Here are some vids posted by Neo_G, director of Tatsunoko vs Capcom: Ultimate All-Stars. They feature Joe the Condor. Enjoy!
So, I've been showing off some gameplay movies, and this time
I've created some with "Joe the Condor"!
First off, "Joe and Jun, nice team work!"
This is just doing "variable combination" but the last part
is just great, nice timing!!
Next.... all of you "Science Ninja Team" fans must-see!
"I'm gonna shoot some Bird Missiles..." "Stop! Joe!!!" [ed. note--Ishizawa is referring to Ken and Joe's constant squabbling over bird missiles, like this]
I've reproduced the scene with the game LOL
"Ken's not around, so two Joes tried shooting Bird Missiles"
I love how it ends... :p Just look at how synchronized they are! LOL
Source: Capcom Unity
According to the BBFC, which is the United Kingdom equivalent of the ESRB, Super Street Fighter 4 will have over 4 hours of cutscenes. This is over twice the amount that was in Street Fighter 4, which had a little over an hour and a half of cutscenes.
The BBFC listing for Super Street Fighter 4 lists the following:
00:03:12:00 ATTRACT MODE
02:55:00:00 ENDING/PROLOGUE MOVIES
01:06:00:00 RIVAL/BOSS INTRO MOVIES
Thanks to Hadoken for the tip.
Capcom's Christian Svensson, in replying to a question on the Ask Capcom forum, has made it pretty clear that Super Street Fighter 4 will not be using GGPO, arguably the best networking system created for playing arcade-style games online.
With the recently announced Final Fight for PlayStation Network and XBox Live Arcade having GGPO, is it safe to assume all games released around this time or any after wards will be using GGPO?
Sven: Probably, but to set expectations, there's nothing in development using it currently. We had to port GGPO to the XBox 360 and PlayStation 3 which was not trivial. Being able to get value from that exercise in future projects would make sense.
If not, will it at least be a new standard for downloadable games on XBLA and PSN that has online to use GGPO?
Sven: I'm afraid of the word "standard" because it brings with it an absoluteness that just isn't appropriate in the world of game development. Suffice to say, our US team now has considerable experience working with GGPO tech and I'd suspect it will be a candidate for future XBLA/PSN efforts coming out of this office, but it will always be case by case.
We've worked closely with Tony on this project (and he's generously helped give guidance on prior projects too). Trust me when I tell you, There are a lot of advocates of the technology in this office (me being one of them).
Will Super Street Fighter 4 be using GGPO?
Sven: I suspect the first statement above is sufficient to provide the answer to this question.
Ah, Japan. How we love you! This is from a Japanese variety show, and it's amazing how much attention they paid to the characters and backgrounds. Hilarious stuff, imo!
Thanks to Capcom Unity for pointing out the vid.
Still looking for a Christmas gift? If you aren't, maybe you can get this as a Christmas gift for yourself! You deserve it, right? The Madcatz Tournament Edition SF4 Round 2 sticks are available for holiday purchase.
You can pre-order them now at Amazon (for some reason they are not available yet) for $149.99 but they are available now for that price at Gamestop. They will be available on 4 December. They are available for Xbox 360 and Playstation 3 and also work with the PC.
They are identical in features to the original TE, but you couldn't ask them to improve on perfection too much. If you are a tourney player like myself, you see proof of this stick's awesomeness every time you go to a tourney, as you see them all over the place.
Here's the product description from Gamestop:
...the Tournament Edition FightStick uses arcade-quality components sourced by legendary Japanese arcade manufacturer, Sanwa Denshi. Featuring a Japanese-style ball-handled joystick, 30mm Action Buttons, and button placement matching the Vewlix arcade cabinet configuration, fighting fans will feel right at home. The D-Pad Control Switch and Dual-Turbo functionally add twin levels of turbo control to any of the Action Buttons, enhancing the arcade experience for both new and seasoned players. Complete with detailed touches such as screw-on rubber feet for solid surface play, unobtrusive placement of the Start and Select/Back Buttons, a locking mechanism preventing accidental activation of turbo settings for tournament play and authentic Street Fighter 4 artwork, the Arcade FightStick: Tournament Edition represents the best possible choice for gamers and fighting fans alike.
MarkMan from SDTekken:
Namco Bandai Games presents the official TEKKEN 6 North American Championships! Join us on December 12th as 16 of the top placers from the official TEKKEN 6 pre-release tour go at it for a chance to become the North American TEKKEN 6 champion! Tekken Zaibatsu will be on hand to help run the event and give you all the latest updates! UFRAGTV will be streaming the event LIVE and there will be a special appearance with series director, Katsuhiro Harada! Space is limited so RSVP now!
We will bring you updates on the event and you can also hit SDTekken as well!
Capcom Confirms backward compatibility of Street Fighter 4 alternate costumes in Super and that new costumes will be added as well
Capcom responded to a reader question via Twitter, and in doing so has confirmed not only that the alternate costumes from Street Fighter 4 will be compatible with Super Street Fighter 4, but also there will be new alternate costumes added to the game. Here's the question and the response.
Thanks to IPW reader Valkyrie for the tip.
Will the alternative costumes in Street Fighter 4 be compatible with Super Street Fighter 4? Will there be new costumes?
Capcom: Yes and yes. All that and then some.
Source: Capcom Unity Twitter
This week's Japanese Officail Super Street Fighter 4 Developer Blog is about Guy, one of the thee new characters announced recently. Once again, a huge thanks to Azrael from SRK for the translation!
So we've finally announced the new characters. I could barely contain myself wanting to tell you all! This is Tsukamoto.
This time, out of the characters just recently introduced, Director Okada and I would like to focus on Guy and tell you the inside scoop on how he was brought into the game.
I loved the fan art on the inside of the Street Fighter 4 packaging, and I was wondering if you had any plans for a similar thing for Super?
Seth: The art was indeed extremely rad. Another fan-art contest is a possibility at this point, with the only issue being timing again — we have a lot less lead time with Super Street Fighter 4 than we did with the original, which makes executing some of the more fun programs like this hard (you wouldn't believe how long some of these things take).
In the character poll for Street Fighter 4, let's say that Cammy wasn't selected and Dudley won instead. If this happened, would there have been an extra character in Street Fighter 4?
...Can Capcom tell us if Guy, Adon, and Cody will have the same moves and button inputs as they did in the Alpha series?
Also, can you tell us how you are making Seth "stronger"?
Seth: To the first question, no, there wouldn't have been an extra character in SFIV, but there would have been a different character (with Dudley replacing someone else).
As for the Alpha characters move sets, there are some additions and changes, but anyone familiar with the characters original moves will be able to jump right in.
As for Seth... we'll just have to wait and see on that one.
Will there be a simple input option for special moves and ultras, like using the right analog stick or trigger buttons?
Street Fighter 4 was nearly unplayable for these kinds of gamers because of the inputs and insane timing on combos which required a $150 arcade stick plus months or years grinding away doing repetitive motions.
Thats just not a fun idea of gaming to someone thats new to fighting games or plays them casually we want to jump in instantly and start having fun.
Seth: I'd agree that you're overstating the difficulty a bit, but that said, I sympathize. The short answer is that we're not planning on offering inputs like that in SSFIV, though there ARE easy special/super commands for Tatsunoko Vs Capcom, which IMO is a much better entry point for a fighting newcomer. Chain combos, easy-input specials (if you wish), etc. all give you a much better feeling early on if the world of fireballs and hurricane kicks is a foreign language. Try TvC or MvC2--there's certainly plenty of depth, but the barrier to be able to do some basic stuff is lower.
Could this be a new Ultra for El Fuerte in Super Street Fighter 4?
Videogames have to let reality win once in a while, right? :)
Daigo "The Beast" Umehara is a Street Fighter legend and is the current reigning Street Fighter 4 champion. Interviews with him are uncommon, however, because he only speaks Japanese.
Eurogamer has scored a massive interview with Street Fighter's top player. Here's a taste:
"Right now, there's nobody younger than me that I feel threatened by. I haven't met anyone that I felt possesses the skill to surpass me in the future. I'm not over-evaluating myself. I can analytically see their weakness, their ineptitudes."
As a tournament player and organizer myself, I found this to be fascinating to me as well, and something that Western tourney players and organizers can be proud of:
"I find Western tournaments way more fun than those held in Japan. The players have a sense of ownership of the scene and feel that the tournaments they attend are their event and that they have to take part to make them the best they can be. At least, that's how it appears to me.
By contrast, corporations usually lay on Japanese tournaments. The Japanese players take no responsibility: whatever happens is up to the host or sponsor. Western gamers at tournaments are very enthusiastic and eager to make it a great event because they have ownership. Regardless of the size of the event, none of the Western tournaments I've participated in have disappointed or bored me. I must say that I love the US tournaments best of all: they keep the pride and fighting spirit alive."
Head to Eurogamer for the full interview.
The new issue of Games TM has a feature on game developer Rare. The feature has a box out pertaining to its Killer Instinct franchise, inside which Mark Betteridge (head of Rare) reaffirms that Killer Instinct is "near and dear to us".
He goes on to say: "“It’s about timing, and it’s about the opportunity creatively and gameplay-wise that it would offer. Street Fighter IV looked great and they’ve done a great job, and I’m a big fan of those products, but with KI we want to do something different rather than go back into that arena.”
It doesn't stop there: “I think it’s about doing something different than with a conventional controller.” Rare Studios is owned by Microsoft, so anything Rare produces will support Microsoft and Xbox 360. Microsoft's upcoming flagship game control device "Natal" is anything but a conventional controller.
Natal is expected late next year, so expect many game announcements in the months ahead. After this, it's possible that a new Killer Instinct could be among them at long last.
It's been another week, and the Japanese Super SF4 Blog has been updated. It is no surprise that this post is about the three recently announced characters; Adon, Cody, and Guy. However, we also get to see the screenshot of Guy blocking the kunai and the other half of the Chun Li mystery screenshot from last week. As always, thanks to Azrael for the translation.
Now, as we are approaching the final stages of fine-tuning the battle system and de-bugging, the development department has become really intense. At any rate, its all over if I pass out, so I'm going to make sure I eat and sleep well, and will push myself to the limit! I hope you all support me!
And now finally, I'd like to present the second round of new characters for Super Street Fighter IV!
Beast With Bared Teeth, Adon
These are the screenshots and official character artwork pieces that were on IGN the other day. Capcom has released them into the wild, so we added them to the Super Street Fighter 4 image gallery.
Enjoy if you haven't seen them already.
So NCR has come and gone but I am still working on uploading all the videos from the event. Every other day or so I'll keep you guys updated on what videos I upload so you can check them out in all one place. Of course, you can always just subscribe to our YouTube Channel to be updated as well.
I figured today is a good day to start since most of you are just chillin' on Thanksgiving, looking for an excuse to get away from your mother in law or bat-shit insane aunt!
Street Fighter 4
A lot of times Grand Finals can be a bit of a snooze fest but this is one of the best I've seen so far.
This is the Grand Finals of Street Fighter 4 between Alex Valle and Ricky Ortiz. The tension in the room was high at this point since none of us in NorCal wanted SoCal to take it. The main thing going through my head was how Ricky Ortiz was being so aggressive. I couldn't understand how he got away with it at the time, but he was relentless in offense.
CAPCOM VS SNK 2
This is by far and away one of the best matches of the entire tournament. Intense from start to finish with two CVS2 teams you don't see everyday.
Aris, who did an awesome job with Tekken 6 commentary all day, also had some of the best matches in top 8 as well. Here he is vs Paul player Chet Chetty.
Rumors that Super Street Fighter 4 would have multiple Ultras per character have been circulating for a long time now. Capcom to date has not revealed exactly how this system would change in the sequel, if it does at all. Evidence seems to be mounting, however, that characters will have two Ultras, and that you would be able to select which one you want to use before the match. Super Arts in Street Fighter III worked this way.
In a recent Super Street Fighter 4 article, IGN had this to say:
"Super Street Fighter IV, then, has us more than a little sweaty palmed, the prospect of new challengers, a new Ultra system (which Capcom is being coy on, but we've played it and would point anyone who wants a point of reference towards Street Fighter III's Super Arts) and the return of the car-trashing bonus rounds making the game more than the measure of anything else on the horizon in 2010."
As further proof, let us compare Juri's Ultra meter in these two screenshots. The first one is a screenshot released earlier this year. Juri's Ultra meter clearly has a Roman Numeral I:
Now let's compare how that meter looks in a video with Seth Killian showing off Juri. Here's a screen grab from the video. Look at Juri's Ultra meter. It clearly has a Roman Numeral II.
What do you think?
Sources: v-ryu at Shoryuken for the tip off.
View the video seen in the second screenshot here.
OMG! Here's a new official trailer featuring all of the new characters currently announced for Super Street Fighter 4! All three of the new characters look amazing. To those of you who think that Adon = Sagat, witness just how different they are from watching this trailer.