Capcom's Seth Killian talks Gen and Character Balance. Says Arcade Version of Super SF4 may have "Some Surprises In Store"
A reader on the Capcom Unity Forum asked why Gen was nerfed in Super Street Fighter 4, and Capcom's Seth Killian chimed in on the topic. In the reply, Seth talked about character balancing and about where they felt Gen ended up in the final game. Here's what he said on that topic:
"While I see where you're coming from with Gen, I can at least tell you that the game balance and tweaking almost never starts with the idea "we should nerf so-and-so" (so Gen wasn't somehow targeted for being made weaker).
During the course of balancing, all the characters go on a bit of a rollercoaster ride of being stronger and weaker versions of themselves. For instance, the Abel that was shipped was one of the strongest versions of Abel that existed during SSFIV development. This wasn't part of a master plan, and there is no pre-set scheme to try and make the rankings look one particular way (like "Gouken should be #1, and Blanka should be 8th!"). When it came time to ship the game, Abel went out the door as a relatively strong version of his different incarnations. For Gen (always a tricky character to balance, given his large amount of moves, and unusual features), he was caught a bit on the lower side. I certainly don't feel Gen is somehow hopeless (and lord knows I've done my fair share of losing to him), but I see the issues and am certainly unhappy that a lot of Gen-loving players seem to like him less than they did before."
Interestingly, he concluded his reponse with this:
"Arcade version of SSFIV may have some surprises in store, so stay tuned..."
Perhaps there will be some further balance tweaks made to the game for the arcade version? If so, will this be implemented into the console version? As Seth says, stay tuned!