As a follow-up to their interview with Seth Killian a few days ago (found here), Gamespot has put up some gameplay videos of the three new confirmed characters: T-Hawk, Dee Jay, and Juri. They are high quality so you can see everything clearly, actual combos are being pulled off, and you can clearly hear the new announcer for the game.
Tradewest Games SAS has announced today that BlazBlue: Calamity Trigger will be released in France for PC in the 1st quarter of 2010.
Frédéric Bichat, General Manager of SAS Tradewest Games added:
"We are particularly proud to have been selected for the exclusive distribution of ... BlazBlue: Calamity Trigger. This partnership allows us to strengthen our line-up.."
It should be noted that BlazBlue: Calamity Trigger has not yet been released on Playstation 3 and X-Box 360 in Europe. That, also, is expected in 1st quarter 2010.
The game was released on Xbox 360 and Playstation 3 in North America and Japan in June of this year.
It is odd that the PC release of BlazBlue: Calamity Trigger was announced for France, but we are certain to get announcements that it will release in other territories in the future.
Source: Voodoo Extreme
Additional Link: BlazBlue Official European Website
SITE UPDATE RUNDOWN
Hello everybody! It has been almost 2 months since we launched the new redesign of IPlayWinner and things have been pretty hectic behind the scenes. Haunts and everybody involved in this site have been working hard to make this site better for our readers.
With all of the news that goes up on the front page regularly, however, we started to feel as though our work on the rest of the site is being overlooked. We are **not** just a news blog. We are working on guides and many other features that we feel will be useful to players.
So, on a regular basis (maybe Fridays) we will have a short rundown of things we have added or improved on the site that are not related to news. This week and the next few weeks may be a bit slower, however, because Haunts is heavily involved in next week's Norcal Regionals. Anyway, here is what we did this week:
Capcom's Seth Killian has done a video interview with Gamespot. He talks about the new characters and about some of the new modes. There isn't any new info for those who have been soaking up new info on a daily basis, but people who haven't been may find it interesting. While the interview takes place some Gamespot guys take the sticks and play the game. The interview has lots of footage of the new characters in action.
Street Fighter fans have asked Capcom for many things in a sequel to Street Fighter 4, and it certainly looks as though Capcom is working hard to please as many of its fans as possible!
A lot of information on Super Street Fighter 4 has surfaced over the last couple of months. If you need to catch up on Super Street Fighter 4, we have created a page designed to get you up to speed by looking at one stop. This page, located in the Super Street Fighter 4 section of this site, contains all known features that have been *confirmed*. Rumors and speculation are not present. We will update the page as more confirmed information rolls in.
If you haven't been keeping up with the game, we've also added all official trailers to the Super Street Fighter 4 section. Between the Confirmed Features post and the official trailers, you should be able to get caught up on the game in no time! Hope you find this helpful!
The Super Street Fighter 4 section of this site can be found by using the "Game Select" pull-down menu at the top of the page and selecting Super Street Fighter 4 or you can go here.
For those of you familiar with Tekken Crash, a similar series has popped in Korea called Tuhon 2009, this time about SF4.
The format of this first season is a single elimination, 16 man tournament, with apparently each episode focusing on 1 round of the tournament. The season is planned to end with the top 4 from Korea facing off in a 4 on 4 exhibition against Mago, Kyabetsu, Momochi, and Kindevu.
The official website for the show can be found here:
As of now, the first 3 episodes are out, which you can find here:
According to Laugh, the Akuma player 'Infiltration' is undoubtably the strongest Akuma player in Korea, and even the strongest player in all of Korea. I know this is someone I'll be watching more of.
Justin Wong and Javits show off a couple tricks that Akuma can use to land the Raging Demon Ultra combo. Also on the video are a few tips for inputing Raging Demon to activate it more quickly. It's a short but very informative video for Akuma/Gouki players out there.
Azrael is really going above and beyond the call of duty with his translations of Super Street Fighter 4 information posted on Japanese websites. A few days ago, he translated the latest post on the official Super Street Fighter 4 Blog (found here).
Now, to give us a glimpse of what Japanese players are asking for in Super Street Fighter 4, he has gone through the trouble of paraphrasing what various Japanese commenters on that Japanese Blog Post have requested or commented about. Some of these are AWESOME ideas!
Here are some comments from Japanese players, paraphrased to get an idea of what they were asking for or commenting about (Note: I added images to break it up to make it easier to read and may not be related to adjacent comment topics):
Capcom's Seth Killian clarifies "preserving" netcode from yesterday's Super Street Fighter 4 Blog Translation and Confirms Ability To Save Replays at Will
Of all the juicy information that was contained in yesterday's translation of the latest Japanese Super Street Fighter 4 Official Blog entry (found here), the following line caused quite a stir around the interwebs:
"Working to "preserve" the quality of the netcode from SFIV even with spectator"
Capcom's Seth Killian, in a post on his own blog about the translation, felt it necessary to clarify this issue as he feels something was lost in translation.
"Lol. The "preserving" the netcode stuff is misleading translation at its finest, not something significant (why is it in quotes at all?)"
"What the team is referring to is simply that it can get difficult to sync all the spectators with the competing players themselves, in terms of image AND voice. Basically the issue they are struggling with is that sometimes the spectators will be watching at slightly different speeds, so that if I'm across the country and watching a few frames behind my friend, I might still hear him cheering his buddy in victory before the final blow has landed for me. It's not a major issue, applies only to spectating, and is still in development. Geez! :) "
The Street Fighter community (ourselves included) appreciates translations by such kind folks as Azrael, Jigsaw and others. But thanks also go out to Seth for the clarification, as speculation about this line had to be addressed.
In addition, Seth Killian's blog post also confirmed what for many is absolutely huge news: In Super Street Fighter 4, we can finally save our own replays!
"...and to add to what has already been said, yes, you CAN record and save your matches at will".
Finally we get it confirmed that we can save our own replays! This alone is a significant feature for Super Street Fighter 4 as it is a tremendously useful training tool. Now you can save replays at your leisure so that you watch yourself dropping combos and doing stupid stuff you shouldn't be doing and learn from your mistakes.
Blanka is doing back flips with joy!!
Source: Capcom Unity
Azrael from the Shoryuken Forums was kind enough to translate the latest entry to the Japanese Super Street Fighter 4 Developer Blog (found here) to English. This edition deals with the various network modes in Super Street Fighter 4 and is an interesting read. Big thanks again to Azrael.
Here's Azrael's "Cliff Notes" summary for thos who do not want to read the whole blog post:
- More "community" feel than the last game.
- All multiplayer lobbies will have the ability to spectate matches
- Working to "preserve" the quality of the netcode from SFIV even with spectators
- Can use Fight Request while you wait for all members of a team battle
- For a private team match, the host can divide up the teams. Otherwise, done automatically
- Auto team placement uses Player Points as well as some randomness
- Voice chat available while watching a match
- Endless Battle has no effect on Battle Points/Player Points
- In Ranked, Battle Points is divided up into BP/PP - PP will be your overall score, while BP will be character specific
- In Ranked, you can upload a replay after 3 straight wins
- Blind character select for all network modes, including no cursor motion sound
- Preset comments available for entering a lobby
You see, this is what Twitter is good for. It's good for spreading the word about funny, weird, oddball stuff. This has to be one of the strangest franchise merchandising ideas I've seen. It's a snuggie to keep you warm. Now you can be surrounded in the warm embrace of Street Fighter 4 while you are playing Street Fighter 4. Click Thumbnail for full-sized image.
Source: Capcom Unity Twitter
This came from a Capcom Unity Twitter post. Apparently Gamestop will be selling Madcatz Tournament Edition sticks with Marvel vs. Capcom 2 artwork. If the sign is to be believed, it will be a Gamestop exclusive and will go on sale on the 18th of November for $159.99. If you are looking for a TE stick or were waiting for one with MvC2-style, here you go. Is the TE stick any good, you ask? Watch any major tournament vid showing players milling around and take note of how many TE sticks you see.
Source: Capcom Unity Twitter
Tekken 6 is a huge success. If you are a new player to the series or haven't played Tekken for a while and need a refresher, getting into this game can seem daunting. However, you are in luck! IAMTekken.com has unveiled a new webseries called "Level Up Your Game!" to help you out.
According to Rip, one of the series' producers, the goal of this series is simple. " This is a new video series aimed to help get new players up to speed quicker with the game and provide insight for/from veteran players regarding each of the characters in the game."
This series of videos is absolutely amazing to get you into the game. It starts with the absolute basics such as movement, how to read combo annotations found on the web and elsewhere, how the game's systems work, and then progresses to more advanced concepts. The series is broken into several videos so that you can watch one, have time to process the information, and then move on to the next one when you feel ready.
Seriously, if you are a new player, you should check out these videos. I, personally, am a new player and I am watching these videos myself. I wish the actual game could have included videos like this, in the same manner that BlazBlue: Calamity Trigger's home release had a tutorial DVD.
Check out all of the videos at their YouTube channel Level Up Your Game
Also check out IAMTekken. Thanks to IAMTekken and everyone involved in putting this together. Complete scrubs like myself appreciate it!
Famitsu has once again scored new information on the forthcoming BlazBlue Portable, coming February 25th in Japan for the Sony PSP. No announcements have been made for release outside of Japan.
It appears as though the graphics have been scaled back slightly over its current generation brothers, but the game should still look quite gorgeous on the PSP's crisp display. The backgrounds still look particularly nice as well, although we will have to wait and see if they still retain all of their animations and pre-fight transitions.
We all knew that Arc System Works would have to make some changes to the graphics to make it work on PSP. What they are not compromising on are the game's modes or features. All 12 of the fighters from BlazBlue: Calamity Trigger are present in BlazBlue Portable. This includes "Unlimited" versions of all 12 characters. The story mode and all of the other modes from the original are present in the portable version.
The big new mode in BlazBlue Portable is the Legion Mode. In this mode players will face off against an enemy force in a series of one-on-one fights. If you win the battle, you can add one of the characters from the defeated army to your own, which can grow to up to 20 total characters. As you progress and build up your army, you will eventually face off against Unlimited characters who act as bosses.
BlazBlue Portable features ad-hoc multiplayer with support for up to four players. Two will watch the current match while waiting for their turn to battle.
Check out Famitsu's Japanese website for a lot more screenshots for BlazBlue Portable by clicking on this link.
Here is part 1 of Bullet Proof's team combo tutorial videos for King of Fighters XII. In his own words from YouTube: "This video will give you a crash course in KOFXII combos with the original Japan team: Kyo, Goro and Benimaru. You will find combos for beginners and also for experts with a better understanding of the combo system."
Source: Neo Empire
Ryan Harvey, owner of Arcade UFO in Austin, Texas, was recently interviewed by Gamesplusblog. This interview is interesting because it is one of the few related to Super Street Fighter 4 which is from the perspective of an arcade owner, one of few remaining in the US. Ryan Harvey pulls no punches in his opinions about Capcom, Super Street Fighter 4 producer Yoshinori Ono, and the game's prospects related to an arcade release. For the full interview, go here. Thanks to Desert Chicken for the tip!
Contributed by Desert Chicken via IPW submission form
"Good Morning, Mister Masters": Caution! This one is catchy!!!
Contributed by Oichi via Versus City
"ALEX vs URIEN@SVR2007": This one is old but it's the first time I've seen it and maybe some of you out there haven't seen it yet either. Since I'm already posting the vid above, why not post this too. Someone made Alex and Urien in Smackdown vs Raw 2007 for a match.
Contributed by Deadend via IPW submission form