The latest post is up for the Japanese Super Street Fighter 4 Developer Blog. This one, of course, features Hakan. Thanks to Azrael as always for the translation.
Hello everyone! This is Tsukamoto.
Continuing on from last week, this time we'll be talking about how we decided on Hakan's appearance, and we've got people from the planning, design, sound, and engineering departments to all chip in. Well then, let's get right into it!
-- Hakan's design is pretty individualistic, how did you decide on it?
Mr. Okada spoke about this last week, but we'd decided on 2 new characters (for the game). So we'd thought that for one, we'd like to make him in the feel of SFII, but just updated for the times - and that's how we came to make him.
At that time, we also had a slender capoeira guy.
Yes, the final two ideas were Brazilian capoeira and Turkish Yagli gures. For the capoeira guy, we had an interesting idea of moves where he would turn on his head and attack, but ultimately we wanted to go with something we hadn't done before, so that's how we came to use Yagli gures.