Taking a page out of Capcom's book, SNK Playmore have started a blog for the King of Fighter XIII to give players a look inside the development process of the game. This time around they speak with the director of game design for King of Fighters XIII, Yamamoto about the game play system they are designing for the new installment of the series. And though most of us have seen a lot of the game so far from location test videos and such, Yamamoto mentions there is still more to come. They mention that there is a new game play element that is an "attack that makes use of the unique characteristics of each character".
Big thanks to Varion over at NeoGAF for the translation!
Interviewer: Firstly, could you introduce yourself?
Yamamoto: I’m Yamamoto, the game design director for KOF13. I’m in charge of designing how the game will work.
Interviewer: Can you give us an outline of the systems in KOF13?
Yamamoto: Firstly, the new systems ‘Hyperdrive mode’, ‘EX Special Moves’/’EX Super Special Moves’ will be included. ‘Hyperdrive mode’ will be a positioned as a strengthening of ‘KOF-like speediness’, while the EX moves will be a strengthening of the tactical element. These will form the framework of KOF13. Furthermore, systems like throw break and Guard Cancel that weren’t in KOF12 will be revived from previous instalments. In addition there’s also another new system that will likely be KOF13’s biggest draw… but that’s a secret (laughs)