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This time around we have a question about going to your first major tournament and what to expect if you've never been to one before. Also, we have a couple questions about Street Fighter 4, one being dealing with El Fuerte's 50/50 mix ups and what to do versus high pressure situations like Sagat's Tiger Knee Corner Lockdown. 

To send us a question just tweet: @iplaywinner [your question goes here]


Is it worth the risk to go out to a huge tournament and test your skills even though you know you might lose? 

You have to realize the risk isn't going to a major tournament and losing, it's not going to a major tournament and continuing to play at the same level year after year. Chances are, you'll go in there and lose, maybe get a win or two if you do really well, but the pressure of a large tournament is a little different than a local meet up or even a small scale tournament. The amount of shit-talking and overall pace of a major will really put a lot of things into perspective for you.

It will be pretty intense the first time around but it can also be a lot of fun if you go in there with the right attitude. If you practice hard, learn all your match ups, you may surprise yourself. Fact is, you'll be at an advantage in some cases in that many players will underestimate you because you are not known in the scene yet but can still put up a fight.

At the end of the day though, after any major tournament you will come away with a lot of things to work on. Be sure to document your matches, both tournament and warm up matches and after the tournament is over, hit the lab and start grinding on things you felt were lacking in your performance at the tournament.

After you go to enough tournaments, both small and large, the nerves and pressure wont be as bad. You'll continue to do better, and more than that, you'll play better in casuals and against people who don't play in tournaments at all.

Click to read more ...


Top Player Mentality Article at Shoryuken

There is a great article posted at Shoryuken about Top Player Mentality written by J.D.  As a tourney player myself (a pot monster!), I found the article fascinating. Here's a sample:

TPM Tip #4 – Do everything with a reason, don’t follow a script

“Your opponent is just as good as you let him be” – Alex Valle

Have you ever realized that there are a lot of things we do on a match that we didn’t really have to do. That’s because lots of players are really impulsive, and they freak out when something that they’re not familiar with happens.

You have to get the habit of questioning everything you see, understand why and go from there. Only a fool uses something cause they think that if a top player does it then it must be right. You CAN disagree with a top player’s method.

“Don’t do something cause you think its good if it hits, do something cause you think it will hit” – Ohnuki

What Nuki means is that if you understand something, then go for it, don’t hesitate, go for the hit. Trust yourself; trust what you’ve been observing. You’re not always gonna be right on what you think is gonna happen, but I can assure you that this habit creates champions since you will actually train your mind into reading your opponent as you look for reasons to do something.

Even if you don’t land every single hit, the habit of doing everything with a reason will improve your skills a LOT.

Source: SRK


SNK Playmore Announces Dates for Unveiling & Location Test for King of Fighters XIII

SNK Playmore will finally unveil The King of Fighters XIII on March 25th at an Official Preview event which will take place at Bellesalle Akihabara in Japan.  Even further, the company will put the game on location test starting the following day! 

The location test will be conducted from March 26 through March 28 at the Hey arcade in Akihabara. 

No further details about the game, the event, or the location test have been revealed.  However, for fans of The King of Fighters series, firm information on the game is coming soon!

Sources: Andriasang, SNK Playmore KOFXIII Announcement Page


The Next Game Releases... What Is Important To You?

With Super Street Fighter 4 due out in less than two months and BlazBlue Continuim Shift due out within the same quarter, the next wave of hype is coming.  No doubt, there will be huge excitement; perhaps we will see more than last year.  There isn't a question over if this new year will be a fun one - we know it will be.  There isn't a worry about coverage of these games - wheels are in motion and preparation to bring the masses more VODs and Live Streams than ever imagined in the last year.  This is true for IPW and of course sites such as uFrag, Get Your Tournament, Frame Advantage, and every YouTube All-star that ever lived.

The thing that we don't know?  What is important to you as we transition into this new year?  In regards to media what do you want to see continue?  What do you want to see develop?  What wacky idea is brewing in your head that nobody has done yet that you wish to see?

With these new games, we at IPW want to make sure you people get what you want.  Not everyone can play with real top level competitors, and we brought you the "Haunts vs the World" series.  Some of you had never understood the culture and personalities that the fighting game scene has, and we brought you live broadcasts of real fighting game training sessions, such as Keystone II.  Some of you were only ever exposed to online level play, and we brought real high level tournaments, like Nor Cal Regionals 2009, to your very own home - live!

Yet, I feel that all of this was still not enough.  There has to be something more.  There has got to be something we are missing.  I can feel it, I just can't put my finger on it.  Please share with us your hopes for the future as you join us for yet another hype year.

With that, I leave with one final teaser.  



For sometime now I've wanted to have a series of strategy articles on iPlayWinner, but to be honest I can never really come up with anything to write about! I know this sounds ridiculous since I go to some form of Street Fighter tournament on a weekly basis, but sometimes it's hard to put your own play style into words.

So instead of just typing away and hoping people read what I write, I figured it would be a better idea to get our community involved and see what's on players minds. If you're following us on Twitter (@iplaywinner) we will now be taking questions about strategy, tournaments and really anything fighting game related. We will be answering those questions here on the site as frequently as possible so send them over and I'll do my best to get them answered.

To send us a question just tweet: @iplaywinner [your question goes here]

A lot of the questions will be answered by me, but I'll also try to bring in other players to help respond to the questions as well. Also, don't be afraid to disagree with us! One of the best ways to learn via text is debating techniques and strategies so we all can possibly learn from each other.

Anyway, enough rambling, here are a couple good questions that were sent over just in the past day or so. If you don't see your question, don't worry, I haven't forgotten about you.

Thanks to @SpeedBrkr for the tagline, by the way.


I feel I've hit a plateau,I practice frequently and play constantly yet I dont feel I'm getting better. Any advice?

I think one thing to really look at here is what do do you use as a measurement for improvement? Is it the amount of wins you come away with while playing online or your current rank in Championship Mode? If so, know that online isn't the best way to see if you're getting better because so many variables go into online play. Everything from varied skill levels and lag will have an affect on your perception of current skill level.

Even with local casual play sometimes it can be hard to tell if you're really improving. Sometimes you will get away with stuff because the other guy is testing new strategies or you'll end up losing because maybe they have been playing all day and are just a bit more warmed up than you.

Personally, I don't use online or casual play as a way to measure my own skill -- only tournament matches and results. Tournaments will really put everything you have worked for to the test. So if you see that you continue to do better in tournament each time or keep playing better against stronger opponents each time then you are on the right track.

Click to read more ...


Ask Capcom: Blind Select Ultras in Super Street Fighter 4

Capcom Unity has a forum, appropriately called Ask Capcom, where readers ask questions and sometimes Capcom staffers answer them. IPW will post the more interesting q&as for your convenience.


I was wondering Seth how the blind select ultras will work. I'm a little bit skeptical of it, because I don't think it's necessarry. The purpose of these new ultras are for players to adapt to a play style of their liking, making them blind sort of disputes that. Will that apply to player matches as well? I think that only the character select should be blind and you get to select your ultra after you see what character your opponent picked.

Seth Killian's Reply:

I hear where you're coming from, but blind-select means just that--you choose your stuff and go into the match blind.  No forewarning about who you're up against, or what Ultra they're using.

If blind-select is not your cup of tea, try player matches, or head to the "Endless Battle" mode with some friends (aka "lobbies").



Even though this is a short interview, it's actually pretty cool becuase it gets right to the point on a couple topics. LaSwagga asks Justin what he thinks about Super Street Fighter 4 and some of the new characters such as Dudley and Makoto. His thoughts on Makoto seem to be similar to my own -- she will be good but is missing some "trickery" that she had in Third Strike to make her top tier.

This interview is from Final Round XIII by the way, which took place this past weekend. 



In a recent interview with Street Fighter 4 producer Yoshinori Ono, conducted by Shacknews, they ask Ono what his dream project would be. He responds that if had the resources and permission to do so, he would create the next installment of Darkstalkers.

As far as I know, Ono has mentioned in previous interviews that he would love to work on a new Darkstalkers so this could be more than just a "dream project" by now, but is that what the fans want? Would you rather have another Darkstalkers or Capcom vs SNK3? Perhaps a new crossover game such as ARC System Works vs CAPCOM? 

Here is an excerpt from the interview, and hit this link for the rest:

Shack: Do you know your next project? If not, do you have a dream project you'd like to do?


Yoshinori Ono: The project I really want to work on right now is to take my wife to Disneyland again. We've been married for 10 years and haven't been back since. That's my big project at the moment.

As far as a dream project is concerned, there is another fighting game series established shortly after I started at Capcom. A little something called Darkstalkers. If I was given the resources and permission to do so, I'd love to make a new Darkstalkers.

Click to read more ...


Daigo Answers Questions at Capcom Unity

Daigo "The Beast" Umehara is known to be reclusive.  However, it seems like he has started to become more outspoken in recent months.  This time he has chosen to answer some of the questions that were sent to him via Capcom Unity. Here's a sample. Please hit the source link below to visit Capcom Unity to read the rest:

If US is behind Japan in rankings, what do you think American players should do to improve themselves?

Daigo: The absolute differences between the US and Japanese players are skill levels. Yes, the Japanese players have had advantages of having a rich arcade culture and game releases normally earlier there than in the US, but regardless of the advantages, it is definitely apparent that the Japanese players take it more seriously to practice and acquire skills they must have for their victory. As long as you have software at home, everyone can practice fundamental skills from anywhere in world, like combos and counter moves. The US players first have to close the skill gap that is now apparent from the Japanese players. Once you do that, I believe the almost all the improvements are made, and there will be nearly no differences between the US and Japanese players.

Source: Capcom Unity


Street Fighter 4 is a success on iPhone. They have plans for DLC already, and why no Super?

Street Fighter IV is already looking like it's quite a success on the iPhone, having already landing on the top 10 charts for gaming.  Capcom is already looking at future plans for the game and to possibly follow it up with other fighting game titles on the iPhone.

Capcom's Takeshi Tezuka has told Kotaku that Capcom already has plans for downloadable content for Street Fighter IV iPhone, but nothing is yet set in stone. He also said that if this game sells well enough it's possible that the publisher could start looking at their popular Versus series of games for the next title they might bring to the iPhone.

Why not bring Super Street Fighter IV to the iPhone instead of Street Fighter IV?

"We couldn't release Super Street Fighter IV before the console version because (Super Street Fighter IV Producer Yoshinori) Ono is going to get annoyed," Tezuka-san said. "At some point, though, it would be very interesting if we could release the console version and the iPhone version at the same time."

Source: Kotaku



This is why counter picking should be left to the pros.

Source: NeoGAF



More Super Street Fighter 4 footage from GDC has surfaced thanks to G4 with some new clips of Hakan's gameplay and a short interview with the game's producer, yoshinori Ono. Ono talks a bit about the inspiration for Hakan and how Super Street Fighter 4 is the Street Fighter he wanted to make in the first place but couldn't due to limited time and resources.  



Capcom's Seth Killian responds to Reports about Gen and Guile in Super Street Fighter 4, about putting too much stock in early balance impressions, & about Balance Theory

In the Ask Capcom forums at Capcom Unity, Seth Killian responded to some posts from readers who questioned Gen and Guile's balance and the game's balance in general. Seth does a great job once again in answering the questions the best he can. Read on:

Forum Question:

"Gen: Only nerfs found so far, no chain combos, no Standing Medium Kick, Cancel into Hands at all. EX-Wall Dive lost some invincibility."

Quoted from a noticable change post in the SSF IV Forum.

Why does it seem like Gen and other low end characters are getting the short end of the stick, and characters like Dudley and Ibuki are going to be able to walk all over them? Please tell those of us who actually play Gen how he's getting better. I do remember you saying that everyone was getting better but it seems like this certainly isn't the case for some.

Seth Killian:

Anyway to answer the question re: Gen, he has a few new bits but probably the best of them is the much faster wall-dives.  They were essentially useless in SFIV (apart from EX as escape), but now they are legit--IMO they're better than Adon's, and everytime they hit, it's free Ultra. 

Click to read more ...


Scores of New Oily Screenshots of Super SF4's Hakan


Andriasang has posted over 30 screenshots of Super Street Fighter 4's most slippery character ever: Hakan.  If you want to catch all the screenshots, just follow the gallery source link below to view them all on that website.

The screenshots show most of Hakan's moves in sequence (a few screenshots per move). The same site has also put together the screenshots according to the move it portrays. If you want to check out that, follow the move showcase link below.  Enjoy!

Andriasang (Hakan screenshot gallery)

Andriasang (Hakan move showcase)



BossLogic just sent me over a ton of really incredible Super Street Fighter 4 wallpapers which feature pretty much every character in the game. The wallpapers are a combination of the official artwork for the game and the top-notch design work of BossLogic himself. We uploaded all these wallpapers to our new Super Street Fighter 4 artwork gallery, so hit the link below and check them out!


Also worth noting, BossLogic created some realistic renditions of Street Fighter characters such as Cammy, Ryu and Juri which you can check out at his DeviantArt page

I've also learned he is in charge of most of the design work of, which is a really great Australian site that covers Street Fighter news from around the world. If you haven't checked out their site yet, hit the link and post up in their comments to let them know they are doing a great job.



A handful of new Super Street Fighter 4 videos popped up on the Contra Costa Times YouTube Channel. These videos are from the recent GDC Fight Club held by CAPCOM and you'll see some gameplay from Juri, Dudley, Dee Jay, Ibuki and others. I've embedded a couple of them here, and be sure to check out their YouTube Channel for all the rest.

Click to read more ...



Updated on Monday, March 15, 2010 at 2:10AM by Registered Commenterhaunts

Final Round XIII was the major tournament this weekend, with it being one of the largest and most anticipated of the year. This tournament is truly a "southern tradition", with players travelling from all over the country and even the world to showcase their skills.

This year was particularly interesting, with Justin Wong now being a resident of the West Coast, and two of the best Korean Tekken 6 players Knee and Nin in attendance as well. Final Round XIII was also the first major tournament to have Street Fighter 4 and now it is also what many people consider to be the last major tournament for the game with Super Street Fighter 4 right around the corner.

 Of course, I have to show NorCal some love since we had a handful of tournaments this weekend as well. First there was what has become more or less a Friday tradition at Keystone, the 2v2 random teams tournament where you can be paired up with pretty much anyone and also Droms Comics Street Fighter 4 singles which took place in Davis, CA. I've embedded the videos for both NorCal tournaments below so be sure to check those out when you have some time.

You can check out the results below for all these tournaments, and since I'm posting these placings from memory, I'll continue to update and make corrections as more details come through for all these events.  Alternatively, you can keep an eye on the Final Round XIII Results thread on SRK where they should post up the full results of each game sometime this week.

Do you have tournament results for your area? Post them up in the comments so we can see what else is going on in the Fighting Game community all around the world! 



1. Justin Wong - Rufus/Balrog/Sagat
2. vVv Scrub - Balrog
3. Flash Metroid - C. Viper
4. Marn - Rufus/Sagat

Click to read more ...



Seth Killian appeared on GameSpot's "On the Spot" and gives us a nice character walkthrough of Hakan. Also on the show is a short interview with Yoshinori Ono, talking a bit about Hakan and how they fit the Street Fighter 3 characters in the Street Fighter 4 universe.

The segment starts at about 30 minutes in.


BlazBlue: Continuum Shift Console Release Trailer!

Here's a trailer for the upcoming console version of BlazBlue: Continuum Shift!


Capcom Super Street Fighter 4 Fight Club Posters


Capcom created some very cool posters for its Super Street Fighter 4 Fight Club event at the Game Developer's Conference (GDC). We have added them to the Super Street Fighter 4 Artwork Gallery.

Source: Capcom Unity