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Wednesday
Jan132010

BLAZBLUE: CONTINUUM SHIFT MEGA-UPDATE

BBCS has been out for a little over a month now and the game is already starting to evolve past the Day 1 discoveries, so I figured now would be a good time to review the system changes from BBCT as well as speculate on the game's roster balance and potential to grow.

First, the system changes from CT:

  • Bursts are entirely different now. No longer reactable like they were in CT and they no longer cut your defense or deplete your barrier meter. You get two bursts stocked at the start of the match, and you're able to use one in the first round; if you win the first round, you stay with the one burst you have (if you used your burst, you don't get one in the next round) and likewise if you lose the first round, your second burst is unlocked (even if you used your burst in the first round).
  • Offensive bursts no longer Guard Crush, they now launch the opponent. Unlike the Guard Crush off of offensive bursts in CT, it allows you to kill your opponent with a combo started from a burst.
  • Guard Primer system replaces Guard Libra system from CT. Certain moves take off whole Guard Primers on guard, while others take off fractions. Characters like Tager and Hakumen have many Guard Primers, while characters like Carl and Taokaka only have a few. Losing all Guard Primers results in a Guard Crush.
  • Barrier Guard + Throw break option select has been nerfed. In CT you had 13 frames (some sources say up to 17!) to input 1/4 A+B+C but in CS you now only have 5 frames and the window for Throw Reject Misses has been increased as well.
  • Barrier Jump has been removed, meaning you can no longer input 7 A+B and jump while Barrier Guarding. This helps a lot for the ground mixup game, as throws can still be jumped out of (more on that later).
  • Instant blocking in the air now requires you to be Barrier guarding at the same time. This is a change that has stirred some controversy, but there's actually a good reason why they implemented it. Put simply; you always have your barrier meter now that bursts don't deplete it. In order to give players more incentive to both use barrier meter and keep it stocked, they had to do something to make using it a conflicting judgement call. While people may have to get used to it (as it is a rather uncommon mechanic), I think in the long run it'll promote more thinking on defense than had it not been implemented.
  • New Fatal Counter system is a new counter hit system that gives certain moves 2 extra frames of untechable time as well as all moves in the combo that follow, allowing for combos that wouldn't be possible on a normal counter hit.
  • Damage has, for the most part, been significantly nerfed across the board.

All of the changes listed above I think are good. That being said, there's still problems I have with the game. Most notably:

  • Jump startup is still too fast. 4 frames of jump startup makes ground throws (which start up in 7 frames) a risky mixup tool. Of course, people jumping out of throws (and some overheads, too) can be baited, but to me it feels like a forced transition from the ground to air game that ends up being a detriment, since you're forcing the player on offense to guess rather than the player on defense. My ideal solution would be to make ground throws start up quicker than jumps (though not 0 frame), but I guess slowing down jump startup would work as well (though that may cause problems for characters that have to Tiger Knee moves). Still, the majority of BlazBlue is the zoning game, so perhaps this is ArcSys' way of making sure we don't just rush down all the time.

Click to read more ...

Wednesday
Jan132010

Tatsunoko vs Capcom: Ultimate All-Stars New York City Launch Event

It really must be Tatsunoko vs Capcom day!

Capcom Unity has posted that they will be holding a lauch event for Tatsunoko vs Capcom: Ultimate All-Stars at the Nintendo World Store in NYC's Rockefeller Center on Saturday, January 23.

They will have lots of TvC on hand to play plus will be having exclusive giveaways such as posters, t-shirts, TvC towels, etc.

They will also have raffles and combo competitions. The game's producer, Niitsuma-san, will also be on hand to autograph anything you would like his sig on.  It runs from 11am - 3pm.

Source: Capcom Unity

Wednesday
Jan132010

IPW's and GTG's Interview w/ Laura Bailey and Travis Willingham!

Before I continue, I must first say thank you to the SacAnime (www.sacanime.com) staff for providing both Green Tea Graffiti, an upcoming pop Asian website (www.greenteagraffiti.com), and Iplaywinner with a chance to interview these reknowned voice actors in the industry.

A huge thanks, also,  to PureAZN for providing GTG and Iplaywinner with a collaborative image. Please check out GTG's DA and PureAZN's DA here:

GTG: http://greenteagraffiti.deviantart.com/

PureAZN: http://pureazn.deviantart.com/

For those who are questioning the relevance of this article, let me just say this: Laura Bailey and Travis Willinghams do the English voices for Chuni Li and Guile, respectively, in Street Fighter 4! Both are also avid gamers themselves and openly show their passion for voice acting in their panels and work! Other works from Laura Bailey include: Kid Trunks from Dragon Ball Z, Isara from Valkyria Chronicles, various characters in Persona 4, and more! Travis Willingham, himself, has an impressive record with Andreas Darlton from Code Geass, Roy Mustang from Full Metal Alchemist, and Torgal from the Last Remnant with, of course, many other roles.

 

As always, thank you to Mike "Thxyoutoo" for being a great cameraman and another thank you to Matty "Virus" Lund and Jonas Casarino for trying their hardest to personally contact these voice actors.

Now, onto the interview!

 

Tuesday
Jan122010

nilcam's Mad Catz Tatsunoko vs Capcom Fightstick Review

Is it Tatsunoko vs Capcom day and somebody didn't tell me?

nilcam has written a nice review of the Mad Catz Tatsunoko vs Capcom Arcade Fightstick on his blog.

It contains some unboxing pictures, so you can see exactly what you get when you open the package, and a nice, detailed review of the stick. 

Again thanks to MarkMan for the tip via Twitter.

Source: nilcam's blog

Tuesday
Jan122010

Arcade Stick Modders: Wanna see the insides of a Mad Catz Tatsunoko vs Capcom SE Fightstick?

This one is for all you arcade stick modders out there.  DozerJaw on the SRK forums has opened up his new Mad Catz Tatsunoko vs Capcom SE Fightstick for the Nintendo Wii.

His pictures are large and clear and give you a splendid look at the insides of the stick.  If you want to mod your new stick to your liking for Tatsunoko vs Capcom, you might be interested in these pics. 

Hit the source link to jump right to the page with the pics.

Thanks to MarkMan for the tip via Twitter.

Source: Shoryuken (SRK)

Tuesday
Jan122010

Tatsunoko vs Capcom: Ultimate All-Stars: A fighter with a Shmup inside!

 

I can't think of a way to say it better than Capcom's Seth Killian said on the Unity Blog. Just when you think Tatsunoko vs Capcom: Ultimate All-Stars is out of surprises, you get something new.  Recently it was an entirely new Tatsunoko character: Yatterman No.2.  This time it's a shmup! (That's short for shootem-up)

Tatsunoko vs Capcom: Ultimate All-Shooters is one of the many mini-games that will be present inside the game.  It's a 2D shmup similar to Capcom's own classic, "Commando".  It takes place on the arctic wastelands of Lost Planet, pitting you against legions of Akrid bugs.

The game has four playable characters: Ryu and PTX-40A from Capcom and Ken the Eagle and Tekkaman from Tatsunoko.  Each character has its own specific regular and special attacks and movement. The game even has mini-bosses, bosses, and branching paths! You can also play 4-player co-op!  It's like getting a free XBLA or PSN downloadable title for free with the game!

Tatsunoko vs Capcom: Ultimate All-Stars his the Nintendo Wii on 26 January. Plan to pick it up!

Source: Capcom Unity

Tuesday
Jan122010

Translation of latest Japanese Official Super Street Fighter 4 Blog Post: Super's Sound

Thanks again to Azrael from SRK for the translation.  This is the latest post on the Japanese Official Super Street Fighter 4 Blog.  This one talks about the game's sound and music. Enjoy!

BLOG POST:

How is everyone doing? It still doesn't feel like the New Year. But today I feel like I'd like to eat some New Year's dishes.
This is Tsukamoto.

If talking about Street Fighter, there are plenty of songs that are instantly recognizable that you want to sing along or hum to! So then, today we'll call on the Sound Creator Mr. Tomozawa to represent the sound team who creates these famous songs and sound effects.

Well then, please introduce yourself.

Tomozawa:
Nice to meet you, I'm the Sound Creator, Tomozawa. Continuing from SFIV, working together with the Sound Designer Mr. Endo I'm in charge of everything related to sound. My personality is that of a shut-in. As my job entails making sounds, I isolate myself so I don't bother everyone else. I also had the flu, so that played a part. At home, I'm in charge of babysitting, so that also contributes to my personality.

Click to read more ...

Tuesday
Jan122010

IPW Forum Talk-back: Readers' Opinions on new Alternate Costumes

Last week we posted a thread in the IPW Forums asking readers for their opinions on the new alternate costumes for Super Street Fighter 4.  The opinions were extremely varied.  The opinions on Zangief's and Chun Li's new alternate costumes in particular were very vocal!

Join the discussion on this and other topics in our IPW Forum!

We will have a new Topic of the Week in a few days!

juniormints: "Pretty upset that Chun Li did NOT receive her Alpha costume as her alt. Her newest alt is horrible. Simply horrible. Balrog so far... has the best one. ... Chun Li's sucked balls. It was the WORST of them all. The dress doesnt even make any sense. It looked like some idiot sewed pieces of her original costume together in shitty pieces. THIS ISNT PROJECT RUNWAY. THIS ISNT SCIENCE. GIVE ME HER ALPHA COSTUME RIGHT NOW."

Spiron: "Over the top for sure, but i think with alts that over the top is the way to go.  Also Cammy side boob is never a bad deal. LOCK ON!"

Jorge: "Cammy's looks cool. Zangief not so much. Chun-Li is not as sexy anymore, but I still think she looks good. Dan is hilarious. Balrog is cool too."

Click to read more ...

Tuesday
Jan122010

Super Street Fighter 4: Lookin' Like its $39.99

OK, nothing here is confirmed. Capcom has not announced the official price for this game, only saying again and again that it will not be the full price of a regular new game ($60).  It has been speculated long, long ago that $39.99 is a likely price-point, but as we move into 2010 and closer to the game's actual release it's looking more and more likely.

These major retailers are taking pre-orders at around $39.99:

Gamestop , Wal-Mart , Amazon

It seems like a great price to me if true. 8-10 new characters, new ultras for every character, 4 new stages, tons of new online modes, the list goes on and on.  We will see as time goes on.

Tuesday
Jan122010

T.Hawk and Dee Jay's Second Ultras

Here are some clips of the second Ultra for T.Hawk and Dee Jay. T.Hawk's new Ultra looks devastating, which is fitting for a character like him. Dee Jay's is also very fitting for him. It's fast and very flashy!  Great work, Capcom, on these two Ultras!

Thanks to reader Valkyrie for the heads up on the vids!

T.Hawk's New Ultra: Raging Slash

Dee Jay's New Ultra: Climax Beat

Tuesday
Jan122010

Mad Catz Looking to Take on Hori in Japan

VS.

The Mad Catz fightsticks have been tremendously successful in the US.  There's no doubt about that.  Just go to a major tournament and count how many Mad Catz TEs and SEs you see.  Mad Catz is hoping now to extend that success to Japan; hoping to take on Hori.

According to Alex Verrey, Mad Catz' spokesman, arcade stick manufacturer Hori currently has the licensing rights to Street Fighter in Japan. Verrey said that they'd like to change that, and so do some very important players.

At the most recent Tougeki: Super Battle Opera (SBO), a famed Street Fighter tournament in Japan, seven out of ten of the finalists owned Mad Catz sticks, Verrey said.

"What makes it even more amazing is that they aren't made officially in Japan, so they had imported sticks across from the U.S. which is unheard of really because it's normally the other way round," he said. "The interest now has peaked in Japan and has given us a foothold in the Japanese market so we are actually releasing the tournament edition of the sticks without the graphics."

Mad Catz can't release sticks with Street Fighter graphics because of Hori's license, but they hope that will change.

Street Fighter IV producer Yoshinori "Ono loves our stuff," Verrey said. "He'd love to broaden that relationship.

"It's something we would like to look at, it's something we are keen to pursue."

Source: Kotaku

Monday
Jan112010

NEW CHARACTER WALKTHROUGHS BY SETH KILLIAN AT CES!

I really didn't care about Adon at all till I saw this video. He can easily combo into ultra which makes me want to at least try him for a bit. His overhead and specials seem very good as well. Why can't this game come out sooner? 

Good stuff Capcom! 

Monday
Jan112010

New Guide on creating Custom artwork for Mad Catz TE and Hori Real Arcade Pro 2 on SRK

 

A new guide from d3v on Shoryuken (SRK) gives you a step-by-step on adding custom artwork to your Mad Catz Tournament Edition Fightstick or Hori Real Arcade Pro 2/3.  He uses Photoshop CS3 and templates for the sticks.  It's a good guide for showing you the basics but don't think it will let you create some of the masterpieces that real digital artists out there can pull off.

If you don't feel like creating your own artwork but want to change your stick's art to something more of your liking, there is a huge thread on SRK with hundreds of pages of custom-made templates already made and ready to go on your stick!

The custom template above is from the TE custom art template thread and is not indicative of what you can do with the new guide. The guide shows you the basics.

Visit the SRK "Making Your Stick Pretty: A Custom Stick Art Guide/Tutorial here.

Visit the SRK custom Mad Catz Fightstick art template thread here.

Monday
Jan112010

COMPETITIVE PAD PLAYERS: NEW AGE OF HEROES

This article covers the rise of the pad warrior since the release of Street Fighter 4 and will hopefully encourage those of you who are considering changing from pad to arcade stick due to peer pressure or other factors to just play on whatever makes you feel most comfortable. 

Days gone by, you would see someone at a gathering playing on a pad and you would instantly assume they were a scrub. This sounds harsh, but it's the truth. With the influx of new players for Street Fighter 4 however, this isn't always the case. Now you can never underestimate a player no matter what they choose to control their character with.

Yes, I know there have been solid pad players in the past (Hold Dat who is a great 3s player from NYC comes to mind), but these players were typically few and far between. It was generally frowned upon to play on a pad and if you weren't playing on an arcade stick it was virtually impossible to get respect from within the competitive Street Fighter scene. 

At the end of the day though, you have to be able to execute when you need to, and if playing on a pad gets you results, then don't second guess yourself. Of course there are inherent advantaged to using an arcade stick (bigger buttons make it easier to double tap, easier to hit three buttons at once with out mapping, etc) , but if you're dominating on XBL or amongst your friends, you may want to put yourself out there: attend a tournament and see how you do!

That said, there is a bit of controversy within the competitive Street Fighter scene about binding 3 punches and kicks to one button on a pad. Granted, it's harder for a pad player to press all three buttons at once so most would argue this creates an even plane between pad players and stick players in most cases.

Also, there are some competitive scenes such as Tekken where using a pad has pretty much always been accepted as an alternative to using a stick and is never looked down upon. In fact, Aris and Insomnotek, two top SoCal Tekken players, mentioned to me that some players prefer a pad in Tekken because the opponent can hide the sound of inputs.  "It's like playing against a ghost!"

If you are a long time pad player though, you also should give arcade sticks a chance. I'm one example where I played on pad before I really got into tournaments, and couldn't really hang until I put in the time to learn on a stick. Again, it comes down to what gets you results.

Anyway, here are a handful of videos of top level action from players who prefer pad over stick. Of course there are more out there so punch these guys into YouTube and check them out... well.. except Vance here who is pretty much brand new to the tournament scene. Good luck finding videos of him, but lucky for us we  were able to catch him in the wild, dominating at the latest NorCal SF4 tournament. 

Vance - NorCal - Zangief
Vance takes 1st place,  working his way through a gauntlet of top players in one of his first tournaments ever! 

 

Click to read more ...

Monday
Jan112010

Super Street Fighter 4 nearing completion: Expects to be able to set final release date soon

With the flurry of Super news out of CES, this got overlooked. It was posted on Friday by Anoop on andriasang.

According to a blog post at Famitsu.com made by producer Yoshinori Ono, Super Street Fighter 4 is nearing completion and, using a flight analogy, is on final approach.

He states that he expects the game to make its expected Spring release.  Furthermore, he even expects to be able to set a final release date soon!

Source: andriasang

Monday
Jan112010

Higher Resolution Scan of Famitsu Article Featuring Super Street Fighter 4 Alternate Costumes

Crimsondramon over at SRK has uploaded a higher resolution scan of the Famitsu article that surfaced recently.  With this scan, you can see some of the alternate costumes more clearly than before.  This includes Blanka's alternate with fighting pads, Ken's western costume, Dhalsim and El Fuerte's ethnic garb, "Tarzan" Dan, and more.

Due to a host technical limitation, we could not thumbnail the two whole pages as they are too big. So, we chopped them up for the thumbnails and below the thumbs we provided direct links to the two Famitsu article pages in their entirety.

   

   

Click image for larger version. Direct links to full pages here: ssf4scan001.jpg and ssf4scan002.jpg

Sunday
Jan102010

JURI CHARACTER WALKTHROUGH 

Gametrailers posted a video recently of Seth Killian demoing Juri, giving us a real clear look at many of her moves -- including her custom combo Ultra! The custom combo Ultra allows her to chain together many of her normal moves, but it's not clear if it will give her more "Genei Jin/ A-Groove" type custom combos that allow her to chain special moves. Either way, it's fairly easy to see between her dive kicks, fireballs and custom combos she will be a real pain to deal with once she gets the momentum.

 

It appears she will be a very complex character with a a lot of speed and offensive options, but Seth mentions her defense is limited. Much like Vega in the current version of SF4, it sounds like her only reliable reversal move requires EX meter.  This is typically the case for most Capcom characters who are heavily focused on offense -- just look at C. Viper who has an incredible amount of offensive options but low health and limited defensive options in an attempt to balance her out.

My thoughts? She looks like a lot of fun to play, and the idea of storing her fireballs is great. But really, if past Capcom fighting games are any indication, unless her custom combo system turns out to be very powerful, she will probably end up somewhere in the middle of the tiers due to lacking a solid reversal and having low life. 

Saturday
Jan092010

Gamespot Super Street Fighter 4 Updated Hands-On of New Ultras and Stages

PreviewRicardo Torres of Gamespot has written up an updated Super Street Fighter 4 hands-on.  This one gives a rundown of the new stages and new Ultras for most of the characters (including inputs on how to perform them).  

Check it out by hitting the source link below.

Source: Gamespot

Saturday
Jan092010

New Super Street Fighter 4 Sakura Info via Video

This video, while not of great quality, shows some of the changes that Sakura has in store for her regular moves in Super Street Fighter 4!

  • Jumping medium kick now crosses up!
  • A non-charged fireball has far greater length than it previously did. It goes full-screen and seems faster.
  • Her new Ultra, Shinkuu Hadoken, can be used straight or it can be shot at a 45 degree angle (for anti-air) depending on which input you use!

Source: WickedElement YouTube Channel

Friday
Jan082010

HD DIRECT FEED SUPER STREET FIGHTER VIDEOS

Gametrailers posted up a handful of direct feed gameplay videos from the Las Vegas Fight Club! These feature RiceSRK and Justin Wong playing various different characters.