Gootecks posted a couple new Street Fighter Podcast's over the past week or two. A couple new ones from Dudley player Victoly (Vic Vance), Shogo from Denjin Arcade and Yang player KOFiend. A lot of good information in all of these podcast's so set aside an hour or two..or three.. and have a listen!
Gamespot is hosting a Street Fighter tournament at the CBS center in San Francisco next week. Only a weeks notice, I know, but the prize money is $1000 and there is no entry fee. It is from 3pm-8pm which I'm sure will make it difficult for some people to get to, including myself!
Click for more information: GameSpot Street Fighter Showdown
Title says it all. I saw the board on Coin-Op Express and it looked like it just comes with an HDMi cable so if you can afford to buy two HDTVs and two boards it shouldn't be too terribly difficult to do this yourself. Many arcade operators are essentially doing the same thing with HDTVs inside real arcade cabs.
So this is a live stream from TRF which I assume is a Japanese arcade. I don't know the schedule, but most times I have logged in I have gotten some game play! There is also a live chat with a lot of SRK people commenting on the videos.
Okay well I'm sure any Street Fighter 2 fan has seen these at this point but it's worth posting about. If you havent seen this series check it out now! Too funny!
Street Fighter: The Later Years Part 1
This is probably the best video released yet. Shows some decent gameplay and some amazing shadowing on the stages.
To me it still looks like there is a lot of work to be done. Although it looks great there are still some inconsistencies with the animations. Also, around the 4 minute mark you will see Terry get crossed up some how and continue to do crouching kicks the opposite direction. Looks pretty glitchy.
AM Show is now over but more videos from the event keep showing up. This time it is some BlazBlue videos, although the compression on Youtube does not do this game justice.
This is a nice write up on King Of Fighters XII and what to expect. Sounds like the game has been just as hard, if not harder, to develop and animate as the previous games even though they are using a new rotoscoping technique for the visuals. The article also mentions the game is about 60% done. I'd say we're looking at late 2009 for a console release even though SNK mentioned it was closer to Q2 2009.
There are a couple things that stood out to me:
- There will be another character that will be playable at the booth besides Dan and Fei Long. Does that mean it's Cammy then or someone entirley different? Perhaps the new character that is slated to be unlocked in the arcades on the 26th?
- Announcement of a "super huge" collaboration. This could be a massive announcement such as Capcom vs SNK 3 or even Marvel vs Capcom 3. Rumors have been going on for years about MvC3 but recently a Marvel PR guy (may have been the CEO, cannot remember) said it could happen "sooner than you think". It could also be Pokemon vs Capcom too so who knows.
After 3 years in development, Capcom denies Sirlin the use of the Street Fighter license which the card game is heavily based on. More details can be found here on Sirlin's blog.
Hopefully Capcom doesn't turn around and make a card game of their own. :X
Check the screenshots here.
Okay, so I really enjoyed this video. First thing I notice is how this Sagat player is using the focus attack dash cancel to rushdown and basically negate all of Dhalsims punches. Just a month ago you were only seeing this done against fireball type moves, but now people are using the focus attack much more liberally. I am not sure if he was using the focus attack only because of Dhalsims long reach and he could see it coming or if he uses it against everyone in this same manner.
First round a lot of tricky cross ups by the Dhalsim player. Dhalsim appears to be a real technical character who doesn't have any one thing that does a ridiculous amount of damage like some of the other characters, but it's really too early to say at this point.
Now, at the end of this match... well.. haha, just watch.
This isn't an actual match video, but this shows how OM works from mid and far ranges and also close up. From far away you do not get the same amount of movement as you did in VF5 or as you do close up. Close up the OM is the same as previous games, enabling you to get an angle on your opponents side, just keep in mind the canned attacks from VF5 are not longer present.
Thanks to Reno for the video.
Another one to add to the 360's growing roster.
Sorry, PS3 owners but it hasn't been specified if a U.S. version is coming but you can get the Japanese version here and it will work on your PS3 region free.
This is confirmed in the newest issue of Famitsu. Its been assumed for weeks now due to a post on what I understand to be a Japanese blog, but this is official.
Release date is December 11th in Japan! Good that it is coming out so soon, but part of me wishes they would spend another 6 months on it to put in more characters like Dante. The cast still looks a little light to me at this point... but seriously, why isnt Dante in a fighting game yet?
Well, looks like Claw is F tier after all which is surprising. Thanks again to poonage from SRK for the full translation.
Here we go folks. I did have to look up a couple of fighting game terms I didn't know for this one, but I'm confident in this translation's accuracy for the most part.
Read and discuss!
I'm free today, so here's my 2nd diary update for the day . . .
Tentative character rankings!
Whether it's perfect yet is subjective,
but I doubt there are any mistakes.
He's different. Perfectly different.
When people say he's at a disadvantage to Sagat, I think "what the hell?"
It's one thing to say,
"There's a bad matchup when I use Zangief"
"All characters have a bad matchup against Zangief"
is more like it.
Without taking into consideration the Zangief players who have a life lead and think "I'll SPD them one more time",
I'm really talking just about "the Zangief in my head",
But those "I will keep attacking with Zangief until they're dead" people,
While I don't think that's the best way to play him, I still think that style is strong enough.
For people who have a different opinion,
Against "Zangief with a life lead holding down back",
Please clearly show me an attack style that will beat it!
BESIDES a Ryu with a Shinkuu Hadouken or charging up for one.
Strong enough, maybe the character for Street Fighter 2 specialists?
That's what I thought,
but Tiger Knee destroys everything.
If you watch closely it's almost like a dragon punch,
and you can punish whiffed footsies against some characters,
but that's not the problem.
The fact that in addition to his natural SF2 effectiveness,
he still has Tiger Knee puts him at this rank.
A: M. Bison (Dictator)
The fact that he can hang with Zangief/Sagat is his strong point.
There's an overwhelming feeling that he can't do anything to lower ranked characters,
But if you just play regular footsies (or even if you're forced to play footsies), he's strong.
The speed of fierce Shoryuken is a point of Ryu's adaptation to SF4.
There's also the perfect backdash counter, his hurricane kick.
The rest doesn't need to be said.
The only character in SF4
who gets a huge return on on throw motions and holding down back.
I can't say anything flattering about his footsies,
but unlike ST and 3rd Strike,
Attacks that control the screen (like fireballs that don't disappear)
Don't exist in SF4, so it doesn't matter too much.
B: Chun Li
By all rights, she's below Zangief/Sagat,
but "she will always lose to any Zangief"
Is too strong of an assessment for this spot.
From here on out, Ken's potential is vast.
Fierce shoryuken and fierce hurricane kick are the bottlenecks.
Bearing Zangief/Sagat in mind,
You can assume that he's not the 3rd best character.
B: Balrog (boxer)
I thought this when I tried him myself, and he's definitely strong.
Because his value is dependent on mind games/readability (besides just headbutt),
You can assume this character has his pros and cons.
As I thought, a strong character.
This is a simple way of saying it,
but he feels a lot like 3rd Strike Makoto.
He's more stylish than Makoto.
For people who don't understand, his matches probably looks shitty and boring,
but actually he's a character that's easy to understand.
Keeping in mind that he can hold his own against Zangief,
The next time, there's a good chance he will be higher.
She holds much power,
but as I thought, it seems like she doesn't fit the game.
Nonetheless, I haven't used her much myself,
so there's a chance she may climb up to B rank.
There's no way she'll become better than Zangief/Sagat.
Depends on your ability to link 18 fierces.
Well . . .
I usually think of it based on me not missing in tournaments,
But I guess this loop is an exception.
That being the case, he goes here.
Even comparing him to the old Guile,
I think he really did become more interesting.
The scariness of letting go of a charge isn't as bad in SF4,
so I really want more Guiles to focus on that when they play.
But I digress.
His basic stats are high,
but each of his moves are way too bad.
in SF4's gameplay,
You can't say "this character is weak, therefore they can't win",
So I expect character specialists and hard studiers to make an appearance with him.
For people who say he can win against Ryu and Ken,
I have no idea what you're seeing.
At least now,
There is no Dhalsim that I've lost more than 2 games against.
Someone please explain this to me.
With a CVS2 player like Iyo's skill level,
He might rise a little higher,
but my skill level is lower so he goes here.
F: Vega (claw)
You must be willing to really win with time-ups only.
Or should I say, he's just that kind of character.
It's just that he doesn't have the adequate tools to do even that with,
so that's basically the reason he gets the lowest rank.
With all the tools,
If you concentrate solely on time-up wins . . .
That's the idea.
I am completely riddled by Akuma.
A: Dictator, Ryu, Rufus
B: Chun Li (she's only here because of Zangief), Boxer, Abel, Blanka
C: Viper (for now), El Fuerte, Guile
D: Honda, Dhalsim
(Up to now, haven't used them at all)
F: Claw (I expect him to stay here)
If I were to write the main idea behind these ranks,
"At my skill level, and the current metagame, this is about right".
To the people that say
"What?! You're not changing Claw??",
I don't expect you to be saying that much longer.
Just last week I was checking out this same Ryu vs Akuma video from Korea, (you can find my brief write up in the video analysis section) and saw this on Gootecks blog. A very in depth look at a couple rounds between Ryu and Akuma, shedding some light on the probabilities of each option you have in close quarters situations.