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Oichi over at Versus City came through like a solider today, translating a monster interview with Daigo from the Gods Garden staff. What's so special about this interview, is that all the questions were taken from the forum, so Daigo gives a lot of feedback about overseas play and tournaments among other things. Very interesting read!

Here are a couple excerpts, head over to Versus City for the complete interview.



Right now the Japanese scene is stronger than the American and European scenes, but how do you think those scenes can evolve?

I think that the overseas scenes can grow stronger than the Japanese scene, and I think that it’s possible that the Japanese can be influenced by the overseas scene. Japanese players don’t really have any information on what’s going on overseas, so if we want to improve everyone else has to improve as well. Right now the level of the Japanese players is really high, but who knows how long that’s going to last.

I think if you look back five or six years ago, the level of overseas players was really low. There weren’t any arcades around so it was a major handicap for them, but once the strong US players are able to play against each other several times, overtaking the Japanese players becomes only a matter of time.

However, one of the weak points that the overseas scene has is their “professional mentality”. Leveling up your game goes hand in hand with the professional mentality, but in reality it can also have an adverse affect, and people will stop sharing information, and stop becoming humble, and it tends to turn into a situation where you won’t be able to amass a lot of strong players to play against each other. That can lead to a situation where you actually take away from your scene.

Click to read more ...



SDTekken has posted several epic Bryan vs Bryan Tekken 6 matches!  These matches took place on Christmas Eve at Green Arcade in South Korea and were recorded and uploaded thanks to LDMaxi and Timsozai.  The God of Bryan, KNEE, plays against the highest ranked player in Korea, SunChip (Ranked TEKKEN GOD)! Head over to SD Tekken for more matches and links to find even more!

Source: SDTekken



All of the nominations have been narrowed down to 6 finalists and, starting today and ending at on New Year’s Day, you can vote on the forums in a poll to decide which of these six matches will be named “ Match of the Year 2009″. 

Here is just one of the finalist matches. I picked the Tatsunoko vs Capcom match because it's coming to North America (finally!) on 26 January, it's an epic match, and we don't get enough Tatsunoko vs Capcom match vids, especially of this level of play.

Head to Shoryuken to see the other 5 match finalists!

TVC: Kubo (Karas/Ryu) vs GIAN (Chun-li/Ryu) [01-29-09]

Source: Shoryuken


Understanding Damage Scaling in Tekken 6


If you want to be a serious player of any fighting game, you need to know how the game's systems work.  MYK has posted an excellent article called "Understanding Damage Scaling" which explains how damage scaling works in various situations in Tekken 6.  This is need to know information if you want to get the most out of your characters.  It was posted at I Am Tekken.  Hit the source link to take you directly to the article.

Source: I Am Tekken


Sonic Hurricane: Ryu Exhibition Vid Remastered

This is the Ryu combo video shown at Evolution 2009 and OzHadou Nationals 8 earlier in the year. Sonic Hurricane has re-encoded it in high definition quality for higher resolution playback, but more importantly for higher framerate. For a complete three-part transcript explaining each combo, visit Sonic Hurricane's site using the source link.

This vid is amazing so if you missed it earlier this year, it's a treat to watch. It shows Ryu doing combos from many of the games he was in including the original Street Fighter!

Source: Sonic Hurricane


Merry Christmas and Happy Holidays from the IPlayWinner Crew!

Have a happy and safe Christmas, everybody! Hope Santa brings everything you ask for, you get to see family and friends, eat your fill of holiday food, and whatever else your traditions have in store.  Or, you can practice some Street Fighter, some BlazBlue, or some Tekken while those softies are away, possibly giving you the edge after the holiday season!

From all of us here at iPlayWinner, take care and Happy Holidays!

(the vid above was from last year, but I'll put it up. Maybe it can be like watching Christmas Vacation or something, where we put a vid like that up every year)

Don't think we'll be lying down on the job though. If anything important happens, even on Christmas, you can count on us to bring it to you.


Super Street Fighter 4 Abel, Bison, Seth, Akuma and Gouken Artwork

Capcom's Japanese Super Street Fighter 4 website has been updated with profiles for Abel, Bison, and Seth.  Included are Super Street Fighter 4 versions of their character artwork.  We have added them to our Super Street Fighter 4 Character Artwork Galleries as well.


Source: Japanese Super Street Fighter 4 Website


New Dogface Show Episode: Justin Wong Part 3

The latest episode of the Dogface Show is here! In part 3, Dogface delves even deeper into the captivating world of Justin Wong. Oh, the intrigue! What does Justin think of Arturo "Sabin" Sanchez defeating Daigo in their infamous "Room 1676" Money Match? And just how much would Justin sacrifice to finally beat Daigo himself? What do Justin's parents think of his vast accomplishments? And would Justin want to teach his children Street Fighter? 

Source: The Dogface Show


Tekken 6 Combo Video! MOKUJIN IS BACK 

 Now this is a very good combo video! It's very entertaining to watch.  As one of the commenters on YouTube said about the video, "This is combo entertainment! :D".  Check it out!

Source: Crumbs Channel


History of Street Fighter 2 Competitive Arcade Scene

This is a great series with Jeff Schaeffer, old school Street Fighter 2 player, on the history of the Street Fighter 2 competitive arcade scene. It's an eight part series so head over to his YouTube Channel for the full set. Even part one is pretty interesting on it's own -- check it out.

Source: SRK Forums  (this thread is pretty interesting as well)



Justin Wong: Preparing for Battle. Advice from a Master on Staying Focused in Tournaments

When Justin "Marvelous" Wong gives tournament advice, if you're a tourney player you listen.  He's the current US National Champion in Street Fighter 4. He's a master of multiple fighting games and has competed in the biggest tournaments in the world.

In a recent post on his blog, Justin Wong gives advice on how to stay focused in tournaments. In other words, how to deal with things like being nervous.

Justin's article is to the point but is full of wonderful advice for tourney players out there.  You might be able to put on a combo video against your friends or some random head online, but can you perform under pressure?

Check it out here.



Marvel vs Capcom 2 over 50% off on X-Box Live: Today Only!!


Marvel vs Capcom 2 on X-Box Live is over 50% off! It was originally 1,200 MS Points and now it's 560 MS points. However, this is for today only! Gogogo!!



Oichi over at Versus City posted up the most recent list of the top 50 Street Fighter 4 players in Japan based on Battle Points ranking. This is the final update he will do this year, and truthfully not much has changed in the top three for months now with Mago continuing to dominate, while Ojisanboy and Daigo Umehara trail behind by over 100k each.

One thing that is interesting is that Bonchan, who is probably my favorite Sagat player to watch, is nowhere to be found, when he was in the top 10 just a month or so ago. He deleted his card much like Chun-Li player Nemo did, but no one knows the reason why!

He'll be back, they always come back... I hope!

Here is the top 10 -- head over to Versus City for the full list.


1 Mago マゴ SG 481,375
2 Ojisanboy おじさんボーイ SG 348,121
3 Umehara ウメハラ RY 331,748
4 RF あーるぇふ SG 284,668
5 Tokido ときど AK 193,507
6 Momochi ももち AK 187,946
7 Radiowave Radiowave SG 185,281
8 Shiro 志郎 AB 174,726
9 Uryo うりょ VI 169,963
10 Kindevu 金デヴ RU 162,917


Super Street Fighter 4 to be more offensive oriented?

One of the major criticisms of Street Fighter 4 is that it allows players to play very defensively.  Some would say overly so.  Someone posted on the Capcom Unity Ask Capcom a suggestion that they add something similar to a Guard Break Bar, where if you block too much your guard can be broken and leave you vulnerable.

Capcom's Seth Killian replied to the poster that while a Guard Break will not be in Super, there may be some mechanisms that make the game more offensive in nature than the original Street Fighter 4.


I love street fighter. I have been playing it since I was a "wee lad." But ever since I popped Street Fighter 4 into my console, I immediately noticed that something very important was missing. That very important something just happens to be a GUARD BREAK BAR!!!!! Ever since you guys foolishly removed that very important bar, you gave people the privlege to block FOREVER!!! This crap MUST come to an end and needs to be implemented into SSF4 ASAP!!! It's a punishment to those who love to turtle a lot and to those who play a little TOO defensively. Please Capcom, you have to dig into your past and revive the phenomena known as the guard break bar.

Seth Killian:

Yes, a lot of people have had this same idea, and after not mentioning anything for 9 months or so after release, they all coincidentally had it after Daigo mentioned it in an interview.

Athough I like a lot of things about Guard Crush, there are no plans to implement the system in SF at the moment.  That said, I think you'll find Super SFIV has become a more aggressive game overall, with plenty of reasons not to spend too much time blocking... just wait and see.  Muhahaha!

Source: Capcom Unity


Capcom's Seth Killian on Daigo

This was posted by a reader in the Capcom Unity Ask Capcom forum.  The original poster suggested that maybe Daigo knows someone within Capcom and gets some sort of insider secrets.  Capcom's Seth Killian replied, saying not so fast...


Daigo has been dominating the SF scene since SF2.

We all know that Capcom employees are not allowed to enter tournaments...BUT what if he was related to or a close friend of the programmers/testers?

He is ALWAYS at the top and always real fast! You can THINK he puts in alot of hours but if you look at the vids of him playing he elicts no emotion at all, as if he knows whats gonna happen and why already.

Seth Killian:

He isn't, but what if he was? Would a few tips from the testers somehow allow Daigo to beat people for years?  I don't think so.

I certainly have that kind of access, and there are plenty of players that can beat me.  If anything, I'd say playing a lot of pre-release SFIV and SSFIV has *hurt* my overall game.  After SFIV was released, I found myself with a ton of bad habits from earlier, unreleased versions of the game (combos that don't work in the release version, etc.).  It's pretty ironic, actually.

Daigo is certainly one of the strongest players in SF history, but he isn't "ALWAYS" at the top, and when he is, you've already answered your own question as to why--he has many great personal attributes that help him, but above all else, he puts in the time needed to achieve mastery.  Daigo has probably played more SFIV than anybody that works at Capcom.

Source: Capcom Unity


Super Street Fighter 4 Release Date Not Significantly Affected by Recent Delay Announcement

There are a lot of stories out there right now about Capcom pushing back games, and on that list is Super Street Fighter 4. 

The game's release date was not significantly affected, but there still seems to be some confusion out there.

We will try to do some clarification on this, because some people out there are needlessly concerned.

Recently Capcom announced that several titles, including Super Street Fighter 4, were being pushed back to fiscal year 2010. 

For those who don't know, a fiscal year is a time frame that companies use for financial purposes. A fiscal year, while still being a full year, does not usually start on January 1 and end December 31 like a calendar year. In Capcom's case, it's fiscal year runs from April 1 until March 31 of the following year.

Before this announcement, the latest time frame for Super Street Fighter 4's release was "Spring 2010" or a placeholder date of March 31, 2010.  So, to put the game into Capcom's fiscal 2010 they would push that placeholder date back one day to April 1, 2010. And that was just a placeholder date to begin with. Capcom has only said "Spring 2010".

As you can see, Capcom's recent delay announcement doesn't necessarily affect the release date of the game significantly.  That announcement also does not make any mention of a time frame for the game besides moving it into that next fiscal year, so we must still assume that "Spring 2010" is still accurate.

If you have any questions on this, post them in the comments. Hopefully this will help any of you who may have been confused by the news stories on other sites out there.


New Japanese Official Super Street Fighter 4 Blog Translation

This one covers many topics.

Goblin at Shoryuken has provided a translation of the latest Japanese Official Super Street Fighter 4 blog post.  It isn't a complete translation like previous ones by Jigsaw and Azrael but it is said to capture the post's contents without being pages long.  If an exact translation is posted we will post that as well for completionist's sake but for now, take a gander at this one.

Story direction

We'll find out what Juri was up to during the events of SF4 and the SF universe will continue to become deeper.
While the SF4 story was centered around Abel, it will center around Juri this time. Since she's the polar opposite of Abel, we can expect a very different kind of story.

Why not a sequel to SF3?

In the initial stages of development the title was 'Street Fighter Anniversary'. It was supposed to commemorate 20 years of SF.
They did discuss making a sequel to SF3, but then Ono said,
"The people we really want to attract are the fans who originally played SF2" so our focus shifted. Many opinions were voiced among the producers.
"Those who quit after 2 aren't really familiar with the world of 3"
"But we want 3 fans to enjoy it too"
So in the end a space in between 2 and 3 was decided upon. That way all of the 2 characters could be used.

Click to read more ...


Capcom brings real-life Juri to Presentation

Capcom's Yoshoniri Ono, producer for Super Street Fighter 4, took the opportunity to bring out a real-life cosplay of the game's new character Juri during a recent "new lineup" presentation. Not as hot as that Cammy cosplayer from earlier this year (smokin!) but not bad.

Source: Capcom Unity



I can't help but find this a little odd considering the source. I'm suprised they even have a fighting game category to be honest, but yes Street Fighter 4 takes Fighting Game of the Year from Fox News. They even say you'll be playing Street Fighter 4 ten years from now, which if you look at previous Street Fighter installments that's a pretty safe bet (if you count the upgrades of course).

The clip is about 2:10 into it.


Is that Arakune in my Soup?

I thought this pic was pretty funny!  Personally, as someone who does not play Arakune in BlazBlue, I prefer him this way LOL! Someone out there has some imagination! Click image for larger version.

Thanks to SonGohanX for the tip!