According to Andriasang, who got the information from 4Gamer (Japanese), videogames are not their primary business and this game is their first arcade title. 4Gamer got in contact with Michael and Mickey Lin, who are the directors of the game as well as being siblings.
According to Mickey, the selling point of the game is its personable characters and simple gameplay systems. They believe that because he game isn't too complicated or "new", beginner players will be able to enjoy the game.
Mickey went on to say that the staff has taken influence from The King of Fighters and Capcom vs SNK for the art style of the game. Development of the game started in Australia, but it is currently being done in FK Digital's Taiwanese studio. According to Michael, they are being helped with technology and marketing by a Japanese company that they would not name.
When asked about a console or PC release, Michael said that the game was originally planned as an online PC game and for two years was developed to that end. They moved away from that original plan because they thought they would encounter difficulty in doing paid downloadable content items for a 2D fighting game. Im sure they are watching BlazBlue: Continuum Shift's forey into that area with interest.
The game is currently 80% complete. The game's arcade release date will depend on the results of the location test, but Mickey stated that if the game didn't release by the end of this year that they'd have it out by next Spring.
You can read about the game in English at the official site.
Here's an excerpt:
As a result, Chun-Li’s sexuality becomes something more than an incidental quality to be admired merely because she inherently possesses an extraordinary physical trait. Chun-Li’s thighs might be eroticized, but they represent an earned physical extraordinariness. To admire them is to acknowledge that she has done something. Unlike the outrageous breasts of most contemporary fighting game characters (which actually seem even more unlikely given that these women would seem to need to possess an extraordinary athleticism and muscular development to achieve the impossible physical feats that they do perform—such athleticism would seemingly reduce the possibility of such body types, not result in a proliferation of them), Chun-Li’s outrageous legs have some rational connection to the outrageous acts that she can perform.
Option-Select.com has released a new Super Street Fighter 4 tutorial video. This time it's for Adon. Topics include basics, combos, Jaguar Kicks and mix-ups. As always, its a high quality tutorial full of great information.
We're back for another night of madness straight from Starbase Arcade! If you missed us wildin' out last week, tune in at 8PM PST to our USTREAM Channel -- we'll be broadcasting Super Street Fighter 4 all night! MAGUS1234 & A_Rival will be in the house to provide commentary to keep all you stream monsters entertained so don't miss it!
Start Time: 8PM PST
SRK Thread: StarBase Arcade
We are always striving to improve things around here, which is why from time to time you notice changes popping up on various aspects of the site. At this point we would love to get your feedback on what you think can be added to the site or improved. We want to incorporate changes that make things better for you, the reader, because without you guys visiting us this would all be like writing to Santa Claus.
So, if you have any thoughts on improving things now is your chance! If you have any questions about anything site related, ask those questions here too and we will answer them for you to the best of our ability.
If there's anything you would like to change or improve regarding the site's layout or interface, the content we provide, some of the other services we offer like streams and podcasts, or anything else, we'd love to hear it.
Just leave a comment below. If we don't get any comments, we'll take it as a compliment!
Yoshinori Ono: Collect Signatures for Darkstalkers Support: Thoughts on Super Street Fighter 4 Characters
Yoshinori Ono, the producer behind the Street Fighter 4 series and the upcoming Street Fighter X Tekken, has been using his Twitter account to full effect.
Darkstalkers Support Campaign:
It is widely known that Ono would love to do a new game in the Darkstalkers series. He has said so on many occassions over the past year or so. When a Twitter user asked him about support for Darkstalkers yesterday, Ono had this reply:
Plz [start a] signature collecting campain!! It's sent to CapcomUsa!
Thoughts on Super Street Fighter 4 Characters:
It is suspected that Capcom will be adding new characters to Super Street Fighter 4. A Japanese location test for the forthcoming arcade version of the game clearly shows extra character slots. A few people have asked Ono via Twitter about various characters and here are his replies:
Yun and Yang need to be in Super Street Fighter 4. can you ever make that happen?
Ono's reply: Oh!, it's nice! I want them too. But I really want MIKA ;P
Do You Remember Karin from Street Fighter Alpha 3? Does she have any hpe of being on Super Street Fighter 4?
Ono's reply: Of couse, I remember Karin, Mika too. :)
Yoshinori Ono has posted an interesting image via Twitter. In the background, behind his trademark Blanka toy, is a blurry screenshot for Street Fighter X Tekken. It looks like Chun-Li is one of the characters in the screenshot.
At ComicCon 2010, Capcom announced Street Fighter III: 3rd Strike Online Edition with no specific details. What was mentioned, however, is that should the fans have any suggestions on what should be included in this rerelease, they should inform Capcom. To aid this process, iPlayWinner will be publishing articles from notable members of the community on what they would like to see from this new edition of 3rd Strike. Please share your thoughts in the comments section, both in direct response to our ideas and to include your own as well. And be sure to return to iPlayWinner each week and let us know how your opinions have shifted, if at all, during the course of this series!
Many of you probably know me simply as the admin of iPlayWinner, one of the "Four Gods of Streaming," and from time to time a Street Fighter 4 player, but 3rd Strike is the game that really got me into this mess. I started playing 3rd Strike competitively a little over eight years ago, winning multiple tournaments in the South East and placing second at Final Round one year as well. I ended up doing pretty well after moving to the West Coast, but the game died out soon after my arrival. Hey, I even put together a nice Makoto guide on SRK with the help of some key community members. All of this is, of course, preceded by me getting my ass handed to me multiple times by players who were better than me, but at the end of the day 3rd Strike is the spark that lit my competitive fire.
That said, I couldn't be happier about the announcement of Third Strike Online Edition. There are plenty of new players who haven't had a chance to experience this game outside of GGPO and with a re-release of the game there is hope for the revival of the competitive 3rd Strike scene.
Capcom has of course asked players for their feedback, and as you all know by now that is the purpose of these articles. So, here is my feedback:
Don't change a thing.
You ever feel like you keep grinding it out but can never get over that hump? Well you're probably not the only one who is in this rut. We have all been in this situation and have all made it over this bump in the road. The real question is, what are some actions to get out of the gutter.
It has been three and a half months since the release of Super Street Fighter 4. Over the past several weeks I have noticed a good amount of competitors not having the drive to keep grinding it out. I have complied a list of ways to get your mind in a state to go back and excel.
Take a break – This is the most obvious answer but the time you spend while taking a break will be the most important decision you make. You don't want to take too long of a break because you still want to keep the muscle memory in your fingers. A good time frame is a couple days up to a week. Any time after that of not playing you will start to loose your mix up game.
Play a different character – Sometimes taking a break is not the best answer. Learning another character can help you out with your overall execution. Go back to your basics and sit in challenge mode to learn your bread and butter combos. This will also get you excited about the game again because you get to play a whole new play style. You might not win a bunch of games with this new character but you get the feeling to learn new flashy combos that we all love so much.
Play another game – This idea might seem more counter intuitive, but this will also put you in different mind set. Try playing another fighting game to pick up different play styles or if you dare, Starcraft 2.
After a short hiatus, iPlayWinner TV is back and we are committed to bringing the community high quality streams on a weekly basis, covering the NorCal scene and beyond. Each week we will have a schedule with upcoming streams so be sure to check back each Monday to see what we have planned.
As always, you can check out our broadcasts via our USTREAM Channel or just load up the front page and check out the embed to the left to see if we are live!
LIVE FROM STARBASE ARCADE - WEDNESDAY AUGUST 11th
We'll be streaming Super Street Fighter 4 from 9PM PST till about 2AM PST from Starbase Arcade in San Rafael, California. MAGUS1234 will be on the mic to provide commentary, along with A_Rival and more! Top NorCal players such as FilipinoChamp and Vangief are always in attendance so be sure to tune in for all the action and drama.
Start Time: 9PM PST
Our friends over at IAMTEKKEN put together another episode of Level Up Your Game, this time featuring Devil Jin. They bring in KANE, a current Lili player who was a long time Devil Jin player in Tekken 5: DR to break down Devil Jin's game. Check out part one of this four part episode below, and to see the rest along with more Tekken 6 tutorials, load up their YouTube Channel!
Capcom producer, Ryota Niitsuma put together a new blog post-Comic-Con to talk about his experiences at the event. He mentions he may have "said too much" over the live stream interview, and also says new characters will be revealed shortly so stay tuned. Here is a small clip from the post, check the entire article here.
If I really get into the details, this will become long so I'll save that for another day. For the E3 build, perhaps the game felt more like Tatsunoko vs Capcom, but for this time at Comic-Con, I felt the game balance was much more closer to Marvel vs Capcom 2. That's not to say that the game is MvC2 of course, but just that it felt closer to that game nuance-wise.
Well, we are planning to reveal more characters in the upcoming days, and these guys will help to bring out that Marvel vs Capcom series feeling, not to mention their own unique features that we are working on.
Big thanks goes to noodalls from VFDC for translating!
Changes to the Movement System
The risk and return for DM have both increased. And, because of the changes in the throw system mentioned later, the previous staple of fighting ETE is now much less important.
The risk of a failed evade is now much greater
The big change to the evade system in VF5FS is that if during a failed evade you're hit by a circular move, it will be considered as a counter hit. The precise conditions are that the direction you evaded in and the move's circular direction must be the same. Because of that, if you delay and then punish an opponent's failed evade with a move, it will be counter as a normal hit; only circular moves in the same direction as the opponent's evade direction will counter as counter hit. You could say that the need to watch your opponent's feet has become even more important. If you think about it the opposite way, moves such as Brad's half circular have received a boost.
On the other hand, there aren't any specifc changes to OM, so you can use it in the same way as you did in the last VF.For moves that have no guaranteed punishment, after guarding if you read their evade ...
... you can hit their failed evade with a counter hit. 1.5x the damage!
Team EG (Justin Wong, Ricky Ortiz, Marn Phan) on left, Team SoCal (Rip, Suiken, Aris) on right. Images courtesy of Shoryuken.com
Shoryuken.com has reported that qualifiers to determine who will represent the United States at Super Battle Opera (SBO) 2010 were held today at the Play and Trade in San Mateo, CA. Qualifiers were held for Street Fighter 4 and Tekken.
Team EG, composed of Justin Wong, Ricky Ortiz, and Marn Phan, won the qualifier for Street Fighter 4 (shown on left picture). Team SoCal, consisting of Rip, Suiken, and Aris, won for Tekken 6 (Shown on right).
Super Battle Opera (SBO) is one of the world's most prestigious tournaments for arcade games (which is why it is for Street Fighter 4 and not Super Street Fighter 4, as the latter is not available in arcades yet). Super Battle Opera 2010: The 8th Arcadia Cup Tournament will be held September 18-19 in Japan.
Visit Shoryuken's articles for even more excellent photos from the qualifiers!
Also, TGS over at Shoryuken.com has compiled a pretty exhaustive list of players from all over the world who have qualified for SBO for its various games. If you are curious to see who has qualified, hit the following link. We would post the info here but it still looks incomplete for some games, so if you want up to date information its best to just visit the source thread. Go here for the complete listings.
Arc System Works recently held an event in Tokyo to commemorate the recent release of BlazBlue: Continuum Shift's Makoto downloadable content (DLC). Several voice actors from the game were there as well as producer Mori Toshimichi.
At the end of the event, Mori Toshimichi made some announcements that most BlazBlue fans already know: that there will be more downloadable characters after Makoto. They showed a video teasing the next character, which is Valkenhayn R Hellsing. No timeframes or prices were announced, but pricing will surely be in line with Makoto's (560MP, $7).
Mori also stated that "BlazBlue will be shown at an arcade game show. Please consider what this means." Does that mean that the downloadable characters are coming to the arcade version or something else arcade related? This year the AM Show is held from September 9-11 in Tokyo.
Visit Famitsu.com for pictures from the Arc System Works event.
Andriasang has updated their article with some information from 4gamer. Apparently, Mori has stated that details about Valkenhayn will be announced at Tokyo Game Show, but don't expect t"The character is already complete, so we'd like to get it out as soon as possible. However, we'd like to push Makoto now, so please put Valkenhayn aside and buy Makoto."
We haven't posted a straight-up match video in a while, so since news is somewhat slow and it's the weekend it's a good time to do it. This is a really hype BlazBlue: Continuum Shift match. It's the Grand Finals from Guard Crush 5 and features Zidane (Hazama) vs SKD (Ragna).
You may want to turn down the volume for the hype.
Thanks to the NeoGAF community for pointing this out.
In partnership with the Dustloop community, TheBBVlog, and Tauntloop brings iPlayWinner the BlazBlue: Continuum Shift guide! This guide is designed to bring players either rusty from Calamity Trigger back on their feet, or new players to catch on a character and get their game on! We have many tools to get you the best info and strategies on your character, the game mechanics, and more! When you got a solid hold of the game, you can then check out Dustloop forums and take your gameplay to the next level!!!
Keep in mind though, this IS a WIP (Work in Progress), and there are several things that are NOT completed. These will be updated over time! If you would like to put in your own two cents on some vital info, or have just general feedback on the guide, post away on this thread!