Although I doubt many of you need Richard and I to tell you this is a good game, we put together a video review for Super Street Fighter 4 detailing what makes it a "worthy purchase".
Super Street Fighter 4 is just hours away from official release. Some of you lucky people out there are already playing the game. I am obviously thrilled about Super Street Fighter 4 and for its potential impact on our fighting game community.
However, I also feel a tinge of sadness for leaving Street Fighter 4 behind. This is the first time I have felt such a thing for a videogame. As I traded in Street Fighter 4 the other day, I felt like I was saying goodbye to a friend. That's silly, you say! What a geek, you say! Well, I've lived and breathed Street Fighter 4 months before the game released on consoles, living the scene vicariously through Gootecks' podcasts and videos from arcade players in southern California.
After the game released on consoles on February 17th of last year, I logged over 300 hours of playtime on my Xbox 360 copy alone and a few hundred more on my Playstation 3 copy (It's amazing I've spent as much time on the game and still am only intermediate skill at best haha). I've been to many tournaments and have hosted a few as well in that time, having many nail-biting matches and making many great friends.
In September or so of last year I started writing for iPlayWinner, giving me yet another perspective on the game as part of the fansite media. Add to all that time the many streams that I have watched and the time I have spent trolling forums at NeoGAF and SRK and you can see that Street Fighter 4 has been a significant presence in my life. It's been one hell of a ride.
And that is just my personal experience with the game. Street Fighter 4 has been such a huge revitalizing force in the fighting game genre that even the game's haters out there have to give it that due. While some companies were indeed still putting out a few fighting games (such as Namco and Sega) with varying degrees of success, many considered the fighting game genre to be in decline, especially the 2D perspective fighting game. It is astounding to me that Capcom considered the release of Street Fighter 4 a "risk", and that people like the game's producer Yoshinori Ono had to fight to convince the company that it was a risk worth taking.
So, as Super Street Fighter 4 ascends to take the crown from Street Fighter 4, I'd like to bid a fond farewell to the game that has done so much, and extend gratitude to the folks at Capcom for taking that risk in releasing the game.
Mad Catz has released another round of FightPads for the release of Super Street Fighter 4. If you are a pad warrior, especially if your system of choice is the Xbox 360, you should really give these FightPads a look. I spent some time with the Xbox 360 FightPad, and here are my impressions.
D-Pad: If you are a Xbox 360 pad warrior, you know that getting a D-pad right is critical, not only to your execution but also to wear and tear on your thumbs.
The FightPad's D-Pad at first feels strange. Mad Catz calls it a "floating" D-Pad and that's an excellent description. When I first took it out of the packaging I wondered how accurate the D-Pad would be. My doubts were erased over my time spent with the controller. Dashes, quarter-circle, half-circle, and full circle are all extremely easy to pull off. The pad's inputs are accurate. In fact, some moves were easier for me to pull off with this FightPad than they were with my TE Stick. I used this FightPad to get me through a Super Street Fighter 4 Combo Trial I was having trouble with.
Super Street Fighter IV drops in less than twenty-four hours. Some of you lucky readers may already have the game. As you count down the hours to the retail release, what's your plan? How do you envision the hours after you get home and break that plastic seal? If you're anything like most tournament players, the first thing you're going to do is play mad scientist and hit the lab. Once you pick that new character, or learn your old character's new tricks, you're going to spend the rest of that time in Training Mode committing all that goodness to muscle memory. Good plan, but is that all there is to this game?
iPlayWinner is teaming up with BrokenTier.com to bring our readers a special promotion on all of their t-shirts! If you're not familiar with BrokenTier, they create fighting game apparel you can wear anywhere with all the designs printed on high quality American Apparel t-shirts.
That said, you better act fast! The promotion only lasts for 24 hours, and the pre-order specific color schemes are only available for one week.
At check out, enter the promo code "MVC3WOW" to receive 10% off all their garments!
Also, BrokenTier will be giving away one t-shirt to the winner of each console int he upcoming iPlayWinner Tournament on May 4th! So, if you're too broke to buy anything today, you better start practicing!
Stay tuned, because we have a lot of other great things lined up with BrokenTier we will be announcing soon.
If you didn't get the chance to check out the Super Street Fighter 4 Fight Club last night, here is a recording of a set between Daigo Umehara and Justin Wong. They both use many of the new characters, and the last match is really intense so be sure to check this one out.
On April 27 we say goodbye to a dear friend. Yes, the release of Super Street Fighter IV is most definitely something to celebrate, but we can't ever forget just how much the original Street Fighter IV boosted the fighting game community. From its debut in the arcades to the incredibly successful console release, Street Fighter IV blew the doors off what was once a considerably tough community to crack and I for one am glad for that.
For as much as I'm praising SF4, it's by no means a perfect game. In fact, at times its a downright silly display of dumb luck and head-scratching nonsense. Super Street Fighter IV fixes a lot of these instances but no doubt, in time we'll discover new quirks in which to ragequit over. But for now, let's take a look back and pay respect to the game that brought us all together. Also, don't forget to stay tuned after the credits!
Good night, sweet prince; And flights of angels sing thee to thy rest.
Many of you watch the Keystone II stream and see the game play and hear the commentary from Darry and MAGUS1234, but it's pretty rare that anyone gets a look inside outside of a couple grainy webcam shots. 1UP.com put together an awesome segment showing who is involved and what it takes to make Keystone II happen week after week.
GameTrailers has taken the Marvel vs Capcom 3 trailer released a few days ago and has put a great spin on it. As the trailer plays, they stop the video at points to show you objects of interest, character moves, and other neat observations. At the end of the video they take a stab at naming the mystery characters which are shadowed at the beginning of the trailer. It's well worth watching if you are looking forward to this game.
Marvel vs Capcom 2 had an absolutely monster roster of 56 Marvel and Capcom characters, but the backgrounds in the game were not tied much to either company's characters or storylines. They were mostly pretty generic (although very pretty, especially for their time) stages such as the ice-flow seen on the left, a desert vista, and so forth.
Marvel's Chris Barker has confirmed that the stages will be more fitting with the game in Marvel vs Capcom 3.
"I can't name anything specifically," Baker explains, "but I can tell you that it's not just random stuff anymore. It's actually kinda themed stages to go along with Marvel and Capcom locations. [In Marvel vs Capcom 2]…they were kinda cool, but kinda random at the same time. It was like there was a pirate ship or something in one of them. They look cool, but they don't really say Marvel or Capcom. This time they're all going to say Marvel or Capcom in some way. "
The Kotaku article also goes into details that might be of interest to Marvel comics fans, such as which "reality" within the Marvel Universe the game will draw upon, etc.
Soon after Capcom announced that Super Street Fighter 4 was in development, people began asking for an arcade version. The game's producer, Yoshinori Ono, was asked again and again about such a release over the following months, but he would only commit that he wanted an arcade version as well and was trying to convince Capcom, but the company needed enough interest to justify the costs.
Suddenly, the company announced that an arcade version was indeed in the works. What changed so suddenly?
"What changed," Ono told Kotaku, "was that I was in the middle of lobbying various branches of Capcom for the capital to release the game to arcades" in March. Orders began coming in, he said, and "Now it looks like we can make enough money off of the release to warrant an arcade version."
Of course, an arcade version of Super Street Fighter 4 is good for Japanese arcade players. It's good for Japanese arcades. It's also great for the community as a whole, as the Japanese arcade scene is generally looked upon as a leader in developing new strategies and techniques in fighting games. It's also good for the small but vocal arcade community in the United States.
Ono also confirmed to Kotaku that arcade owners would not need a new cabinet or arcade board to upgrade to Super Street Fighter 4. They only need to change out the hard drive.
When Capcom first unveiled the art assets for the first six characters to be confirmed for Marvel vs Capcom 3 I, like many out there as well I'm sure, just assumed that they were studio art pieces. It came as a great surprise to me when Capcom revealed that they were, in fact, in-game character models!
I've been "marveling" at the artwork since that revelation. I grew up reading and collecting Marvel comics, as did my father. I also used to be a decent pencil and ink artist myself during that period, and carefully studied techniques that various Marvel artists used in the comics that I loved. If these are indeed in-game character models, they would truly be comics come to life.
I would like to now share my appreciation of these models with you, giving impressions of details that I have noticed. Keep in mind that I am neither a professional artist nor a professional graphics designer or 3D modeler, so my terminology may not be industry accurate. With that in mind, let's examine some details using the model for Wolverine as an example.
Capcom-Unity posted the details for the upcoming Super Street Fighter 4 Fight Club and it looks like even if you cant make it, they have the Level|Up Series crew handling the live stream! Producer Yoshinori Ono and also top players Daigo Umehara and Justin Wong will be in the house so this is an event not to be missed.
Here's the info from Capcom-Unity:
Place: Casitas Studios
3229 W. Casitas
Time: Friday, 8PM-12AM
A comic book mini-series based on Marvel vs Capcom 3 is being discussed by the two companies involved. Marvel did not directly confirm that they were discussing this, but Marvel's Chris Baker told Kotaku that Marvel vs Capcom is going to be a huge game ""so there is definitely a lot of opportunities out there to explore."
Udon Entertainment, who holds the rights for the Street Fighter comics, were present at last week's Captivate 2010 event to discuss "opportunities". Apparently, one of those possible opportunities is a cross-over comic.
"The comic medium is such an influence on both companies, both franchises," said Udon project manager Jim Zubkavich. "You look at the game, the style, it's built off of a comic book aesthetic. It's such a natural fit. It's easy to build off of. The reality is, we are a generation of people who love these fan crossovers, it's almost like fan fiction come to life."
He also said that the idea of a Marvel vs Capcom cross-over comic book is something that Udon has discussed with Marvel in the past.
Zubkavich did not say that any deals have been signed yet, but he did confirm that there are "serious talks about it in both companies."
Kotaku has a podcast with Marvel's Chris Baker. It's about Marvel vs Capcom 3, of course. If you are fiending for more info on the game, give it a listen by going here.
Also, the Marvel vs Capcom 3 official website has opened up. It doesn't have much in actual content but it has a link to its facebook page which seems interesting to keep track of. You can check that out here.
Two new characters have been revealed for King of Fighters XIII! Takuma Sakasaki and Vice join the game's roster. The official KOFXIII website has been updated with their standing animation sprites and other information. Some scans from the latest Famitsu magazine also show the new pair or characters.
A new move called the Neo MAX super has also been revealed. Ash Crimson's Neo Max super can be seen in the video below. The move can also be sen in the Famitsu scans.
Capcom's previous entry in their Marvel series, Marvel vs Capcom 2: New Age of Heroes, was released ten years ago in early 2000 and the comic giant was in a much different place than it is today. The first X-Men film hadn't hit theaters and Spider-Man was years away from smashing box office records, kick starting the superhero craze. There was no Civil War to pit hero against hero, Brand New Day was still eight years off from upsetting nerds everywhere and Scarlet Witch had yet to utter those famous words, "No more mutants." Business wise, the idea of Disney buying Marvel was an insane proposition, but here we are.
Everyone at iPlayWinner is very excited to see what's in store for us in the recently announced Marvel vs Capcom 3: Fate of Two Worlds, and of course we have our own selections for which heroes should make the cut. Check out what we have to say and feel free to chime in with your own in the comments.
iPlayWinner is proud to announce we are partnering with AllisFighter.com to bring users from both sites an online tournament series like none other! With AllisFighter's expertise in running online tournaments, and our strength in live streaming, we are putting together a series of tournaments where you will not only have the chance to win prizes from FocusAttack.com but also have your matches streamed live via the iPlayWinner USTREAM Channel!
The first tournament is May 4th (6PM PST/9PM EST), one week after Super Street Fighter 4 drops, so you need to register on AllisFighter.com in order to participate as soon as possible.
Here is a quick look at what to expect:
- LIVE Streaming of all top 8 matches -- all streamed matches will be recorded!
- 16 man PS3 and 360 brackets
- Ranbats seasons where players accumulate points to win prizes.
- In between ranbats, there will be "themed" tournaments such as: "New Characters Only", "Low Tier Only", "Team Battles (2v2, 3v3)" and more!
Our first tournament will be to kick off this series, so be sure to tune in even if you're not playing to get a good idea as to where we are going with this. I will be on the mic doing commentary, available to take questions and feedback from users as well. After the first tournament has concluded, we will start off our first Ranking Battle with Prizes from FocusAttack.com!
Of course, if you have any questions about the iPlayWinner Tournament Series, please post up in the comments!
GameTrailers interviewed Ryota Niitsuma, Marvel vs Capcom 3's producer, where he talks about different aspects of creating MvC3. If you read the 1UP.com article earlier today, you would have seen him talking about simplified inputs, and it comes up once again in this video interview.
What are your thoughts on simplified inputs? Is that what the fighting game community needs to broaden the genres appeal or are they trying to be too main stream?
Huge surprise!! The six pieces of character art that were revealed by Capcom for Marvel vs Capcom 3 are not just studio artwork, they are actual in game character models!!
From the Marvel vs Capcom Twitter:
The character art you see around teh interwebs is NOT key art. Those are in-game character models! SUPRISE!
Big thanks to Lexxxington for the tip!
See the other six character images in this article.
Source: Marvel vs Capcom Twitter