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Thursday
Mar252010

King of Fighters XIII Character Select and Screenshots

First up we have a screenshot of the game's character select.  There look to be five blank spots in this picture.  It looks likely that the game will have more characters, with a possibility of having around 30 characters in total. 

Below are screenshots from Japanese website Denki Online.  If you hit the soure link below, you will also find artwork for many of the characters in the game.  It shows some more of the game's new stages. This is a personal relief, as KOFXII was horribly devoid of stages.  I also like how they have somewhat borrowed the BlazBlue color select.  It gives the option to add more color schemes to the game and gives them more freedom to more color choices without being hamstrung by mapping one color choice to a button.

Now please get some good net code. GGPO is right there if you need it. Just a suggestion.

Thanks to Jaguar131 for the tips on the screenshots.

     

   

Source: Denki Online

Thursday
Mar252010

King of Fighters XIII Gameplay Videos

Here are some videos taken directly from SNK Playmore's King of Fighters XIII Preview Event.  Actually, if you go to samalus' YouTube channel, you can watch a lot of the press event by viewing the videos in descending order.  Here are several short videos for your previewing pleasure. Only seeing one new stage so far though...

Thanks to FStrike from our comments for the tip!

Click to read more ...

Thursday
Mar252010

Street Fighter: The Complete History by Chris Carle Now Available

Chris Carle's Street Fighter: The Complete History is now available!  It is being published by Chronicle Books and is priced at $19.95.  You can order the book direct from Chronicle Books.

However, Amazon has the book for $13.57.  I'm getting the book. If anybody finishes it before I can get a review up and would like to give their review, send it to rodney_desjarlais@iplaywinner.com and I'll post it.

From the book description:

Street Fighter -- Street Fighter took the video gaming world by storm in the mid-1980s; more than 127 million copies and hundreds of imitators later, the series continues to be one of the most beloved and successful video game franchises of all time. In this official history, legendary game developer Capcom opens its vault to tell the complete story of Street Fighter. Original text and interviews with the developers and animators present the franchise’s impact on gaming culture, while more than 200 pieces of artwork reveal the care that went into designing the button-mashing classic. Featuring a slick flexi cover, this collection will be indispensable to the millions of ardent fans worldwide.

Thursday
Mar252010

King of Fighters XIII: Mai, oh Mai!

Some information is coming out of the SNK Playmore King of Fighters XIII Preview event which is happening today at the Belle Salle Hall in Akihabara, Tokyo in Japan. 

The image of the event hall is courtesy of the King of Diary Japanese blog.  As you can see, Mai is a centerpiece of the decor (understatement).

Versuscity.net has also posted more information:

Yuri and King have been confirmed at the press conference and there will be 6 new characters and one new team in total for this iteration of the game. 

Sources: King of Diary, VersusCity

 

Thursday
Mar252010

BlazBlue: Continuum Shift coming this Summer

Aksys Games has finally announced that BlazBlue: Continuum Shift will be coming to the Playstation 3 and Xbox 360 this summer.  There is no specific date in the announcement.

Also in the unknown column would be the company's plans for a European release, seeing how they just got BlazBlue: Calamity Trigger within the last few weeks.

Here's the portion of the press release which talks about the game and its added features, for the convenience of those who want to know more about this game.

“If you’re not on the hype train this time, you’re missing out on the latest, greatest 2D game from Arc”, exclaims Gail Salamanca, Marketing Director at Aksys Games. “GET HYPE, CHOO CHOO!”

Game Features:

BlazBlue: Continuum Shift inherits all the key features of its predecessor while adding a few twists of its own. Tsubaki, μ-12 and Hazama will join the ranks of the veterans, who will be reborn with additional moves added to their arsenals. With new modes like Beginner Mode and Tutorial Mode, even fighting game beginners can pull off combos like the pros and dive right into the action.

Click to read more ...

Wednesday
Mar242010

LIVINGWITHJOHNCHOI.COM

I'm sure most of you would think if you were roomates with John Choi you'd be pretty bad ass at Street Fighter, but apparently that's not the case.  Instead you'll learn that John Choi has much more to offer you than just a never ending barrage of Hadoukens. Here's a sample from LivingWithJohnChoi.com (YES, it's a real site, click the link):

John Choi is a master of mind games. Whether it’s him getting in your head at a high-level game of Champion Edition footsies or him somehow convincing you that you desperately need a vasectomy while he tags your girlfriend in the bathroom of TGI Sushi, there’s no doubt that he has some sort of powerful jedi mind tricks up his sleeve.

Source: LivingWithJohnChoi.com

Wednesday
Mar242010

Street Fighter IV Complete Costume Pack 50% off on PSN Tomorrow! 

For you Playstation 3 Street Fighter 4 players who have been waiting to beat down opponents in Sagat's whitey-tighties, now is your chance to grab all the Street Fighter 4 alternate costumes in one pack at 50% off! Here are the details from Capcom-Unity.

Now I know you guys all love your Street Fighter characters just as much as I do. And changing their “fits” freshens up the beat downs.  Well for all of you that waited, you have no reason to wait anymore. From March 25th through March 31st, the Complete Costume pack is 50% off!

And if you were wondering, the costume packs that you purchase for Street Fighter IV will carry over to Super Street Fighter IV.

Source: Capcom-Unity

Wednesday
Mar242010

MADCATZ TOURNAMENT EDITION ARTWORK BY BOSSLOGIC

 

BOSSLOGIC put together some killer TE stick art, featuring not just Street Fighter 4 characters, but Street Fighter characters from previous installments of the series as well. Here is just one example, and hit up Shadowloo for all the rest.

Source: Shadowloo, BossLogic


Wednesday
Mar242010

Daigo Umehara Answers Capcom Unity's Questions (Part 2)!

 

S-Kill posted another set of questions that were sent in to Daigo Umehara from the Unity boards and some of the answers from Daigo are seriously mind-expanding responses that can be applied to your daily life, not just Street Fighter! I know, you think I am exaggerating but I'm not -- just read this excerpt and you'll understand what I mean!

-Do you apply your understanding of SF to real world situations?  If yes, please offer some examples.

When you reach a certain level as a fighting game player, in order to climb higher from there, you must be able to analyze each action and event, “why?” I've contemplated how to win so long as I've been playing fighting games, it has become my second nature to ponder every moment on every action I take, “is this right?” before I do. I can't tell if this is good or bad, but the effect it has on my day-to-day life is…, it probably requires me more time to digest information and take a next action since I have to stop and think every time (lol).

Source: Capcom-Unity

Wednesday
Mar242010

SUPER STREET FIGHTER 4 COMBO EXHIBITION

JeuxVideo posted a solid Super Street Fighter 4 combo video featuring a handful of the new characters and a couple of the returning ones as well. A couple things I haven't noticed before is how much damage Abare Tosanami combos do with Makoto, and she doesn't even have to sacrifice her whole super meter! Also, Dudley dishes out pretty good damage even when his full Ultra does not connect off his special moves.

Source: Shadowloo 

Tuesday
Mar232010

GAMETRAILERS SUPER STREET FIGHTER 4 PREVIEW, NEW KEN WIN QUOTE

Gametrailers posted a full preview of Super Street Fighter 4 and gives us what I assume to be one of the first somewhat detailed look at the new online modes. 

Also, here is one of Ken's new win quotes from Super Street Fighter 4 for good measure. I guess CAPCOM isn't kidding when they say they read message boards for fan feedback. 

 

Source: NeoGAF

Tuesday
Mar232010

Dearest Pherai, Son of God

Know that no matter how many hours you put into practicing Akuma, no matter how many times you travel to Japan, mere mortals such as yourself will never be able to achieve the highest zenith of mental awareness that this man has. Don't worry, don't worry, just watch the video.

Source: Denjin-Arcade.com

Tuesday
Mar232010

GAMETRAILERS INTERVIEW WITH YOSHINORI ONO

After months and months, these interviews just never get old do they? This is yet another interview with Yoshinori Ono, the games producer, talking about different aspects of Super Street Fighter 4. He mentions that CAPCOM is taking a break from developing frequent updates to the Street Fighter series, but everything is in place for DLC if players request balance changes and things like that. CAPCOM overall has been pretty vague about this element of the game, but as the release date creeps closer and closer, they mention the ability for DLC updates more and more.

Another topic that comes up more frequently as time goes on, is an arcade release of Super Street Fighter 4. Ono mentions he put the Bonus Stages in this time around to perhaps stir up interest in an arcade release down the line. Truth be told this wont have much of an affect on the NA market, but for those of us who love watching high level Japanese videos can only hope CAPCOM releases an arcade version of the game.

On yeah, he also says you shouldn't be afraid of Sagat anymore. Well Ono, you can nerf the character but you can't nerf a player!

Tuesday
Mar232010

SHORYUKEN.COM INTERVIEW WITH SETH KILLIAN

Keits over at Shoryuken.com put together a great interview with Seth Killian asking him about how CAPCOM went about balancing the game, if Hakan can compete and even a few questions about Tatsunoko vs Capcom. This is a must read, so swing by Shoryuken.com and check it out. Here is a small excerpt from the interview.

Keits: I've seen you say that making even the smallest change can have a ripple effect over the balance of the entire game. Can you give an example from development where you felt like a small change was being made, but it ended up really upsetting things?

Seth: There are a million examples. Consider this: there was a point during SFIV dev at which we'd finished all the special and normal moves for everyone in the game (except Akuma). Rufus was in last place out of 16 characters, by a longshot. You might think those were radically different versions of the characters, but all the normal and special moves were the same as the final game, animations were the same, etc. The only adjustments were to some hitboxes, recovery speeds, etc. Rufus went from last to top tier basically by amping up an EX version of an ineffective move (the EX Messiah--without this he had virtually no defense), and turning on an additional "you can be juggled after this move" flag.

Click to read more ...

Tuesday
Mar232010

1UP.COM GAME NIGHT WITH SUPER STREET FIGHTER 4 

 

1UP.com will host a Game Night featuring Super Street Fighter 4 on Tuesday, March 30th at 5PM PST. Those of you who checked out the Game Night for the original Street Fighter 4 last year, this is pretty much the same deal. Richard Li, Seth Killian, MAGUS1234, A_Rival and myself will be playing the game over a live internet broadcast, and answering questions from the community on the show as well.

So, this is your chance to not only see how seasoned players will approach many of the new characters, but also have some of your questions about the game answered directly! Obviously, with so many players anticipating this game, we can't answer every last question, so if you're going to submit one, make sure it's a good one!

Sending in a question for the show is pretty easy, just submit one through the comments section of this post and I will send those questions over to Richard Li of 1UP. We will look over all the questions before the show try our best to answer the most relevant and interesting ones through out the session. 

A link to the live stream will be posted right here on iPlayWinner next week, so stay tuned!

Tuesday
Mar232010

Super Street Fighter 4 Videos from GameTrailers

GameTrailers has a couple new videos for Super Street Fighter 4.  There are some gameplay montages with lots of different characters. This first video shows Hakan's rival introduction.  If you're still looking for a Super SF4 fix for today, check them all out.

Click to read more ...

Tuesday
Mar232010

Watch Daigo beat a bunch of top Japanese players in this new video. 

Just when you thought the "Beast" himself couldn't impress you more, this new video released today shows Daigo up against some high level players in Japan (including Mago) and what does he do? Bodies them of course. 

Watch how Daigo uses Ryu's standing jab to stuff moves. I don't think I've ever seen that before. I'm very impressed. 

 

Will anyone stop this man?!?! 

Tuesday
Mar232010

1Up Posts Intro Sequences for Most of New Super Street Fighter 4 Characters

1up.com has posted the intro sequences for most of the new Super Street Fighter 4 characters. The artwork featured in these clips is a huge leap up in quality over the ones in Street Fighter 4. These were done by Gonzo (Afro Samurai).  The sequences have no animation, which is a bit of a bummer.  However, and this is my opinion, I'd take the higher quality arwork with no animation over the very bad Saturday morning cartoon animation quality featured in Street Fighter 4.

Now, keep in mind about the "no animation", it costs a lot of money (and time, resources) to make full animation. Doing full animation sequences for 35 characters would have taken lots of time and hundreds of thousands if not in the millions of dollars to produce to the best of my understanding.  If you keep that in mind, it makes sense for Capcom to go this route.

Check them out and let us know in the comments what you think.

Hakan

Cody

Click to read more ...

Tuesday
Mar232010

Japanese Super Street Fighter 4 Developer Blog Features Hakan

The latest post is up for the Japanese Super Street Fighter 4 Developer Blog. This one, of course, features Hakan. Thanks to Azrael as always for the translation.

Blog Post:

Hello everyone! This is Tsukamoto.

Continuing on from last week, this time we'll be talking about how we decided on Hakan's appearance, and we've got people from the planning, design, sound, and engineering departments to all chip in. Well then, let's get right into it!

-- Hakan's design is pretty individualistic, how did you decide on it?

Kamei:
Mr. Okada spoke about this last week, but we'd decided on 2 new characters (for the game). So we'd thought that for one, we'd like to make him in the feel of SFII, but just updated for the times - and that's how we came to make him.

Tsukamoto:
At that time, we also had a slender capoeira guy.

Kamei:
Yes, the final two ideas were Brazilian capoeira and Turkish Yagli gures. For the capoeira guy, we had an interesting idea of moves where he would turn on his head and attack, but ultimately we wanted to go with something we hadn't done before, so that's how we came to use Yagli gures.

Click to read more ...

Tuesday
Mar232010

UK Super Street Fighter 4 Preview Tournament in London on 17 April

Godisageek.com is throwing a Super Street Fighter 4 Preview Tournament in London, United Kingdom.  They have teamed up with Capcom to get access to the game a full two weeks before the official UK release date.  It will happen on 17 April and the top three players will each win a copy of the game! Hit the source link below for the event's official thread on NeoEmire.com.

Source: NeoEmpire