wx4058 has uploaded two gameplay vids for Valkenhayn R. Hellsing, one of the characters that will be a part of the arcade update known as Continuum Shift II and will be added to the console version of BlazBlue: Continuum Shift via downloadable content. Both vids are from the arcade update. One vid has a nice clear view of the action while the other is partially obstructed by the players at the machine. This character looks hot! Check it out! Vids after the jump!
VesperArcade has created another great Super Street Fighter 4 tutorial video. The topics for this one are the "instant Tiger Knee" motion and "kara-throwing". The instant Tiger Knee motion allows you to perform air special moves almost instantly once you leave the ground while kara-throwing is a technique to extend the range of your throws. These concepts apply more to some characters than others. Check out the video after the jump!
Raoul sent in a new video from VIP2GAMING that demonstrates how to punish C. Viper's Burning Kick with an auto-correct Ultra from Balrog. This will definitely make C. Viper players second guess cross-up Burning Kicks once they see the Balrog player can pull this off. What do you guys think? Solid tactic or far too easy to bait and/or time? See how to pull this off after the break!
Desk is back with another bad ass combo video showcasing some fairly complex combos with a number of different characters. As an added bonus, he included a shot of the joystick so you can get a better idea what sort of timing these combos require. Once again, he includes some more combos performed with one hand as well! Video after the break!
Yoshinori Ono posted yet another tweet giving players a look at Ken's new alternate costume. If you look to the bottom right, you'll see that it appears to be his training outfit taken from Street Fighter Alpha 2.
Here is the accompanying text for the Tweet:
Well, I leak important information to follower! ;P Today Pic is KEN new costume. ;D
Brokentier.com now has a a new line of items up for pre-order such as the "World Traveller" arcade stick bag for those of you looking for a stylish way to lug your stick around. With Fall and Winter fast approaching you'll also want to check out the classic "Tiger" print now available as a hoodie. Finally, a brand new print: "Cheap is Such a Harsh Word" Tee for all those of you who will do whatever it takes to win!
Pre-orders end at Saturday, September 18 at 12:01 AM sharp!
Check out how to score a 10% discount after the break!
NorCal INSTALL matches are coming to a close! Its the grand finals!!! Its your man of science, MikeZ, versus the master of the mic, "5A" Dacidbro!!!
DACIDBRO FURINKAZAN'S TO FREEDOM ALL THE WAY OUT OF LOSERS! THEN MIKE TURNS ON SNK BOSS MODE! Who will be our NorCal INSTALL champion?!
Find out after the break!
The first gameplay footage for Platinum the Trinity has surfaced. It's only a brief glimpse of the character in action, taken from a rolling trailer Arc System Works was running at the recent AM Show. Platinum the Trinity is the third new character to join Makoto and Valkenhayn as part of the arcade update to the game, called Continuum Shift II. Platinum will, like the previous two, be added to the console version via downloadable content on the console versions. Video after the jump, with Platinum's footage starting at 1:13.
In this thread you will find some of the many observations some players are making after they have played the arcade version of Super Street Fighter 4, which just went on location test in Japan. Keep in mind that these are observations. There may be some inaccuracies here and there.
Balance changes after the break. What do you think of them so far?
The first videos for the arcade location test of Super Street Fighter 4 in Japan are starting to come in. We are sure to see more of these over the weekend, so we're going to embed all videos we get wind of inside this article so that the front page isn't jammed with vids.
The first vid we've recieved is pretty poor quality but it's the first one and you can catch a glimse of something.
In a surprise to, well, pretty much no one, Yun and Yang have confirmed to be in Super Street Fighter 4 Arcade Edition. A location test is currently underway, and beyond the confirmation of the two new characters, there are also reports of gameplay changes. According to a post on SRK, Yun's Super is Genei-Jin and both him and Yang have their target combos from Third Strike. Hakan has also allegedly received some buffs, with him now being able to "stack oil" and even combo into oil off of a standing light kick.
Oichi over at Versus City is also reporting than Zangief's EX Green Hand does not knock down. Also, arguably more surprising is that blocked Blanka Balls now recover half the distance that they used to, which will make it much easier for many characters to punish, not just Balrog and a few others. He also mentions that Juri's Fireballs now "combo naturally" though I'm not entirely sure what that means. Seth's Jumping Fierce Punch has also apparently been nerfed, but it's not clear by how much at this point.
Keep in mind that this is a location test, so none of these changes are final or 100% confirmed. We'll continue to post more information about this revised version of Super Street Fighter 4 as it comes through!
More reports are coming in via Twitter that day one Genei Jin combos for Yun are doing roughly 50% damage to the opponents life bar.
Yang also has an EX Teleport though its properties are unknown at this time. Probably invincibility of some sort!
Pro player Justin Wong dominates when he's behind a joystick but has met his match when it comes to driving. This is a clip from the WCG Ultimate Gamer reality show. Give the guy a break, though. He has no real-life driving experience, but it doesn't stop it from being funny.
Thanks to 00000000 for the tip!
The first batch of proper screenshots for Dead or Alive Dimensions has been released. The game is being developed for the upcoming Nintendo 3DS handheld. The graphics look pretty good, and look comparable to what you might find on Sony's PSP. It will be interesting to see how these graphics are further enhanced (or not) by the handheld's 3D capabilities.
Super Street Fighter 4: Arcade Version Has Changed Considerably; Expect Announcements at Tokyo Game Show
The latest post on Capcom's official Super Street Fighter 4 developer blog has some exciting information pertaining to both the console and arcade versions of the game.
First of all, the alternate costumes that producer Yoshinori Ono has been tantalizing us via Twitter all this week will be shown at Tokyo Game Show next week. They will be shown running on actual arcade hardware. It seems likely that we will also get more specific details such as pricing and release timeframe as well.
Before TGS, however, Super Street Fighter 4 will be getting a second location test in Japan, this time in Osaka. The blog doesn't confirm the presence of new characters in this version, but it does say that the game has changed considerably from the last location test version...
BlazBlue and Guilty Gear Toshimichi Mori talked about BlazBlue and the state of modern fighting games in an interview with NOWGamer. Click here for the whole interview, but here's a sample:
The artwork in BlazBlue is stunning. Why do you feel sprite-based beat-em-ups have remained popular within fan groups when today’s technology allows for a full 3D fighting experience? How much work goes into animating a full move set for one character?
I think BlazBlue’s 2D artwork really appeals to all anime fans, not just in Japan but worldwide. I think 2D art is special in that hand-drawn images have something that is very hard to achieve with 3D – it has heart. I think this trend will continue with 2D art as long as the artist put their heart and soul into it. People often think that because it’s 2D it’s more basic – this isn’t true.
Creating a new character is a very time consuming process and it takes about 5 months to complete. The basic process would be conceptual phase to characters sketches and poses, adding animating and perfecting motion then colouring and the inevitable tweaking and adjustments – when you consider a character has over 1000 individual drawings you can appreciate how much work it really takes to make a 2D fighter."
Yoshinori Ono just posted another goodie for us Street Fighter 4 fans, this time with a preview of Chun-Li's "new" alternate costume! This is her outfit from the Alpha series, and is one that fans have been clamoring for since the game came out. It's good to see Capcom go in the right direction with these new alts this time around, considering the last batch was a bit lackluster to say the least.
Here is the accompanying text for the tweet:
All right, we're on!Today,put Chun-Li's new costume art on the Twitter!! I'll probably be get chewed out by PR. ;P
Alternate costume art has been added for Cammy, Ryu, and Juri! Hit the jump to check them out!
This is not only one of the most bad ass cinematic trailers I've seen for any game, but it also reveals that Tron Bonne is joining the Marvel vs Capcom 3 roster! Tron Bonne of course made her first fighting game appearance in Marvel vs Capcom 2, with the ability to call upon Servbots to put the smack down on the opponent. Though no gameplay is shown in this trailer, this is a pretty strong sign we have a lot to look forward to with Tokyo Game Show right around the corner!
Over the past few weeks, IGN released a list of their top 25 games for both Playstation 3 and XBOX 360 -- Super Street Fighter IV made the cut for both lists! The game came in at number 25 on the 360 side and number 15 on the PS3 side. It's also worth noting that the iPhone version of Street Fighter 4 ranked number 23 on their top 25 games for iPhone.
Greg: How do you improve on one of the best fighting games ever made? Add "Super" to the title. OK, well, maybe there's more to it than that, but Street Fighter IV was already great, so adding 10 new characters and a bunch of bells and whistles to make Super Street Fighter IV only sweetens the deal. The art is still fantastic, the online is better than ever, and the gameplay is still simple enough to jump in and have a blast with but deep enough to sink months of your life into mastering.
The DustLoop community translated an article from a Japanese blog that details many of the balance changes found in BlazBlue: Coninuum Shift II at the most recent -- and to my knowledge, first -- location test.
As most of you know, BlazBlue: Continuum Shift is far more balanced than Calamity Trigger, but there are still some fairly lopsided match ups. In an attempt to remedy this, you'll see that there are plenty of nerfs all around to the majority of the cast. That said, Rachel fans should be pleased to find ARC System Works is trying to juice her up a bit to possibly get her back to her former glory. She is widely considered to be low tier at this point due to low damage output.
Keep in mind these are notes from a location test, so none of this is final, but it's still interesting to see the direction they are taking the game.
5D on grounded opponents no longer floats
3C is techable
5B>6A gattling is gone
Inferno Divider no longer has wall bounce
Belial edge doesn't bounce as high any more (can still follow up with a quick 5D)