has been fixed so that it combos correctly.

    PS3 specific fixes:

    • The title will no longer crash most of the time when using the "Search for Match" function.
    • Overall online stability has been improved, particularly when using headsets.

    360 specific fixes:

    • Occasionally, a users record will freeze or contain grossly erroneous ratings.  This has been fixed and if you have this problem with your stats, they will automatically fix themselves the next time you play a ranked match.  For example, if you have a frozen record, the next time you play after the patch rolls, your wins/losses/ratings should fix to what they actually are.  ***PLEASE NOTE*** I will be resetting the leaderboards (every stat) on Friday November 6th (my birthday thank you very much).  This was the consensus from Unity members when asked if they wanted the boards nuked or not.
    • The game will no longer crash if 2 users enter a lobby at the exact same time.
    Wednesday
    Oct282009

    Hori Tekken 6 Stick Review!

    What's up guys?  Yesterday Tekken 6 released and I got my dirty hands on the Bundle Pack.  Within it I got a hold of the wireless arcade stick that everyone has been so interested in.  People have been very worried and concerned as to the quality of product Hori would make and I would just like to be the first one to say I rather enjoy this unit for what it is and am glad to be in possession of one! Check out my quick little review on it below!

     

     

    Wednesday
    Oct282009

    OFFICIAL BLAZBLUE: CONTINUUM SHIFT TRAILER

    Here is the official trailer for the upcoming title from ARC System Works, BlazBlue Continuum Shift. The game is slated to come out later next month in Japanese arcades.

    Found this over at Versus City - Thanks Oichi!

    Tuesday
    Oct272009

    Tatsunoko vs. Capcom: Ultimate All-Stars North American Box Art

     

    The box art for the North American release of Capcom's Tatsunoko vs. Capcom: Ultimate All-Stars has been revealed, and does just what it should do: show off just how many awesome characters are there for your over-the-top fighting pleasure. The game is scheduled to finally hit shelves on January 26, 2010 and features 25 playable characters including several new characters not in the Japanese release.  New characters include Frank West and Zero on the Capcom side and Tekkaman Blade and Joe the Condor on the Tatsunoko side.

     

    Tuesday
    Oct272009

    (REAL) FORUMS NOW ACTIVE! 

    So I've wanted real forums here at iPlayWinner.com for sometime now, but due to the limitations of the service that runs iPW, we were forced to use some pretty bunk forums for as long as the site has been around -- but not anymore! Thanks to David Sirlin, we found a work around that allows us to run phpBB on iPlayWinner!

    You can access the forums at forums.iplaywinner.com, or by simply clicking the "Forums" link on the left hand side of the navigation bar. Sign up for an account, upload an avatar and go nuts!

    Right now, you can ask me anything about Sagat, or post up your PSN/XBL gamer tag and get some games in online with the iPW crew ... or simply make a thread of your own!

    Keep in mind that your login for the forum is different than logging into the main iPW site (this really only applies to editors & contributors.) Down the line we hope to have full integration where your login will work with all parts of the site, but until then... what are you waiting for!? GO REGISTER!

    Tuesday
    Oct272009

    BLAZBLUE - HAKUMEN MATCHUP ANALYSIS

    Now that BlazBlue has been out for just over a year now, it's safe to say that the current tier lists and matchup statistics are representative of the game's roster balance. While there's no doubting that the top 3 in BlazBlue do have a significant advantage over most of the cast (they essentially make the bottom 3), that's not to say it's impossible to win (most of) those matchups.

    Today we'll be looking at two of Hakumen's matchups with videos from the latest Ko-hatsu tournament.

    First we'll tackle Nu- a very hard match for Hakumen to win, but if he can stay patient and play a good defense, he has a fairly high chance of winning. Here's Tenchi, a very strong Hakumen player, fighting a Nu.

                                          

    Although the final outcome of this match was all but expected, both players exemplify what this matchup is all about from both sides. Hakumen needs to primarily stay on defense by carefully advancing towards Nu by double/super jumping and instant blocking as much as he can (not just so he can build meter, but so he can punish anything Nu might throw out that will become unsafe with the added frame advantage from instant blocking). For Nu, although Hakumen is relatively easy to keep away, once he does get in it's hard to escape. Not to mention he'll almost always have enough meter to optimize his damage, so you have to be quick in deciding when to burst. Overall, both players played extrodanarily well, and had Tenchi not dropped the combo in the last round he probably could have won if he had kept up his defense.

    Next up is Tager, with Tenchi playing Hakumen again and Galileo playing Tager. This is a very peculiar matchup because Hakumen and Tager are often trying to get within a similiar range to land their hits and both of them spend lots of time turtling to build meter (for Tager, this is referring to his Spark Volt meter). What this often leads to is a sort of tug of war, with the player having the meter needed to mount an offense at an advantage.

                                            

    Again, Tenchi loses, but still shows how this matchup should be played. Very bold use of Hotaru (j.214B, basically an aerial uppercut) to punish Tager's Collider attempts while magnetized and very good mixups as well show just how tricky Hakumen can be. Note how at 2:20, Hakumen dashes to avoid getting hit by Tager's 720. This is not due to any throw invincibility (or any kind of invincibility) on Hakumen's dash, but because his dash makes him momentarily airborne, effectively making him unthrowable (though just for the duration of his airborne state). And although not pertaining to Hakumen, the 720 setup at 3:14 was pretty baller.

    I'll try to keep these video analyses a regular thing around here (doubly so when BBCS drops). If you have any questions about these matchvids or BB in general, leave them in the comments and I'll do my best to address them.