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What appears to be an official trailer for Street Fighter 4 for the iPhone popped up on the web today, demonstrating the gameplay of the mobile iteration of CAPCOMs flagship fighter. Those of you who checked out the IGN preview last week or so, there isn't too much new here but the game looks like it will be a fun little app to pass the time, that's for sure!

Also, a ton of new screenshots for the game were posted along side the trailer. Here are a handful of them, check out AndriaSang for all the rest.


Source: Eventhubs, Andriasang


Super Puzzle Fighter 2 Turbo HD Remix now 50% off on PSN this week

Starting today, Super Puzzle Fighter II Turbo HD Remix will be 50% off on Playstation Network! It's only $4.99 to snatch up this awesome game! That's the price of a value meal at a fast food place!  I already own it on Xbox Live but for this price I'll snatch this up too.

If you still aren't sure, download the demo and try it out for free before spending the $5. It's bright, quick fun. It makes a great game for those times when you got 15 minutes to kill.

This sale is also great news for people who already own this game on PSN. There should be a good amount of new people to play against online thanks to this sale, so if you feel like getting some gem-busting KOs, now is a good time to do it.




World Game Cup is a massive fighting game tournament in Cannes that is up and running as of yesterday and continues until March 7th! World class players such as Daigo, Fuudo, Desora and Eita have been flown over and are already playing in preparation for the 256-man Street Fighter 4 Tournament.

Beyond the singles tournament, there will be a Street Fighter 4 2v2 Team Tournament and also a "Masters Series" tournament where the winner will be sent to EVO2K10! Qualifiers for the Masters Series Tournament will be held on a daily basis, and apparently Daigo and Fuudo have already qualified so far.  

Other games making an appearance in this tournament are: Street Fighter III: Third Strike, Tekken 6, Soul Calibur 4, BlazBlue: CT, Guilty Gear XX:AC and KOF2002UM.


List of Players for Street Fighter 4 Singles | List of Players for Street Fighter 4 Teams


Thanks to active iPW member James "WorstGiefEver" Bardolph from the UK for giving us the heads up on this and also the exclusive picture of Daigo getting ready to tear it up! He and a bunch of other players from London and Ireland are currently on their way over there now to compete so be sure to check out Neo Empire (the UK's premiere fighting game website) where I'm sure they will post updates from this tournament. Best of luck out there guys -- don't forget to send a postcard (or videos)! 


JAPANESE SF4 CASUALS - PPN (Dhalsim) vs Daigo (Ryu)

A casual match between Dhalsim player PPN and a Ryu player some of you may have heard of, Daigo, showed up earlier today on LordAborigine's YouTube Channel. Anyone reading this who plays a Shoto knows that a solid Dhalsim can be one of the more frustrating match ups out there for a plasma chucker. Could a Dhalsim player be the key to taking Daigo out at EVO2K10?  Or is Daigo simply testing new techniques in preparation for the upcoming Japanese National Tournament?



One of the bigger topics lighting up message boards and interviews across the internet is with Super Street Fighter 4 apparently not coming to arcades anytime soon, will the Japanese take the game the as seriously? The EVO Staff over at SRK landed an exclusive interview with Daigo "The Beast" Umehara saying his will "bring a stronger style" than what you saw in 2009. So I guess that seals the deal -- arcade Super or not, the Japanese players are still going to bring their "A" game to Evo! Wow, if this doesn't get you hype for EVO 2K10 nothing will!

Also, registration for EVO2K10 is live, so if you haven't registered yet, be sure to do so!

Source: Shoryuken



MYK and Rip over at IAMTEKKEN posted up Episode Two of Level Up Your Game which is by far and away the best Tekken 6 tutorials on the web! In the first part of this episode they go over punishing which is not only essential for 3D games, but 2D games as well. So even if you're not a huge Tekken fan, be sure to watch these series and see if you can apply the concepts to other games as well.

Also, be sure to subscribe to their YouTube Channel in that these guys are just getting started and will have a ton of new content in the future.



Maj over at put together a real interesting article about Turbo Speed Mechanics and how they affect framerates in Street Fighter games. I'm sure most of you are familiar with his Bi-Weekly SF4 Combo videos, and this article sheds a little light on how framerates can make similar combo videos impossible in some older games.

Increasing the speed setting does not increase the number of frames shown per second, but rather causes internal frames to skip at regular intervals. At speed two, 1 frame skips for every 6 frames shown. At speed three, which is the default speed, 1 frame skips for every 4 frames shown. 1 frame skips for every 3 frames shown at speed four and 1 frame skips for every 2 frames shown at the maximum speed of five.



GamerDailyNews published an interview with Seth Killian today, asking him a number of questions about Super Street Fighter 4. Some interesting questions come up but truth be told if you've been reading the Japanese Developer Blogs and what-not there isnt a ton of new information in here.

Seth does touch on the new Online Modes though, something I am personally looking forward too considering the current matchmaking in Street Fighter 4 leaves a lot to be desired. What I am most curious about when it comes to online play is the difference between their upcoming Tournmanet Mode DLC and the current Championship Mode we have now in Street Fighter 4. 

Here is a small excerpt of the interview, be sure to check out GameDailyNews for all the rest.

GDN: Can you tell us more about the new play modes, such as Team Battle, Tournament mode, and so on? Any other modes you’d like to comment on?

Capcom: My favorite is definitely “Endless Battle” which is basically what people had been asking for with the request for lobbies. Up to 8 people can get together in an online room and queue up to play, in the winner-stays, loser to the back of the line style of the arcade. If you’re waiting to play, you can still watch the match currently being fought, and talk about it with the other spectators, so it stays fun. Other than that, I plan to spend a lot of time in the Replay Channel, where you can watch (and record!) other matches being played online, share favorites with friends, etc.


Super Street Fighter 4 Confirmed Features Page Updated

We finally updated the Super SF4 Confirmed Features page.  We added all the new characters that have been announced, a few little bits of info, a screenshot of the 5th new stage in the game, and made a few other tweaks.

If we missed something, let us know and we'll get it added.

I will be updating BlazBlue: Continuum Shift's Confirmed Features tomorrow.



So with the "innanet goin' nutz" about Third Strike characters being included in Street Fighter 4, I thought it would be a good idea to post up some videos of high level 3s videos for people to check out. 

This first one comes from TheShend, who if you don't know by now is pretty much the #1 source for 3s videos on the web. Seriously, this guy has relentlessly uploaded  3s videos for years now and shows no signs of slowing down. I'd say subscribe to his YouTube channel, but chances are, if you're reading this and you're a true 3s fan you've done that a long time ago.

The team to watch in this video is RUN&GUN composed of Genki (Alex) and Vanao(Ryu). I had a chance to play Vanao while I was in Japan last summer (he roasted me) and this guy seriously has the most ridiculous (in a good way) Ryu I've ever seen. I think he plays Super Art III Ryu pretty much exclusively, and in this video you'll see he uses Denjin Hadouken at pretty much any opportunity he gets. Also, his partner, Genki is no slouch either with his Alex tearing through a number of opponents and uphill battles. 

Click to read more ...



I'm spending some late night hours browsing through LordAborigione's YouTube Channel and came across this great match between Dashio and Radiowave. Really incredible first round with Radiowave making great use of the Focus Attack to tear through Dashio's Burning Kick mix ups. Will Dashio's impeccable execution be enough to come out victorious? 

Also, if you're curious as to how the qualifiers are shaping up, Oichi over at VersusCity put together a great list of the current teams and character standings. He makes an interesting observation that the only team without a Sagat, is Dream Team B of Makoto (Vega), Sutoraikun (Ken), M Jyou (Dhalsim).

Who am I rooting for? None of the underdogs, that's for sure -- Umehara, Bonchan and Yu all the way! Bonchan is by far and away my favorite Sagat player.

Current Qualifiers:
Dream Team A: Umehara (Ryu), Bonchan (Sagat), Yu (Akuma)
Dream Team B: Makoto (Vega), Sutoraikun (Ken), M Jyou (Dhalsim)
Tokyo Qualifier 1: Shiro (Abel), Ojisanboy (Sagat), Kyabetsu (Viper)
Touhoku Qualifer: Mago (Sagat), Tokido (Akuma), Akimo (Honda)
Kansai Qualifier 1: Y24 (Chun), Pie (Sagat), Umechin (Ryu)
Kyushu Qualifer: RF (Sagat), Kindevu (Rufus), Momochi (Akuma)
Chubu Qualifier: Eita (Akuma), Rikuson (Sagat) and Maeda Taison (Balrog)
Hokkaido Qualifier: Vega Curry (Sagat), Dashio (Viper), Aojiru Guile (Balrog)
Kansai Qualifier 2: MDR (Rufus), Hisshou (Sagat), Pamyu (Balrog)

Click to read more ...


TEKKEN HERO: Korean Gosu 

So those of you who keep up with Korean Tekken (and Starcraft too, of course) probably know that they have really well produced shows for the game such as Tekken Crash. Well, SDTEKKEN just posted a series of videos from another show called Tekken Hero where top players such as Rain and Tongbal Love battle online competitors under fake names. I find this interesting because this reminds me of the VS THE WORLD Live Stream iPlayWinner broadcasts weekly -- that is, minus all the Tekken and world class players!

I would love to see something like this make it to US shores even though I don't see that happening anytime soon. Can you imagine playing someone like Aris, MR NAPS or MYK online, thinking you're playing some random person, then see your match on TV? 

Here are a handful of videos from this show, and be sure to check out SDTEKKEN for the rest. 

Click to read more ...




So this is interesting, MLG just released a preliminary game line up for their 2010 season, and it looks like Tekken 6 and Smash Bros. made the cut, but Street Fighter 4 did not -- not yet anyway!

Obviously they must be trying to put Street Fighter 4 in the line up with it being such a popular game, but with Super Street Fighter 4 right around the corner, they have to be weighing their options as to which is the best route to take. In the Tekken 6 snippet they mention:

MLG is also making efforts to add Street Fighter IV to the Pro Circuit, and further announcements will be made if there are any developments on this.

So, it looks like Street Fighter fans will just have to hang tight for a bit to see if CAPCOM's flagship fighting title makes the cut. With that said, it's great to see them including Tekken 6 in the line up considering that game needs as much exposure as possible at this point.

Here are some cliff notes from the article:

The Perfect Combo
Tekken 6 for the Playstation 3 will be storming the Pro Circuit in 2010, beginning with MLG Orlando April 16-18. This fast-paced and highly technical fighter will bring together the most skilled competitors from all over the country to see who will emerge victorious in a season-long struggle for dominance.

  • Registration for MLG Orlando Opens March 17 at 7pm ET
  • The top 16 ranked players overall will earn pro status following the second Live Competition
  • Over $60,000 in season prizes. Full prize list
  • The first Tekken 6 Online Qualifier will be for MLG Columbus, and will help players boost their seed at all live competitions. Online Qualifier registration opens on March 15, and competition begins on March 29.
  • MLG is also making efforts to add Street Fighter IV to the Pro Circuit, and further announcements will be made if there are any developments on this.
  • More info coming soon!

Click to read more ...



This video just showed up on #capcom which showcases a ton of interesting Guile combos and set ups! One of the more brutal punishes is Super into Ultra after blocking Akuma's uppercut. Some of the later combos are really awesome as well, but as you can see they don't do a lot of damage due to damage scaling. Anyway, you guile players may want to reconsider ever using EX bar for Sonic Booms after watching this.

Source: #capcom


New Japanese Official Super Street Fighter 4 Blog Post: Makoto (Full Translation, notes by Haunts)

Uh oh! Hope you have your cup on!The new Japanese Official Super Street Fighter 4 Blog Post is up. This time it talks about Makoto. 

UPDATE by Haunts:

Here is the full translation of the blog post from Mueti. In the post the developers talk about Makoto's game quite extensively and what it took to keep her gameplay intact. They mention she is still a character based heavily on getting up close and mixing up the opponent. They mention her Fukiage is a little different from 3s in that not just the EX version moves her forward this time around. That said, I still cant imagine this move ever being a solid anti-air, but we'll see.

As suspected, they also mention she will be weak versus fireball characters. As a pro Makoto player in 3s, I've thought a lot about how she will translate in Street Fighter 4 and I've always assumed she would have a hard time dealing with projectiles. In 3s she had the parry which negated any sort of projectile so it was much easier for her to get in and do damage. Now, she has to worry about everything from EX Fireballs and even normal moves like running into Sagat's 2-hit round house. In 3s this was an issue as well, where she has to be cautious around Chun-Li and Ken so not to run into a low forward into super.

In Super Street Fighter 4 I think it will be even harder for her -- not only does she have to worry about fireballs and solid zoning moves but now she also have to be cautious of Uppercut into FADC. In 3s, if she ate an uppercut she would lose maybe about 10% of her life, while in SF4, if she eat's an uppercut it can lead to losing 50% of her life.

The devs also mention Akuma will be an interesting match for her which in itself is interesting considering it was the same in 3s. In 3s she could kill Akuma with one combo, but at the same time a solid Akuma could rush her down and there wasn't much she could do about it. We'll just have to wait and see if this is the case in Super Street Fighter 4.


It's gotten quite warm lately. Seems like soon we're going to have to watch out for hay fever too, eh.
Good day everyone. This is Tsukamoto.

I'd like to continue the introduction of the 3rd Strike characters we began last week.

This time we're going to talk to the Okada, the director and the 'battle-planner', Tamamura about Makoto.

- Please tell us about the reasoning for including Makoto.

Although Makoto was only introduced in Third Strike, her unique fighting style made her an interesting character that had quite a following. Even in tournaments there wasn't a shortage of Makoto-players. When we decided on how many characters from 3rd Strike we wanted to include in Super IV that played into the decision.

- How did the development team react when it was decided that Makoto was going to be included?

She was quite popular in the development department as well, so they welcomed the decision. Third Strike was a game the team originally played a lot anway, they played both the console as well as the arcade version endlessly.
Oh, for research purposes, of course!
Even then there were quite a few people on the staff who used Makoto so we thought about how things would turn out if we she were to be included in IV even before we made the decision. The programmers also already thought of things they'd have to add for her to work properly at that time.

Click to read more ...



For those of you who have been keeping up with Joo's massive 8GB MVC2 Tutorial DVD will be happy to know that the DVD is being uploaded to Youtube, little-by-little thanks to Magnetro. I personally don't play much MVC2, but decided to check out some of these clips anyway. I was stunned at how detailed some of the strategies are in this DVD. I always thought this was just a combo extravaganza but there is some really incredible info in these videos so be sure to check it out.

Here are a couple videos, and pull up Magnetro's YouTube Channel to see the rest and keep up to date with new uploads.

Source: SRK



Xaaz and Jav1ts put together a great video demonstrating the many ways certain characters can punish Dhalsim's Jump Fierce on hit, from max range. Anyone who has played a competent Dhalsim knows this is one of the more annoying moves in his arsenal, so if you happen to play Balrog, Cammy, Gen, Chun Li or Seth this video should help you out a lot.

From the SRK thread:

The purpose of the video was to show that Dhalsim is actually punishable by certain characters at certain distances so it's not really necessary to show every possible punish. My aim was to inspire new ideas so that everyone can do better in the Dhalsim matchup which for many people can be very frustrating. Good luck finding more punishes with your main character.

Source: #capcom, SRK



SNK-Playmore's official site for King of Fighters 2002 Unlimited Match is now live! The site features details on the game, new screen shots and also a video with a short demonstration on how the game will look. Although they mention the graphics have been updated, if you check the video below, you'll see the game wont be blessed the same "HD Filter" treatment that their other upcoming XBLA title, NeoGeo Battle Coliseum is receiving. I assume they are referencing cut scenes and character art rather than the sprites themselves, but there may be aesthetic changes to certain moves and animations -- we'll just have to wait and see!

Another thing worth noting which I found a little odd, is that the site does not mention anything about online play. After searching around, I haven't found any confirmation of online play modes for KOF2002UM at all. In contrast, if you check out thier  "List of Titles"  section and click on NeoGeo Battle Coliseum, Garou: Mark of the Wolves or KOF'98, there is a full section mentioning online play for each game. With this being an XBLA title, and their previous fighting games having online play, I'll just assume online modes are coming and they simply forgot to mention this on the the site itself.

That said, by watching the video below you will see a quick shot of the menu screen and it does have a tab for "Xbox Live". This could be for a number of things such as online rankings or even online player matches but we'll just have to wait for an official word from SNK-Playmore. Of course, if anyone has a link with confirmation of online play, please post up in the comments.

Here are some of the main features of this upcoming title:

  • 66 Playable Characters - the most in any SNK title to date.
  • Updated graphics, music and backgrounds.
  • Changes to game play, including balance tweaks & new moves.
  • Spring 2010 Release Date





Capcom's Seth Killian talks (a little) about Hakan

In a short snippet of a Gamertag Radio audio interview, Capcom's Seth Killian talks a little bit about Hakan.  This is a link to a sound clip. Don't worry, it's not a very long clip.  Seth does give a few tidbits to kind of wet your appetite though.

Also, information about this character is coming very soon, according to Seth, so hold tight. You may have seen some official info.

Follow the source link below to hear the mini-interview.

Source: Gamertag Radio


Super Street Fighter 4 Interactive Ultra Select! 

Here's a cool interactive character select menu which shows all known ultras for Super Street Fighter 4! I like it!  Click a character and it shows a video of that character's Ultras!

Source: OneByOneTV