The fighting game culture has evolved immensely since the release of Street Fighter 4: there are more sponsors involved with events, more coverage, more money involved, and most importantly, more people in the fighting game community. I've met a lot of these people through attending events, gatherings, and sessions. I've also been privileged to have been acquainted with many of you who I've never met, but have talked to online through chat or e-mail.
One of them is an individual named Sean Thurman.
Sean is a high school senior in Pennsylvania who e-mailed me about 3 months and said, "As a requirement for us to graduate, we have to complete a graduation project that we create on our own. My graduation project is on the Fighting Game Community and I'm learning what it takes and how to prepare for higher level play."
Since then, we've kept in touch and he's come up with a tutorial video for his senior project. This isn't the best tutorial video available, however, you get to see the effort he put forth into it.
On a note, if you're going to comment his YouTube video, please be constructive with what you say. This young gentleman has put in a ton of effort to create his project/tutorial video. He chose to do the project about who and what we are, followed through with a tutorial video, and then e-mailed it to me. Someone who's done all of that should earn some respect. The community will continue to have young blood, like Sean, who are interested in what we do. How we treat and cultivate them will help determine how much further our community can go. In other words: be nice to the new guys.
The first wave of official King of Fighters XIII screenshots and artwork has arrived. There are 30 new screenshots for the game as well as official artwork for the game's characters. You can view them by visiting the King of Fighters XIII Art and Screenshot Gallery via the links below:
Any King of Fighters fans out there care to guess which characters have yet to be revealed, or have any characters they would love to see on this roster?
Is this it? If so, is there still time for you guys to change it? If it's not, then could you tell us when to expect a new one?
We'll have the next installment of the popular "SSFIV Boxart Saga" as soon as this week I think. Stay tuned to the Unity front page blog.
The event is said to feature an official SSF4 arcade cabinet. Would that be a proper TTX2 cab, or just a X360/PS3 hooked up to a Viewlix? (Editor's note: Another news site reported originally that the now-cancelled UK Super Street Fighter 4 Preview tourney could have a Super SF4 arcade cabinet, when the event only specified they had an arcade cabinet which they specified later was a specially modified cabinet to play Super in, not an official Super SF4 arcade cabinet)
I'm not familiar with the event so it's speculation on my part BUT if it's in the UK, I suspect it's either an original SFIV arcade unit (not Super running in it) or a PS3 hooked up in a Viewlix cab. The sticks in the Viewlix are all USB and I suspect they'll run natively on PS3, but not x360 (which has encryption).
In the past, we've run other platforms inside Viewlix cabs for demonstrations. The displays on the Viewlix cabs are very nice and the cabs themselves are VERY expensive.
Confirm/deny = deny.
That ain't a SSFIV arcade machine. Nothing in the story says anything about SSFIV running on an arcade machine, it just says they have SSFIV and an official Capcom arcade machine. That said, keep hope alive...
CYBERFANATIX -- which if you guys don't know by now is a awesome SNK site, seriously these guys are true dedicated fans of KOF -- posted up some new info on the gameplay system for King Of Fighters XIII. You can also check out the move lists in our King of Fighters XIII Gallery for the characters that are announced so far.
Many players will be happy to know that apparently the Critical Counter system will not be present in this installment of the series. Personally, this is great news in that I really tried to enjoy King Of Fighters XII but the Critical Counter system just killed it for me. Playing casually with friends we found over time that we were better off spamming the Counter moves for each character rather than learn any of the finer details of the game and quickly grew tired of the repetitive gameplay. In high level play this may not be the case -- I don't know, I'm not an expert with KOF games -- but for those of us just getting into the King of Fighters XII found it hard to dive deeper into any other elements of the game that may have been lurking under the surface of the game's custom combo system. That said, by removing the Critical Counter system I think KOF series is on the right track.
The KOF series better be on the right track, because I've also heard that the games producer mentioned that if KOFXIII does not succeed, it's over for the series entirely. If true, I find this to be a huge slap in the face to all SNK fans -- how can you release a sub par game and more or less threaten the fans if the next one does not pan out? If KOFXIII turns out to be less than what people are expecting and does bomb, this could be a blessing in disguise in that perhaps another company could pick up the character rights and do the game justice.
Anyhow, enough ranting about a series I'm an absolute scrub at. Here is the gameplay system info from CYBERFANATIX.
EX Mode - Characters can do new “EX” specials and supers by using up their power meter. EX versions of the moves can have various effects ranging from multiple hits, invincibility, hit detection after move hits, and in cases of some projectiles- faster speed, penetration. Most, but not all moves have an EX version.
Javs.it posted a Super Street Fighter 4 training video showcasing the different properties of some of the characters Ultras. They have some other videos on their YouTube Channel so be sure to check it out.
- Cammy Ultra beats SRK, Level 1 and 2 Focus Attack but loses to Level 3 any any attack from behind.
- Vega's Ultra 2 travels full screen an appears to go under some attacks. Should help him out a lot.
- Bisons Ultra 2 looks infinitely better than his last one, useful for punishing fireballs and sets up some dirty cross up shenanigans.
Gootecks is hosting LA RIOTS III this weekend and for those of you who live in SoCal and want to check out this event, he's giving away two tickets to a few lucky iPlayWinner users. To enter the contest, you must be a registered iPlayWinner user, log in and post in the comments why you are entitled to free entry to this event! The two most cocky and arrogant answers will be put on the Guest List +1!
It's $10 at the door and if you were on the fence about checking out, here is your chance to swing thru Jakes Burgers & Billiards in Pasadena, CA, grab some grub and check out some high level Street Fighter. This event will not be streamed, so if you want to experience the action live and not have to wait for the match videos, you'll definitely want to check this out.
Here are all the details on the first round bracket from Gootecks:
- Shizza (Chun Li) vs. Keno (Balrog) – LA Riots I rematch: Keno – 1, Shizza – 1
- Kai (El Fuerte) vs. Combofiend (Abel/Cammy) – LA Riots I & II rematch: Combofiend – 1, Kai – 1
- Mike Ross (E. Honda) vs. Hugo101 (M. Bison) – Bar Fights @ Hooters rematch
- OnlineTony (Seth) vs. Ken I (Rufus/Akuma)
Gamespot interviews Jack and Benson, 2 Australian SF4 pros about Super. They give their thoughts on the game and on the new characters. It's interesting to get as many pro opinions on the game out there that we can, to see where they are the same and where they disagree.
Capcom's Seth Killian has contributed to a nice profile of Makoto and Ibuki for Bitmob.com. They are nice overviews of the characters, if you are still deciding upon a main for Super. I expect more profiles for new characters to hit Bitmob shortly.
Here's a sample from Makoto's profile:
Beginning with her command grab.... A lot of her offense centers around either her command grab or the threat of a command grab -- and there's a lot of range on that grab. She's sort of like a mini-Zangief, but she's actually more dangerous than that because she has a superfast dash, which makes her really mobile. She's got this very dangerous command grab, but she's faster than Zangief and can actually do more damage than he can...because the command throw leaves you vulnerable for a minute just like in 3rd Strike, and you can land a combo.
Basically, when you're playing Makoto, you're in this sort of offensive flow, and you're keeping the opponent on the defensive. And if they pause for even a second -- if you see a moment of hesitation from them, or they start to get scared, or they're like, "Ah! What should I do?" -- Makoto is in a unique position to punish that. She can grab you, she's got a lot of great rushing strikes, she can chase you in the air pretty effectively, she has one of the fastest dashes in the game...she's just an offensive beast.
First up we have a screenshot of the game's character select. There look to be five blank spots in this picture. It looks likely that the game will have more characters, with a possibility of having around 30 characters in total.
Below are screenshots from Japanese website Denki Online. If you hit the soure link below, you will also find artwork for many of the characters in the game. It shows some more of the game's new stages. This is a personal relief, as KOFXII was horribly devoid of stages. I also like how they have somewhat borrowed the BlazBlue color select. It gives the option to add more color schemes to the game and gives them more freedom to more color choices without being hamstrung by mapping one color choice to a button.
Now please get some good net code. GGPO is right there if you need it. Just a suggestion.
Thanks to Jaguar131 for the tips on the screenshots.
Source: Denki Online
Here are some videos taken directly from SNK Playmore's King of Fighters XIII Preview Event. Actually, if you go to samalus' YouTube channel, you can watch a lot of the press event by viewing the videos in descending order. Here are several short videos for your previewing pleasure. Only seeing one new stage so far though...
Thanks to FStrike from our comments for the tip!
Chris Carle's Street Fighter: The Complete History is now available! It is being published by Chronicle Books and is priced at $19.95. You can order the book direct from Chronicle Books.
However, Amazon has the book for $13.57. I'm getting the book. If anybody finishes it before I can get a review up and would like to give their review, send it to email@example.com and I'll post it.
From the book description:
Street Fighter -- Street Fighter took the video gaming world by storm in the mid-1980s; more than 127 million copies and hundreds of imitators later, the series continues to be one of the most beloved and successful video game franchises of all time. In this official history, legendary game developer Capcom opens its vault to tell the complete story of Street Fighter. Original text and interviews with the developers and animators present the franchise’s impact on gaming culture, while more than 200 pieces of artwork reveal the care that went into designing the button-mashing classic. Featuring a slick flexi cover, this collection will be indispensable to the millions of ardent fans worldwide.
The image of the event hall is courtesy of the King of Diary Japanese blog. As you can see, Mai is a centerpiece of the decor (understatement).
Versuscity.net has also posted more information:
Yuri and King have been confirmed at the press conference and there will be 6 new characters and one new team in total for this iteration of the game.
Aksys Games has finally announced that BlazBlue: Continuum Shift will be coming to the Playstation 3 and Xbox 360 this summer. There is no specific date in the announcement.
Also in the unknown column would be the company's plans for a European release, seeing how they just got BlazBlue: Calamity Trigger within the last few weeks.
Here's the portion of the press release which talks about the game and its added features, for the convenience of those who want to know more about this game.
“If you’re not on the hype train this time, you’re missing out on the latest, greatest 2D game from Arc”, exclaims Gail Salamanca, Marketing Director at Aksys Games. “GET HYPE, CHOO CHOO!”
BlazBlue: Continuum Shift inherits all the key features of its predecessor while adding a few twists of its own. Tsubaki, μ-12 and Hazama will join the ranks of the veterans, who will be reborn with additional moves added to their arsenals. With new modes like Beginner Mode and Tutorial Mode, even fighting game beginners can pull off combos like the pros and dive right into the action.
I'm sure most of you would think if you were roomates with John Choi you'd be pretty bad ass at Street Fighter, but apparently that's not the case. Instead you'll learn that John Choi has much more to offer you than just a never ending barrage of Hadoukens. Here's a sample from LivingWithJohnChoi.com (YES, it's a real site, click the link):
John Choi is a master of mind games. Whether it’s him getting in your head at a high-level game of Champion Edition footsies or him somehow convincing you that you desperately need a vasectomy while he tags your girlfriend in the bathroom of TGI Sushi, there’s no doubt that he has some sort of powerful jedi mind tricks up his sleeve.
For you Playstation 3 Street Fighter 4 players who have been waiting to beat down opponents in Sagat's whitey-tighties, now is your chance to grab all the Street Fighter 4 alternate costumes in one pack at 50% off! Here are the details from Capcom-Unity.
Now I know you guys all love your Street Fighter characters just as much as I do. And changing their “fits” freshens up the beat downs. Well for all of you that waited, you have no reason to wait anymore. From March 25th through March 31st, the Complete Costume pack is 50% off!
And if you were wondering, the costume packs that you purchase for Street Fighter IV will carry over to Super Street Fighter IV.
S-Kill posted another set of questions that were sent in to Daigo Umehara from the Unity boards and some of the answers from Daigo are seriously mind-expanding responses that can be applied to your daily life, not just Street Fighter! I know, you think I am exaggerating but I'm not -- just read this excerpt and you'll understand what I mean!
-Do you apply your understanding of SF to real world situations? If yes, please offer some examples.
When you reach a certain level as a fighting game player, in order to climb higher from there, you must be able to analyze each action and event, “why?” I've contemplated how to win so long as I've been playing fighting games, it has become my second nature to ponder every moment on every action I take, “is this right?” before I do. I can't tell if this is good or bad, but the effect it has on my day-to-day life is…, it probably requires me more time to digest information and take a next action since I have to stop and think every time (lol).
JeuxVideo posted a solid Super Street Fighter 4 combo video featuring a handful of the new characters and a couple of the returning ones as well. A couple things I haven't noticed before is how much damage Abare Tosanami combos do with Makoto, and she doesn't even have to sacrifice her whole super meter! Also, Dudley dishes out pretty good damage even when his full Ultra does not connect off his special moves.
Gametrailers posted a full preview of Super Street Fighter 4 and gives us what I assume to be one of the first somewhat detailed look at the new online modes.
Also, here is one of Ken's new win quotes from Super Street Fighter 4 for good measure. I guess CAPCOM isn't kidding when they say they read message boards for fan feedback.