This Ultra is often misunderstood by both Blanka players and opponents alike. From almost the outset of Street Fighter 4's release, fearsome Blanka player Viscant has been worked to clear up the mystery behind this potentially devastating Ultra. This article is based on posts Viscant has made on Shoryuken on the subject*. If you are a Blanka player, it is a good idea to know how this Ultra works so that you can apply it in your game more effectively. Opponents who play against Blanka can also benefit from knowing its mechanics so that you have an idea how to deal with it.
This article specifically deals with how the Ultra 1 works. Applications, setups, tricks, and other information will be presented elsewhere.
The information in this article is for Super Street Fighter 4, although most of the mechanics of how the Ultra works are accurate for regular Street Fighter 4.
This article is meant for players who are of any level of skill.
If you have anything that you feel should be added to this article or a correction needs to be made, (regarding the situations in this article, further articles are planned for other situations), feel free to hit the comments. If we incorporate it into the article we will add your name to the article as a contributor.
Contributions by: Viscant, Dannyc
ULTRA 1 - LIGHTNING CANNONBALL
CHARGE BACK, TOWARDS, BACK, TOWARDS + THREE PUNCHES
Frame startup: 1+3
Damage: 500 if the four ground hits land. 495 if landed from the ground shock hit (120, 125, 125, 125). 150 damage on chip (30, 30, 30, 30, 30)
SUMMARY OF HOW TO DEFEND: To block this Ultra, block low at first as the Ultra is initiated. As the ball descends onto you, block high. Then block the rest however you wish once it hits the ground (High or Low).
The first hit of this ultra (1) is an invisible hit that does not show up on the combo meter but can be combo'd into. It has all the properties of a low hit and must be blocked low. It trip guards as well, however the timing of this is very hard to pull off since it is only active for 2 frames. Exact frame data for this is 2(20)46 (for those who want precise numbers).