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Friday
Jun182010

KING OF FIGHTERS XIII: MAI'S NEOMAX SPECIAL

Check out Mai's new NEOMAX Special from King of Fighters XIII -- NEOMAX Specials are more or less level 3 super/ultra attacks. You can check out even more of these on ReXXXsoprano's YouTube Channel.

Friday
Jun182010

IPW Super Street Fighter 4 Guide Weekly Update

For the next few weeks one of our main objective for the guide is to focus on each character's normal attacks.  In Street Fighter, the normal attacks that a character has are just as important as their Special Moves, Supers and Ultras.  Some characters in the game rely heavily on the extreme usefulness of their normal moves, with Special Moves supplementing them.  It is integral to getting better as a player that you know what your normal moves do and what situations to best use them in.  No other guide out there that we know of for Super Street Fighter 4 gives much attention on these extremely important moves, but the IPW guide will.

CLICK HERE TO VIEW THE SUPER STREET FIGHTER 4 STRATEGY GUIDE

 

 

UPDATES

Adon: Put gameplay notes as well as damage and stun for all of his normals.

Ken: Put gameplay notes as well as damage and stun for all of his normals. Also added a few more moves to his character summary at top of page, adding some of his other cross-up attacks.

Sagat: Major revision to combo section.

Combo & Strategy Videos: Links added to the main guide to quickly browse numerous combo and strategy videos posted on iPW

Next week expect more text updates and a few surprises!

Thursday
Jun172010

E3: ED BOON TALKS MORTAL KOMBAT DLC

Destructoid posted up an interview with Ed Boon from E3 where he talks about some of the upcoming features for Mortal Kombat 9. He mentiions they have a lot planned for the DLC side of things, with downloadable Fatalities and new characters.

 

Thursday
Jun172010

NEW SUPER STREET FIGHTER 4 COMBO VIDEO

Some of you may have seen the Juri Combo which was a preview of this video sometime last week -- well, here is the full thing! Put together by BiffOTasty and company, this video features a ton of glitchy looking combos for many of characters.

Thursday
Jun172010

E3: More Marvel vs Capcom 3 Video

LeMaximilian got several hours of playtime with Marvel vs Capcom 3 at E3 and he was kind enough to post a few gameplay videos.  This game looks utterly amazing in motion, and I personally love the little details that are all over the game. Deadpool is as ridiculous as he was in the comics (looks like a badass but is a total moron in a comedic way). When the elevator reaches the top in the New York stage you can see the Fantastic Four building in the distance. From someone who grew up with Marvel comics, this game is looking like a real treat in many ways. Anyway, on to the footage.

Part 2, Part 3, Part 4

Source: Via NeoGAF

Wednesday
Jun162010

NEW MORTAL KOMBAT FATALITIES, DLC CHARACTERS PLANNED

ScrewAttack has what everyone has been waiting for -- a montage of Fatalities from the new Mortal Kombat! A must see for sure.

Also, this image surfaced on NeoGAF today showing the demo character select screen. You'll see at the bottom right there is a DLC icon where players can access characters they downloaded. This also means balance changes and updates to the current roster isn't out of the question either.

 

Wednesday
Jun162010

E3: RICHARD LI TALKS MARVEL VS CAPCOM 3 WITH SETH KILLIAN

1UP's Richard Li sits down with Seth Killian at E3 and asks a lot of interesting questions about the game. There is a lot of new footage here that's worth checking out, like Iron Man's Triangle Jump. Seth also mentions that the last surviving character on your team can receive a damage boost once the other two characters are eliminated -- sounds similar to Tekken 6's Rage system.

Wednesday
Jun162010

E3: HANDS ON WITH MORTAL KOMBAT 9 & INTERVIEW WITH ED BOON

 

GAMESPOT put together a solid preview of Mortal Kombat 9, including an interview with Ed Boone. Below are some of the major points of the preview:

  • Around 26 total characters planned for the final roster
  • Real time damage -- clothes will rip and wounds will open up as the fight progresses.
  • Strong focus on "custom combos".
  • Characters will have souped up special moves that use meter much like EX moves in Street Fighter.
  • Super Bar can be used for "X-Ray" combos where the camera will "zoom in" showing different bones and body parts being destroyed.
  • Tag battles are in -- tag in your partner to extend combos like the VS series or Tekken Tag.
  • Scheduled for Spring 2011 release.

You can also check out Kotaku's hands-on preview by clicking here.

Truth be told, I never expected to cover much Mortal Kombat news on iPlayWinner but this game is looking very promising so stay tuned for more updates!

Source: Gamespot, Kotaku

Wednesday
Jun162010

Mortal Kombat 9 - Kung Lao Body Split Fatality

I'm not entirely sure where this footage came from -- I don't recall seeing this in the newest trailer -- but it appears to be part of an E3 demo reel. Either way, this is the first look at Mortal Kombat 9 fatalities with Kung Lao splitting Reptile in half. Ouch.

Thanks to "Ryu Hayabusa" for the heads up.

Wednesday
Jun162010

MARVEL VS CAPCOM 3 SYSTEM ANALYSIS

Having a blast watching all the Marvel 3 videos but not entirely sure how the game is played? Playtowin put together a nice, short and to the point video giving the run down of the Marvel vs Capcom 3 gameplay system. Though some of this could change, over all I think this gives us a pretty good idea of what we should expect gameplay wise.

Wednesday
Jun162010

E3: MARVEL VS CAPCOM 3 DEMO WALKTHROUGH BY SETH KILLIAN

If you missed the stream yesterday, check out this Gamespot archive of Seth Killian giving a rundown of the Marvel vs Capcom 3 demo. 

Tuesday
Jun152010

E3: NEW MARVEL VS CAPCOM 3 GAMEPLAY FOOTAGE

Updated on Tuesday, June 15, 2010 at 1:06PM by Registered Commenterhaunts

Updated on Wednesday, June 16, 2010 at 1:18PM by Registered Commenterhaunts

Here it is -- the first real in-depth look at Marvel vs Capcom 3 gameplay! I am pretty much speechless at this point -- the game looks amazing!

Check out more videos after the break and don't forget to read IGN's full preview of the E3 demo. Here is a small excerpt, you can find the full article here.
Roster content isn't the only thing that's not yet finalized. While it's all but certain the button configuration will mimic Marvel vs. Capcom 2's four attacks and two assist buttons, the default layout of the buttons is still in question. Presently, the three main attacks in Marvel 3--light, medium and hard--line up on the top row of an arcade stick, where the LP, HP and A1 buttons call home in Marvel 2. The bottom three buttons default to the launcher attack and the two assist buttons (LK, HK and A2 in MvC2).

Click to read more ...

Tuesday
Jun152010

E3: NEW MARVEL VS CAPCOM 3 EXTENDED TRAILER, SCREENSHOTS & ARTWORK

A new extended trailer for Marvel vs Capcom 3 surfaced today, though it is all CG and I know many of us only want to see more gameplay at this point! That said, it's an awesome trailer with a few surprises in there.

More screenshots and official character artwork along with a couple logos were uploaded today as well. Check out our image galleries to see everything!

NEW MARVEL VS CAPCOM 3 SCREENSHOTS

NEW MARVEL VS CAPCOM 3 ARTWORK

Tuesday
Jun152010

E3: MARVEL VS CAPCOM 3 MOVE LIST

  

An image of the move list for Marvel vs Capcom 3 surfaced today on Twitter thanks to @SpeedBrkr. Overall it looks pretty straight forward -- quarter circle motions, three attack buttons much like Tatsunoko vs Capcom and a launch button. Although the game appears to have a simple control scheme, only time will tell how complex the game becomes in the hands of top players!

Tuesday
Jun152010

SUPER STREET FIGHTER 4 COMING TO NINTENDO 3DS

How will the game take advantage of the system's capabilities? 3D implementation in some way? I've just received word over Twitter that there was a mention of Super Street Fighter 4 during the CAPCOM slide for the Nintendo 3DS reveal. Wes Phillips, Capcom PR, also confirmed "Street Fighter" is coming to the DS.  Nintendo's Press Site also lists a Super Street Fighter 4 3D Edition (name not final) as a third party title for the system. It's coming folks.

Considering Street Fighter 4 was developed for the iPhone, this isn't a huge shock that CAPCOM is making a 3DS port of the game, but the big question is: how will it control? Will it be a somewhat classic control interface or some interaction with the stylus? Will there be 3D elements in game -- perhaps 3D Ultras -- or just a lo-res version of what is already on 360/PS3?

We'll update this post if any new information pops up in the following days!

 Source: Twitter - @ReaLgoesWronG, @WesPhillips

Tuesday
Jun152010

DEAD OR ALIVE COMING TO NINTENDO 3DS

Looks like more fighting games are in store for the Nintendo 3DS! Dead or Alive 3DS has been announced for the system, check out the screenshots below!

   

  

Monday
Jun142010

GUILE THEME GOES WITH EVERYTHING PART II

This is more of a face palm moment for me than anything else, but nonetheless, entertaining. Kineda actually sent me this link, and for that, I'd like to say that he is by far more lame than Lamerboi. But seriously... Guile Theme goes with everything, and apparently at e3 as well. Someone please confirm that this is actually the song from the game itself. Kineda told me it was, but I frankly don't believe him yet. Enjoy the video!

Monday
Jun142010

Super Street Fighter 4 Alternate Costume DLC Available Today: Super Brawlers Pack

 

   

The Super Brawlers Pack, which contains alternate costumes for Zangief, E.Honda, Abel, Rufus, and El Fuerte), will be available for download today.  The pack costs $3.99 on Playstation Network and 320 Microsoft Points on Xbox Live. 

The list of remaining upcoming costume packs is as follows:

• June 22: Super Shadaloo Pack (Vega, Sagat, Balrog, M. Bison, Seth)

• June 29: Super Classic Pack (Guile, Blanka, Dhalsim, Gen, Fei Long)

• July 27: Super Complete Pack (All 35 costumes in one bundle)

If you want to see pics of all 35 alternate costumes so that you know what to expect, we have created a screenshot gallery for you.

CHECK OUT ALL 35 ALTERNATE COSTUMES HERE

Monday
Jun142010

Super Street Fighter 4 Tournament Mode Add-On and Patch Available Today

A pretty fun new Tournament Mode add-on will be available free of charge today allowing up to 8-player online tournaments!The Tournament mode add-on download for Super Street Fighter 4 will be available on Xbox Live and Playstation Network today.  On Xbox Live, the DLC will be available separately on the Marketplace and must be downloaded by the player.  On Playstation Network, both the new mode and the patch will be applied automatically within the game.  The Tournament Mode patch is already available for Playstation 3 and will be available for Xbox 360 sometime today. 

The Tournament Mode allows for single-elimination bracket tournaments online with up to 8 players.  Once the lobby gets the desired number of players and the tournament is launched, the first matchup begins and the other players watch the battle as they wait their turn.  Once the first match is complete, the next two battle while the others watch (those who lose and are eliminated can leave at any time after a loss). Here is a video walk-through of a tourney with the actual matches cut:

I personally played one tournament on Playstation 3 tonight to try it out, and early impressions are that it is a pretty neat add-on for fun.  It is somewhat like the Tournament Mode in Super Street Fighter 2 Turbo HD Remix only you can watch the battles of other players instead of staring at the bracket and watching the lifebars of other players.  The presentation in this new tournament mode is pretty slick as well.

The add-on not only includes the Tournament Mode, it also includes a gameplay patch as well to fix some issues with the game. According to a translation from the Super Street Fighter 4 Official Blog, the fixes in this patch are as follows:

  • Fei Long's infinite combo loop against Juri will be removed.
  • Unblockable Ultras will be fixed. This is where you throw a fireball and the Ultra flash made it so your opponent could not block.
  • Guy will no longer be able to be thrown while he's crouching and in hit stun animation. A bug made it possible to combo throw moves while he was in this state.
  • Ibuki's invincibility window on wake up -- under certain circumstances -- was too long, this will be fixed.
  • The 2nd hit of Ibuki's Spinning Kicks missing Chun-Li will be fixed.
  • Counter hit damage on M. Bison's (Dictator) Ultra 2 was too low.
  • Sagat's Angry Charge was not working properly in some instances (EX-Tiger Uppercut doesn't get damage upgrade in some cases).

Monday
Jun142010

IAMTEKKEN.COM PODCAST: AVOIDING THE PUDDLE 

Aris and MYK put together a new podcast for IAMTEKKEN.COM called Avoiding the Puddle and it is really worth a listen. The new podcast format they have going is great -- talking about fighting games in general then wrapping it up with an interview, this time with Fighting GM. Aris does a great job of keeping the entire show really entertaining -- if you're familiar with his commentary you'll know what to expect.

They're also taking questions and ideas from the community, so if you have an idea for a topic, hit them up at contact@iamtekken.com.