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Mortal Kombat 9: Playstation Magazine Article, Demo for Public Play Expected at PAX

Mortal Kombat 9 has a new feature article in the latest Playstation Magazine. It's a good overview if you haven't been keeping up with the game since E3 but doesn't contain much that hasn't already been made public.

This article is the basis for a lot of jubilation around the interwebs currently as it mentions a bunch of characters that have not been confirmed previously (Cyrax, Sonya, Kano, Liu Kang, Kitana, Smoke and Jax), but that list of characters is preceeded by "it's expected the roster will be rounded up with...", which indicates that it is speculation on their part and not confirmation. None of those names would be a huge surprise to fans and would be welcomed to the roster.

In other Mortal Kombat 9 news, the game will be at PAX (Penny Arcade Expo).  According to Shoryuken, a playable demo for the public will be available for the first time at PAX on September 3, 2010.  More news about the game is expected.



Oichi put together his impressions of SEGA's newest installment into the Virtua Fighter series, detailing many of the changes in the game. If you're not familiar with Virtua Fighter 5, some of the terminology may come off as a bit foreign to you but it's a great read either way.

Here is a small chunk from the article, click here for the rest:

The two biggest changes to the system, evading and the removal of clash/zero frame throws seem a bit hit or miss to me. On one hand I love that clash has been removed because I thought it was a crutch of sorts — even though it probably has helped me out numerous times — but I’m not a huge fan of the new evasion system. When you evade moves in Final Showdown, you’re at a bigger advantage than before because you’re moving to your opponent’s side. If they’re string happy, you can even move to their back in two successful evades. The claim is that you’re getting a bigger reward for a bigger risk because if you get hit by a circular or half-circular attack (sweeping roundhouse kicks or sweeps, etc.) you’re going to eat counterhit damage instead of normal damage. Many characters even got new moves to help them take advantage of this system. Jacky received a new low sweep, Lau got a full circular backfist attack, but for my main character, Taka-arashi, he actually lost one of his non-linear attacks for a move that can be used as a combo starter.


iPLAYWINNER Podcast Episode 07 - Mike Ross




Hey hey, hope you guys aren't too disgusted we took a week off from the podcast but we're back with a real banger this time! We bring Mike Ross into the mix and cover a number of different topics and have him answer questions from the iPlayWinner community.

Here is a quick rundown of what to expect:

  • SBO Quals / PZ drama
  • 3s Online Edition
  • FOCUS, the documentary on Mike Ross
  • iPlayWinner Community Questions for Mike Ross


I'm not entirely sure if the author of this article is a troll or not -- I'll leave that up to our readers to decide -- but either way I have to give it up to Alexander Hinkley for whipping up one of the most hilarious articles I've read in a while. He admits he sucks at the genre but at the same time attempts to detail as to why fighting games are "boring" and require no skill to play. 

I hate spoilers just as much as the next guy, but this is my absolute favorite part of the article -- click here to check out the rest:

Fighters don't really take any skill to play, either. A lot of people probably would disagree with this statement and admittedly, I am personally bad at fighters but only because I have no interest at all in playing them. Being "good" at fighters isn't so much about actually having skill as it is having experience with the game and memorizing all of a character's techniques (which can be a ridiculously lengthy list). Once you can perform any technique at will, the only thing you need to do to become "good" is play the game enough to learn what beats what. Then, when your opponent performs a Dragon Uppercut you know you have to counter with a Fireball immediately. This isn't skill at the actual game, it's just memorization of a rock, paper, scissors mechanic.

Thanks to Jared Rea for the tip... I think.


New Street Fighter X Tekken Screenshots

Street Fighter X Tekken Producer Yoshinori Ono has uploaded a new batch of screenshots this morning via his Twitter account. Check them out! There are 9 total.  In addition, one of his Tweets read:

This epic fight will happen on 19th of August in Gamescom, Cologne.





New 2D Arcade Fighter: Chaos Code

Chaos Code, developed by FK Digital, recently had a location test in Japanese arcades.A new 2D arcade fighter has recently went on location test in Japanese arcades.  It is called Chaos Code and it is developed by FK Digital, based out of Australia. 

According to Andriasang, who got the information from 4Gamer (Japanese), videogames are not their primary business and this game is their first arcade title.  4Gamer got in contact with Michael and Mickey Lin, who are the directors of the game as well as being siblings.

According to Mickey, the selling point of the game is its personable characters and simple gameplay systems. They believe that because he game isn't too complicated or "new", beginner players will be able to enjoy the game.

Mickey went on to say that the staff has taken influence from The King of Fighters and Capcom vs SNK for the art style of the game. Development of the game started in Australia, but it is currently being done in FK Digital's Taiwanese studio.  According to Michael, they are being helped with technology and marketing by a Japanese company that they would not name.

When asked about a console or PC release, Michael said that the game was originally planned as an online PC game and for two years was developed to that end. They moved away from that original plan because they thought they would encounter difficulty in doing paid downloadable content items for a 2D fighting game. Im sure they are watching BlazBlue: Continuum Shift's forey into that area with interest.

The game is currently 80% complete. The game's arcade release date will depend on the results of the location test, but Mickey stated that if the game didn't release by the end of this year that they'd have it out by next Spring.

You can read about the game in English at the official site.



PopMatters Examines Chun-Li's Design has posted a pretty interesting article about the aesthetics of Chun-Li's character design.  Thanks to for bringing this to our attention.

Here's an excerpt:

As a result, Chun-Li’s sexuality becomes something more than an incidental quality to be admired merely because she inherently possesses an extraordinary physical trait.  Chun-Li’s thighs might be eroticized, but they represent an earned physical extraordinariness.  To admire them is to acknowledge that she has done something.  Unlike the outrageous breasts of most contemporary fighting game characters (which actually seem even more unlikely given that these women would seem to need to possess an extraordinary athleticism and muscular development to achieve the impossible physical feats that they do perform—such athleticism would seemingly reduce the possibility of such body types, not result in a proliferation of them), Chun-Li’s outrageous legs have some rational connection to the outrageous acts that she can perform. 


Option-Select.Com Super Street Fighter 4 Tutorial: Adon has released a new Super Street Fighter 4 tutorial video. This time it's for Adon.  Topics include basics, combos, Jaguar Kicks and mix-ups.  As always, its a high quality tutorial full of great information. 

We have added a direct link to this tutorial under the Community Videos at the top of Adon's guide on our own iPlayWinner Super Street Fighter 4 guide for your convenience.




We're back for another night of madness straight from Starbase Arcade! If you missed us wildin' out last week, tune in at 8PM PST to our USTREAM Channel -- we'll be broadcasting Super Street Fighter 4 all night! MAGUS1234 & A_Rival will be in the house to provide commentary to keep all you stream monsters entertained so don't miss it! 

Start Time: 8PM PST

Stream: iPlayWinner USTREAM Channel

SRK Thread: StarBase Arcade


iPlayWinner Wants Your Feedback

We are always striving to improve things around here, which is why from time to time you notice changes popping up on various aspects of the site.  At this point we would love to get your feedback on what you think can be added to the site or improved.  We want to incorporate changes that make things better for you, the reader, because without you guys visiting us this would all be like writing to Santa Claus.

So, if you have any thoughts on improving things now is your chance! If you have any questions about anything site related, ask those questions here too and we will answer them for you to the best of our ability.

If there's anything you would like to change or improve regarding the site's layout or interface, the content we provide, some of the other services we offer like streams and podcasts, or anything else, we'd love to hear it. 

Just leave a comment below. If we don't get any comments, we'll take it as a compliment!


Yoshinori Ono: Collect Signatures for Darkstalkers Support: Thoughts on Super Street Fighter 4 Characters

You can put the pen down, Ono-san. You've got Twitter now.Yoshinori Ono, the producer behind the Street Fighter 4 series and the upcoming Street Fighter X Tekken, has been using his Twitter account to full effect.

Darkstalkers Support Campaign:

It is widely known that Ono would love to do a new game in the Darkstalkers series. He has said so on many occassions over the past year or so.  When a Twitter user asked him about support for Darkstalkers yesterday, Ono had this reply:

Plz [start a] signature collecting campain!! It's sent to CapcomUsa!

Thoughts on Super Street Fighter 4 Characters:

It is suspected that Capcom will be adding new characters to Super Street Fighter 4. A Japanese location test for the forthcoming arcade version of the game clearly shows extra character slots. A few people have asked Ono via Twitter about various characters and here are his replies:

Yun and Yang need to be in Super Street Fighter 4. can you ever make that happen?

Ono's reply: Oh!, it's nice! I want them too. But I really want MIKA ;P

Do You Remember Karin from Street Fighter Alpha 3? Does she have any hpe of being on Super Street Fighter 4?

Ono's reply: Of couse, I remember Karin, Mika too. :)


Super Street Fighter 4: Video of Resets and Mix-Ups for Gouken Created by Phunksim

Phunksim posted a pretty impressive video showcasing some of the resets and mix-ups he has found for Gouken in Super Street Fighter 4.


Street Fighter X Tekken Teaser Image Posted by Yoshinori Ono via Twitter

A Street Fighter X Tekken screenshot is blurred out in the background. Any guesses as to content?Yoshinori Ono has posted an interesting image via Twitter.  In the background, behind his trademark Blanka toy, is a blurry screenshot for Street Fighter X Tekken. It looks like Chun-Li is one of the characters in the screenshot.



C.Viper to Join iPhone Version of Street Fighter 4 for Free

Capcom is adding another character to the cast of the iPhone version of Street Fighter 4, and this time it is C.Viper.  Like the previous add-on characters, she will be available free of charge!  Here's a video courtesy of IGN and several screenshots.




3rd Strike Online Feedback Series: Haunts

At ComicCon 2010, Capcom announced Street Fighter III: 3rd Strike Online Edition with no specific details. What was mentioned, however, is that should the fans have any suggestions on what should be included in this rerelease, they should inform Capcom. To aid this process, iPlayWinner will be publishing articles from notable members of the community on what they would like to see from this new edition of 3rd Strike. Please share your thoughts in the comments section, both in direct response to our ideas and to include your own as well. And be sure to return to iPlayWinner each week and let us know how your opinions have shifted, if at all, during the course of this series!

Many of you probably know me simply as the admin of iPlayWinner, one of the "Four Gods of Streaming," and from time to time a Street Fighter 4 player, but 3rd Strike is the game that really got me into this mess. I started playing 3rd Strike competitively a little over eight years ago, winning multiple tournaments in the South East and placing second at Final Round one year as well. I ended up doing pretty well after moving to the West Coast, but the game died out soon after my arrival. Hey, I even put together a nice Makoto guide on SRK with the help of some key community members. All of this is, of course, preceded by me getting my ass handed to me multiple times by players who were better than me, but at the end of the day 3rd Strike is the spark that lit my competitive fire. 

That said, I couldn't be happier about the announcement of Third Strike Online Edition. There are plenty of new players who haven't had a chance to experience this game outside of GGPO and with a re-release of the game there is hope for the revival of the competitive 3rd Strike scene. 

Capcom has of course asked players for their feedback, and as you all know by now that is the purpose of these articles. So, here is my feedback:

Don't change a thing.

Click to read more ...


Street Fighter Vacations Part Deux

You ever feel like you keep grinding it out but can never get over that hump? Well you're probably not the only one who is in this rut. We have all been in this situation and have all made it over this bump in the road. The real question is, what are some actions to get out of the gutter.


It has been three and a half months since the release of Super Street Fighter 4. Over the past several weeks I have noticed a good amount of competitors not having the drive to keep grinding it out. I have complied a list of ways to get your mind in a state to go back and excel.


Take a break – This is the most obvious answer but the time you spend while taking a break will be the most important decision you make. You don't want to take too long of a break because you still want to keep the muscle memory in your fingers. A good time frame is a couple days up to a week. Any time after that of not playing you will start to loose your mix up game.


Play a different character – Sometimes taking a break is not the best answer. Learning another character can help you out with your overall execution. Go back to your basics and sit in challenge mode to learn your bread and butter combos. This will also get you excited about the game again because you get to play a whole new play style. You might not win a bunch of games with this new character but you get the feeling to learn new flashy combos that we all love so much.


Play another game – This idea might seem more counter intuitive, but this will also put you in different mind set. Try playing another fighting game to pick up different play styles or if you dare, Starcraft 2.

Click to read more ...



After a short hiatus, iPlayWinner TV is back and we are committed to bringing the community high quality streams on a weekly basis, covering the NorCal scene and beyond. Each week we will have a schedule with upcoming streams so be sure to check back each Monday to see what we have planned.

As always, you can check out our broadcasts via our USTREAM Channel or just load up the front page and check out the embed to the left to see if we are live!




We'll be streaming Super Street Fighter 4 from 9PM PST till about 2AM PST from Starbase Arcade in San Rafael, California. MAGUS1234 will be on the mic to provide commentary, along with A_Rival and more! Top NorCal players such as FilipinoChamp and Vangief are always in attendance so be sure to tune in for all the action and drama.

Start Time: 9PM PST

Event Details: SRK Thread

Click to read more ...



Our friends over at IAMTEKKEN put together another episode of Level Up Your Game, this time featuring Devil Jin. They bring in KANE, a current Lili player who was a long time Devil Jin player in Tekken 5: DR to break down Devil Jin's game. Check out part one of this four part episode below, and to see the rest along with more Tekken 6 tutorials, load up their YouTube Channel!



Capcom producer, Ryota Niitsuma put together a new blog post-Comic-Con to talk about his experiences at the event. He mentions he may have "said too much" over the live stream interview, and also says new characters will be revealed shortly so stay tuned. Here is a small clip from the post, check the entire article here.

If I really get into the details, this will become long so I'll save that for another day.  For the E3 build, perhaps the game felt more like Tatsunoko vs Capcom, but for this time at Comic-Con, I felt the game balance was much more closer to Marvel vs Capcom 2. That's not to say that the game is MvC2 of course, but just that it felt closer to that game nuance-wise.

Well, we are planning to reveal more characters in the upcoming days, and these guys will help to bring out that Marvel vs Capcom series feeling, not to mention their own unique features that we are working on.



Big thanks goes to noodalls from VFDC for translating! 

Changes to the Movement System
The risk and return for DM have both increased. And, because of the changes in the throw system mentioned later, the previous staple of fighting ETE is now much less important.

The risk of a failed evade is now much greater
The big change to the evade system in VF5FS is that if during a failed evade you're hit by a circular move, it will be considered as a counter hit. The precise conditions are that the direction you evaded in and the move's circular direction must be the same. Because of that, if you delay and then punish an opponent's failed evade with a move, it will be counter as a normal hit; only circular moves in the same direction as the opponent's evade direction will counter as counter hit. You could say that the need to watch your opponent's feet has become even more important. If you think about it the opposite way, moves such as Brad's half circular 6_K have received a boost.

On the other hand, there aren't any specifc changes to OM, so you can use it in the same way as you did in the last VF.

For moves that have no guaranteed punishment, after guarding if you read their evade ...

... you can hit their failed evade with a counter hit. 1.5x the damage!

Click to read more ...