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Wednesday
Apr072010

King of Fighters Portable '94 - '98: Chapter of Orochi for PSP Media Extravaganza

King of Fighters fans have even more to be happy about.  The King of Fighters Portable '94 - '98: Chapter of Orochi (whew) is coming to the Sony PSP!  As the game's title suggests, it contains King of Fighters 94, 95, 96, 97, and 98.  It also features a gallery mode and multiplayer. Release date is June 24 in Japan.  We'll bring you more details as we get them.  Below is a trailer for the game as well as some screenshots!

Screenshots:

   

 

Wednesday
Apr072010

More Blazblue: Calamity Trigger PC Details. Cross-Platform Play with Xbox 360 and Free DLC

The long-awaited PC version of BlazBlue: Calamity Trigger is arriving on May 27.  The official website just opened for the PC version and it makes note of two features. 

The first feature is cross-platform play with the Xbox 360 version.  This means that owners of the PC version and the Xbox 360 version can play against one another.

The other feature is free downloadable content. The Xbox 360 version of the game had several paid DLC packs for color pallets for the characters and unlimited versions of some characters.  These are all included for free on the PC version.

The PC site also has a spec chart. In the chart, circle means required and double circle means recommended. Triangle means the item has been confirmed as compatible.

Source: Andriasang

Tuesday
Apr062010

East Coast Throwdown 2 - Official Trailer

Ian Cofino, the director of I Got Next, put together a killer trailer for East Coast Throwdown 2: Run it Back! 

Here are the details on the tournament, and you can check out the SRK thread for more info. Thanks to RussianDelight5 for sending this in.

East Coast Throwdown 2
May 22-23
Westin Governor Morris Hotel
2 Whippany Road
Morristown, NJ 07960

This will be the FIRST large scale East Coast Super Street Fighter IV event, boasting some great bonus prizes.

Prizes include:

$1500 in pot bonuses across all games

Flight + SSFIV Singles Seed in GAMME Tournament in Orlando, FL

Super SFIV Singles Seed In EVOLUTION 2K10 in Las Vegas, Nevada.

Click to read more ...

Tuesday
Apr062010

BEST OF BOTH WORLDS - SUPER STREET FIGHTER 4 - SPRING 2010

 

Our readers spoke and we listened. We are proud to announce a formal partnership between AllisFighter and iPlayWinner to bring Fighting Game fans an experience like none other. There is one area within the Fighting Game scene that we here at iPlayWinner feel that we need to explore and more importantly, innovate in. We have something planned between the two sites that involves leveraging our respective strengths that will be unlike anything you have seen to date.   More details on this partnership will be revealed very soon, so stay tuned!

Tuesday
Apr062010

Seth Killian interviewed by GameTrailers. Talks New Features but also Future Capcom Fighting Games

Capcom's Seth Killian was interviewed on GameTrailers today. In addition to the usual talk of new features, he gave an interesting commentary on Capcom's future in the fighting game genre.  In short, Capcom is debating what to do next after Super Street Fighter 4.  It is great that the debate centers on *what* to do next, not if they should do another fighter.  More fighters are coming. It's just a matter of what and when.

Source: Gametrailers

Tuesday
Apr062010

Breakfast With Zangief

From the creator of the top tier Street Fighter song "Good Morning Mr. Masters" comes his newest song, "Breakfast with Zangief".  Love this. Enjoy. So S-Rank!!

Tuesday
Apr062010

AMAZON: Order Super Street Fighter 4 and get $10 off a future video game purchase

 

Amazon.com is running a special deal where if you pre-order Super Street Fighter 4 you will get a 10 dollar credit towards all future video game purchases! So, those of you complaining about having to buy a whole other copy, run this deal and trade in your old copy of Street Fighter 4 for some cash and you'll end up paying no more than $25 for Super! Not bad!

PRE-ORDER SUPER STREET FIGHTER 4 FROM AMAZON.COM

Super Street Fighter 4 "Super Classic Costume Pack" is another bonus that Amazon is including with your pre-order.


This costume pack features the Super Sf4 alternate costumes for Guile, Gen, Blanka, Fei Long, and Dhalsim.

Tuesday
Apr062010

Capcom Planning Super Street Fighter 4 Event for Los Angeles on April 23

Oil up for a Super launch event!Capcom just tweeted that it is planning a Super Street Fighter 4 event for Los Angeles on April 23rd.  That's the Friday before the game's official release on April 27th in North America. 

From Capcom's Twitter:

Street Fighters ... mark your calendars for an event in Los Angeles on April 23. More details soon. Epic-ness.

Tuesday
Apr062010

More Super Street Fighter 4 Arcade Info: More Characters & Balance Adjustments Not Ruled Out

In addition to the normal Developer Blog post, the Japanese Super Street Fighter 4 Blog also made a post about the Japanese National Tournament and about the arcade version of Super Street Fighter 4 as well. 

Andriasang states that the arcade release of Super Street Fighter 4 will come after the console versions, although no details on just how long it will lag behind. 

What is interesting is that Andriasang states that Super SF4 assistant producer Shiozawa does not rule out the possibility of adjustments and adding more characters for the arcade version. 

If this were the case, such changes would likely be added to the console versions via download.

Let me say this though just to be clear. Not ruling out the possibility of something does not make it an intention or an announcment. However, the fact that they have not closed the door immediately is worthy of note.

The "Nakky Blog" (names for Shiozawa's nickname) will become the "Saikyo Blog" (Japanese for "strongest" or "ultmate") after the game's April 28 release and will be written by Tomaoki Ayano, who will be working on the arcade version.

Source: Andriasang

Monday
Apr052010

STREET FIGHTER 4 GUILE COMBOS BY GILLEY

So, according to the Street Fighter 4 developers, half these combos shouldn't even possible. Obviously, they have never met Gilley, who not only put together this combo video but is instrumental in finding properties and frame data for moves. Farewell vanilla Street Fighter 4 Guile, ye shall be missed -- but not really!

Monday
Apr052010

SUPER STREET FIGHTER 4 DEVELOPMENT BLOG DETAILS MORE CHARACTER CHANGES


The Super Street Fighter 4 Development Blog was updated today, and although we don't have a full translation, here are some notes that have been translated by KTallguy, The Log Ride and Street11. Thanks to those we mentioned for their efforts and I'll be sure to update the post with a full translation as soon as it's available. Either way, this will give readers a good idea of some of the changes to these handful of characters. 

UPDATE: Full translation now available from Azrael of SRK! Big thanks to him for once again coming through with the full translation!

Overall, it sounds like Guile and Vega received some subtle but potentially significant buffs with changes to certain move properties. There is also some new info on Dhalsim's game saying he is the only character who didn't receive any decrease in damage output, and some notes on Balrog, Dictator and Sagat that shouldn't be too new to anyone who has kept up with this stuff.

So what do you guys think? Will these changes really help these mid to low tier characters move up? Will the nerfs to Sagat be enough to bring him down to be more inline with the rest of the cast?

One more thing, I've uploaded some new screenshots from the Development Blog to our Super Street Fighter 4 Screenshot Gallery.

Azrael Development Blog Translation:

Hello everyone. This is Tsukamoto.

All around us, it looks like spring as the cherry blossoms are beginning to bloom. But with the heat generated from the National Tournament, it feels like we skipped spring and went straight to summer! I'm really grateful to those who participated. Thank you very much!

And we also had a huge announcement from producer Ono! SFIV arcade players, thanks for waiting! I was also a bit surprised, but I believe that the confirmation of an arcade release of SSFIV happened because you all poured out your hearts for it to Ono! That's really great! But it looks like we're gonna get busy again!

This week, continuing on from last week, together with the battle planners we'll be talking about the character adjustments for Guile, Dhalsim, Balrog, Vega, Sagat, and M.Bison.

-- Let's get right into it - please tell us about the adjustments for Guile.

Okada:

Since SFII, Guile has been a character who can't do his special moves instantly, but with plenty of good normal moves. Since we wanted to work on that area in S4, he's the only character in all of the game who we've made adjustments to his charging time, and we've also made some big revisions to his normal moves.

Sano:
We also worked on his offensive priority quite a bit.

Okada:
We've also changed the functionality of the Guile High Kick (DF+RH), which many people didn't quite know how to use. In IV we intended for it to be an anti-air for when Guile doesn't have charge, but in S4 we've added combo functionality to it.

-- Combo functionality...which means we can juggle after it?

Okada:

Yes. You can juggle after it with EX Flash Kick, etc, and you can use it in combos. We've also adjusted his Spinning Back Knuckle (backfist) so that you can combo it after a Sonic Boom. We've also made it so that his Reverse Spin Kick (Upside-down kick) makes low attacks miss more easily, and tried to make him more like his old self.

Click to read more ...

Monday
Apr052010

IPLAYWINNER COMMENT MONSTER CONTEST

Updated on Monday, April 5, 2010 at 6:37PM by Registered Commenterhaunts

 

APRIL 5th - JUNE 7th 2010

$50 GIFT CARD TO AMAZON OR GAMESTOP

Do you reload iPlayWinner hoping to Yoga Snipe the next scrub that posts in the comments so much that you had to replace your F5 key ? If so, you may have a chance  at winning the iPlayWinner COMMENT MONSTER CONTEST! Just like our previous comment contest, the staff will keep an eye out on active commenters on the site to see who has the most interesting feedback on what we post! The winner at the end of the contest will receive a $50 gift card to either Amazon or GameStop -- your choice!

Click to read more ...

Monday
Apr052010

STREET FIGHTER 4 NATIONAL TOURNAMENT FINALS

YogaFlame24 uploaded some videos of the Street Fighter 4 National Tournament that took place in Japan this past weekend. Here are the Grand Finals and you can check out the same YouTube Channel for more videos from the National Tournament.

Click to read more ...

Monday
Apr052010

SUPER STREET FIGHTER 4 TV COMMERCIAL

I've seen a lot of players post in comments and on stream chats that they feel Super Street Fighter 4 may not be a big enough of a game to have its own TV spot. Well, CAPCOM just proved everyone wrong with this ad that will start airing today! The ad as you will see employs the artistic style of their print ad campaign and also has an original track by JustBlaze.

What do you guys think? Does it do Super Street Fighter 4 justice and do you think it will convince those who don't want to buy an upgrade to do so?

Thanks to Anim8td for sending this tip in!

Source: Capcom-Unity

Sunday
Apr042010

CAPCOM ANNOUNCES SUPER STREET FIGHTER 4 FOR ARCADES

After months of denial, it appears that Super Street Fighter 4 is coming to arcades after all! This was announced on the Japanese National Tournament stream today, and no specific release date was mentioned though it's been said that it is coming "soon". We'll be sure to post more updates as we get more information on the arcade release of Super Street Fighter 4. 

Saturday
Apr032010

KING OF FIGHTERS XIII GAME DESIGN BLOG TRANSLATION

Taking a page out of Capcom's book, SNK Playmore have started a blog for the King of Fighter XIII to give players a look inside the development process of the game. This time around they speak with the director of game design for King of Fighters XIII, Yamamoto about the game play system they are designing for the new installment of the series. And though most of us have seen a lot of the game so far from location test videos and such, Yamamoto mentions there is still more to come. They mention that there is a new game play element that is an "attack that makes use of the unique characteristics of each character".

Big thanks to Varion over at NeoGAF for the translation!

Interviewer: Firstly, could you introduce yourself?

Yamamoto: I’m Yamamoto, the game design director for KOF13. I’m in charge of designing how the game will work. 

Interviewer: Can you give us an outline of the systems in KOF13? 

Yamamoto: Firstly, the new systems ‘Hyperdrive mode’, ‘EX Special Moves’/’EX Super Special Moves’ will be included. ‘Hyperdrive mode’ will be a positioned as a strengthening of ‘KOF-like speediness’, while the EX moves will be a strengthening of the tactical element. These will form the framework of KOF13. Furthermore, systems like throw break and Guard Cancel that weren’t in KOF12 will be revived from previous instalments. In addition there’s also another new system that will likely be KOF13’s biggest draw… but that’s a secret (laughs)

Click to read more ...

Saturday
Apr032010

Why are there people like this in the world? Prepare to rip out your hair in anger. 

Just when you thought you were too old for "nerdraging" comes an amazing video by youtube superstar "GoldenWoozle". Woozle explains that fighting games are outdated and pointless and makes his point by playing the demo of Street Fighter 2 along with mashing in Tekken 5 and Dead Or Alive. 

Oh no, it's not over. He proclaims that Smash Brothers is the savior of fighting games with its wonderful mechanics. Then he recommends for all of us to stop buying fighting games and buy "Puzzle Quest". 

I didn't know someone could be so ignorant and smug at the same time. If you haven't had a good rage this year, this will most definitely set you off. 

Saturday
Apr032010

MAKOTO'S KARA-KARAKUSA IN SUPER STREET FIGHTER 4

So, while Magus1234 and I were practicing Super Street Fighter 4 before 1UPs Game Night, I was convinced that there was no Kara-Karakusa with Makoto but he mentioned any command normal you can FADC, you should be able to use for a kara. So, he found F+LK with Makoto had this property and was able to pull out a kara-karakusa, although it was extremely hard to do. I posted this finding on SRK and those who had access to the game confirmed it worked. 

Since then, a video has shown up, and I assume this is the European Makoto player, Sharin, performing the Kara-Karakusa. You'll see it increases the range of the Karakusa enough to make it most likely be able to grab the opponent after a Hayate and in a number of other situations. Again, keep in mind this is really difficult to do, much more difficult to perform than a kara-karakusa in Street Fighter 3, but if players can master this it will help her game immensely. 

Friday
Apr022010

Sonic Hurricane Combo Video: Fei Long and Gen

Sonic Hurricane has posted their lastest tool-assisted combo video. This time it features Gen and Fei Long. Enjoy the combo-madness!

Source: Sonic Hurricane

Friday
Apr022010

Shadowloo Interviews Mad Catz' Mark "Markman" Julio

Image courtesy of Shadowloo

Shadowloo has a good interview of Mark "MarkMan" Julio.  In case you don't know, MarkMan is the lead designer for the SF division over at MadCatz.  You see all those Tournament Edition sticks everywhere at every tournament and on every tournament video?  He designed those, and created a new standard for tournament sticks.

He's also part of SDTekken, a group of Tekken players from San Diego (hence the SD) who are known around the Tekken world not just for being great players, but for the support they give to the community.  Mark is a true pillar of the community, a great guy, and a friend of IPlayWinner.

Check out the full interview by clicking the source link below, but here's a sample:

TE sticks have really taken off. Here in Australia we have some SF players that won’t play their tournament match until one of the TE sticks are available to use. How does it make you feel to hear stories like that from around the world?

It is an AMAZING feeling. One thing I love the most about going to events and tournaments… I love hearing feedback from the players. I value every little nit-picky detail because I always strive to improve and cater to the community overall. I’ll tell you… EVO 2009 was an awe inspiring moment for me. Seeing the entire community adopt something that I worked so hard on… I felt really proud.

Source: Shadowloo