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Tuesday
Nov172009

Official Japanese Super Street Fighter 4 Developer Blog Translation: Replay Channel 

Here is Azrael's translation of the 17 November posting on the Japanese official Super Street Fighter 4 Developer Blog.  This installment is about the replay channel.  It is an interesting read if you love replays as much as I do.  Thanks again to Azrael for the translation.


Hello everyone. This is Tsukamoto.
Continuing from where we left off next week, a closer look at the network modes! Well then, let's get right down to it with the Replay Channel.

First, tell us about how the Replay Channel came to be.

Shiozaki:

While we were making the PC version for SFIV, we thought "isn't there something we could do with the replays?" Our very first image was of producer Ono coming out of the bath in his bathrobe, with a drink on the rocks in one hand while he watched replays, like something out of a comic book (laughs). The basic idea there is that you wouldn't have to touch the controller. "A drink in one hand, petting a cat with the other", or for us, we'd be gathered around a heated table with some oranges. At any rate, we wanted to make it so that you could watch replays without having to press any buttons.

Click to read more ...

Tuesday
Nov172009

Super Street Fighter 4 Character Videos with Seth Killian Commentary

Here are several Super Street Fighter 4 videos made by IGN.  Each video shows off a different new character: Dee Jay, T-Hawk, and Juri.  The videos show most of each character's moves, some of the strategy behind the character, supers and ultras, and other things.  If you want a good rundown of the playstyle of each of these new characters, these videos are good viewing.  Capcom's Seth Killian does the commentary for these vids.

Dee Jay

Click to read more ...

Monday
Nov162009

Capcom's Seth Killian interviewed by Playstation Blog: Sagat will get better in Super Street Fighter 4!

Sagat haters out there had better get ready to face the horror! According to Capcom's Seth Killian, Sagat will be even better in Super Street Fighter 4!

Watch the interview for this, some info on how Capcom is touching up stages, and confirmation of the return of combo trials. 

A lot of this is recap you probably already know, but those tidbits make watching it worth it.

Source: Playstation Blog

Monday
Nov162009

Norcal Regionals Next Weekend: Stay Tuned for IPW Coverage!

Presented by:

NAMCO | KS2 PRODUCTIONS | iPLAYWINNER | KINEDA

JOHN CHOI | JOEY "MR. WIZARD" CUELLAR | ALBERT CARMONA | JOE FLORES

NOVEMBER 21-22

| Street Fighter 4 | Tekken 6 | Marvel vs Capcom 2 | SF3: Third Strike |

| Capcom vs. SNK 2 | Super SF2 Turbo HD Remix|

Big Players in Attendance:

Stay Tuned for IPlayWinner Coverage!

http://www.norcalregionals.com

Monday
Nov162009

Tekken 6 PSP Hands-On, New Info, and Video from IGN and Gamespot

Gamespot and IGN have both posted articles featuring hands-on impressions and new information on the upcoming PSP version of Tekken 6.

Click to read more ...

Monday
Nov162009

GameAxis' "The Art of Tekken" Video Features Tekken 6 Tips from Pros

GameAxis has put together a short video called "The Art of Tekken" which features Tekken 6 tips from Tekken pros. Here's a rundown of what the video features and which pro player is providing the advice:

Click to read more ...

Monday
Nov162009

iPW: Taking Interview Requests!

 

Iplaywinner is interested in their readers' interests! Please tell us whom you would like us to interview for Norcal Regionals, and we will do our best to comply. Here is a quote from the thread (http://forums.iplaywinner.com/viewtopic.php?f=3&t=55) for your convenience:

"Norcal Regionals is just around the corner. To cater to our readers and their interests, Iplaywinner has decided to compile a list of people to interview during the event. Please make a vote for three candidates that you would like interviewed, and Iplaywinner will do its best to get said people. If this thread becomes successful enough, it will also continue on to other future events. Please keep votes organized in this format:

Vote:
1) Name/Alias - Which Game - Why
2) Name/Alias - Which Game - Why
3) Name/Alias - Which Game - Why

Please rank them in order of the most preferred. Votes will count the same, however, if there is a tie, order of votes will be taken into consideration.
Also, at the moment, it is uncertain if the interview will be text-based or by video, but an update will be posted once this is known.

Disclaimer: Please keep in mind that we cannot ask questions outside of fighting games unless it is brought up by the interviewee himself/herself. That is, we are not allowed to ask questions that are deemed too personal.

Thank you."

Saturday
Nov142009

New Gamespot Videos of New Super Street Fighter 4 Characters in Action

As a follow-up to their interview with Seth Killian a few days ago (found here), Gamespot has put up some gameplay videos of the three new confirmed characters: T-Hawk, Dee Jay, and Juri.  They are high quality so you can see everything clearly, actual combos are being pulled off, and you can clearly hear the new announcer for the game.

Click to read more ...

Friday
Nov132009

Tekken 6 Screenshots for Sony PSP

Here are some screenshots of Tekken 6 for Sony PSP. 

Click to read more ...

Friday
Nov132009

Norcal Regionals Next Weekend! IPW to Provide Live Stream!

NORCAL REGIONALS | KS2 PRODUCTIONS | iPLAYWINNER | KINEDA

[ Thanks to TAUNT from SRK for the flyer ]

Friday
Nov132009

BlazBlue: Calamity Trigger Coming to PC (in France) Early Next Year

Tradewest Games SAS has announced today that BlazBlue: Calamity Trigger will be released in France for PC in the 1st quarter of 2010.

Frédéric Bichat, General Manager of SAS Tradewest Games added:

"We are particularly proud to have been selected for the exclusive distribution of ... BlazBlue: Calamity Trigger. This partnership allows us to strengthen our line-up.."

It should be noted that BlazBlue: Calamity Trigger has not yet been released on Playstation 3 and X-Box 360 in Europe. That, also, is expected in 1st quarter 2010. 

The game was released on Xbox 360 and Playstation 3 in North America and Japan in June of this year.

It is odd that the PC release of BlazBlue: Calamity Trigger was announced for France, but we are certain to get announcements that it will release in other territories in the future.

Source: Voodoo Extreme

Additional Link: BlazBlue Official European Website

Friday
Nov132009

IPlayWinner Site Update Rundown

SITE UPDATE RUNDOWN

Hello everybody! It has been almost 2 months since we launched the new redesign of IPlayWinner and things have been pretty hectic behind the scenes. Haunts and everybody involved in this site have been working hard to make this site better for our readers. 

With all of the news that goes up on the front page regularly, however, we started to feel as though our work on the rest of the site is being overlooked. We are **not** just a news blog.  We are working on guides and many other features that we feel will be useful to players.

So, on a regular basis (maybe Fridays) we will have a short rundown of things we have added or improved on the site that are not related to news. This week and the next few weeks may be a bit slower, however, because Haunts is heavily involved in next week's Norcal Regionals. Anyway, here is what we did this week:

Click to read more ...

Thursday
Nov122009

Capcom's Seth Killian Interviewed by Gamespot

Capcom's Seth Killian has done a video interview with Gamespot. He talks about the new characters and about some of the new modes.  There isn't any new info for those who have been soaking up new info on a daily basis, but people who haven't been may find it interesting.  While the interview takes place some Gamespot guys take the sticks and play the game. The interview has lots of footage of the new characters in action.

Source: Gamespot

Thursday
Nov122009

Super Street Fighter 4 Section Updated with Confirmed Features Summary and Official Trailers

Street Fighter fans have asked Capcom for many things in a sequel to Street Fighter 4, and it certainly looks as though Capcom is working hard to please as many of its fans as possible!

A lot of information on Super Street Fighter 4 has surfaced over the last couple of months.  If you need to catch up on Super Street Fighter 4, we have created a page designed to get you up to speed by looking at one stop.  This page, located in the Super Street Fighter 4 section of this site, contains all known features that have been *confirmed*.  Rumors and speculation are not present.  We will update the page as more confirmed information rolls in.

If you haven't been keeping up with the game, we've also added all official trailers to the Super Street Fighter 4 section.  Between the Confirmed Features post and the official trailers, you should be able to get caught up on the game in no time! Hope you find this helpful!

The Super Street Fighter 4 section of this site can be found by using the "Game Select" pull-down menu at the top of the page and selecting Super Street Fighter 4 or you can go here.

Thursday
Nov122009

TUHON 2009 : KOREAN TELEVISED SF4 TOURNAMENT

For those of you familiar with Tekken Crash, a similar series has popped in Korea called Tuhon 2009, this time about SF4.

The format of this first season is a single elimination, 16 man tournament, with apparently each episode focusing on 1 round of the tournament. The season is planned to end with the top 4 from Korea facing off in a 4 on 4 exhibition against Mago, Kyabetsu, Momochi, and Kindevu.

The official website for the show can be found here:

http://www.nstargame.com/tm/

As of now, the first 3 episodes are out, which you can find here:

Episode 1:

Part 1

Part 2

Episode 2:

Part 1

Part 2

Episode 3:

Part 1

Part 2

According to Laugh, the Akuma player 'Infiltration' is undoubtably the strongest Akuma player in Korea, and even the strongest player in all of Korea. I know this is someone I'll be watching more of.

Thanks for Laugh for posting this on the Shoryuken forums.

Thursday
Nov122009

Justin Wong Demonstrates Akuma Ultra Setups

Justin Wong and Javits show off a couple tricks that Akuma can use to land the Raging Demon Ultra combo.  Also on the video are a few tips for inputing Raging Demon to activate it more quickly.  It's a short but very informative video for Akuma/Gouki players out there.

Source: Frame-Advantage.com

Wednesday
Nov112009

NorCal Regionals 2K9 Teaser

NORCAL REGIONALS - Stay tuned.

The Hype is Coming. IPlayWinner Will Bring it to You... Live!

November 21-22: Be there, or be HERE!

Wednesday
Nov112009

A Glimpse of what Japanese Players are Asking For in Super Street Fighter 4

Azrael is really going above and beyond the call of duty with his translations of Super Street Fighter 4 information posted on Japanese websites.  A few days ago, he translated the latest post on the official Super Street Fighter 4 Blog (found here).

Now, to give us a glimpse of what Japanese players are asking for in Super Street Fighter 4, he has gone through the trouble of paraphrasing what various Japanese commenters on that Japanese Blog Post have requested or commented about.  Some of these are AWESOME ideas!

Here are some comments from Japanese players, paraphrased to get an idea of what they were asking for or commenting about (Note: I added images to break it up to make it easier to read and may not be related to adjacent comment topics):


Click to read more ...

Wednesday
Nov112009

Capcom's Seth Killian clarifies "preserving" netcode from yesterday's Super Street Fighter 4 Blog Translation and Confirms Ability To Save Replays at Will

Of all the juicy information that was contained in yesterday's translation of the latest Japanese Super Street Fighter 4 Official Blog entry (found here), the following line caused quite a stir around the interwebs:

Azrael's translation:

"Working to "preserve" the quality of the netcode from SFIV even with spectator"

Capcom's Seth Killian, in a post on his own blog about the translation, felt it necessary to clarify this issue as he feels something was lost in translation.

"Lol. The "preserving" the netcode stuff is misleading translation at its finest, not something significant (why is it in quotes at all?)"

"What the team is referring to is simply that it can get difficult to sync all the spectators with the competing players themselves, in terms of image AND voice. Basically the issue they are struggling with is that sometimes the spectators will be watching at slightly different speeds, so that if I'm across the country and watching a few frames behind my friend, I might still hear him cheering his buddy in victory before the final blow has landed for me. It's not a major issue, applies only to spectating, and is still in development. Geez! :) "

The Street Fighter community (ourselves included) appreciates translations by such kind folks as Azrael, Jigsaw and others. But thanks also go out to Seth for the clarification, as speculation about this line had to be addressed.

In addition, Seth Killian's blog post also confirmed what for many is absolutely huge news: In Super Street Fighter 4, we can finally save our own replays!

Seth Killian:

"...and to add to what has already been said, yes, you CAN record and save your matches at will".

Finally we get it confirmed that we can save our own replays! This alone is a significant feature for Super Street Fighter 4 as it is a tremendously useful training tool.  Now you can save replays at your leisure so that you watch yourself dropping combos and doing stupid stuff you shouldn't be doing and learn from your mistakes.

Blanka is doing back flips with joy!!

Source: Capcom Unity

Tuesday
Nov102009

Japanese Super Street Fighter 4 Developer Blog Talks Network Modes

Azrael from the Shoryuken Forums was kind enough to translate the latest entry to the Japanese Super Street Fighter 4 Developer Blog (found here) to English. This edition deals with the various network modes in Super Street Fighter 4 and is an interesting read. Big thanks again to Azrael.

Here's Azrael's "Cliff Notes" summary for thos who do not want to read the whole blog post:

  • More "community" feel than the last game.
  • All multiplayer lobbies will have the ability to spectate matches
  • Working to "preserve" the quality of the netcode from SFIV even with spectators
  • Can use Fight Request while you wait for all members of a team battle
  • For a private team match, the host can divide up the teams. Otherwise, done automatically
  • Auto team placement uses Player Points as well as some randomness
  • Voice chat available while watching a match
  • Endless Battle has no effect on Battle Points/Player Points
  • In Ranked, Battle Points is divided up into BP/PP - PP will be your overall score, while BP will be character specific
  • In Ranked, you can upload a replay after 3 straight wins
  • Blind character select for all network modes, including no cursor motion sound
  • Preset comments available for entering a lobby

Click to read more ...