A handful of new Technical Reference videos surfaced recently for King of Fighters XIII, this time showcasing Team Fatal Fury and the Psycho Soldiers team! More videos after the break, check 'em out!
Both VersusCity and SDTEKKEN are reporting that the Super Battle Opera will be held at the Tokyo Game Show this year. As many of you know, the Tokyo Game Show is a major gaming event not just for Japan, but also worldwide, with many AAA games being announced at the show from Japanese developers year after year.
According to Oichi at VersusCity, the event is open to the public from so if you purchase a ticket to Tokyo Game Show, you will also be able to check out SBO and vice versa. The event will be held at the Makuhari Messe International Convention Center with SBO going on from September 18th to the 19th.
So, with one of the largest fighting game tournaments being held at one of the largest game conventions, who knows what to expect? Maybe some major announcements that are fighting game related?
Street Fighter 4 / Super Street Fighter 4 Official Complete Works "Highly Likely" To Be Published in US
The Street Fighter 4 / Super Street Fighter 4 Official Complete Works artbook was released in Japan last week. It is 176 pages and features all of the official artwork created for the Street Fighter 4 series of games. It includes character and design sketches, interviews, and promotional materials.
It is available now through PlayAsia here.
However, if you want an english-language copy, you might be in luck. Capcom's Seth Killian, on the Capcom Unity boards, has said that there is a good chance this book will hit the US. Here's what he said when asked if the artbook would be published in the US:
Seth Killian: Our licensing group reports they are also interested, so it looks highly likely that you will see a US release
We will keep you posted if it becomes official.
If you haven't heard yet, BlazBlue: Continuum Shift will allow you to change the game's announcer through downloadable content. Several alternate announcers will be available for download soon after the game's release. Go here for details on the DLC.
A video has surfaced which has one of the alternate announcers. Alternate announcer Tetsuya Kakihara (who also voices Jin and Hakumen in the game) was available for download on the game's July 1st release date in Japan. Here is the video with the alternate announcer followed by a video with the game's default announcer for reference.
Alternate Voice Announcer Tetsuya Kakihara: Video
Default Voice Announcer: Video
Slasher sent me this video which breaks down Devastation and the emergence of fighting games as a legitimate competitive e-sport. DJWheat and Slasher also interview Justin Wong and Marn on their thoughts of Devastation, Marn's victory over Alex Valle, and moving to the Golden State. Also included in the video is the official statements from Marn and Justin on leaving Empire. SSF4 talk begins roughly at 25:00, and the interviews begin at the 37:00 mark.
Mike Ross and Gootecks, both highly respected players in multiple games, have teamed up for a new show called Cross Counter. The show's concept is a really cool one, in my opinion. They take a match submitted by a viewer and analyze it. It is also nice that they are doing this for regular players, not pro players. So this series may be useful to beginner to intermediate level players. Well done, in my opinion.
Hit gootecks.com/crosscounter for more info or to submit your own video.
Also, see the Youtube page for this video for a full breakdown of the analysis right in the description, which is also very useful (they took notes for you!).
Blazblue: Continuum Shift DLC (downloadable content) details and dates have been released today. These dates are for Japan, and nothing is known yet of the release schedule for other markets. However, the prices should be the same so you can get an idea of how much things will cost when these come to your market.
The new characters will be integrated into the game as follows. BTW, an Aksys Games representative is pretty adamant that the DLC characters are NOT on the disk.:
There will be an automatic patch when the DLC launches which will allow you to play against her (editor note: Makoto is talked about here, but applies to all DLC characters), but not as her.
Below in the release schedule it lists a 1.01 patch for the Xbox 360 version specifically (same day as Makoto DLC release). This indicates that things will work just like the Tournament Mode DLC for Super Street Fighter 4. The game automatically updates itself for the Playstation 3 version while you have to download the patch via Marketplace on Xbox 360.
Also, in Player Match you can apparently select which version of the game to play as, essentially choosing to lock out DLC characters from the room. Here's the official word:
...if set the "System Version" for that room to 1.00, that will lock out any DLC characters. This can only be done in Players matches however--Ranked Mode will always use the most recent system version, which will include the most recent DLC.
Read on for the DLC release schedule and pricing for Japan
This is the official trailer for the King of Chinatown which is a documentary on Justin Wong. The movie will be shown at the Anthology Film Archives in New York on August 3rd. You can find more information on the movie by checking out their site here.
BlazBlue: Continuum Shift is coming out this Thursday in Japan! In fact, many players have already got their hands on a copy, according to AndriaSang. Though, those who picked up an early copy are getting a "special message" from Arc System Works. Read more about it here.
So, what does this mean for you? Well, if you own a PS3 you can order the game from Play-Asia.com and they will ship it out to you on July 1st. The PS3 has no region protection so if you want a jump on the competition, this is a good buy. The official release date for North America is July, 27th and you can pre-order it from Amazon.
Also, if you missed it, a new character named Makoto will be available via DLC. Read more about her and other DLC plans here.
Fersh posted up in our comments that there may be issues with DLC content if you buy the Japanese version of the game, so keep this in mind. You can read more about this by hitting this DustLoop thread.
Updated on Wednesday, June 30, 2010 at 12:10PM by haunts
The groups for the Electronic Sports World Cup (ESWC) -- one of the most esteemed international gaming tournaments -- have been revealed. The Super Street Fighter IV groups are:
Prodigal Son ( Ryan Hart, UK)
Zak Bennett (UK)
Magnetro, a prominent Marvel vs Capcom 2 combo video maker known for his complicated and astonishing tool-assisted combo videos announced his retirement from Marvel vs Capcom 2. Upon annoncing his retirement Magnetro has left us with his last video entitled "Variable Atmosphere 2"
You may watch his video on his own website by clicking here.
The Super Classic Pack, which contains alternate costumes for Blanka, Guile, Dhalsim, Gen and Fei Long, will be available for download today (if you didn't already get it as a pre-order bonus). The pack costs $3.99 on Playstation Network and 320 Microsoft Points on Xbox Live.
The list of remaining upcoming costume packs is as follows:
- July 27: Super Complete Pack (All 35 costumes in one bundle)
If you want to see pics of all 35 alternate costumes so that you know what to expect, we have created a screenshot gallery for you.
After months and months of planning, we finally have iPlayWinner t-shirts available for everyone! Koogy over at BrokenTier.com did an outstanding job of designing the shirts and will be handling the distribution of all our apparel from here on out!
ENTER THE PROMO CODE "IPWROCKS" FOR 10% OFF!
A lot of people ask me how they can support iPlayWinner and help make it a better site. Since we don't take donations here, purchasing an iPlayWinner t-shirt is the number one thing you can do to help support the cause! That said, this is an extremely limited run, so if you want one, you better act fast!
We have many more items planned in the near future, so be sure to keep checking back for new designs!
This is one match many of us have been looking forward to ever since the GODSGARDEN Online Tournament was announced -- Daigo Umehara vs Momochi. Daigo of course used Ryu, but Momochi opted to use Ibuki for this tournament instead of Akuma.
Overall, Momochi struggled through out the majority of the matches versus Daigo, unable to mount much of a significant offense -- Momochi's Ibuki simply didn't appear to be ready for this type of tournament. From my end, it looked like Momochi was hoping Ibuki's vortex set ups would be enough to put the hurt on Daigo, but at the end of the day he only managed to get in position to set up the vortex here and there.
A couple of videos have surfaced of what appears to be a fan made edit of SF3:3s. The videos' author uses the word "rebalance", however every character has been given wild new moves, new super arts, and new properties on existing moves, its less a rebalance, and closer to a true new iteration, if you'd be willing to give that title to a fanmade version.
Highlights for me include
- Yang with a Genejin style super
- Ryu with an option for Shinkuu Hadouken and Denjin Hadouken witht the same super art choice
- Chun with a wall bounce style (think Ryu EX Joudan) EX Kikouken
Whats extra interesting is the author claims this is not mugen but an edit of the actual 3s source, meaning hes most likely dug into emulated version of the game. It's not hard to let your imagination run wild with all the other older emulated games, and how fans might go about editing them.
If you're looking forward to King of Fighters XIII, these are a few must see video that gives a glimpse into what sort of gameplay elements you can expect in the new game. It showcases EX moves, Drive Canceling and a handful of other aspects of the game system which should give you a better idea of what's going on when watching some of the other KOFXIII videos that have been released recently.
- Iori's strength is the many ways he can attack when he's at close range. In particular he has low jumps which make his jump attacks hard to counter. On top of that he has his Sotoshiki: Yurifuri, and his command grab 203 Shiki: Tsuchitsubaki, making him a character with a lot of offensive options. In addition he has a new move Sotoshiki: Kui, which is an overhead, further improving his offensive capabilities.
- They thought about what sort of moves to give Iori to bring out his ferociousness in spite of losing his flames, and they settled on the image of him tearing things to shreds with his nails.
VersusCity put together a ton of new images and info for Virtua Fighter 5: Final Showdown. The big news is with the arcade release of this game, you can link it to your Twitter account! Anytime you earn new items or do something outstanding you can send this info straight to your account for others to see.
This is a great step forward overall and I hope other companies follow suit, especially on a console basis here in the states. Perhaps if VF5: FS comes to console many of these features will be implemented into the PS3/360 version? Only time will tell!
Sonic Hurricane is known for making amazing combo videos. As crazy as these combos can get, you may have noticed that none of them generally do more than 75% damage.
This is due to the damage scaling system built into the Street Fighter 4 series of games. The first hits in a combo do full damage. Damage of successive hits is reduced continuously reduced until hits do almost no damage, which limits the potential impact of massive combos.
Sonic Hurricane has written a great article on the role and importance of damage scaling. Here's a sample:
We can all agree that practical touch-of-death combos are generally detrimental to game balance. There need to be fair limits on how badly a single minor mistake can punished. The price of whiffing c.MK should not equal the penalty for whiffing an ultra. Furthermore, characters possessing the best mobility and the most offensive mixups probably shouldn’t have the highest damage potential.
If you don't know what "touch of death" combos are, click here for the IPW glossary entry.