The first iPlayWinner & AllisFighter tournament went great with a ton of great matches and fierce play from all the competitors.
Thanks for tuning into the stream and you can check out the recordings below. I do apologize that the audio may be slightly out of synch -- something happened on USTREAM's end and I'm trying to get it sorted out.
1. SAI-KUN (Guy/Abel)
2. AznLink702 (Rose/Ryu)
3. Djvudoo (Sagat)
1. Fightclubnearu/DigitalTyrany (M. Bison)
2. Theneck (Bison/Cody/Guile)
3. WestCoastNinja (Dudley)
Click Below for a video of the Grand Finals for the PSN and XBL Tourneys!
GamePro.com has a pretty interesting article about community managers, and of course our friend Seth Killian was among the ones featured in the piece. You've got to respect Capcom for having a community manager, someone who can talk directly to the fans. The Capcom fighting game community is especially lucky, as Seth isn't just another PR head. He is a legend in the community as a player and organizer.
This article may give you a better understanding of what Seth Killian's job as community manager really is.
"The worst kind of day [for somebody like me] is where you may have talked about something you weren't supposed to talk about [and] somebody internally freaks out," he says. Rather than being concerned for his own job or fretting about dirty looks from the PR department, Killian is afraid of damaging his community. "My worry [is] that Capcom will be like, 'Alright, well, we tried this whole talking to fans thing, and it's trouble, so we're going to stop doing that.' Anytime I feel like I've done something that could jeopardize [the relationship between community and company], that's really an awful feeling. Because [this job] is bigger than you."
Here's a great video for people who have just picked up Dee Jay and want to get some ideas or tips. RushDownTV's video shows tons of combos (normal and utilizing EX), Ultra setups, the Dee Jay "vortex", cross-up tactics, and more!
Source: RushDownTV Youtube Channel
MarkMan from Mad Catz has posted a few pics of some upcoming BlazBlue Tournament Edition sticks via Twitter.
These are limited edition sticks and will be available in June only through the Aksys Store. 1,500 of each model will be made, so if you want one of these, be sure to pre-order it.
Left is Xbox 360 version and right is Playstation 3.
Source: MarkMan's Twitter
Oichi put together an awesome lexicon of terms that you will hear in Japanese arcades. He has the terms in both English and Japanese, and many of them also have short descriptions as well. Very interesting to say the least, here's an excerpt from VersusCity.
I’ve been working on this for a couple of months during my free time, and it’s gotten big enough that I feel justified in publishing it. Check the top bar for the Arcade Lexicon link, which contains a wealth of common terms used in Japanese arcade games and fighting games. The list contains the English meaning, plus the Japanese word both in kanji and in romaji. There are also notes to describe some of the more intricate terms. As always, if you have suggestions, I’ll be more than happy to field them!
You can also check out our Glossary here on iPlayWinner where you will find a ton of Fighting Game terms, even slang!
The first tournament in the iPlayWinner Tournament Series is tomorrow at 6PM PST / 9PM EST! There will be a live stream of the matches as well, so be sure to check out our USTREAM channel around that time to catch all the action. Of course, AllisFighter.com is managing the tournament and will be sending players to the appropriate matches.
If you are playing in the tournament:
PSN players please be in this chat room by 5:30PM PST at the latest so we can get competitors lined up to play each other.
XBL players please be in this chat room by 5:30PM PST at the latest so we can get competitors lined up to play each other.
If you have a question about the tournament, please post up in the comments before 5PM PST tomorrow and we will do out best to answer them.
Option-Select.com has put together a very informative guide for Cody in Super Street Fighter 4. If you are planning on getting into this character, or you are having trouble, give this a look and you may find some useful information.
As promised, we've put together a preview of what to expect in the following weeks from the iPlayWinner Super Street Fighter 4 Strategy Guide. Right now we are currently working on putting everything together for the new characters and revising our content of the old cast, but for now you can get a sneak peek of what we're working on with our Cody, Dudley and Makoto guide.
We will be unveiling new additions to the guide on a daily basis starting next week, and we have a huge contest lined up for our community in regards to Super Street Fighter 4 strategy. Registered Users of iPlayWinner we be able to work hand in hand with our team to make this a great resource for anyone looking for Super Street Fighter 4 strategy. We'll be announcing the new contest come next week so stay tuned!
According to Andriasang, Capcom has sent out word that its initial shipment of Super Street Fighter 4 has broken the 1 million barrier worldwide. Capcom USA has not sent us any notice of this as of this writing.
Keep in mind that this is the number of games shipped to retailers, not number of units actually sold to customers. However, this is certainly good news as it shows the level of retailer confidence in the game and having a ton of games out there in stores is never a bad thing for a major release like this.
Update: Here is the press release:
Gosei has taken some pics of a Super Street Fighter 4 billboard, which were then submitted to Capcom Unity.
It's interesting, as I'm not used to seeing this kind of advertizing method used for a videogame.
Source: Capcom Unity
If you're looking for Super Street Fighter 4 strategy, I am working on a Super Street Fighter 4 Guide for 1UP.com. We currently have strategies for all the new characters posted, and come next week we will be revising the original console cast as well. Included in the guide is videos for the Challenge Mode Trials for all the new characters, so check those out too if you're wondering about the timing on certain combos.
Of course with any fighting game, strategies will evolve over time and we will continue to update as new strategies appear, but this should be a great starting point for those of you looking to pick up any of the new characters.
We'll also be previewing the iPlayWinner Super Street Fighter 4 Guide tomorrow, so stay tuned!
There are a lot of great ideas in this video by GameTrailers. Actually, I'd love to see all of them happen. What do you think of these ideas?
"Yeah, the Punisher, bitches!"
Capcom's Seth Killian is a busy guy. Now that Super Street Fighter 4 is in the wild, he's doing his rounds for the recently announced Marvel vs Capccom 3. He was recently on a podcast for Destructoid where he dropped some interesting pieces of information. He also answered a question pertaining to the game on the Capcom Unity Forums.
I bet Seth is getting tired of responding to the roster size issue already. Marvel vs Capcom 2 had 56 characters, while the new game was announced to have "around 30". That number is not final..
"Right now, there are about 30 characters (in Marvel Vs Capcom 3). I get upset because I keep hearing people say 'Oh, so there's 30 characters in the game?' Well, yes, but they're also going to keep adding characters until we're done with the game... There are 30 characters right now. They're not all done. They're at various stages. Some are pretty far along, some have a long way to go."
When talking about the fighting engine for the game, he hints that while there will be an addition or two to the fighting engine, it will not deviate too much from Marvel vs Capcom 2.
"We'll be getting into one of the key things that makes Marvel (Vs Capcom) 3 totally different, or you know, a unique experience from Marvel (Vs Capcom) 2... I shouldn't say that it's (Marvel Vs Capcom 3) is totally different. Fans of Marvel (Vs Capcom) 2 are not going to be alienated by (Marvel Vs Capcom) 3."
Finally, on the Capcom Unity Forums, someone asked the following question:
I've read that Marvel vs. Capcom 3 is going to have elements from Street Fighter 4, but the 3 vs 3 style is back... Also read that its going to be completely different from MvC2 as well as different from Tatsunoko vs Capcom?
So of the three, which game would Marvel vs. Capcom 3 resemble most in terms of gameplay?
"There's a lot of stuff flying around, but in terms of SFIV, the biggest similarity is simply in terms of using 3D models with a 2D fighting style."
"3v3 is back, and as far as "completely different" from MvC2 I would say that is simply not correct. It ain't. In terms of gameplay, between SFIV, TvC, and MvC2, MvC3 will by far most resemble MvC2."
Sonic Hurricane will be going on a marathon making combo videos for a few weeks. This is the first one. If you would like to see them all, visit Sonic Hurricane daily to catch them. We will post any videos which are of special interest here. OK, we'll probably put them all up because Maj makes magic happen.
From Maj of Sonic Hurricane:
Starting yesterday, i’ll be making a brand new SSF4 combo video every day for two weeks. This plan is designed to accomplish three goals, which i’ll now list in bullet-point form:
• entertain you fine people of the fighting game community
• ruin my sleep schedule and possibly my sanity
• persuade my PS3 to spontaneously combust
Source: Sonic Hurricane
How’s that Super Street Fighter 4 grinding going? If you haven’t bought the game already, then you’re going to be hard-pressed to convince your fellow SF fan you’re a fighting gamer…Although, I’m sure you can come up with a legitimate excuse like poverty, availability, and nerfs…
Yet, regardless if you’re still playing SF4, or you’ve already made that transition to Super, the Davis and Sacramento crew’s experiences may prove useful. Impressions of SSF4, character analysis, interests and disappointments in the new characters, speculation on the top 4 characters, and a pinch of whining—all of that will be revealed in this Super Street Fighter 4 article!
Q1) What are your general impressions of SSF4? How do the overall gameplay changes affect the game and balance?
The game speed makes it a little more interesting. Nerfs to shoryukens make it a lot more of a rushdown type of game, but that’s not to say turtling won’t be powerful. I really like the choice between the two ultras. While in most cases characters want to use their original, others will find that picking an ultra will depend on certain matches and character situations… Also, I feel that the new characters aren’t that good. They’re kind of like the vanilla console characters—they are undeveloped compared to the arcade characters. Their normals aren’t very good outside of T-Hawk. Though in this game, Capcom improved normals and nerfed specials, so there’s a lot more incentive in the ground game because of the ability to link to untechable knockdowns. A lot of characters can now jab to sweep (Ken), and even the characters that could before have more frame advantage in their links. Balrog’s standing jab seems to have an additional + 2 frames, so the link for standing jab to crouching roundhouse seems to be easier. Disclaimer: Or Thxyoutoo is just that good.
On the other side of the spectrum, 200yen shows his dislike for the changes.
I think the game itself is not well-made. Capcom just reduced all the damage. The game takes forever compared to vanilla. If you have the best patience and endurance, then you will be the best player. Play a character that fits that style—which is Boxer and Guile, in my opinion—and give a lot of people trouble.
Q2) Who was your main character in SF4, and how do the changes (if any) affect his/her style in Super?
Honda was my main. I would say that Honda in this game seems pretty much unchanged. He feels a little blockier, just from general flow. His ultra II is not good (they can jump out of it). I don’t feel right now, from what I’ve seen, that it’s valuable. I know that they at least buffed ultra I. However, because Honda is unchanged, his damage is the same, so he will be a good character. For any obscure character, it takes a special someone to bring him out from mediocrity like Akimo from Japan. His patience is out of this world—it’s what wins him the game. Thing about SF4 is it’s the person who plays patiently that wins the matches: you have to know your options, you have to know your character, and you have to be confident. Everything seems like it’s more or less the same with Honda. My sub was Guile. He’s a lot stronger than he used to be. I think he’s going to be a top contender in Japan (when Super is released in arcades). His sonic booms are a lot faster. His forward medium kick covers a lot of ground; it’s going to be a really good poke. In SF4, it wasn’t any good at all, but in this game, it made it go longer and faster, it’s probably better than his standing roundhouse. It has a little bit of startup, but once you have control, it’s a frame trap.
Noticing a trend in “unchanged means good,” I asked the same question to Thxyoutoo.
The release schedule for the Super Street Fighter 4 alternate costume packs has been revealed. The Super Challengers Pack 1 is already available. It costs $3.99 on Playstation 3 and 320 Microsoft Points on the Xbox 360. If you pre-ordered your copy at select retailers, you also got early access to the Super Classic Pack (which will officially release much later, as you will see below).
As with Street Fighter 4, they will release a new pack at intervals and then give you the option to buy all of the costumes in one shot as the final offering.
• Now Available: Super Challengers Pack 1 (Hakan, Makoto, Dudley, Guy, Dee Jay)
• May 11: Super Shoryuken Pack (Ryu, Akuma, Ken, Gouken, Dan)
• May 25: Super Beauty Pack (Chun-Li, C. Viper, Sakura, Rose, Cammy)
• June 8: Super Challengers Pack 2 (Juri, Ibuki, Cody, Adon, T. Hawk)
• June 15: Super Brawlers Pack (Zangief, E. Honda, Abel, Rufus, El Fuerte)
• June 22: Super Shadaloo Pack (Vega, Sagat, Balrog, M. Bison, Seth)
• June 29: Super Classic Pack (Guile, Blanka, Dhalsim, Gen, Fei Long)
• July 27: Super Complete Pack (All 35 costumes in one bundle)
If you want to see pics of all 35 alternate costumes so that you know what to expect, we have created a screenshot gallery for you.