I just found this trailer for the PSP version of Tekken 6. We have posted information and screenshots of this game prior to its release but this is a chance to see it in motion if you are still on the fence. This game is in stores and is available to download on Playstation Network now.
For anyone who follows electronic music or hip-hop should know what "grime" is, the violent garage/2step influenced brand of UK hip-hop. If you do follow the "grime" scene then you know who JME is. Who knew that the "serious" MC played a bit of SF4? I mean, he might play Gouken on pad but whatever, it's still too damn cool!
Yoshinori Ono, producer for Street Fighter 4 and the upcoming Super Street Fighter 4, has answered a few questions taken from the European community recently. They talk about the game's balance, music, character design, DLC characters, and more.
[Do you] believe that Street Fighter 4 was well balanced? if not what did you feel unbalanced it?
Ono: Capcom has a very strict QA department, with many Street Fighter masters who are not known to public only because they don't compete in competitions being Capcom employees. They were confident that it was well balanced at the time of release. However, once the game is out millions of people play it and discover things even our QA team didn't catch.
Sagat, has a very famous combo that links onto Ultra – and to be honest, we didn't expect this sort of thing to be so thoroughly researched and communicated planet wide. I'm a bit nostalgic thinking about how things used to be for Street Fighter 2. When a new combo was discovered people had to travel to see the person pull it off, and this created rumors about a certain combo that people heard about and they then tried to do it themselves, based on that information.
So time has changed. I am adamant that it is my duty to make a fighting tool for the current era. Super Street Fighter IV, will be a true 2010 style fighting game!!
So, this is coming a week or so late but I've been a little busy working behind the scenes on some things. That said, I wanted to give my thoughts on the new Tekken 6 patch incase any of you were wondering how well it improved the online system.
As many of you know, Tekken 6 has gotten a lot of bad press since it came out due to its online matchmaking system being barely playable right out of the box. I'm sure many of you passed up on this game after hearing about how the online play is worthless, but don't bail just yet -- things are just getting good!
Unlike some other games out there, this patch fixes virtually every issue I had with the online component of Tekken 6. Before the patch, you were just randomly thrown into a match no matter what the signal strength was. Sometimes you would get a "four bar" match and sometimes a "two bar match" but it really didn't even matter anyway. It was a total crapshoot either way - even if the connection looked good, the game was still susceptible to lagging really bad once the match started.
Now after applying the patch, you can choose whether or not you want to fight someone based on their connection. So if a two bar match shows up as you search, you can opt out and search for a better connection. This feature alone improves the online play a great deal, but even now, once you start a match you don't run into the same type of issues as before.
Before the patch, the game would lag so bad the characters would move in slow motion sometimes. Completely unacceptable in this day and age, but now after the patch I have yet to run into that type of lag. As long as I choose a stable three bar connection, the game plays as well as Street Fighter 4 with a three to four bar connection.
Like Street Fighter 4, even though the online play isn't perfect, at least now it is good enough to where you can use it as a tool to learn about match ups and see what other characters are capable of. Now I know when I miss a combo it really is my fault, not the input latency (most of the time anyway).
So if you've been on the fence about Tekken 6 or need a new fighting game in your collection, go out and pick up this game. Now that the online portion of the game has received an upgrade, the only thing worth complaining about is the single player mode, but who plays fighting games for the single player mode anyway?
Sonic Hurricane has made anothing amazing combo video, this time for Dhalsim. If you want to know exactly what he did in making these combos and some of the ideas behind them, jump over to Sonic Hurricane's page in the source link.
Source: Sonic Hurricane
Arcade Infinity Introduces Top Tier Gaming: Bringing Arcade Events to You Live via Justin.tv Live Steam
Arcade Infinity, a prominent arcade in California, has been a hot spot for Street Fighter 4 action since the game first hit arcades last year. If you were unable to go to AI personally, like myself, usually you had to resort to watching YouTube videos of what happened after it was all over. Now Arcade Infinity is introducing Top Tier Gaming, a series of live streams of AI gaming events. Now if you want to watch the latest AI tournament or ranking battle session, you can do it live! Here are some details straight from Arcade Infinity's Blog (Linked Here):
I was wondering about this movie the other day, and sure enough here's a new trailer! The feature length cut of the movie is due sometime Spring of next year. I cannot *wait*!!
This is why I personally go to tourneys. Even at smaller tourneys, over time, you meet all these people and you have all these moments, some big, some small, some with your victory and some with you in defeat, excitement and exhilaration and so much more. This feeling is captured completely in the short version of the film I watched, and with the feature length film adding coverage of Evo 2009, I am very excited.
For those who don't know, I Got Next is a documentary on the fighting video game scene created by Ian Cofino. It originally started as a senior project at Purchase College, School of Art and Design, and has grown to something much bigger thanks to the dedicated and passionate community. Originally envisioned as a free short documentary, I Got Next has grown into a feature length production. The "short cut" of the film saw an internet premiere on June 26th on ufragtv.com. The feature length cut is planned for release Spring of next year.
The short cut of the film is currently available for download, check http://www.igotnextmovie.com for links.
Here are some more videos from NCR that I've uploaded over the past couple days. You can access all the NCR videos via our YouTube channel, but here are a couple best bouts from the recent uploads.
This is a great set of matches between Alex Valle and John Choi and over all one of the best Grand Finals of the tournament in my opinion.
So yeah, CVS2 matches take fooooorever but like many of the CVS2 top 8 matches at NCR, this one is worth it. This is the Grand Finals between Ricky Ortiz and Combofiend with Ricky playing A-Vega/Blanka/Sakura and Combofiend playing K-Rolento/Rocky/Cammy.
Yeah yeah yeah, I know you want your Street Fighter 4 matches so here is one between Hsien Chang's Akuma and Dagger G who plays Guile. This is one of those matches where you could feel the tension through out the entire room while they were playing.
So that wraps it up for today, but I still have about 8 more hours worth of footage to go through edit and upload so keep checking back for more. I typically update our twitter with any new matches so be sure to follow us!
Here are some vids posted by Neo_G, director of Tatsunoko vs Capcom: Ultimate All-Stars. They feature Joe the Condor. Enjoy!
So, I've been showing off some gameplay movies, and this time
I've created some with "Joe the Condor"!
First off, "Joe and Jun, nice team work!"
This is just doing "variable combination" but the last part
is just great, nice timing!!
Next.... all of you "Science Ninja Team" fans must-see!
"I'm gonna shoot some Bird Missiles..." "Stop! Joe!!!" [ed. note--Ishizawa is referring to Ken and Joe's constant squabbling over bird missiles, like this]
I've reproduced the scene with the game LOL
"Ken's not around, so two Joes tried shooting Bird Missiles"
I love how it ends... :p Just look at how synchronized they are! LOL
Source: Capcom Unity
According to the BBFC, which is the United Kingdom equivalent of the ESRB, Super Street Fighter 4 will have over 4 hours of cutscenes. This is over twice the amount that was in Street Fighter 4, which had a little over an hour and a half of cutscenes.
The BBFC listing for Super Street Fighter 4 lists the following:
00:03:12:00 ATTRACT MODE
02:55:00:00 ENDING/PROLOGUE MOVIES
01:06:00:00 RIVAL/BOSS INTRO MOVIES
Thanks to Hadoken for the tip.
Capcom's Christian Svensson, in replying to a question on the Ask Capcom forum, has made it pretty clear that Super Street Fighter 4 will not be using GGPO, arguably the best networking system created for playing arcade-style games online.
With the recently announced Final Fight for PlayStation Network and XBox Live Arcade having GGPO, is it safe to assume all games released around this time or any after wards will be using GGPO?
Sven: Probably, but to set expectations, there's nothing in development using it currently. We had to port GGPO to the XBox 360 and PlayStation 3 which was not trivial. Being able to get value from that exercise in future projects would make sense.
If not, will it at least be a new standard for downloadable games on XBLA and PSN that has online to use GGPO?
Sven: I'm afraid of the word "standard" because it brings with it an absoluteness that just isn't appropriate in the world of game development. Suffice to say, our US team now has considerable experience working with GGPO tech and I'd suspect it will be a candidate for future XBLA/PSN efforts coming out of this office, but it will always be case by case.
We've worked closely with Tony on this project (and he's generously helped give guidance on prior projects too). Trust me when I tell you, There are a lot of advocates of the technology in this office (me being one of them).
Will Super Street Fighter 4 be using GGPO?
Sven: I suspect the first statement above is sufficient to provide the answer to this question.
Ah, Japan. How we love you! This is from a Japanese variety show, and it's amazing how much attention they paid to the characters and backgrounds. Hilarious stuff, imo!
Thanks to Capcom Unity for pointing out the vid.
Still looking for a Christmas gift? If you aren't, maybe you can get this as a Christmas gift for yourself! You deserve it, right? The Madcatz Tournament Edition SF4 Round 2 sticks are available for holiday purchase.
You can pre-order them now at Amazon (for some reason they are not available yet) for $149.99 but they are available now for that price at Gamestop. They will be available on 4 December. They are available for Xbox 360 and Playstation 3 and also work with the PC.
They are identical in features to the original TE, but you couldn't ask them to improve on perfection too much. If you are a tourney player like myself, you see proof of this stick's awesomeness every time you go to a tourney, as you see them all over the place.
Here's the product description from Gamestop:
...the Tournament Edition FightStick uses arcade-quality components sourced by legendary Japanese arcade manufacturer, Sanwa Denshi. Featuring a Japanese-style ball-handled joystick, 30mm Action Buttons, and button placement matching the Vewlix arcade cabinet configuration, fighting fans will feel right at home. The D-Pad Control Switch and Dual-Turbo functionally add twin levels of turbo control to any of the Action Buttons, enhancing the arcade experience for both new and seasoned players. Complete with detailed touches such as screw-on rubber feet for solid surface play, unobtrusive placement of the Start and Select/Back Buttons, a locking mechanism preventing accidental activation of turbo settings for tournament play and authentic Street Fighter 4 artwork, the Arcade FightStick: Tournament Edition represents the best possible choice for gamers and fighting fans alike.
MarkMan from SDTekken:
Namco Bandai Games presents the official TEKKEN 6 North American Championships! Join us on December 12th as 16 of the top placers from the official TEKKEN 6 pre-release tour go at it for a chance to become the North American TEKKEN 6 champion! Tekken Zaibatsu will be on hand to help run the event and give you all the latest updates! UFRAGTV will be streaming the event LIVE and there will be a special appearance with series director, Katsuhiro Harada! Space is limited so RSVP now!
We will bring you updates on the event and you can also hit SDTekken as well!
Capcom Confirms backward compatibility of Street Fighter 4 alternate costumes in Super and that new costumes will be added as well
Capcom responded to a reader question via Twitter, and in doing so has confirmed not only that the alternate costumes from Street Fighter 4 will be compatible with Super Street Fighter 4, but also there will be new alternate costumes added to the game. Here's the question and the response.
Thanks to IPW reader Valkyrie for the tip.
Will the alternative costumes in Street Fighter 4 be compatible with Super Street Fighter 4? Will there be new costumes?
Capcom: Yes and yes. All that and then some.
Source: Capcom Unity Twitter
This week's Japanese Officail Super Street Fighter 4 Developer Blog is about Guy, one of the thee new characters announced recently. Once again, a huge thanks to Azrael from SRK for the translation!
So we've finally announced the new characters. I could barely contain myself wanting to tell you all! This is Tsukamoto.
This time, out of the characters just recently introduced, Director Okada and I would like to focus on Guy and tell you the inside scoop on how he was brought into the game.
I loved the fan art on the inside of the Street Fighter 4 packaging, and I was wondering if you had any plans for a similar thing for Super?
Seth: The art was indeed extremely rad. Another fan-art contest is a possibility at this point, with the only issue being timing again — we have a lot less lead time with Super Street Fighter 4 than we did with the original, which makes executing some of the more fun programs like this hard (you wouldn't believe how long some of these things take).
In the character poll for Street Fighter 4, let's say that Cammy wasn't selected and Dudley won instead. If this happened, would there have been an extra character in Street Fighter 4?
...Can Capcom tell us if Guy, Adon, and Cody will have the same moves and button inputs as they did in the Alpha series?
Also, can you tell us how you are making Seth "stronger"?
Seth: To the first question, no, there wouldn't have been an extra character in SFIV, but there would have been a different character (with Dudley replacing someone else).
As for the Alpha characters move sets, there are some additions and changes, but anyone familiar with the characters original moves will be able to jump right in.
As for Seth... we'll just have to wait and see on that one.
Will there be a simple input option for special moves and ultras, like using the right analog stick or trigger buttons?
Street Fighter 4 was nearly unplayable for these kinds of gamers because of the inputs and insane timing on combos which required a $150 arcade stick plus months or years grinding away doing repetitive motions.
Thats just not a fun idea of gaming to someone thats new to fighting games or plays them casually we want to jump in instantly and start having fun.
Seth: I'd agree that you're overstating the difficulty a bit, but that said, I sympathize. The short answer is that we're not planning on offering inputs like that in SSFIV, though there ARE easy special/super commands for Tatsunoko Vs Capcom, which IMO is a much better entry point for a fighting newcomer. Chain combos, easy-input specials (if you wish), etc. all give you a much better feeling early on if the world of fireballs and hurricane kicks is a foreign language. Try TvC or MvC2--there's certainly plenty of depth, but the barrier to be able to do some basic stuff is lower.
Could this be a new Ultra for El Fuerte in Super Street Fighter 4?
Videogames have to let reality win once in a while, right? :)