GameTrailers has a couple new videos for Super Street Fighter 4. There are some gameplay montages with lots of different characters. This first video shows Hakan's rival introduction. If you're still looking for a Super SF4 fix for today, check them all out.
Just when you thought the "Beast" himself couldn't impress you more, this new video released today shows Daigo up against some high level players in Japan (including Mago) and what does he do? Bodies them of course.
Watch how Daigo uses Ryu's standing jab to stuff moves. I don't think I've ever seen that before. I'm very impressed.
Will anyone stop this man?!?!
1up.com has posted the intro sequences for most of the new Super Street Fighter 4 characters. The artwork featured in these clips is a huge leap up in quality over the ones in Street Fighter 4. These were done by Gonzo (Afro Samurai). The sequences have no animation, which is a bit of a bummer. However, and this is my opinion, I'd take the higher quality arwork with no animation over the very bad Saturday morning cartoon animation quality featured in Street Fighter 4.
Now, keep in mind about the "no animation", it costs a lot of money (and time, resources) to make full animation. Doing full animation sequences for 35 characters would have taken lots of time and hundreds of thousands if not in the millions of dollars to produce to the best of my understanding. If you keep that in mind, it makes sense for Capcom to go this route.
Check them out and let us know in the comments what you think.
The latest post is up for the Japanese Super Street Fighter 4 Developer Blog. This one, of course, features Hakan. Thanks to Azrael as always for the translation.
Hello everyone! This is Tsukamoto.
Continuing on from last week, this time we'll be talking about how we decided on Hakan's appearance, and we've got people from the planning, design, sound, and engineering departments to all chip in. Well then, let's get right into it!
-- Hakan's design is pretty individualistic, how did you decide on it?
Mr. Okada spoke about this last week, but we'd decided on 2 new characters (for the game). So we'd thought that for one, we'd like to make him in the feel of SFII, but just updated for the times - and that's how we came to make him.
At that time, we also had a slender capoeira guy.
Yes, the final two ideas were Brazilian capoeira and Turkish Yagli gures. For the capoeira guy, we had an interesting idea of moves where he would turn on his head and attack, but ultimately we wanted to go with something we hadn't done before, so that's how we came to use Yagli gures.
Godisageek.com is throwing a Super Street Fighter 4 Preview Tournament in London, United Kingdom. They have teamed up with Capcom to get access to the game a full two weeks before the official UK release date. It will happen on 17 April and the top three players will each win a copy of the game! Hit the source link below for the event's official thread on NeoEmire.com.
A new Super Street Fighter 4 video showing alternate costumes and colors has surfaced. Check it out. T-Hawk's pink color is there if you were just dying to know. Bison's alt looks fantastic.
For some reason the embed feature on MeriStation does not work. So please hit the source link below to view the video.
This is a Gamestop commercial for the Super Street Fighter 4 pre-order bonus and honestly reminds me of the Street Fighter II Turbo promos from the 90's we posted right here on the site not too long ago. Not sure I'm a bad enough dude to engage in a Street Fighter Thumb Fight myself, but to each their own!
Updated on Monday, March 22, 2010 at 2:56AM by haunts
One of the main things plenty of players are wondering is how much damage certain characters will take and how easily they will be stunned. Meristation posted up a handful of statistics for some of the characters in Super Street Fighter 4 to give us a better idea of what we're getting into with each character. I added some notes below each character based on what we have seen of their playstyle as well.
Also, Meristaion conducted a podcast which gives more insight into Super Street Fighter 4's characters and different move attributes. You can check out some of the notes from this podcast below the character stats section.
UPDATE: Added damage changes to Shoryuken-type moves. Check the bottom of this post.
DeeJay - Stamina: 1000 / Stun: 1000
With DeeJay being what appears to be a fairly well rounded charge character, this balanced stun and stamina seems to make sense.
T. Hawk - Stamina: 1150 / Stun: 1100
This shouldn't be a surprise to anyone really, I think we all expected T. Hawk to be a tank in Super. He will probably have to block fireballs with his face and other assorted attacks just to get in so it will probably balance out in the end. That said, he has a lot more mobility than say Zangief so we'll have to see.
Juri - Stamina: 950 / Stun: 950
I'd say this is fair considering she appears to be a rushdown beast with the ability to zone out opponents with her various Fireballs.
Cody - Stamina: 1000 / Stun: 1050
A brawler indeed, it looks like Cody will be able to take a couple hits without being phased too much. He is still a wild card in this game but after watching the Ruliweb Poongko videos it appears he will be able to do some pretty solid damage and then run away when he needs to. Having solid Stamina and Stun to boot will most likely make him a really good character.
Here's a new video via MeriStation that shows clips of Street Fighter 4 in action. Many characters are in the video and it shows several of the alternate costumes as well! It's a fantastic vid.
BTW, until the video finishes processing with Youtube, hit the source link below to view the original.
Source: MeriStation TV
Alright! Another Twitter Q&A session and I have to say I'm really starting to enjoy doing these. I'm usually too busy posting news, updating guides or posting tournament results to ramble on about fighting game related topics, so thanks to everyone who keeps sending in the questions!
This week we have a question about what I think about counter picking, my playtime for Street Fighter 4 and also my thoughts on the recent MLG SF4 petition. I think a couple of these topics might stir up some controversy, so if you have something to say, don't be afraid to sound off in the comments!
To send us a question just tweet: @iplaywinner [your question goes here]
watching final round top 8 and the counter pick Wong did got me laughing at how salty people got. what do you think of it?
To be honest, I think the people who complain about counter picking have probably never been to a tournament in their life. I've seen so many counter picks by now I don't think much of it outside of "Oh, look, this guy wants to win." When you're trying to get your fight money, it has nothing to do with "honor" or "repping your character" -- it's all about winning and taking home some cash.
Think about all the time and money you spend not only travelling to get to a tournament, but also all the time spent just practicing to get good at a game to even compete. Don't you think these players want to see something in return? To some people it's just for fun but for others they actually make a decent amount of cash each month just by placing at these events and they will do whatever it takes to get it.
Justin Wong isn't the only player who does this but I think Final Round just had so much counter picking going on people were just getting bored and maybe he got singled out a bit in all the madness. When you're a Stream Monster, you want to be entertained because, damnit, you tuned into the stream and it's the players duties to make sure you're having a good time sitting at home in front of your computer, right? After two days of counter picking I think people just got a little fed up with it.
But you know what? When you play a bad match up and lose, all it gets you is a pat on the back, respect from your peers and maybe if you're lucky a chicken sandwich from Wendys if someone really feels sorry for you. What it wont get you is more earnings for attending a tournament or a higher ranking when people simply pull up the results to see who placed.
Our friends over at ROUND1.SG (Singapore's premier Fighting Game website) put together a Street Fighter 4 tournament at a newly renovated Samsung Store and just posted up some results and videos recently. This was a 64-man bracket with some pretty sick prizes for all of top 8, with the first place winner coming away with a new Laptop.
Here is the first set of the Grand Finals, and you can load up this YouTube Channel to see the rest.
Here are the Top 8 results, check out this page for the full bracket.
5: Wei Jie
7: Ah Bao (Anthony)
Thanks to Shipwatt for the heads up.
Maj from Sonic Hurricane just dropped the newest SF4 TACV and this time around it features Gouken. A lot of really insane fireball combos and the Seth 100% combo at the end makes me smile considering how much I can't stand playing against Seth to begin with!
Here is an excerpt from the entry on Sonic Hurricane:
Gouken can create free juggle states with seven different moves, whereas most characters only have lvl2/lvl3 Focus Attacks to rely on. However, only four of his attacks possess inherent juggle potential, none of which are particularly versatile. Furthermore, he’s remarkably unique within the Shoto family, so it’s interesting to experiment with visually familiar yet functionally divergent attacks inspired by Ryu and Ken’s moveset.
To all of you players fiending for new information on balance changes and tweaks, it's worth noting that while the Eurogamer article may come across as more conservative, it has a lot more factually correct than the Videogamer article. The Videogamer article mentions many things about Super Street Fighter 4 that have been proven to be untrue, and other things that seem to be more speculation on their part rather than fact.
Everyone is entitled to their own opinion of course (the viability of Guile's new Ultra, etc), but at this point, after spending some time with the game myself at the GDC Fight Club, and talking with John Choi, Ricky Ortiz and Buktooth about it, it's statements like the one below which makes me a little suspicious of the article.
Across the roster the Japanese company has resisted the temptation to nerf powerful characters (Sagat and Ryu), and instead tried to make established lower to mid tier characters more viable.
CYBERFANTIX put together a great combo video featuring some "new blood" combo video creators. This video has combos from a ton of different SNK, NAMCO and CAPCOM games. Here is the YouTube version and you can download the full version at CYBERFANATIX.
Thanks to CPS2 (also featured in this video) from NeoGAF for the heads up.
Finally we get to see the whole thing. I've never seen the first part with Ibuki and Guy but we've seen later parts of this video before. It's a shakey-cam video taken at GDC, but it's still nice to see the whole thing. It sends a little chill knowing that this will be on my TV screen in little over a month.
Just for fun, over the weekend, let's take a look back in time at some of Capcom's promo vids for versions of Street Fighter 2 for the SNES and Genesis back in the early 90s.
Street Fighter 2 Turbo promo video sent out by Capcom in the 90s to promote the SNES version as well as some other Capcom products.
Here's a promo vid for Street Fighter 2 Championship Edition for the Sega Genesis. It reuses some of the footage from the above promo for Turbo.
Thanks to NeoGAF for pointing one of these videos out!
You can pre-order the Super Street Fighter 4: Dojo Edition now for Playstation 3 and Xbox 360 for $79.99. This collector's edition is only available through the Capcom Store and has items you can't get anywhere else. Here's what's included:
• Super Street Fighter IV game
• Super Street Fighter IV Dojo Edition Gym Bag
• T-shirt featuring Dudley tossing his rose
• 24 oz aluminum water bottle with carabiner (BPA free) featuring Ibuki
• Super Street Fighter IV Dojo Edition head band
• 1 GB USB drive featuring Juri and containing character art, wallpapers, comics and more...
Everyone's favorite Korean Street Fighter 4 player is already on that Super Street Fighter 4 grind! Here are a couple videos that showed up on Ruliweb of Poongko playing.
The first one he is playing Rose and Ryu and the second video he is playing C. Viper and Cammy. Check out TheKingofTekken6 YouTubeChannel for more videos!
The release of Street Fighter 4 on consoles last year was a tremendous boost to fighting communities everywhere. Areas with small communities gained new members, while passionate players found ways to establish scenes where none previously existed. With Super Street Fighter 4 set to arrive soon, the fighting game community once again has a tremendous opportunity to expand.
So, if you don’t have a fighting game scene in your area and you would like to start one how do you go about doing so? How do you grow a small fighting game community into something more? If you are lucky enough to have a mid-size to large scene, how do you level up?
There are likely many people out there who have these kinds of questions. We do not have all the answers (nobody does), but we would like to create a place where we can share ideas. With this series of articles, we will establish a guide for this purpose. It will be a continuous work-in-progress, and we will try to incorporate any good idea that we come across into the guide. Our hope is that by having ideas in one place, people can be inspired and empowered to do more in their areas. Perhaps we can even create a cycle where ideas can inspire new ideas and tips.
Our hope is that we can contribute to maximizing the potential to expand fighting game communities everywhere this year. You don’t have to be a Street Fighter fan either to use some of these ideas. Whatever your games of choice, many of the topics to be presented and discussed can be applied or can be modified to your specific needs.
So, with this we are reaching out to the community for help. We will be asking for ideas from people who have already created scenes or who have been successful at growing them. We will be seeking advice on our own IPW Forums and elsewhere. As we collect ideas, we will create a permanent guide on IPW which will organize them all.
Remember those pics of fighting game scenes we asked you to send in a few days ago? We thought it would be a great idea to incorporate pictures of actual fighting game scenes of all sizes from around the world into the guide.
Topics will include:
*tips for establishing a scene where none currently exists
*tips for growing if you already have a scene established
*being a good tourney organizer: critical for success
If you want to contribute to this effort, you can do so in several ways. You can always post random tips and ideas in the articles like this one. You can also send them to email@example.com.
However, we would love to invite you to join us in the IPW Forums in the Tips for Establishing and Growing your Fighting Game Community thread. Join us in the effort to create a bigger, stronger fighting game scene!