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Tuesday
Dec022008

In-Depth Street Fighter IV Sagat Strategy feat. Lil' Shoto

So anyone who has played Street Fighter IV will tell you Sagat is a very deep and technical character with a steep learning curve in this game. With so many people coming up to me and asking "Why is it so hard for me to win with Sagat in Street Fighter IV?" I decided something must be done. I asked fellow Street Fighter IV training partner Lil' Shoto to break down Sagat's game piece by piece for anyone who is looking to pick him up.

Hope this makes your life at the arcade much easier!

Take a listen:

If "reading" is more your thing then be sure to check out our Street Fighter IV Move List and Strategy section.

Tuesday
Dec022008

Arcadia Magazine: Umehara Daigo Kumite

Earlier last week I posted up the Street Fighter IV arcade rankings which placed Daigo as the #1 player in Japan. Well, it looks like in the newest issue of Arcadia Magaine there is a DVD that has put Daigo to the test in an all out fight to the death (okay maybe that's a little overly dramatic) with some of the other top ranked Street Fighter IV players in Japan. Over all he dominated, but Sagat player Mago had his number this time around. Mago is ranked right under Ojisan as the 3rd best player in Japan and if you're wondering why check out this video from a couple months ago.

Here are the results, and once again thanks to Reno for posting this up on SRK:

Umehara vs Inoue: 2 - 1
Umehara vs. Itabashi Zangief: 3 - 0
Umehara vs. Fuudo: 3 - 0
Umehara vs. Joe: 2 - 1
Umehara vs. Nemo: 3 - 0
Umehara vs. Mago: 1 - 3

I'm going to try to make it out to Japantown here in San Francisco to see if I can find the newest issue that contains this DVD. It's currently all sold out on play-asia.com but keep checking back for a restock!

Monday
Dec012008

EVO2K8 TRAILER

Wow, I know this was only back in August but it sure does bring back some memories. This is the EVO2K8 trailer that dropped on Shoryuken.com today highlighting some of the best moments from this years event. Being there for John Choi's victory in both Super Turbo and CVS2 was something I'll never forget. So much happened at EVO this year and it really marked the end of an era for games like Street Fighter III and CVS2. Personally it represented a new beginning as I realized I'll probably be doing this fighting game thing for years to come.

EVO2K9 will be madness with all the new games and EVO2K10 will be unlike any other Evo since everyone will be on another level by then. Until then, peep the video:

Sunday
Nov302008

KOFXII Premier Event: CRITICAL COUNTER, DUO LON, MATCH VIDEOS

I've been too busy playing Street Fighter IV over the weekend to do a proper update here, but in my absence looks like the KOFXII Premier Event went down over the weekend with out a hitch. Here are a couple links with all the updates:

Dengeki.com posted some new images showing Duo Lon who has been added to the roster earlier this week.

Cyberfanatix.com posted a bunch of new videos and images form the event along with a rundown of the Critical Counter system that is found in the game.

Video showcasing the Critical Counter system thanks to Cyberfanatix YouTube Channel. Check their channel for more match videos from the event.

After reading up on the system, if I understand it correctly you enter a Critical Coutner state when intercepting special moves from mid to close range with a strong or medium (normal?) attack. This allows you to chain together "whatever moves you choose" (custom combos?) or if you time it right perform a Desperation Move (super).

 

Sunday
Nov302008

ARCADIA MAGAZINE RANKINGS

Thanks to Reno for these current rankings of the top 10 arcade games in Japan. While US players complain about the gameplay system of Tekken 6 (in NorCal anyway) the game shows no signs of slowing down in Japan. I have no doubt when Bloodline Rebellion is released it will be one of the best selling fighting games of all time.

In regards to the other games, I'm having a hard time recalling the last ranking but I think SFIV (my current favorite) and VF5: R swapped places this time. Also, I think BalzBlue just came out so we will have to wait another month or two to see how well the game is received over there.

Here are the rankings:

1. Tekken 6 - 308.2pts. (-)
2. Mobile Suit Gundam: Gundam vs. Gundam - 264.9pts. (-)
3. MELTY BLOOD Actress Again - 224.3 pts. (NEW)
4. Street Fighter IV - 204.6 pts. (-)
5. Virtua Fighter 5R - 183.1 pts.(-1)
6. Guilty Gear XX Accent Core - 164.7 pts. (-)
7. Arcana Heart 2 - 124.1 pts. (-1)
8. Fate/Unlimited Codes - 110.7 pts. (-)
9. Mobile Suit Gundam: Federation vs. ZAFT II - 84.6 pts. (+1)
10. Dondonpachi Daifukkatsu - 81.3pts (+1)

Friday
Nov282008

COUNTER HITS WILL BREAK STREET FIGHTER IV

Well, probably not but they do allow you to do combos in this game that you are not able to execute on normal hit. I found this Akuma vs Abel video in the SRK SFIV Video Thread earlier today and seemed like a pretty good video to break down when it comes to counter hits in SFIV.

The way counter hits work in this game is certain attacks will give you more frame advantage if they land as counter hit which allows you to link into moves that you normally wouldn't not be able to link into. (According to the Master Guide, light attacks add 1 frame of hit advantage and medium and hard attacks add 3.) For instance, one night at the arcade here I was able to combo c.mp into c.mk with Sagat because the c.mp was counter hit and added 3 frames of hit advantage. You normally are +4 on normal hit with a c.mp and c.mk with Sagat has a 7 frame start up, so if you do the math, you do not have enough of a window to link the two moves together. But since in this situation with the c.mp being +7 ([4 frames of hit advantage for normal hit] + [3 frame advantage for the counter hit] = +7  total frames of hit advantage) because of counter hit, I was able to link into the c.mk with its 7 frame start up.

So if you watch in the video below, Akuma is able to perform a pretty lengthy combo because the initial MP attack is counter hit. The thing to understand about this video is the combo could have been a lot more damaging under the right circumstances. At the end, he goes for c.mk into fireball but he is too far away for it to connect. If he was closer and had more meter, he could have finished that combo with c.mk xx fireball xx FADC -> c.mk xx fireball FADC -> c.lp -> Hurricane Kick combo. The combo would have been somewhere around 15 hits and would have most likely stunned or killed his opponent. This just goes to show how little we have seen of Street Fighter IV and it's combo system.

 

Thursday
Nov272008

AMAZON.COM: STREET FIGHTER IV MADCATZ FIGHTSTICKS AND FIGHTPADS AVAILABLE FOR PRE-ORDER!

MarkMan, the mastermind behind these high quality sticks and pads, posted that they are up for preorder on Gamestop.com and Amazon.com earlier this week. I was going to post this sooner but I was waiting for Amazon to get their act together with the SKUs. There were some duplicate entries for the sticks where there were 2 PS3 sticks available but no 360 sticks. Looks like everything is straitened out now so check the links be be sure to pick one up.

It's said that the tournament edition will be very limited, and if it is anything like the Virtua Stick High Grade which is now near impossible to find, I would highly recommend picking up two sticks so you're not left out in the cold. I've seen the VSHG being sold for close to 300 dollars on Ebay recently due to its rarity so either way buying a couple of these bay boys should be a good investment.

Thursday
Nov272008

BLAZBLUE: AKSYS GAMES UPDATE, POSTERS & GAMEPLAY SYSTEM

AKSYS GAMES has updated their site over the past week with new videos, gameplay system information and the chance to pre-order a limited edition BlazBlue poster!

From the site:

We mentioned it couple post ago about if anyone would wanted exclusive Blazblue posters. Well, the players have spoken and now the moment is here. We made a limited run of them, 70 total to be exact and pre-orders begins today. They ship next week Wednesday, after the holiday madness! The cost of the poster is about $20 + 5 bucks shipping anywhere to the US. Of course, if you’re in LA or So Cali, you’re more than welcome to come by and pick these bad boys up next week. Here’s link to the poster in our online store, GO GO GO!

They also posted a list of arcades all across the US that have the game a week or two back. I know for sure that Sunnyvale GolfLand and San Jose State University have the game so if you are in the bay area go check it out! (I should take my own advice on that one.)

Thursday
Nov272008

GAMESPOT.COM: ULTIMATE STREET FIGHTER SHOWDOWN PART 6

Here we have it! The finals for HD Remix from the Gamespot tournament that was held what feels like a year ago! A great final match with some super solid gameplay from Paul Eath and Graham Wolfe!

Also, if you missed it the first time around, be sure to read the iPlayWinner Gamespot SF Tournament coverage!

Thursday
Nov272008

KING OF FIGHTERS XII ROSTER UPDATE

The newest issue of Arcadia Magazine confirms three new additions to the KOFXII roster:

  • Goro Daimon
  • Chin Genstai
  • Sie Kensou

There may be some surprises at the upcoming Premier Event this weekend in Japan (Where is Mai?), but if not, these will be the final additions to the KOFXII roster. They mentioned all characters will be playable and this will more or less be the final version of the game.

Big ups to Reno for the tip on this one. Keep an eye out for images from Arcadia Magazine in the coming days and footage from the event after the weekend!

Tuesday
Nov252008

1UP.COM: SUPER STREET FIGHTER 2: HD REMIX "A+ PERFECTION", DOWNLOAD TONIGHT ON PSN!

So if you've been following this game you must know that it is coming out tonight for PSN (6PM PST) and tomorrow for XBLA. If you are still on the fence about this game, know that 1UP.com gave it an A+ in their video review. They say the game feels exactly the same as Super Street Fighter II: Turbo with updated graphics. They also mention that online play is flawless so I personally cannot wait to get online and try that out.

 

 

Tuesday
Nov252008

NEW STREET FIGHTER IV IMAGES

CAPCOM posted up a ton of new screenshots today from Street Fighter IV. A lot of new Fei Long, Dan and Sakura images so check it out!

Monday
Nov242008

CAPCOM CONSIDERING SUPER TURBO HD REMIX SPECIAL EDITION

This was also posted today on the CAPCOM blog and possibly even more interesting than the information posted about the game itself! Like the Mega Man 9 special edition retail package, CAPCOM is considering offering a Super Turbo SE package available through the CAPCOM store. They say post up in the blog post if you have interest in this.

Details on the package:

- Ryu's head band

- Rare Chun Li figurine (only 1,000 made)

- Magnetic Background with two sheets of Static Cling Characters

- Street Fighter Remix Comic

- Asset Disc

 

Click to read more ...

Monday
Nov242008

CAPCOM: ULTIMATE SUPER TURBO: HD REMIX.. BLOG POST?

Jimmy Rey posted a massive HD Remix wrap up post with a ton of interesting details on the game. A couple excerpts from the post that I wasn't clear on until now. Check it out:

On Dipswitches:

Dipswitches. The Dreamcast version has several secret dipswitches for turning bug fixes on and off. We took the dipswitches that actually affect gameplay and put them in a menu for you to adjust, if you want. These only affect offline matches, so you can’t use them online. Note that the default setting for many of these is for a given bug to be fixed in Remixed mode but still unfixed in Classic mode (have to stay true to the original!).

Online play:

Advanced networking. The delays in this project gave us a chance to experiment with several different networking techniques and we chose the best. We went with a predictive/rollback system that has the advantage of reducing input delay. I know that sounds pretty jargon-filled, so in plain English, it makes the game feel responsive and look smooth, even during lag. We were able to refine this from the feedback on our open beta test, and also from a few experimental things we tried in the patch to the open beta.

The final version of the game has another feature called “smoothing” that lets you turn the input delay up or down. We found that best results were when there’s a very small input delay of 2 frames.It’s a small delay that is still responsive, but can help mask network lag.But you can set this to suit your own tastes.

 


Monday
Nov242008

SUPER STREET FIGHTER II: HD REMIX - FINAL ROUND TRAILER

With the game coming out tomorrow this is it for the promotional trailers that CAPCOM has been distributing over the past couple weeks. Ryu's low forward into fake fireball walk up throw is too strong! I'll be sure to be abusing that all week.

Sunday
Nov232008

STREET FIGHTER IV JAPANESE PLAYER RANKINGS

Azrael posted these rankings on SRK earlier today. I haven't seen many Daigo videos online lately so I was surprised to see him right at the top but I guess he is back in the game with SFIV. Good to see a C. Viper in the top 10 as I've been playing her a lot lately and any Sagat player should know about Ojisan and Mago at this point.

It would be nice if we had similar rankings in the States here but we will probably just have to settle for online rankings when the game drops in February.

 

1. Umehara
Character: Ryu
BP: 90,195

2. Ojisanboy
Character: Sagat
BP: 89,639

3. Mago
Character: Sagat
BP: 87,935

4. Katsuo
Character: Sagat
BP: 71,587

5. Nemo
Character: Chun-Li
BP: 71,462

Click to read more ...

Friday
Nov212008

GAMESPOT.COM: ULTIMATE STREET FIGHTER SHOWDOWN PART 5

It's come down to the final four for HD Remix in this video. More roasting from Graham Wolfe and Paul Eath and some commentary from Seth Killian!  Anyone else suspect the Dhalsim at the beginning is a Gamespot.com intern?

Friday
Nov212008

BLAZBLUE US ARCADE LOCATIONS, ENGLISH MOVE LIST, FRESH MATCH VIDEOS

Massive BlazBlue update today from Aksysgames! First and foremost there is a preliminary list of arcades the game should show up at. What they posted is not even the full list so if your arcade is not listed, don't panic, it may show up anyway. If it is on the list, you probably want to review the move list they posted before the game drops this weekend!

They also posted a couple more match videos so be sure to check those out as well.

Friday
Nov212008

GAMEWATCH.COM: JAPANESE STREET FIGHTER IV CONSOLE RELEASE DETAILS

According to Gamewatch.com the Japanese version of Street Fighter IV will drop on February 12th for 8,390 Yen ($89.95) and a DVD of the SFIV anime will be included for those who pick up the game on the 12th. Not sure if a pre-order is required and I am not sure about the details of the DVD being included in the North American release. I know there is a collectors edition coming to the states and that will most likely include the anime DVD but we will have to wait and see.

Here is the box art for the Japanese release:

Friday
Nov212008

GAMESPOT.COM: GOUKEN HANDS ON PREVIEW

Gamespot.com posted a hands on preview for Gouken a little earlier this week. They mainly go into his move set but not too much on the strategy front. They mention he will be a fan favorite because of his move set but it has yet to be seen if he will be even allowed to be played in tournaments. One thing they do not mention is he can perform his Ultra off of a back throw which does not mean he will be banned but as far as I know, no other character in the game has that ability. Most characters have to juggle their opponent to connect with an Ultra.

From the article:

From our short play time with Gouken, we're willing to predict that he'll quickly become a fan fave thanks to his strong offensive skills (particularly the ability to send angled hadokens, which makes him a tough opponent to approach via the air). Keep it tuned to GameSpot for more information on new characters and modes soon.

After my play test with him, I feel they have this backwards in that I think his strength is actually in being a defensive character (angled fireballs, high and low counters, fireball counter).