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Sunday
Aug292010

Shadowbrooke - ON NOTICE - SSF4 Singles Live Stream!

We'll be streaming from Shadowbrooke in Concord, CA all day today -- Super Street Fighter 4 Singles Tournament! You can check out all the action on our USTREAM Channel or simply hit play on the player on the left! Tournament starts at 3PM PST.

 

Saturday
Aug282010

Game Informer Interview with Ed Boon about Mortal Kombat

Game Informer's website has a pretty big interview with series co-creator Ed Boon (creative director of NetherRealm) about Mortal Kombat. It has a lot of interesting questions, but it is broken up into like 6 small pages. Anyway, hit the link above or in the source for the full interview and here's a sample:

GI: How do you make everybody happy? You’ve got the instant-gratification people who want to print out the FAQ and do a fatality, and then you have the serious fighting-game players, too.

Boon: I think you need to make the average player able to do something cool and big on the screen. To throw a spear, it’s tap, tap, button. Ninety percent of the world can do that. Then a smaller percentage can do the quarter-circle fireball thing. And then a smaller percentage can interrupt the fireball and break out of it and do this. And then a smaller percentage can interrupt this, interrupt that. I think if you offer that for all of those levels, so this guy’s having fun because he’s throwing iceballs, and this guy’s having fun because he’s interrupting this move and cutting into this move and showing off in front of people, that’s where you get the big numbers in the millions of players.

Saturday
Aug282010

C.Viper Confirmed for Marvel vs Capcom 3?

The background of the official Marvel vs Capcom 3 website seems to confirm that Street Fighter 4's C.Viper will be one of the playable characters. Here are the images. What do you think? Courtesy of Eventhubs.

 

Saturday
Aug282010

EVANS OCVS DAIGO'S TEAM AT SUPER VS BATTLE 20-X

Videos have just been uploaded of Evans (Team ZAHIAAAAA) wiping out Team WinnerStaysOn at the Super VS Battle 5v5 side tournament in the semi finals. Team WinnerStaysOn was Ryan Hart (Ryu), aAa Kayane (Chun-Li), VRyu (Makoto), Daigo Umehara (Ryu) and Logan Sama (Dudley). Evans (Fei Long) had StarNab (Fei Long), LordDVD (Honda), Luffy086 (Rose) and Renegad (Balrog). Watch as Evans' Fei Long OCVs the entire Team WinnerStaysOn!

Commentary is by France's Ken Bogard. Even if you don't understand what he is saying, he is still pretty hype. Just listen to him at the end of Evans vs Ryan Hart.

A full playlist of the 5v5 can be found here. Semi final 2 & the final are expected on Sunday.

Click to read more ...

Saturday
Aug282010

NORCAL INSTALL - LIVE STREAM

We'll be streaming NorCal Install all day today so tune into our USTREAM Channel around 12PM PST to check out all the action. BlazBlue: Continuum Shift will dominate the stream most of the day, though we will be broadcasting Top 8 for Guilty Gear and Melty Blood as well. Keep in mind we've got special guests from SoCal such as Mike Z coming up along with a ton of hype exhibition matches lined up so this is a stream you shouldn't miss!

START TIME: 12PM PST

STREAM: iPlayWinner USTREAM Channel

DUSTLOOP THREAD: NorCal Install

Friday
Aug272010

Capcom's Yoshinori Ono says that motion controls would be "physically too burdening" for incorporating into Street Fighter 

No need to practice your "raise the rufus" in your living room just yet!Yoshinori Ono, the producer behind the Street Fighter 4 series and the upcoming Street Fighter X Tekken, talked to NOWGamer about the possibility of bringing motion controls to Street Fighter.  After all, both the Xbox 360 (with Kinect) and Playstation 3 (with Move) will be joining the Nintendo Wii in offering such controls.  According to Ono-san, it isn't likely. 

“I’m quite interested in [motion controls], sure," Ono told games™ magazine. "People always ask if it’s something that I’d incorporate into a Street Fighter game, but if you try to imagine it with motion controls, you’d be absolutely exhausted by the end of round one."

He continued, “If I was to create a motion-controlled game, we’d have to come up with some brand new idea – Street Fighter Fit or Street Fighter Exercise, maybe? No, Street Fighter Yoga! Although that would involve flame breathing, so I’m not sure we’d get away with that.”

This lends more credibility to the report a while back that Street Fighter Fit was a consideration before Ono learned of the Ninendo 3DS and it was decided to port Super Street Fighter 4 to that platform instead.

Thanks to Valkyrie for the tip!

Friday
Aug272010

King of Fighters XIII: Combo Videos for Duo-Lon and Shen Woo

King of Fighters XIII combo videos for Duo-Lon and Shen Woo have been uploaded by SNK Playmore of Hong Kong today. Thanks to OMGthedamage for the tip!

Click to read more ...

Friday
Aug272010

King of Fighters XIII Official Blog Translation: What some missing characters would look like in KOFXIII and Examining the Opening Demo Movie

SNK Playmore has updated their blog with an interesting entry. They selected some other characters from the King of Fighters series who are not in King of Fighters XIII and created sprites for them in the new game's style.  They look really good. I really like the artistic direction King of Fighters XIII has developed.

The company has not yet announced a console release of this game. We inform you when they do, and fingers crossed that it happens soon.

Anyway, Toxico of MMCafe was nice enough to translate the blog entry! Its a big rough here and there, but here is his translation:

KING OF FIGHTERS XIII BLOG TRANSLATION

Suddenly, in an abuse of authority and in an almost violent tone, the producer Kukino came out and said "How would this character look drawn in KoF XIII-style graphics", that's a daring plan.

Click to read more ...

Friday
Aug272010

IPW Super Street Fighter 4 Strategy Guide Update

Each week we update our Super Street Fighter 4 Strategy Guide. Here are the changes that have been made this week.

To our readers: What do you want to see on this guide in future updates? Please let us know in the comments any ideas or suggestions so that we can continue to make this the number one resource for Super Street Fighter 4 strategy and information. 

Here is this weeks list of updates - 

Character Pages:

  • Vega: Added much more detailed summaries of all of Vega's Special Moves, his Super, and his Ultras.
  • Vega: Also added a community video link to a Vega tutorial video by wwmajin
  • Gouken: Started work on adding details for his normals. The rest of his normals will be complete by next week.
  • Guile: Added a community video link to an FADC dash to Super/Ultra tutorial video by SonicFlash122.

Other Information:

Game Data: Added a section detailing the damage scaling systems in the Street Fighter 4 series.

Friday
Aug272010

Street Fighter X Tekken Gamescom Highlight Video

SD Tekken's MarkMan put up a great highlights video showcasing the Street Fighter X Tekken event that took place during Gamescom 2010 in Germany.  Here we get to see the epic battle between Ono and Harada and a martial arts exhibition. 

Friday
Aug272010

HINTS FOR NEW SUPER STREET FIGHTER 4 ARCADE CHARACTERS COMING NEXT WEEK

 

AndriaSang is reporting that hints for the new characters to be added to the arcade version of Super Street Fighter 4 are coming next week according to the official Super Street Fighter 4 Blog. AndriaSang mentions that the hints will come a week before the Amusement Machine Show which will showcase BlazBlue: Continuum Shift II. 

Now, it's possible for the characters to be revealed at the Amusement Machine Show, but most reports so far indicate that we will have to wait until Tokyo Game Show -- which is mid September -- for anything concrete. 

Thursday
Aug262010

NEW Street Fighter x Tekken Interview

GameTrailers uploaded a new interview with Capcom Producer Yoshinori Ono and Namco's own Katsuhiro Harada. The general tone of the interview is that both games are in the very early stages of development, and both companies are still working out some of the more basic details of who will be in the game and how each game will play. That said, Harada mentions he would like to see Evil Ryu in Tekken x Street Fighter though just like his mention of Dan, this is in no way a confirmation of any sort. 

Thursday
Aug262010

Diego Umejuarez found?!

Oh my god, somebody found Diego running around at SVB and managed to get a video with him. This is legendary!

I don't know what to say, I'm left speechless. 

Thursday
Aug262010

New Marvel vs Capcom 3 Gameplay Videos

Two new gameplay videos have been released by Capcom. The first video features Dormammu, Iron Man, Thor vs. Dante, Amaterasu, Viewtiful Joe.  The second features Dormammu, Super-Skrull, Doctor Doom vs. Viewtiful Joe, Chris, Chun-Li. This game looks Marvel-ous! Thanks to Nick for the tip.

Click to read more ...

Thursday
Aug262010

King of Fighters XIII Direct Feed Tournament Footage from Arcade Infinity

Arcade Infinity in California has a King of Fighters XIII arcade machine and they run tournaments for the game from time to time. They have uploaded some rather beautiful direct feed footage of the game from the tournament to their Youtube channel. If you are interested in SNK Playmore's latest entry into the series, check these vids out. Thanks to Valkyrie for the tip!

Click to read more ...

Thursday
Aug262010

Super Vs Battle 2010 Videos Available

SaikyoRB has posted a lot of videos from the recent SVB 2010 tournament on his Youtube channel! Check out a good variety of matches from Super Street Fighter 4, Tekken 6, Soul Calibur 4, Third Strike, Guilty Gear, and more! Check them out!  Here's a video showing the Grand Finals for Tekken 6 between Malekith (Asuka) and Wogus (Bob)!

Thursday
Aug262010

BlazBlue: Continuum Shift II At Amusement Show in Japan with Valkenhayn R Hellsing

 

VersusCity.net is reporting that an upgraded version of BlazBlue: Continuum Shift featuring Valkenhayn R Hellsing (scheduled to be the second downloadable character for the console version) will be available at the 48th Amusement Show in Japan.  It is currently titled Continuum Shift II.  Although it is not confirmed, it seems logical that Makoto, the first downloadable character added to the console version, will also be in this version.  More news on this game is likely to come out of the AOU show which takes place from September 9th through 11th.

A few screenshots and the new logo for the arcade version Continuum Shift 2 have also been released.

Thursday
Aug262010

Post SVB 2010 Interview with Ryan "Prodigal Son" Hart

Ryan Hart, a sponsored pro player from England, accomplished what few have done: beaten Daigo "The Beast" Umehara at a tournament.  It happened at Super Vs Battle 2010 in London. Although Ryan ultimately placed second, losing to Luffy's Rose in the Grand Finals, his accomplisment is impressive. LowLandLions.com did a post SVB 2010 interview with Ryan. Check it out!

Here's a sample:

Why can/do/did you beat Daigo?

I don't fear Daigo, I never have. I respect him as an amazing player and I know his ability and that forces me to be on my best game. You cannot afford to let a guy like that get on top of you in the match. I've seen him play various games and he always plays with confidence and power. He may be more experienced against top players than me but I don't think he is above me as a games player.

I am from England and he is from Japan, we have both worked hard in our own gaming scenes to be the best and made effort to become present in the international scene. I have been travelling longer than him though since I am a bit older, once I has started winning tournaments in 1996 I began travelling for tournaments. I've been travelling since 1998 when I first visited Japan and won 1st place in the World King Of Fighters Championship at Tokyo Game Show.

But back to the topic, I feel I won because of my confidence in the match. I clearly showed him in the game that I wasn't afraid to express my mind. When to footsie, when to projectile, when to jump, everything. I just went for him and it worked well. If you just look at the Ryu mirror match you clearly see the my good predictions far outweigh my bad ones in the match. I made effort to control the game however I could even though I know he has more experience on SSF4. Due to this I always had to try to be ready for anything.

So yes Daigo is super good at SSF4 and a really nice guy and that is cool off the game but as afraid as everyone else is of him when we step into the match, into that arena, I don't take the same attitude. For me he is my enemy that I must take down and that is the way anyone should see him when in the match. If you see him in any other way when you are in tournament with him, then fighting games (at competitive level at least) are not for you.

Wednesday
Aug252010

Norcal Install Promo Video 8/28 - Stay Hype

Get hype for the weekend 'cause Norcal Install is right around the corner. Watch the IPW Stream on 8/28 to see who comes out on top: Norcal or Socal?

In attendance are:

Socal:

Mike Z, Bang Camaro, Xie, Zong_One, Severin, Bellreisa, Hellmonkey, Zenmetsu...

Norcal:

Goryus, TaoFTW, Spirit Juice, Dacidbro, YAT, and more!

For more info: Norcal Install

Wednesday
Aug252010

Gamasutra Interviews Marvel vs Capcom 3 Producer Ryota Niitsuma

Gamasutra ran an interview with Marvel vs Capcom 3 producer Ryota Niitsuma. The interview covers a range of topics including the darker artistic style of Marvel vs Capcom 3 compared to its predecessor, Marvel's influence, and the need to balance the need for the game to be friendly to new players while still having demand for technical skill for advanced ones. 

One of the more interesting topics was about the game's speed. Check out Gamasutra for the full interview, but here's a sample:

This version doesn't seem to quite match the maniac speed of MvC2. Was that a conscious choice? If so, what was the thinking behind that decision?

RN: The pace hasn't changed that much, but it is indeed just a bit slower-paced than MvC2. It's a totally different game, of course, but in terms of pace it is a bit more leisurely; I think we've struck a good balance. The pace of MvC2 is something that long term fans are used to by now, of course, but for newbies to the fighting-game genre, we saw it as just a bit too quick.

On the other hand, if we slowed MvC3 down too much, it would have the effect of annoying MvC2  veterans. So we aimed for a play speed that would satisfy both those veterans and people just entering the series now. I should also note that the balance will probably be further tuned and adjusted as development continues on the game, so this isn't necessarily the final version.