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iPlayWinner is teaming up with to bring our readers a special promotion on all of their t-shirts! If you're not familiar with BrokenTier, they create fighting game apparel you can wear anywhere with all the designs printed on high quality American Apparel t-shirts.

That said, you better act fast! The promotion only lasts for 24 hours, and the pre-order specific color schemes are only available for one week.

At check out, enter the promo code "MVC3WOW" to receive 10% off all their garments!

Also, BrokenTier will be giving away one t-shirt to the winner of each console int he upcoming iPlayWinner Tournament on May 4th! So, if you're too broke to buy anything today, you better start practicing!

Stay tuned, because we have a lot of other great things lined up with BrokenTier we will be announcing soon.



If you didn't get the chance to check out the Super Street Fighter 4 Fight Club last night, here is a recording of a set between Daigo Umehara and Justin Wong. They both use many of the new characters, and the last match is really intense so be sure to check this one out. 

Source: Capcom-Unity


Special Video Tribute to Street Fighter IV



On April 27 we say goodbye to a dear friend. Yes, the release of Super Street Fighter IV is most definitely something to celebrate, but we can't ever forget just how much the original Street Fighter IV boosted the fighting game community. From its debut in the arcades to the incredibly successful console release, Street Fighter IV blew the doors off what was once a considerably tough community to crack and I for one am glad for that.

For as much as I'm praising SF4, it's by no means a perfect game. In fact, at times its a downright silly display of dumb luck and head-scratching nonsense. Super Street Fighter IV fixes a lot of these instances but no doubt, in time we'll discover new quirks in which to ragequit over. But for now, let's take a look back and pay respect to the game that brought us all together. Also, don't forget to stay tuned after the credits!

Good night, sweet prince; And flights of angels sing thee to thy rest.



Many of you watch the Keystone II stream and see the game play and hear the commentary from Darry and MAGUS1234, but it's pretty rare that anyone gets a look inside outside of a couple grainy webcam shots. put together an awesome segment showing who is involved and what it takes to make Keystone II happen week after week. 


GameTrailers Pop Block Video: Marvel vs Capcom 3 Trailer 

GameTrailers has taken the Marvel vs Capcom 3 trailer released a few days ago and has put a great spin on it.  As the trailer plays, they stop the video at points to show you objects of interest, character moves, and other neat observations.  At the end of the video they take a stab at naming the mystery characters which are shadowed at the beginning of the trailer.  It's well worth watching if you are looking forward to this game.

Source: GameTrailers


Marvel vs Capcom 3's Stages will be More Marvel and Capcom

MvC2's Ice Flow stage. Looks OK but it's as generic as you can get.Marvel vs Capcom 2 had an absolutely monster roster of 56 Marvel and Capcom characters, but the backgrounds in the game were not tied much to either company's characters or storylines.  They were mostly pretty generic (although very pretty, especially for their time) stages such as the ice-flow seen on the left, a desert vista, and so forth.

Marvel's Chris Barker has confirmed that the stages will be more fitting with the game in Marvel vs Capcom 3.

"I can't name anything specifically," Baker explains, "but I can tell you that it's not just random stuff anymore. It's actually kinda themed stages to go along with Marvel and Capcom locations. [In Marvel vs Capcom 2]…they were kinda cool, but kinda random at the same time. It was like there was a pirate ship or something in one of them. They look cool, but they don't really say Marvel or Capcom. This time they're all going to say Marvel or Capcom in some way. "

The Kotaku article also goes into details that might be of interest to Marvel comics fans, such as which "reality" within the Marvel Universe the game will draw upon, etc.

Source: Kotaku


Sudden Interest Spurred Arcade Version of Super Street Fighter 4

Magus1234 levels up at Japanese arcade Big Box. This arcade can soon upgrade to Super SF4.

Soon after Capcom announced that Super Street Fighter 4 was in development, people began asking for an arcade version.  The game's producer, Yoshinori Ono, was asked again and again about such a release over the following months, but he would only commit that he wanted an arcade version as well and was trying to convince Capcom, but the company needed enough interest to justify the costs.

Suddenly, the company announced that an arcade version was indeed in the works.  What changed so suddenly?

"What changed," Ono told Kotaku, "was that I was in the middle of lobbying various branches of Capcom for the capital to release the game to arcades" in March.  Orders began coming in, he said, and "Now it looks like we can make enough money off of the release to warrant an arcade version."

Of course, an arcade version of Super Street Fighter 4 is good for Japanese arcade players.  It's good for Japanese arcades.  It's also great for the community as a whole, as the Japanese arcade scene is generally looked upon as a leader in developing new strategies and techniques in fighting games.  It's also good for the small but vocal arcade community in the United States.

Ono also confirmed to Kotaku that arcade owners would not need a new cabinet or arcade board to upgrade to Super Street Fighter 4.  They only need to change out the hard drive.

Source: Kotaku


A Closer Look At Marvel vs Capcom 3's Character Models

Click image for a closer look. 

When Capcom first unveiled the art assets for the first six characters to be confirmed for Marvel vs Capcom 3 I, like many out there as well I'm sure, just assumed that they were studio art pieces.  It came as a great surprise to me when Capcom revealed that they were, in fact, in-game character models!

I've been "marveling" at the artwork since that revelation.  I grew up reading and collecting Marvel comics, as did my father.  I also used to be a decent pencil and ink artist myself during that period, and carefully studied techniques that various Marvel artists used in the comics that I loved.  If these are indeed in-game character models, they would truly be comics come to life. 

I would like to now share my appreciation of these models with you, giving impressions of details that I have noticed.  Keep in mind that I am neither a professional artist nor a professional graphics designer or 3D modeler, so my terminology may not be industry accurate. With that in mind, let's examine some details using the model for Wolverine as an example.

Click to read more ...




Capcom-Unity posted the details for the upcoming Super Street Fighter 4 Fight Club and it looks like even if you cant make it, they have the Level|Up Series crew handling the live stream! Producer Yoshinori Ono and also top players Daigo Umehara and Justin Wong will be in the house so this is an event not to be missed.

Here's the info from Capcom-Unity:

Place: Casitas Studios

3229 W. Casitas

Glendale, CA

Time: Friday, 8PM-12AM

Click to read more ...


Marvel vs Capcom 3 Comic Book Mini-Series A Possibility

Street Fighter II Turbo Comic by Udon Entertainment. Marvel vs Capcom 3 could have its own mini-series in the future.A comic book mini-series based on Marvel vs Capcom 3 is being discussed by the two companies involved.  Marvel did not directly confirm that they were discussing this, but Marvel's Chris Baker told Kotaku that Marvel vs Capcom is going to be a huge game ""so there is definitely a lot of opportunities out there to explore."

Udon Entertainment, who holds the rights for the Street Fighter comics, were present at last week's Captivate 2010 event to discuss "opportunities".  Apparently, one of those possible opportunities is a cross-over comic.

"The comic medium is such an influence on both companies, both franchises," said Udon project manager Jim Zubkavich. "You look at the game, the style, it's built off of a comic book aesthetic. It's such a natural fit. It's easy to build off of. The reality is, we are a generation of people who love these fan crossovers, it's almost like fan fiction come to life."

He also said that the idea of a Marvel vs Capcom cross-over comic book is something that Udon has discussed with Marvel in the past. 

Zubkavich did not say that any deals have been signed yet, but he did confirm that there are "serious talks about it in both companies."

Source: Kotaku


Marvel vs Capcom 3 Official Website Opens and Kotaku Podcast with Marvel's Chris Baker

Kotaku has a podcast with Marvel's Chris Baker. It's about Marvel vs Capcom 3, of course.  If you are fiending for more info on the game, give it a listen by going here.

Also, the Marvel vs Capcom 3 official website has opened up.  It doesn't have much in actual content but it has a link to its facebook page which seems interesting to keep track of.  You can check that out here.


King of Fighters XIII: Takuma and Vice Join Roster and Neo Max Super Revealed

Two new characters have been revealed for King of Fighters XIII!  Takuma Sakasaki and Vice join the game's roster.  The official KOFXIII website has been updated with their standing animation sprites and other information.  Some scans from the latest Famitsu magazine also show the new pair or characters.

A new move called the Neo MAX super has also been revealed.  Ash Crimson's Neo Max super can be seen in the video below.  The move can also be sen in the Famitsu scans.

Famitsu Scans


Source: Shoryuken


IPW Speaks: Our Marvel vs Capcom 3 Picks

Capcom's previous entry in their Marvel series, Marvel vs Capcom 2: New Age of Heroes, was released ten years ago in early 2000 and the comic giant was in a much different place than it is today. The first X-Men film hadn't hit theaters and Spider-Man was years away from smashing box office records, kick starting the superhero craze. There was no Civil War to pit hero against hero, Brand New Day was still eight years off from upsetting nerds everywhere and Scarlet Witch had yet to utter those famous words, "No more mutants." Business wise, the idea of Disney buying Marvel was an insane proposition, but here we are.

Everyone at iPlayWinner is very excited to see what's in store for us in the recently announced Marvel vs Capcom 3: Fate of Two Worlds, and of course we have our own selections for which heroes should make the cut. Check out what we have to say and feel free to chime in with your own in the comments.

Click to read more ...



iPlayWinner is proud to announce we are partnering with to bring users from both sites an online tournament series like none other! With AllisFighter's expertise in running online tournaments, and our strength in live streaming, we are putting together a series of tournaments where you will not only have the chance to win prizes from but also have your matches streamed live via the iPlayWinner USTREAM Channel!

The first tournament is May 4th (6PM PST/9PM EST), one week after Super Street Fighter 4 drops, so you need to register on in order to participate as soon as possible. 




Here is a quick look at what to expect:

  • LIVE Streaming of all top 8 matches -- all streamed matches will be recorded!
  • 16 man PS3 and 360 brackets
  • Ranbats seasons where players accumulate points to win prizes. 
  • In between ranbats, there will be "themed" tournaments such as: "New Characters Only", "Low Tier Only", "Team Battles (2v2, 3v3)" and more!

Our first tournament will be to kick off this series, so be sure to tune in even if you're not playing to get a good idea as to where we are going with this. I will be on the mic doing commentary, available to take questions and feedback from users as well. After the first tournament has concluded, we will start off our first Ranking Battle with Prizes from!

Of course, if you have any questions about the iPlayWinner Tournament Series, please post up in the comments!



GameTrailers interviewed Ryota Niitsuma, Marvel vs Capcom 3's producer, where he talks about different aspects of creating MvC3. If you read the article earlier today, you would have seen him talking about simplified inputs, and it comes up once again in this video interview.

What are your thoughts on simplified inputs? Is that what the fighting game community needs to broaden the genres appeal or are they trying to be too main stream?


Surprise! Marvel vs Capcom 3 character art actually in-game models!

Huge surprise!! The six pieces of character art that were revealed by Capcom for Marvel vs Capcom 3 are not just studio artwork, they are actual in game character models!!

From the Marvel vs Capcom Twitter:

The character art you see around teh interwebs is NOT key art. Those are in-game character models! SUPRISE!

Big thanks to Lexxxington for the tip!

See the other six character images in this article.

Source: Marvel vs Capcom Twitter



Captivate 2010: Marvel vs Capcom 3: Game Details and Artwork

More details on Marvel vs Capcom 3's gameplay and features has surfaced. 

Marvel vs Capcom 3 will feature 3D characters on a 2D plane, like the Street Fighter 4 titles and Tatsunoko vs Capcom.  It will not, however, use the graphics engine from those games.  The game will use an "advanced version" of MT Framework, the same engine used in Lost Planet 2 and Resident Evil 5.  Both titles are known for their stunning graphical detail.

"Each version of MT Framework gets better than the previous version," Marvel vs Capcom 3 producer Ryoto Niitsuma said. "A lot of key staff are involved with this game and they wanted to use the engine they are more comfortable with."

Chris Baker, manager of licensed games at Marvel Studios, called the title a "beautiful, beautiful game."

Capcom's Seth Killian says that the shaders that will be used on each character will make them visually distinct in motion.

"You could see him sitting in a comic book frame," Killian said, "and maybe one day you will."

Marvel vs Capcom 3 will also have a robust musical score.  At least 100 pieces of music, including remixes of favorites from previous Marvel vs Capcom games, will be present along with original scores.

 The game will feature around 30 characters.  Niitsuma-san says that time constraints have led the team to settle on that number of characters, even though the game can support any number of characters. 

New characters via DLC are certainly possible, although Capcom's Seth Killian states that there are no plans set in stone at this time.

Marvel vs Capcom 3 will also feature a strong storyline, unlike previous titles in the series.  For a game that features Marvel characters who are popular because of compelling stories, this is a great improvement to strive for.

"It's important that game's have strong stories for Marvel," says Chris Baker. "With fighting games it's not as essential as an action game or role playing game but we are very much insisting there be some cohesive kind of story for this game."

Game Details:

Release Date:  Spring 2011
Genre: Fighting
Platform: Xbox 360, PlayStation 3

After a decade of waiting, iconic Marvel and Capcom characters join forces again in a re-envisioned team fighting game for a new generation. Fill the shoes of legendary characters from the most beloved franchises in entertainment as you battle in a living comic book brought to life in a VS. fighting game for the first time by Capcom’s MT Framework. Get set for the ultimate faceoff when Marvel vs. Capcom 3 hits Xbox 360 and PlayStation 3 in Spring 2011.

•    Innovative graphics and gameplay bring the Marvel and Capcom Universes to life: Powered by an advanced version of MT Framework, the engine used in Resident Evil 5 and Lost Planet 2, now comes to Marvel vs. Capcom 3, bringing beautiful backgrounds and character animations to the forefront.

•    Evolved VS. Fighting System: Wild over-the-top gameplay complete with signature aerial combos, hyper combos and other original systems. The evolved battle system takes the exciting mind-reading game to a whole new level!  

•    3-on-3 Tag Team Fighting: Players build their own perfect team and use Assist Attacks and each character’s special moves to create their own unique fighting style.

•    Living Comic Book Art Style: See the most adored characters from the Capcom and Marvel universes brought to life in a “moving comic” style, blurring the boundaries between 2D and 3D graphics.

Sources: Capcom PR, Kotaku for a few quotes





Captivate 2010:Captivate 2010: Super Street Fighter 4 Tournament Mode DLC Details and Screenshots




Super Street Fighter 4 will get a new online tournament mode as downloadable content that has a host of great features. The mode will not ship with the game on April 27th. It will be available to download on June 15th.

  • Online hosted tournaments can be launched from anybody's copy of the game.  If you wish, you can even decide to host a tournament on one console and not participate yourself. 
  • All of the tournaments are single elimination.  This means one loss and you're out.  Capcom's Seth Killian says that they decided not to include more complex tournament types such as double elimination in order to cut down on potential confusion.
  • Players not fighting can watch fights in progress (awesome)
  • Like the tournament mode in Super Street Fighter 2 HD Remix, the bracket will update automatically with the results of matches as they are completed. Only this time, as the previous point above states, you can watch a match while you wait for your next one instead of staring at the bracket until its your turn.
  • The host can edit tournament details including setting private slots and moving slots around to control who fights in the first round
  • The mode supports 4 or 8 player tournaments
  • replays from the tournament can be saved on the fly
  • Capcom also plans to support the new tournament mode with Capcom tournaments, and winner of Capcom tournaments will get a special in-game digital trophy called the "Sign of the Warrior".  Capcom is also working with other media outlets to create other special trophies. (wouldn't an IplayWinner trophy be amazing??  Common Capcom!!)

Source: Capcom


Captivate 2010: SUPER STREET FIGHTER 4 TOURNAMENT MODE DLC PREVIEW put together a preview of the upcoming free Tournament Mode DLC for Super Street Fighter 4. It looks to be a huge improvement over the current Championship mode with the ability to create your own brackets among other interesting features. Check it out:

Source: 1UP



Richard Li of 1UP sat down with Ryota Niitsuma at Captivate 2010 and gathered some interesting details about the upcoming fighting game. The games producer mentions that Marvel vs Capcom 3 has been in development since 2008, but working out all the legal issues between the two companies started "way before then." 1UP also asks about some of the finer game play details and online modes -- not much is said about the online modes, and contrary to the official press release, whether the game will be 2v2 or 3v3 is still up in the air as well. 

Here is a small excerpt from the article about the companies plans to implement simplified inputs to lower the barrier of entry for the game:

Streamlining inputs, however, may start heated discussions within the community. "We're also looking at the possibility for some moves to be one button." MvsC3 isn't the first time Capcom has attempted to lower the execution barrier for neophytes. The GameCube port of Capcom vs. SNK 2, a crossover fighter starring Capcom and SNK properties, implemented a similar one-button command for special moves (which was aimed at beginners). "It would be exactly like that [Capcom vs. SNK 2], but the trade-off is that you'll lose something else. You can have the simple one-button command, but we have to decide if that means the amount of damage done to the opponent would be less than damage done with a full command move." Would this mean a damage handicap for beginners who can't perform even a Hadoken? And why is there a trade-off when previous fighters didn't penalize players for using an easier input system? Perhaps the handicaps are exploitable. With easier inputs, deft players could string together combos impossible on normal execution. For instance, many combo videos made by the fighting community are performed with help of a programmable pad, which eliminates the physical barrier needed to execute commands. A single press of a button is much faster than inputting the command's motion.

What do our readers think? Are simplified inputs the way CAPCOM should go with such a huge title like this? Is having lowered damage output a good way to balance out one button attacks as well?

Source: 1UP