Here's a funny little video that was posted earlier today. While it may be a bit repetative, for a couple chuckles it is well worth the 5 minutes it takes to view. Hats off to video maker Former, this video seems like it took quite some time to capture, edit and post and the joy achieved from Street Fighter is apparent in this short youtube video.
Keits over at SRK recived a tip on some supposed screenshots and images for Dead or Alive 5 for PS3. Rumors of the games development have surfaced from time to time over the past year, so it's not unelikley that the games official annoucement is right around the corner. That said, these are leaked screens so this is more or less a rumor until proven otherwise.
Here's a pretty good video showing some techniques for more advanced players. It gives strategies for implementing some reset mix-ups into his game. The end is pretty funny too, just don't take it too serious Guy players!
Thanks to Valkyrie for the tip. Spotted on Shadowloo.com. This video was created by Goodpart. Great work! We have added a link to this video on Guy's strategy page for IPW's Super Street Fighter 4 guide.
Good news, Europeans! Details about the European release of BlazBlue: Continuum Shift have begun to surface! At least you don't have to wait until next year for a proper release of the game, am I right? Here are details about the Standard, Limited Edition, and Fans Edition versions of the game.
The Standard Edition will feature specially commissioned artwork by renowned Marvel and Udon artist, Alvin Lee.
The Limited Edition will be available through participating retailers and will include:
• A 96 page art book including artwork and concept sketches never before seen outside Arc System Works, as well as unique pieces created specifically for the EU release.
• A collection of eight beautiful art cards featuring stunning illustrations from Arc System Work’s BlazBlue universe. Each card will also display special moves, distortions and combos for characters in the expanded Continuum Shift roster.
The Fans Edition (Shown Above) will be available directly from Zen United and will include:
• The Limited Edition version.
• Makoto Playable Character DLC.
• Noel ‘Nendoroid’ Figurine.
• Limited Edition art print by renowned artist Alvin Lee.
The Fans Edition is limited to only 500 pieces and is available to pre-order online from the Zen United Store: http://zenunited.bigcartel.com/
BlazBlue: Continuum Shift will be available in the UK and around Europe in October 2010.
Apparently, the arcade version of King of Fighters XIII has bugs. It's to the point where Japan's Super Battle Opera (SBO), one of the country's most prestigeous arcade fighting game tournaments, has had to place soft-ban rules regarding the game's bugs.
Here are the translated rules via Kotaku:
1. Hwa Jai's levitation
This bug, which can be activated while doing Hwa Jai's special move, causes the character the fly off the screen. According to Tougeki, the player that triggers this bug will be disqualified.
2. Vice's "Splash" Special Move Fisticuffs Lock
If the player uses Vice's "Splash" move and then begins trading ground attacks with their opponent, the opponent's character will get stuck in stun animation. The match will end only when time runs out. Tougeki states that the player playing as Vice will be disqualified.
3. Vice's "Overkill" Special Move Renders Certain Characters Unplayable
The combination of using the "Overkill" and a throw move to recovering character, causes these characters to become unplayable: Iori, Vice, Shen, Mature, Terry, Andy, Takuma, Ash, Mai and Maxima. Once again, the player playing as Vice, Tougeki notes, will be disqualified.
4. Ralf Jones' Neo Max Move Bug
Having Ralf use his Neo Max move to trade hits with any character in mid-air cause the opponent to get stuck floating. Players using Ralf will not be disqualified for this, Tougeki states, but will be required to bring their opponent back by using a weak jump attack. Then the match can resume.
Hopefully SNK Playmore will iron out these bugs over time.
In this episode of The Dogface Show Dr. Sub-Zero show, Dr. Sub-Zero continues his interview with Yi "5star" Wang and Ty "Renic" Mitchell. They discuss how Street Fighter 3: Third Strike was brought back from obscurity, how top 3s players feel about GGPO, Gamer Girls, and more!
This Sunday we are hosting the first Shadowbrooke ON NOTICE Super Street Fighter 4 Singles Tournament. It's of course happening at Shadowbrooke Games in Concord, CA. This will be a semi-weekly event depending on what else is going on in the Bay Area at the time so keep checking back for upcoming tournament dates.
The event will be streamed by iPlayWinner and you can check out the action via our USTREAM Channel. Sign ups are around noon and the stream will start around 2PM PST.
Here are a few bits of news:
Leaked Marvel vs Capcom 3 Character Rosters are Fake, says Capcom PR
Capcom PR's Wes Phillips has stated on his Twitter account that the supposed "leaked" Marvel vs Capcom 3 rosters are fake. Here's what he has to say in this Tweet:
These supposed "final" MvC3 character lists are inaccurate. No one has nailed it thus far. Stay tuned for the realness.
If Silver Surfer turns out to be in the game, as RUMORED here, it makes all of the previously shown lists that I have seen obviously wrong. It's fun to speculate about them though.
Marvel vs Capcom 2 Still a Top Seller on Xbox Live Arcade
Destructoid has posted a listing of the top 10 highest grossing Xbox Live games of 2010 so far (the year isn't over), and Marvel vs Capcom 2 has taken the number 6 spot. It has made 1.8 million dollars so far this year. What makes it even more amazing is that the game released on July 29 of 2009. No details have been released for Playstation Network but it has been on the service's top downloads list for the most part since the game released as well. The download release certainly has done good for Capcom. Hit here for the full list if you're curious to see what other titles made the list, but MvC2 was the only fighter.
Destructoid has posted a listing of the top 10 highest grossing Xbox Live games of 2010 so far (the year isn't over), and Marvel vs Capcom 2 has taken the number 6 spot. It has made 1.8 million dollars so far this year.
What makes it even more amazing is that the game released on July 29 of 2009. No details have been released for Playstation Network but it has been on the service's top downloads list for the most part since the game released as well. The download release certainly has done good for Capcom. Hit here for the full list if you're curious to see what other titles made the list, but MvC2 was the only fighter.
Siliconera has put up an interview they conducted with Ryota Niitsuma about Marvel vs Capcom 3. It has a lot of good stuff in there and is an interesting read. Here's a sample:
While Marvel vs. Capcom 2 is fun to play, it’s often criticized for being unbalanced. Marvel vs. Capcom 3 has so many permutations with assists and teams how are you going to balance Marvel vs. Capcom 3?
The team is working very hard to make sure the game is balanced. Our process for trying to balance the game is as we make each character we try to balance it within itself. Once we have all of the characters made then we go back, pair them up, and try to find all of the bugs and points where the game is not balanced.
We’re working hard because we know this is the type of game you play over and over again. The more people play it the more likely they’ll find bugs and places where the game is not balanced. The team and I are working really hard to get rid of all of these issues before you guys find them.
In the event that players find bugs or discover unbalanced parts will you release a balance patch?
First, I’ll try to make sure we don’t need to do that. If a situation did arise we’ll look into trying to patch it.
Have you thought about releasing downloadable characters like BlazBlue?
I haven’t ruled out the possibility of that. It’s something I’m interested in doing, if possible. I’m looking a lot of other games and seeing how they’re dealing with the [DLC] issue itself. Once I decide on that I’ll make a decision.
Check out the rest of the interview here.
Keits posted an article on the front page of SRK in regards to Joseph Gordon Levitt commenting on Street Fighter. For those of you who don't know, JGV was in the recent big hit movie, Inception. JGV appears on the Jimmy Fallon show and takes a quick minute towards the end of this video to talk about Street Fighter. After watching this video, I had a few words to say: I respect this guy.
I put together a lengthy preview of Street Fighter x Tekken for 1UP.com based on what was shown in the Comic-Con gameplay trailer. It's a primarily a speculative article where I give my run down on who I would like to see in the game and some of the different gameplay mechanics that could potentially show up as well.
Here is an excerpt from the preview and you can read the article in its entirety by clicking here.
Subtle Details: If you look a little closer, you'll find other subtle details about the gameplay such as mid attacks that knockdown. In the video, Kazuya performs a blockstring that ends with an attack that hits Ryu while he is crouch blocking -- sending him flying. Backdash Invincibility also appears to be in the game, allowing Kazuya to backdash away from Ryu's Fierce Punch.
I also noticed there is a good bit of recovery on ducking movement, namely when Ryu Donkey Kicks Kazuya in the face as he tries to duck under a hadouken. Lastly, you'll see that there is a bit of push back when a character is hit with an attack that puts them into a spinning state, in this case preventing Kazuya from ducking in to dish out more damage.
At ComicCon 2010, Capcom announced Street Fighter III: 3rd Strike Online Edition with no specific details. What was mentioned, however, is that should the fans have any suggestions on what should be included in this rerelease, they should inform Capcom. To aid this process, iPlayWinner will be publishing articles from notable members of the community on what they would like to see from this new edition of 3rd Strike. Please share your thoughts in the comments section, both in direct response to our ideas and to include your own as well. And be sure to return to iPlayWinner each week and let us know how your opinions have shifted, if at all, during the course of this series!
I liked 3rd Strike before it was cool.
No, really. There was a point where no one actually played this game. And not in the, "Only 12 people showed up to a 64 man tourney thus no one plays it" way that we joke about now. When Street Fighter III: 3rd Strike originally debuted, people took one look at Chun-li, called it broken and moved on. As someone who loved the mid-tier game within 3rd Strike, however, it was a revelation.
Suddenly, Necro and Elena weren't completely awful and new faces like Q and Hugo got me excited about the SF3 series all over again. Of course, this same love is why I never actually came close to winning any tournaments (Yes, that's the excuse we're going with), but for years it was a regular part of my arcade rotation at Sunnyvale and Milpitas' Golfland and beyond.
Unfortunately, the unbelievable success of Street Fighter IV has come at a cost and our dear friend 3rd Strike is one of its many victims. While I love SFIV, I also miss seeing good ol' fashioned 2D sprites at my local sessions. With the announcement of Street Fighter III: 3rd Strike Online Edition, not only does Capcom get to continue its public adoration for superfluous naming conventions, but we, the fans, may get a chance to rewrite history. Yes, I am in favor of blasphemy: I want to alter Street Fighter III: 3rd Strike.
Some interesting new details have surfaced about Marvel vs Capcom 3 in a recent Japanese magazine interview with the game's producer, Ryoto Niitsuma. The article would appear to confirm that the Silver Surfer as one of the game's characters. It also goes on to give a few other interesting details. The image and the information comes from SRK poster Denjetsu. Thanks to Sel for pointing this out.
Here are the details Denjetsu supplied about the interview's contents:
- The article is basically a look at the history of the Fantastic Four and an interview with Ryota Niitsuma, where he discusses the influence of Fantastic Four within marvel vs capcom 3.
- Niitsuma runs through the playable Fantastic Four cast of Dr. Doom, Super Skrull, and he talks about Silver Surfer, who will be shown off later this month. There are no screenshots of him, just a little portrait thing along with the other two.
- Nothing new really about Dr.Doom, but Niitsuma said they've added a lot more attacks to Super Skrull since the last public build including several Invisible Woman techniques.
- Silver Surfer is very quick and has a unique playstyle. he is never standing on the ground. He is always hovering on his board. Niitsuma said that Silver Surfer is more of a character to be played by advanced players. He recommends Dr.Doom to Fantastic Four fans who are new to the vs series.
- Niitsuma said the Fantastic Four play a major role within the basic plotline of arcade mode, and that the final boss should be familiar to fans of fantastic four.
Keep in mind that this is rumor until confirmed. Anyone care to guess who the final boss could be if this turns out to be true?
Marvel vs Capcom 3 producer Ryota Niitsuma has indicated that he'd like to make an announcement related to the game at the Gamescom event in Germany. The event starts on August 18th.
"Capcom will not have a booth at next month's Gamescom event in Germany, but we'd like to make an announcement of some form, so please look forward to it."
In this interview MarkMan from SDTEKKEN interviews Tekken Project Director, Katsuhiro Harada as well as Project Designer, Michael Murray. They discuss the recently announced Street Fighter X Tekken, their involvement in the fighting game community, and the possibility of Love Sim games.
Like we said we could be, here we are with the latest installment of the IPW podcast. With the big news of the week being Street Fighter x Tekken, we thought who better to bring on than the irreplaceable Aris! This shows topics include...
-Initial thoughts on SFxTekken
-How grooves, meters, ultras, wake up options etc. fit into the SF and Tekken universes respectively, and how they can work in this crossover
-Japans advanced technology
-Aris's international fame
Aris also touches on some of the conversations hes had with Harada, which provides an interesting behind the scenes perspective of Namco.
Also don't forget to find your way to IAmTekken.com and take a listen to Avoiding the Puddle (Aris's podcast). I strongly recommend it to all fighting game fans.
The official website for Super Street Fighter 4 3DS is now open and a number of new screenshots were uploaded as well. According to AndriaSang, outside of the new screenshots the site is a little light on information but more will be revealed very soon. Also, if you missed it, AndriaSang has an article which details a recent interview about the game in Famitsu with Yoshinori Ono. In short, it sounds like they are trying their best to preserve the gameplay from Super Street Fighter 4 for console, though with some 3D effects thrown in for good measure.
So, when I battle it out against people online who hit all their combos and generally play very well I usually give them the benefit of the doubt. The sad truth is that the use of the turbo function to assist combos is rampant online and sometimes you'll never know if you're playing a legit player or not. YogaFlame24 put together a video of numerous players exploiting the turbo function to hit links, exposing them to the world. Turbo users on notice or on blast? You be the judge.
You can check out more of YogaFlame24's videos on his YouTube Channel.
Quite possibly the most anticipated salty runback of our time has finally been posted -- Daigo Umehara vs Arturo Sanchez. This of course went down in the Salty Suite in Caesars Palace this year at EVO and was orchestrated by Gootecks.
Keep an eye on Machinima Respawn for more Super Street Fighter 4 Salty Suite matches.
Jay "VDon" Nguyen gives us a run down of what it takes to build successful fighting game scene based on his experiences managing the Wednesday night sessions at Starbase Arcade. Everyone's scene is different, but hopefully these pointers will give players looking to start a scene or build upon their current scene some ideas on how to do so.
When I first got reacquainted with the fighting game community 10 months ago it was because of a little game called Street Fighter IV. I was excited to play and desperately looking for some competition. Like many others, I started my search online at the matchmaking forums of Shoryuken.com. Doing this enabled me to connect with a couple of local players. Like me, they also were looking for more competition and driving all across the San Francisco Bay Area to meet this competition. Our crew consisted of 1 fledgling player (me!) and 2 tournament players with a vast lack of matchup experience needed to win.
Today, we enjoy a flourishing fight game community. We hold weekly Wednesday sessions and have one of the largest attendances of any NorCal session currently active. Our player base has gone from 3 to an average of 25-30 players per session. We’ve had as many as 50 players at one of our casual sessions. Not tournament, just a casual session. How did this happen? When did this happen? What changed?
I’d like to share my experience from 10 months ago up until today and give a recollection of how NorCal’s North Bay went from nothing, to one of the hypest sessions this side of California.
Step One: Attending Other People’s Events
North Bay had a few issues when I first started playing here. First off, no one knew if there were any serious players here. The other issue is that our location is secluded from the rest of the scene. We’re essentially way off in the corner and for anyone to come to us, they’d have to pay toll, cross bridges and go a long ways to play in an unproven territory. Let’s face it; no one’s coming to North Bay just because we asked. We had to attend tournaments and sessions and prove ourselves. The first thing we did was practiced. A lot. Soon after, we attended tournaments all across the Bay Area. It was a long drive everywhere we went, but if people saw how dedicated we were, it might make them wonder how much of a scene we have back home. The goal wasn’t to win tournaments, although we did try our damnedest. The goal was to show consistent improvement and dedication so people knew that we were serious.