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The entire world is backwards. SBO is an iteration behind Evo in SF4, Evo has dropped 3S for Melty Blood, and I guess Marvel is the game to play at A-cho these days!

 I'll only embed one video to save your system resources, but if you want to see more just go to the Youtube channel GAMEacho. 




The Super Street Fighter 4 blog was updated today detailing the challenges the developers had to go through with balancing the game. They talk about how they go the route of buffing weaker characters instead of nerfing stronger character. We'll have to see if this is truly the case once the game comes out, but it's generally accepted that a game is more interesting when every character has strong moves so let's hope this is true!

They also mention that virtually all of the combos from the original game will stay intact in the new version, although I assume with new Ultras and general gameplay tweaks there will be plenty more to discover.

They also talk a bit about the alternate costumes and some of the decisions they made during the design process of creating new costumes for each of the characters.

Below are some new images included within the blog as well. Thanks to Azrael from SRK for the translation.


I really wanted to go to the 1st Kansai Regional Qualifiers... It seems like the Kyushu Regional Qualifier last week was also incredible! This week it's the Chubu Qualifiers! Everyone, do your best!
Hello, this is Tsukamoto!

This time, I'd like to talk about some things that all our players have been concerned about - move adjustments/tweaking and the alternate costumes. I'll be joined by director Mr. Okada, and the battle player Mr. Tamamura.

-- What kind of adjustments are being made this time around for SSFIV?

First, we decided to stick with the idea of keeping whatever was possible in SFIV intact. For balancing a fighting game, there are two different possibilities - make the moves of the stronger characters less effective (nerf) or to make the moves of the weaker characters more effective (buff). Going the route of buffing the weaker characters moves makes for more difficult adjustments, but as we didn't want our players to feel stressed out, we decided to go with buffing the weaker characters for SSFIV.

-- Will we still be able to do combos and such that were possible in SFIV?

Yes. As long as leaving it in wasn't too dangerous, we've been making our adjustments while leaving in combos that were possible in SFIV. We had decided on this at the very beginning of development.

-- What kind of adjustments are being made for the characters who are said to be too strong?

Click to read more ...



The latest issue of Famitsu revealed that BlazBlue: Continuum Shift is in-fact getting a console port. This was leaked late last week due to a scan of the magazine cover being accidentally released, but many of the new details are fairly unexpected.

First off, a new character will be added to the roster, named Mu-12 (μ-12-). Translation courtesy of the DustLoop forums:

Height: 157 cm
Weight: 48 kg
Birthday: January 7
Blood Type: A
Birthplace: The 13th Hierarchical City "Kagutsuchi"
Hobbies: ??
Likes: ??
Dislikes: The world
CV: Kanako Kandou

The awakened, true form of Noel Vermilion. Her hatred for the world has increased substantially, making her aggressive towards everything. The name of the huge sword on her back is "Kamigoroshi no Tsurugi Kusanagi" ("Sword of the God-Slayer, Kusanagi").

Beyond that, new modes and stages are also on the way. All arcade stages will return with graphical overhauls, along with new stages bringing the number of total stages to "over 11".

In regards to new modes, there will be many to choose from such as Beginner Mode, Tutorial Mode and Network Mode. Again, a full translation thanks to DustLoop Forums:

  • Beginner: allows simple input for special moves and throws.
  • Tutorial: Practice and work to learn the basics of the game system.
  • Arcade: Enjoy the fighting and story of the original arcade version.
  • Versus: Fight with other players or against the CPU.
  • Score Attack: Compete for the top score through 15 consecutive matches.
  • Training: Freely practice special attacks, combos, etc..
  • Challenge: Complete special missions available for each character.
  • Legion: Defeat and conquer enemy locations on a map.
  • Story: Experience the story of each character.
  • Gallery: Listen to BGM and voice acting, look at artwork, and watch cutscenes.
  • Replay Theater: Watch the replay data from network mode.
  • Network: Online game ranking, players can save replays.

The game is said to be "60% complete" at this point so I can assume a Summer/Fall release date is probably what ARC System Works is aiming for, even though it is only listed as "2010 release" currently.

We'll update with more images and videos as they become available! 

Source: DustLoop, VersusCity, AndriaSang



A new video of both Juri and Guy surfaced earlier today and comparing it to the photos from our previous entry on the Taipei Game Show it appears to be from the same event. Nothing too earth shattering in this clip but you will see Guy's chain combos and run in action.


Remaining Super Street Fighter 4 Characters To Be Revealed in Famitsu Soon (This Week or Next?). Asia Release Date 27 April

Will those 4 blanks on the select screen finally be revealed soon?Super Street Fighter 4 producer Yoshinori Ono went to the Taipei Game Show 2010 (Taipei is the capital of Taiwan), bringing along the latest version of the game.

The release date for the Asian version has been revealed to be 27 April, which is 1 day earlier than Japan for some reason.

The big news is that apparently the remaining 4 Super Street Fighter 4 characters are to be revealed in the weekly Japanese magazine Famitsu either this week or next!

If this source is correct, the wait is finally almost over!

Source: Taiwan Gamer


Marvel vs Capcom 2 33% off This Week on Xbox Live Arcade


Starting today, you can get the over-the-top classic Marvel vs Capcom 2 for 800 MS points as part of this week's Xbox Live Deal of the Week!  In real-world money, that's $10.  It's normally 1200 MS points ($15), so this is a 33% savings! With 56 characters and online play, this game gives you lots for your money even if you just want to mess around.

Hit the source link below to head over to Capcom Unity to have a chance to win a rare MvC2 mixtape vinyl! A twitter account will be required.

Source: Capcom Unity


New-ish Super Street Fighter 4 Screenshots

Some new Super Street Fighter 4 screenshots have hit the interwebs. Well, some of them are new anyway. They are screens of things we have seen before already, so don't expect anything new to be revealed. We just want to point them out in case some of you are interested in taking a peek.

Hit the source link to head right to the gallery. These were also published at Famitsu.

Source: Andriasang



Oichi over at VersusCity posted the newest Top 10 most popular arcade games in Japan from the latest issue of Arcadia Magazine. I thought now would be a good time to post this Top 10 since the EVO games were announced not too long ago and people can see the difference in popularity with games in Japan compared to the States.

Not much has changed with the #1 spot with Tekken 6 still dominating, as it has for almost 2 years. On the other hand you see that Street Fighter 4 which is of course the most popular game in the States is gaining back a little lost ground from last month in Japan, even though it is still not nearly as popular as say BlazBlue or Melty Blood.

A couple other interesting points about this Top 10 is that Street Fighter III: 3rd Strike has fallen off the list completely. It's typically been near the bottom anyway but still within the top ten -- it just surprises me that Guilty Gear is far more popular over there than even Third Strike.

1. Tekken 6: Bloodline Rebellion
2. Mobile Suit Gundam: Gundam VS Gundam NEXT
3. Blazblue: Continuum Shift
4. Melty Blood: Actress Again (+1)
5. Guilty Gear XX Accent Core (-1)
6. Virtua Fighter 5R (+1)
7. Street Fighter IV (+2)
8. King of Fighters 2002 Unlimited Match (-2)
9. Senko no Ronde DUO
10. Daemon Bride (NEW)

On a related note, if you are wondering how to get your hands on this issue of Arcadia Magazine or even a monthly subscription, offers both. I picked up a couple issues while I was in Japan over the summer and even though they are completely in Japanese, they are still worth checking out due to the images, DVDs and other extras typically present with each issue.

March 2010 Issue

Monthly Subscription



A handful of new images and a video showed up recently on SNK-Playmore's official website for the upcoming XBLA port of NeoGeo Battle Coliseum. If this is your first time hearing about this port, SNK-Playmore is applying an "HD filter" to the game to help alleviate the rough, pixilated art which is present in most of their games prior to King of Fighters XII. 

Although you have to commend SNK-Playmore for their efforts on the visual end of this game, we can only hope that they put just as much effort into the online play. Typically SNK games are nearly unplayable online due to netcode so this is a good opportunity for the company to finally prove to their fans they can provide a game that not only looks good, but also plays well online.




Posted on the SRK blog this morning:

"Congrats to the Melty Blood community who has won the vote for the final game at Evo 2010. Melty Blood won with a decisive 27% of voters and will have their game added to the lineup of Evo 2010.

What do you all think about Melty Blood being at EVO? Would you have rather seen Street Fighter 3: 3rd Strike as I would? 

Well, for those of you who may have been upset that Marvel did not make it, the EVO has a surprise for you there as well:

"We are also making one more change to our 2010 lineup. After conferring with the BlazBlue community we have decided to replace BlazeBlue with Marvel vs. Capcom 2 for the PS3. Big thanks to the BlazBlue community for graciously stepping down."

Makes sense -- BlazBlue: CT at this point is a dead game with many top players dropping the game completely due to now having access to Continuum Shift. It's available at many arcades in fighting game hotspots around the country and...other means as well so playing an outdated version of the game makes no sense.

With a slew of new games on the roster this year, you can expect EVO2K10 one of the most unique and possibly hypest EVO yet! See you there!



This is a dash glitch in Tatsunoko vs Capcom that showed up on SRK just yesterday, discovered by a user named Smurvis.  This glitch allows for you to perform a technique known as wavedashing -- you are cancelling your first dash into a second dash, effectivley increasing the range of movement for your character. 

The input for this is, Forward, (Neutral), Forward, (Neutral), Up-forward. You will see your character dash forward and immediately go into the second dash, making it much faster than just dashing twice normally. You can compare the two by doing two dashes consecutively and you will see how much slower it is compared to this wavedashing method. 

Buktooth on SRK also notes that this allows for almost every character in the game to be able to go into a full screen Standing Light attack. This can lead to instant combos if you catch your opponent wiffing a move even from fullscreen. 

Note that this does not work with characters who have non-standard dashes such as Tekkaman Blade, Zero and Morrigan. In regards to the large characters, PTX-40A can pull this off but Gold Lightan cannot.

Now before you panic saying that this "breaks" TvC, keep in mind wavedashing is present in many other fighting games such as Tekken, Smash Bros. and Marvel. Increased mobility typically leads to more interesting gameplay in the long run. 


Super Street Fighter 4 Combo Trials still Tough, but Improved 

Cody KOs Ryu and a hippo!I like the idea of Street Fighter 4's combo trials. It's still nowhere near as useful as the training mode in Virtua Fighter, but it's something at least.  It allowed you to practice certain moves, combos, and combo elements.

In Super Street Fighter 4 they return, and according to GameInformer they are hard as ever.  However, they have improved the format at least.  Many of the combo trials asked you to do several tasks in a row to complete.  This aspect has been improved, as now you only have one move or combo per trial. This way, if you want to practice one single element over and over, you can do that without having to worry about having other trial elements to deal with.


"Many fans of the series were thrown off by the insane difficulty of IV's trials, and SSFIV doesn't budge much in this regard. The trials are laid out more specifically, with each section requiring you to perform a single move or combo instead of a gauntlet of them. Later challenges are almost as difficult as the notorious ones from its predecessor, but it's easier to jump directly to a combo that you want to attempt."

Source: GameInformer


IPW Tatsunoko vs Capcom: Ultimate All Stars Guide Update

As you can see, the IPW Tatsunoko vs Capcom guide is growing steadily with new information and features. I hope you guys are enjoying the game as much as we are, and are finding the guide useful.

We Want Your Combos

We are currently hard at work making combo videos for every character.  To save us time, we would like to ask for your help.  If you have combos for any character in TvC, send them in to us and we will add the best ones to the guide and possibly make a combo video out of them. 

Let us know!

(New Feature!) Character Quick-Look Summaries

Frustratedsquirrel has started writing up excellent character summaries. This information, found just underneath the character bios towards the top of the page, list each character's player skill level (basic, intermediate, advanced), playstyle, offensive and defensive power, approach strength, combo ability, meter usage, key techniques and partner options. If you are still deciding on what character to play, these summaries give you a quick overview of what the character is like and how to use them.

So far these summaries are complete for: Alex, Batsu, Chun-Li, Casshan, Doronjo, Gold Lightan, Ippatsuman, Joe the Condor

Combo Videos

* Frank West : 4 new combo videos added, 2 are IPW videos, 2 are from Japan

* Tekkaman Blade: 3 new combo videos added. 2 are IPW videos, 1 is from Japan

* Chun Li: 2 new combo videos added. 1 is an IPW video, 1 is from Japan

* Mega Man Volnutt - 1 New Combo Video. IPW Bread & Butter Combo


If you have any suggestions for this guide, you can leave them in the comments or give us an email using the address provided above.

We will make another post on new things we have added to the game next Friday. Until then, it's time for me to push the P button and jump out (that's so lame but oh well. lol).



A couple new videos surfaced of Super Street Fighter 4 via GameInformer over the past couple days.

The first one is about 8 minutes of gameplay and the second one showcases both of the new bonus stages that will be featured in the game as well. 

For some reason, GameInformer's videos will not embed properly, so just follow the links below to see the vids.

Side note: No matter how many times I see them in motion, the new Africa and Metro City stages are just amazing.

Source: GameInformer - Link 001 - Link 002


2nd Ultra Vids for Sakura and Rose from Japanese Super Street Fighter 4 Website

Here are some nice clear videos of Sakura and Rose's Ultras. Before these all we had were kinda shaky-cam videos. These are nice and clean. Check them out. Rose's new Ultra still baffles me, as it seems rather lame by comparison to everybody else's.

Click to read more ...


Tatsunoko vs Capcom: Ultimate All-Stars Combo Vid: Zero

Here's a pretty crazy combo video for Zero in Tatsunoko vs Capcom: Ultimate All-Stars. I mean everything in TvC is crazy, but these are crazy even for that game.

Source: Capcom Unity


Japanese Official Super Street Fighter 4 Blog Entry talks Special Editions (For Japan)


The newest Japanese Official Super Street Fighter 4 Blog entry deals with the different editions of the game that will be available when it hits store shelves. These editions are for Japan, so do not rush out and pre-order these.  Capcom has not unveiled any plans for special editions in North America or Europe.  As always, huge thanks to Azrael for the translation.

Blog Post:
Hello everyone!
There were a lot of people at the Kansai Qualifer last week, and it was really exciting! Oh, and someone who had come from Hiroshima gave me some momiji manju (meat buns). I was really happy. And they were very delicious! Thanks for the treat.

Well, we're at the point where its really cold, with some snowfall even. In this cold weather, as I was checking the DVD menus and booklets that come with the Collectors Package, I was able to get some good leaked info from the e-Capcom staff Ms. Kana Urazawa and Mr. Mini Suke!

It seems as though the details for the e-Capcom version have been decided! ...And as they were literally just decided not to long ago, unfortunately I have no samples to show you. But for those of you who have been holding off on making your e-Capcom reservation in lieu of more info, I wanted to get this info to you as quickly as possible!

First let's get the big stuff out of the way! There will be 4 packages available for sale on the e-Capcom website.

1. Regular Edition
Only the SSFIV Software! 4,990 Yen! (Tax Incl)

Click to read more ...


IPW Interview With Shinblanka


Final Round is the biggest fighting game tournament in the South and is one of the biggest and most respected Majors in the US.  Shinblanka is the man who started it all, and is one of the great fighting gme community leaders in the country.  Final Round is next month, so we caught up with Shinblanka to get his thoughts on last year's epic-ness, what's in store for this year, and more!

For those people who haven’t heard yet, tell us a bit about what Final Round is.  What makes it different from other tournament events out there?

Final Round Tournament is an outlet for players of fighting games to show they are the best at whatever game they play. It's an old school throwback type of tournament imo. For the community and by the community! Our style and flavor we bring to the tournament scene sets us apart from other events. Final Round is great because the community and the players that attend every year make it great imo. It's not only a tournament, but kinda like a family reunion of SE/EC gamers. Being in this scene for 13 + years every tournament has its place in history. Winners of Final Round tournaments win a FR Pimp Cup because you must have some swagger when you win at FR. I really can't put it into words on why Final Round is so HYPE, but you can feel it when you walk into the venue! You just have to attend to find out sir!

Also Final Round is THE best Tekken tournament of the year from what the Tekken community has told me. The hype in Tekken at Final Round cannot be matched imo. The same can be said for the Guilty Gear community also. Like I said you have to be here to understand it sir!

Crowd at Final Round XII. Image taken from I Got Next Documentary

Click to read more ...


One day Amazon Deal: Mad Cats TE Fightstick 33% off ($98.99)

Just a quick heads-up for people out there who are looking for sticks. Amazon has a one day deal on the Mad Catz Tournament Edition Fightstick for 33% off. Regular price is $149.99 and the price, for today (Thursday) only, is $98.99.

With Super Street Fighter 4 approaching fast, this might be something to jump on if you don't have a stick already.

Go here to see the Amazon listing.


Sota's Lightning Blanka raises $2,685 for Haiti Relief on Ebay

Let's take a break from fighting games for just a second and confirm that there are good people out there.  Well, it does involve Blanka so it isn't a complete break.

SOTA toys decided to auction off a prototype, exceptionally rare, "Lightning Blanka" toy on ebay to raise money for Haiti relief.  All profits would be donated to the Red Cross.

Now the auction has ended, and the winning bid has come in at $2,685!

It is good to see that there are people out there who care. Say what you will about how evil the human race is, Hollywood. When disasters happen, the good hearted people rise up and make themselves known to be of far greater number than you would think.

Great work, SOTA. Here are SOTA's own words on the effort:

In light of the terrible events in Haiti, SOTA Toys has decided to auction off a prototype statue (no reserve!), with ALL profits to be donated to the Red Cross relief effort. This one-off piece, affectionately known as "Lightning Blanka," is a clear resin statue tinted in blue with lightning arcs painted over the body depicting the character Blanka from the renowned video game series Street Fighter, made by CAPCOM. It features the same pose as the statue SOTA Toys manufactured and released in 2007, however this particular piece is a concept prototype that was produced but has never gone into production. And after this auction, it never will. As a part of this auction, the winner will receive a certificate of authenticity as well as free shipping to anywhere he or she desires. The auction will begin on Feb 1st, 2010 at 9AM. More information about this piece can be found at our website.

Source: Capcom Unity