Stream Status



STREET FIGHTER 4: UTJ (DH) vs Alex Valle (GK)

Now, Dhalsim vs Gouken isn't exactly a match up you see everyday, but after watching this video of Alex Valle versus UTJ it makes me think we will see a lot more of it in the future. Using Goukens parry attack is a great way to punish Dhalsim's limbs and send him flying into a corner where he is at a serious disadvantage. Just goes to show how viable console characters can be in certain match ups. Check it out --

Thanks to IronFist for the heads up on this one.


Marvel vs Capcom 2 patch getting closer

Fans rejoiced earlier this year when Capcom finally confirmed that Marvel vs Capcom 2 would be released on the Xbox 360 and Playstation 3 as a downloadable title.  Capcom hoped that this re-release would be the definitive version of the game, featuring the same acclaimed network features as Super Street Fighter 2 HD Remix, everything unlocked from the beginning, and sharp looking graphics filters to update the game's visuals.

Soon after release, reports of bugs, crashes, and other inconsistencies have surfaced.  Enough problems have surfaced that many tournaments have resumed using the Sega Dreamcast version for their events. Capcom revealed in August that they were aware of the many reports of bugs, crashes, and inconsistencies and that they were working on a patch but that we shouldn't "expect a patch to be released for a month or two" due to development, testing, and approval.

Yesterday, JimmyRey of Capcom issued an update on the status of the patch via the Capcom Unity forums. He said that "...we are working on a patch and we're actually winding down and hope to submit soon.  When I have a confirmed release schedule, I'll announce it on the blog along with the patch contents."

This is great news for those, like myself, who purchased Marvel vs Capcom 2 on a modern console and hoped that it would live up to being the definitive version of a Capcom classic.



CAPCOM-UNITY posted up some new character art for Super Street Fighter 4 a bit earlier today. Some really impressive artwork if you ask me -- leaps and bounds better than the art for the vanilla Street Fighter 4.

Sagat bustin' up some rocks is pretty sick but maybe he is just mad he got nerfed to hell in Super Street Fighter 4?



Hello and welcome to the newly redesigned!

All of us here spent a lot of time reworking the entire site so we hope you enjoy the changes. I will have a full update on how to use some of the new features soon, but we are still tying up some loose ends here and there.

To get a better idea of what direction we are moving in here, head over to the Street Fighter 4 guides and check out what we have to offer.

In the mean time, if you have any questions on the redesign, please leave a comment and I'll answer them as best as possible.

A special shout out to FuriousRGD, Coopa, LVC, Quash & Thrust07 for all their hard work in getting this off the ground!

Keep in mind this is just the beginning -- we have a ton of great features and content lined up for all our fans so stay tuned!



Kensk sent in the first real full length footage of the new BlazBlue characters, Hazama and Tsubaki. Although the videos are cellphone quality, it appears Hazama has a lot of options after one of his Drive moves (a long range chain) connects, allowing him to close in on his opponent. Another one of his Drive moves appears to be an air grab, but there is the possibility he could do something besides a grab after the initial hit. There is also a clear shot of one of his Distortion Drives as well.

It's hard to tell much about Tsubaki's game from the videos due to the quality so we will just have to wait to see more of her in action. We'll be sure to post up more videos as soon as they are available.



Even more NEW info on Super Street Fighter 4!

Looks like Ono loves giving interviews as of late because IGN just posted a new interview with him.

IGN also posted a new article called "Super Street Fighter 4 Blowout"

  • No more "Indestructible". Looks like they got a bunch of negative feedback regarding the song.
  • Juri is a "sinister" character
  • CPU Seth is going to be even harder.
  • All characters come pre-unlocked
  • Focus attacks will have different frame data. 
  • Mentions that "joke characters" are an integral part of the Street Fighter universe.

Looks like Capcom is really paying attention to the fans for this release. This has me very excited but also concerned that the game is being rushed out the door in some way. Eight new characters? How could that possibly be balanced? Then again, Capcom can make miracles come true! So lets make it happen Capcom!

Also, I liked "Indestructible". You guys suck.


(Thank you to "HeartOfBattle" for the youtube version of the interview)




Ahh.. the rollercoaster of emotions that is Super Street Fighter 4.

Today CAPCOM updated their official website containing screenshots of Dee Jay and also the full trailer that most of us have seen by now featuring T. Hawk, Juri and Dee Jay. So, nothing too earth shattering on that front unless you were on the edge of your seat waiting for Dee Jay's bio.

With that being said, if you make your way over to the official Super Street Fighter 4 blog you will find some encouraging news -- it looks like they are fighting hard for an arcade release of Super Street Fighter 4 after all!

Here are a couple translations from SRK:

Sabin's Translation-

they dont give up sf4 arcade and they know ppl are crazy about sf4 now
and super sf4 is been made for both arcade and console and they are sure ppl can enjoy it both at game center and home
they are creating it without compromizing and fight everyday each other so "please expect and wait for it"

Originally Posted by 特別な外人

"'Right now, it isn't 100% certain that SSF4 will not get an arcade release. I'd first like to let you know, we've decided not to abandon the [Super] Street Fighter 4 for Arcade. Because we don't want to quench the enormous flame people have for the game, I think we'd like to continue it, but everyone, we need your assistance!'...I know it was written in such a strange and serious way, but we want to make sure everyone (Everyone who plays SSF4 in Arcades, and everyone who plays SSF4 at home) knows that we're putting the finishing touches on something that is fun for everyone! Similar to SF4, because the development staff is working as hard as possible without any compromise creating this game, please wait with hope!"

Probably not 100%, but it's all I can be asked to do at 2:00 am. lol

So there you have it -- looks like Super Street Fighter 4 may be coming to arcades in some shape or form after all. The only question at this point is: why does Yoshinori Ono like playing with our emotions so much!?

Keep checking back to iPlayWinner for more updates and news on Super Street Fighter 4!



Famitsu posted a ton of new images mainly featuring DEE JAY today on their website along side some more character portraits. You can also get a closer look at the super and Ultra bar, which we still have a lot to learn about with this new revision.

As far as I know there will be another update on CAPCOM's official Super Street Fighter 4 website tonight featuring Dee Jay, although I don't know how much of it will differ from what is already posted on Famitsu.




HAZAMA: CLICK FOR LARGER IMAGEGAMEWATCH Impress and Dengeki Online posted some new images of BlazBlue: Continuum Shift featuring the newest addition to the roster, Hazama. Personally, he kind of reminds me of Axl Low from Guilty Gear since it appears in many of the images that he can attack with chains of some sort, but who knows -- he may play completely different.

Also, as you can see, the previously announced new character Tsubaki also appears in some of the images as well, although its mainly images of her getting beat up. Arakune shows up in a couple of the shots too -- in one you can see how they made his bugs much larger and more detailed.

Also, in many of the screenshots you can see that ARC System Works revised the HUD quite a bit, moving and restylizing many of the bars and meters. I'm not 100% how this will affect gameplay, but you can head over to Dust Loop forums where they have a lot of information on all system changes.

And if you're wondering, yes this is coming to arcades.

Thanks to reader and iPlayWinner contributor Furious RGD for sending in the links!



In a recent interview with Yoshinori Ono from GameReactor (thanks to HeartofBattle for the YouTube version), Ono mentions that there will be no arcade release for Super Street Fighter 4. Even though there is the possibility that something got lost in translation, this has obviously sparked a lot of debate across message boards on what this means for the future of the game and also the future of arcades.

There seems to be two sides to the argument at this point: those who want an arcade release and those who don't care. Both sides have some valid points and I'll try to list as many as possible here.

Those who want an arcade release:

  • Without an arcade release we wont see high level play from Japanese players considering most Japanese players only play in arcades.
  • There wont be widespread testing of the game to find possible bugs/glitches/imbalances before the console release.
  • We lose the arcade atmosphere here in North America where high-level strategies are exchanged and a lot of our own top players are bred.
  • Could be a huge blow to some arcades and also arcade only tournaments such as Super Battle Opera.

Those who don't care about an arcade release:

  • A full console release means that everyone, not just those who are close to an arcade or go to Japan will be able to play this game the day it comes out.
  • Who cares if the Japanese wont play it? It wont stop our top players for playing it and wont put an end to competitive play in the states anyway.
  • This is a harsh reality -- get used to it along with online play and online tournaments becoming more and more accepted.
  • Immediate access to training mode will allow players to more quickly find new combos and strategies since they can sit there for as long as they would like testing different aspects of the game.

So as you see, on paper, it would seem that an arcade release is of less importance to most players, especially those in the states, than getting a console release as soon as possible. Personally, I just keep asking myself: why cant we have both? Since this isn't a complete overhaul of the game and is essentially using the same hardware that Street Fighter 4 came out on, one would think that making an arcade update along side  360 and PS3 version wouldn't be that hard.

One thing I have thought about is this may not be the final version of Street Fighter 4 and CAPCOM may wait until the final version of the game before making a proper arcade release. In the past, virtually all the Street Fighter games received more than one overhaul -- just look at Street Fighter II and Street Fighter III. This is probably just wishful thinking on my part though.

At the end of the day I am an arcade player. I like going to the arcade whenever I can to meet new people and play against those who I haven't played yet. Some will argue that online offers that same experience but it's just not true. Playing Street Fighter online to me feels like I am almost playing a completely different version of the game compared to local or arcade matches.

There is an emotional aspect to all of this as well because I cant help but look back at the magic that was Street Fighter 4 when it first showed up in arcades here in California. San Francisco State was the first arcade in my area to get the game and I was there day one. There was a small tight knit group of us who would show up 2-4 times a week to play and figure out new strategies and combos. Fast forward 4-6 months and I see myself going down to California Regionals at Denjin Arcade with MAGUS1234 for one of the largest Street Fighter 4 tournaments yet.  Even SBO Quals at Denjin Arcade was an arcade only Street Fighter 4 tournament and was one of the most memorable tournaments I have been to.

Looking forward, without an arcade release in Japan, going to Japan next year for Super Battle Opera may not even be a factor if the main game that I play and enjoy is not even a factor out there. Also, further down the line, this could be a huge blow to Super Battle Opera if they decide to continue to be the largest arcade only tournament in the world.

Of course my own personal experiences with Street Fighter 4 are fairly meaningless to the majority of people who play this game and just want the new release as soon as possible. Still, It still saddens me that we wont have any time to enjoy the game in an arcade atmosphere.

So what do our readers think? Is a console-only release the way to go or is not having an arcade release of the game a huge slap in the face to arcade owners and players who continue to support the arcade scene?



Some more Super Street Fighter 4 cam-footage showed up today, this time showcasing some DeeJay gameplay within the new trailer. There is also some more Juri and T. Hawk footage, but most everything else in the trailer we have seen at this point. I assume this is the same trailer Capcom will post to their site in the following days.

Thanks to "four-two" on NeoGAF for the find.



Some solid footage of T. Hawk and Juri from the Capcom Lineup Presentation (TGS? Not sure). The video gives us a glimpse at the different move sets for both characters. I'm personally really impressed with Juri --looks like she will play very fast and stylish, with one of the sickest looking Ultras yet. I just hope she has the stamina to back it up!

Thanks to PhatSaqs for finding this one.



CAPCOM unveiled their new Japanese website for Super Street Fighter 4, which contains new images and information about the game. There is also a high quality version of the trailer that was posted by GAMESPOT a little earlier today.

Also, according to the official blog it looks like we can expect another trailer containing more characters Thursday at 17:00 JPN.

Here are some translations from the Forums:


Name: Han Juri
Country: Korea
Birthday: 1/1
Age: 25
Length: 165 cm
Weight 46 kg
Bloodgroup: AB
Things she likes: spicey food, spiders and huge breasts
Things she doesn't like: Difficult people(not sure) and rules
Job: A spy; agent provocateur; covert operative for S.I.N.
Special skill: She doesn't forget directions after having been to a place

Azrael from SRK also mentions she has a special engine in her eye. Perhaps this is what she activates to perform custom combos?


Name: Thunder Hawk
Country: Mexico
Birthday: 25/7
Age: 35
Length: 230 cm
Weight: 162 kg
Bloodgroup: O
Things he likes: animals, hair ornaments
Things he dislikes: lies
Occupation: -
Special skill: making wooden sculptures, talking to birds of prey
Fighting style: -

Finally, to those of you who have seen the screenshots with the reused stages from vanilla SF4 and are worried we wont see anything new, the website mentions there will be new music and stages added to the game (of course).

We'll be sure to update as more details become available!



This was pointed out by one of our readers, LVC, which is an image of Juri's Ultra meter. If you look closely you will see that it says TIMER which makes me assume that Ultra meter will deplete over time in Super Street Fighter 4. Also keep in mind, in the larger image, M. Bison is almost out of life and the timer is at six seconds, so it may have something to do with the end-of-round gameplay mechanics. Finishing moves anyone?





GAMESPOT posted up the Super Street Fighter 4 trailer that I assume will go up later tonight on CAPCOM's official site. It's just CG, no gameplay at this point.

There is, however, this interview with Yoshinori Ono where you can view gameplay in the background.


Some highlights from the interview:

  • Juri is a Taekwondo fighter.
  • Lots of additons to the online mode, sounds like they are adding lobbies.
  • SUPER STREET FIGHTER 4 WILL NOT BE A FULL PRICE GAME, but will be a retail disc, not DLC.
  • It is suggested that you save your current disc of Street Fighter 4!

Also spotted over at the forums are some scans from Famitsu magazine featuring not only more images of T. Hawk and Juri but also Dee Jay!

More images of Juri and T. Hawk have also been uploaded to FAMITSU's website, so check those out as well.



[ Thanks to DJ DANN for the revised logo. ]

The first screenshots of Super Street Fighter 4 showed up today on NeoGAF forums via gaming website With an official announcement coming any minute now from CAPCOM, expect to see more media popping up over the next couple days.

Both screenshots include the rumored T. Hawk and Juri, so we can assume the rest of the leaked roster is also going to show up in the game as well.  There seemes to be some minor modificaitons to the HUD but overall looks very similar to Street Fighter IV's HUD, so we will have to wait to get more concrete information on the new system changes. Also, note that both stages are from Street Fighter 4, so hopefully we will get information on any new stages included in the game as well.

Stay tuned to for more updates!



This is the first video to show up from the recent location test for BlazBlue: Continuum Shift featuring Bang and the new character Tsubaki. It's really short but does show some of Tsubakis move set and play style.



A location test was held for the next installment of BlazBlue at Hey Arcade in Akihabara so a lot of new info is showing up via the DustLoop forums and Versus City. Although there are certainly more changes to be found,  and none of this is guaranteed to show up in the final build, there are a lot of revisions showing up already.

Most of the top tier received some fine tuning such as V-13 being replaced by "Λ-11" (or Lambda) who has shortened range on attacks, Arakunes bugs toned down but larger, and Rachel not being able to combo from a frog anymore. The new character Tsubaki is also apparently very fast.

System Changes via VersusCity:

Barrier Burst now has 2 stocks.
If you Burst, you suffer no penalties.
If you lose a round, the next round you’ll be given one more Burst.
Libra guard meter carries over from round to round.
Astral Heats are in the game.


List of Character Changes via DustLoop:

Note: Some of the information posted here are not certain and can be WRONG

- New Move Berial Edge is not an overhead, can not combo from ground, slow
- Berial Edge does not get advantage frames on block
- Dead Spike breaks guard primer by 1
- Damage from overhead nerfed
- no change to jump cancellable moves
- JD is smaller during Blood Kain
- CS still doesn't go through projectiles
- C 2C are shorter but faster, less recovery time

Click to read more ...


Mega Man-Inspired Street Fighter 4 Sprites

Crazy week right guys? Super this.. Super that... Don't worry, the wait will be over soon enough.

Until then, check out these MegaMan Street Fighter 4 spites that were put together by ReyArt over at the forums. Below is a wallpaper of the whole cast, but you can check the forum post to get avatar sized MegaMan Street Fighter 4 characters.

Thanks to Tsenzen for the heads up on this one.




Wow, this is so crazy and a huge buff for Balrog! 1 frame link into Ultra! Some say it may not be practical for tournament play but I am sure I will see someone pull this off more often than you can imagine.

Thanks to Morydee34 for the video.