Stream Status



No Story Mode for Arcade Super Street Fighter 4

Someone asked Super Street Fighter 4 producer Yoshinori Ono via Twitter if the arcade version would have the storylines and animated intros that the console versions have. Ono replied by saying that those elements would not be in the arcade version due to space constraints.

Maybe they are saving that room for new characters.


Cross Counter Launches New Weekly Podcast

Cross Counter, with hosts Ryan "Gootecks" Gutierrez and Mike Ross, have started a new Cross Counter Podcast!  It will be done weekly and will talk about the Street Fighter tournament scene, upcoming events, and share some Super Street Figther 4 tips and tricks.

This first episode doesn't have any of that, however, and instead talks about Mike Ross and Gootecks' runs at EVO, the Salty Suite, their thoughts on arcade Super Street Fighter 4, and custom music for the game.

Check it out on their website, Cross


Sonic Hurricane: Fundamental Wakeup Defense

Viper has just flame kicked you to the ground. What are your options now?Sonic Hurricane has put up a rather nice fundamentals video on waking up from a knockdown and your various defensive options while doing so. This is a good article for beginner to intermediate players. Check out the rest here. Here's a sample:

If there’s one thing we’ve learned about the SF4 generation through two years, it’s that they love their wakeup uppercuts. The goal of this article is simple: to convince you to stop.

Think about who has the advantage in knockdown situations. The character on his feet can move around, establish his desired spacing freely, then attack at will. He can choose from his entire arsenal of moves, because he can perform slow attacks such as overheads without worrying about being interrupted during startup. He even gets to decide whether to hover inside or outside throw range. Simply put, he single-handedly controls the initiative.

By contrast, the character on his back can’t move and can’t attack until a specific, predictable moment. The only advantage he has is that he remains invincible before that instant, which isn’t a real advantage because it’s only passive invincibility. As soon as it ends, he has to deal with whatever attack the opponent has prepared.


Street Fighter X Tekken In Progress Character Screenshots

Street Fighter X Tekken producer Yoshinori Ono has been at it again on his Twitter account. This time he has uploaded a few screenshots of some character models from the game, which is obviously a work in-progress.




We'll be streaming Super Street Fighter 4 all day today, live from Shadowbrooke Games in Concord, CA. Watch NorCal's best battle it out as we make our way to Battle of the Bay which is September, 19th.

LIVE STREAM: iPlayWinner USTREAM Channel


SRK Thread


Here are the results for this weeks ON NOTICE SSF4 Singles Tournament -- you can check out the replays from the USTREAM player to the left. We'll be back in two weeks, August 29th, for another!

Supreme Champion: LPN

Worthy Adversary: F. Champ

Maybe Next Time: Grimmz


4th place:  Nima

5th place tie: Crizzle / Crackfiend

Click to read more ...


Nostalgia Videos from EVO's Past

It's EVO Nostalgia day today apparently!

Street Fighter Now and Then: Oh, the Places You'll Go!

First off, Seth Killian posted a video from B5 Street Fighter Champions Tournament in 2001, which was what EVO was called before it became EVO.  It is just absolutely astonishing how far EVO has come in a few years!  You can see in the video the passion for the game that these players had, and that passion carries on today! It's also fun to see the faces of many of the players, because many of them are still playing!  So check it out to see how EVO used to be before it became the epic event it grown to be. Check it out, along with Seth Killian's notes, at Capcom Unity here.

Vid of Dreams: A Street Fighter Combo Video (from EVO 2007)

Biffotasty posted a great combo video on his YouTube channel which was originally at EVO 2007 in Las Vegas. Buckle up for some old school combos that are still incredibly fun to watch! Keep an eye on his channel for more great videos.


Mortal Kombat 9: Playstation Magazine Article, Demo for Public Play Expected at PAX

Mortal Kombat 9 has a new feature article in the latest Playstation Magazine. It's a good overview if you haven't been keeping up with the game since E3 but doesn't contain much that hasn't already been made public.

This article is the basis for a lot of jubilation around the interwebs currently as it mentions a bunch of characters that have not been confirmed previously (Cyrax, Sonya, Kano, Liu Kang, Kitana, Smoke and Jax), but that list of characters is preceeded by "it's expected the roster will be rounded up with...", which indicates that it is speculation on their part and not confirmation. None of those names would be a huge surprise to fans and would be welcomed to the roster.

In other Mortal Kombat 9 news, the game will be at PAX (Penny Arcade Expo).  According to Shoryuken, a playable demo for the public will be available for the first time at PAX on September 3, 2010.  More news about the game is expected.



Oichi put together his impressions of SEGA's newest installment into the Virtua Fighter series, detailing many of the changes in the game. If you're not familiar with Virtua Fighter 5, some of the terminology may come off as a bit foreign to you but it's a great read either way.

Here is a small chunk from the article, click here for the rest:

The two biggest changes to the system, evading and the removal of clash/zero frame throws seem a bit hit or miss to me. On one hand I love that clash has been removed because I thought it was a crutch of sorts — even though it probably has helped me out numerous times — but I’m not a huge fan of the new evasion system. When you evade moves in Final Showdown, you’re at a bigger advantage than before because you’re moving to your opponent’s side. If they’re string happy, you can even move to their back in two successful evades. The claim is that you’re getting a bigger reward for a bigger risk because if you get hit by a circular or half-circular attack (sweeping roundhouse kicks or sweeps, etc.) you’re going to eat counterhit damage instead of normal damage. Many characters even got new moves to help them take advantage of this system. Jacky received a new low sweep, Lau got a full circular backfist attack, but for my main character, Taka-arashi, he actually lost one of his non-linear attacks for a move that can be used as a combo starter.


iPLAYWINNER Podcast Episode 07 - Mike Ross




Hey hey, hope you guys aren't too disgusted we took a week off from the podcast but we're back with a real banger this time! We bring Mike Ross into the mix and cover a number of different topics and have him answer questions from the iPlayWinner community.

Here is a quick rundown of what to expect:

  • SBO Quals / PZ drama
  • 3s Online Edition
  • FOCUS, the documentary on Mike Ross
  • iPlayWinner Community Questions for Mike Ross


I'm not entirely sure if the author of this article is a troll or not -- I'll leave that up to our readers to decide -- but either way I have to give it up to Alexander Hinkley for whipping up one of the most hilarious articles I've read in a while. He admits he sucks at the genre but at the same time attempts to detail as to why fighting games are "boring" and require no skill to play. 

I hate spoilers just as much as the next guy, but this is my absolute favorite part of the article -- click here to check out the rest:

Fighters don't really take any skill to play, either. A lot of people probably would disagree with this statement and admittedly, I am personally bad at fighters but only because I have no interest at all in playing them. Being "good" at fighters isn't so much about actually having skill as it is having experience with the game and memorizing all of a character's techniques (which can be a ridiculously lengthy list). Once you can perform any technique at will, the only thing you need to do to become "good" is play the game enough to learn what beats what. Then, when your opponent performs a Dragon Uppercut you know you have to counter with a Fireball immediately. This isn't skill at the actual game, it's just memorization of a rock, paper, scissors mechanic.

Thanks to Jared Rea for the tip... I think.


New Street Fighter X Tekken Screenshots

Street Fighter X Tekken Producer Yoshinori Ono has uploaded a new batch of screenshots this morning via his Twitter account. Check them out! There are 9 total.  In addition, one of his Tweets read:

This epic fight will happen on 19th of August in Gamescom, Cologne.





New 2D Arcade Fighter: Chaos Code

Chaos Code, developed by FK Digital, recently had a location test in Japanese arcades.A new 2D arcade fighter has recently went on location test in Japanese arcades.  It is called Chaos Code and it is developed by FK Digital, based out of Australia. 

According to Andriasang, who got the information from 4Gamer (Japanese), videogames are not their primary business and this game is their first arcade title.  4Gamer got in contact with Michael and Mickey Lin, who are the directors of the game as well as being siblings.

According to Mickey, the selling point of the game is its personable characters and simple gameplay systems. They believe that because he game isn't too complicated or "new", beginner players will be able to enjoy the game.

Mickey went on to say that the staff has taken influence from The King of Fighters and Capcom vs SNK for the art style of the game. Development of the game started in Australia, but it is currently being done in FK Digital's Taiwanese studio.  According to Michael, they are being helped with technology and marketing by a Japanese company that they would not name.

When asked about a console or PC release, Michael said that the game was originally planned as an online PC game and for two years was developed to that end. They moved away from that original plan because they thought they would encounter difficulty in doing paid downloadable content items for a 2D fighting game. Im sure they are watching BlazBlue: Continuum Shift's forey into that area with interest.

The game is currently 80% complete. The game's arcade release date will depend on the results of the location test, but Mickey stated that if the game didn't release by the end of this year that they'd have it out by next Spring.

You can read about the game in English at the official site.



PopMatters Examines Chun-Li's Design has posted a pretty interesting article about the aesthetics of Chun-Li's character design.  Thanks to for bringing this to our attention.

Here's an excerpt:

As a result, Chun-Li’s sexuality becomes something more than an incidental quality to be admired merely because she inherently possesses an extraordinary physical trait.  Chun-Li’s thighs might be eroticized, but they represent an earned physical extraordinariness.  To admire them is to acknowledge that she has done something.  Unlike the outrageous breasts of most contemporary fighting game characters (which actually seem even more unlikely given that these women would seem to need to possess an extraordinary athleticism and muscular development to achieve the impossible physical feats that they do perform—such athleticism would seemingly reduce the possibility of such body types, not result in a proliferation of them), Chun-Li’s outrageous legs have some rational connection to the outrageous acts that she can perform. 


Option-Select.Com Super Street Fighter 4 Tutorial: Adon has released a new Super Street Fighter 4 tutorial video. This time it's for Adon.  Topics include basics, combos, Jaguar Kicks and mix-ups.  As always, its a high quality tutorial full of great information. 

We have added a direct link to this tutorial under the Community Videos at the top of Adon's guide on our own iPlayWinner Super Street Fighter 4 guide for your convenience.




We're back for another night of madness straight from Starbase Arcade! If you missed us wildin' out last week, tune in at 8PM PST to our USTREAM Channel -- we'll be broadcasting Super Street Fighter 4 all night! MAGUS1234 & A_Rival will be in the house to provide commentary to keep all you stream monsters entertained so don't miss it! 

Start Time: 8PM PST

Stream: iPlayWinner USTREAM Channel

SRK Thread: StarBase Arcade


iPlayWinner Wants Your Feedback

We are always striving to improve things around here, which is why from time to time you notice changes popping up on various aspects of the site.  At this point we would love to get your feedback on what you think can be added to the site or improved.  We want to incorporate changes that make things better for you, the reader, because without you guys visiting us this would all be like writing to Santa Claus.

So, if you have any thoughts on improving things now is your chance! If you have any questions about anything site related, ask those questions here too and we will answer them for you to the best of our ability.

If there's anything you would like to change or improve regarding the site's layout or interface, the content we provide, some of the other services we offer like streams and podcasts, or anything else, we'd love to hear it. 

Just leave a comment below. If we don't get any comments, we'll take it as a compliment!


Yoshinori Ono: Collect Signatures for Darkstalkers Support: Thoughts on Super Street Fighter 4 Characters

You can put the pen down, Ono-san. You've got Twitter now.Yoshinori Ono, the producer behind the Street Fighter 4 series and the upcoming Street Fighter X Tekken, has been using his Twitter account to full effect.

Darkstalkers Support Campaign:

It is widely known that Ono would love to do a new game in the Darkstalkers series. He has said so on many occassions over the past year or so.  When a Twitter user asked him about support for Darkstalkers yesterday, Ono had this reply:

Plz [start a] signature collecting campain!! It's sent to CapcomUsa!

Thoughts on Super Street Fighter 4 Characters:

It is suspected that Capcom will be adding new characters to Super Street Fighter 4. A Japanese location test for the forthcoming arcade version of the game clearly shows extra character slots. A few people have asked Ono via Twitter about various characters and here are his replies:

Yun and Yang need to be in Super Street Fighter 4. can you ever make that happen?

Ono's reply: Oh!, it's nice! I want them too. But I really want MIKA ;P

Do You Remember Karin from Street Fighter Alpha 3? Does she have any hpe of being on Super Street Fighter 4?

Ono's reply: Of couse, I remember Karin, Mika too. :)


Super Street Fighter 4: Video of Resets and Mix-Ups for Gouken Created by Phunksim

Phunksim posted a pretty impressive video showcasing some of the resets and mix-ups he has found for Gouken in Super Street Fighter 4.


Street Fighter X Tekken Teaser Image Posted by Yoshinori Ono via Twitter

A Street Fighter X Tekken screenshot is blurred out in the background. Any guesses as to content?Yoshinori Ono has posted an interesting image via Twitter.  In the background, behind his trademark Blanka toy, is a blurry screenshot for Street Fighter X Tekken. It looks like Chun-Li is one of the characters in the screenshot.



C.Viper to Join iPhone Version of Street Fighter 4 for Free

Capcom is adding another character to the cast of the iPhone version of Street Fighter 4, and this time it is C.Viper.  Like the previous add-on characters, she will be available free of charge!  Here's a video courtesy of IGN and several screenshots.