Capcom's Seth Killian talks about the company's current and future Street Fighter projects in an interview by Hadoken.net. Check out the rest by following the source link. Here's a sample:
If you can go back in time what would you have done different for SSF4?
There are a few relatively small features I’d like to see, but I’m working right now to get them into some upcoming products, so I don’t want to spill the beans on those yet. Apart from that, I was pleased with the way it turned out. I sometimes miss Championship Mode, the menus aren’t optimal for tournaments, and more characters always seem like fun, but overall I thought it turned out great."
Balance wise, SSF4 is without a doubt the most balanced Sf game to date, how was this achieved?
To screw up an old phrase, it was probably 20% inspiration, and 80% perspiration. The QA team is a really strong group, and helped to bring a lot of issues to the surface so they could be fixed. Balancing can sometimes feel like it’s never really done, but overall I think SSFIV accomplished the goals of maintaining character personality, having a great diversity of fighting styles, and trying to make sure there were no hopeless matches.
Now that the game has been well received, will capcom support it with DLC post tournament mode dlc?
Ono-san has already mentioned some of the new costumes in the works (a lot of them are really incredible by the way—I love the new Cammy, Adon is unbelievable, and another character gets a similar kind of treatment as “Mecha Zangief”!), so we definitely haven’t forgotten about Super SFIV. Beyond that, we’ll have to wait and see.