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Wednesday
Sep082010

Capcom's Seth Killian Talks about Current and Future Street Fighter Projects

Capcom's Seth Killian talks about the company's current and future Street Fighter projects in an interview by Hadoken.net. Check out the rest by following the source link. Here's a sample:

If you can go back in time what would you have done different for SSF4?

There are a few relatively small features I’d like to see, but I’m working right now to get them into some upcoming products, so I don’t want to spill the beans on those yet. Apart from that, I was pleased with the way it turned out. I sometimes miss Championship Mode, the menus aren’t optimal for tournaments, and more characters always seem like fun, but overall I thought it turned out great."


Balance wise, SSF4 is without a doubt the most balanced Sf game to date, how was this achieved?

To screw up an old phrase, it was probably 20% inspiration, and 80% perspiration. The QA team is a really strong group, and helped to bring a lot of issues to the surface so they could be fixed. Balancing can sometimes feel like it’s never really done, but overall I think SSFIV accomplished the goals of maintaining character personality, having a great diversity of fighting styles, and trying to make sure there were no hopeless matches.

Now that the game has been well received, will capcom support it with DLC post tournament mode dlc?

Ono-san has already mentioned some of the new costumes in the works (a lot of them are really incredible by the way—I love the new Cammy, Adon is unbelievable, and another character gets a similar kind of treatment as “Mecha Zangief”!), so we definitely haven’t forgotten about Super SFIV. Beyond that, we’ll have to wait and see.


Wednesday
Sep082010

BossLogic's HyperReal Hugo and Poison

BossLogic has worked his artistic magic once again, this time giving us HyperReal Hugo and Poison from Final Fight.  These works are absolutely stunning! If you missed his previous HyperReal character renditions or see his other sensational artwork, hit his deviantART page here.

Wednesday
Sep082010

BlazBlue: Continuum Shift: Release Date for 2nd DLC Character: Valkenhayn R. Hellsing

A solid release date for the second downloadable character for BlazBlue: Continuum Shift, Valkenhayn R. Hellsing, has been announced.  He will be available on September 21st for 560 Microsoft Points on Xbox 360 and ¥800 on Playstation 3. The announced date was for Japan, but hopefully it is released worldwide around the same time.

The character is also making a debut at tomorrow's Amusement Machine Show as part of an update to the arcade version, which will be called BlazBlue: Continuum Shift 2, and will be playable on console versions at Akc System Works' Tokyo Game Show booth next week.

Wednesday
Sep082010

New Podcast for Melty Blood: The Melty Breadcast

Our friends over at Melty Bread have started a new weekly podcast for Melty Blood.  It is called the Melty Breadcast.  Hosted by Master Chibi, Mizuki, and MakotoFox, the show will apparently be available on Tuesday evening/Wednesdays.

The first show features an hour long chat with Arlieth, the owner of Melty Bread. Go here to visit the site and download!

Tuesday
Sep072010

NORCAL INSTALL - MIKEZ MAGIC!

Have you still been keeping up with the NorCal Install! matches on TheBBVlog? They're almost finished! Ready for some REAL SOVIET DAMAGE?! MIKEZ HIMSELF DUKES IT OUT AGAINST SLOCAL'S BEST LITCHI, ZENMETSU! Add it up with some comedy gold from Spirit Juice and Makoto Camaro, you've got some hype-tastic footage! Keep an eye out for an awesome Mike-special in the third round!!!

"DO IT! HIT HIM WITH... THE THING!!! OOOOHHHHHHHHHHH I TOLD HIM TO HIT HIM WITH THE THING, AND HE DONE IT, AND NOW max is dead. THAT LEVEL IS NO LONGER SELECTABLE, ITS GONE."

Tuesday
Sep072010

Introducing...the IPW SBO 2010 Blog!!

 

It's that time of the year again, SBO time!!

For those of you familiar with either the IPW or DenjinArcade.com travel blogs about SBO 2009, I'll be putting together a similar one this year to chronicle SBO 2010.  So if you have questions about Tokyo, SBO/Tougeki, the players, or whatever else, this is your chance to submit them and I'll do my best to answer them for you.

Be sure to follow the blog and hope to hear from you guys soon :)

 

 

It's that time of the year again, SBO time!!

For those of you familiar with either the IPW or DenjinArcade.com travel blogs about SBO 2009, I'll be putting together a similar one this year to chronicle SBO 2010.  So if you have questions about Tokyo, SBO/Tougeki, the players, or whatever else, this is your chance to submit them and I'll do my best to answer them for you.

Be sure to follow the blog and hope to hear from you guys soon :)

Tuesday
Sep072010

SEGA Registers Virtua Fighter 5: Final Showdown Trademark for Consoles

It appears that Virtua Fighter 5: Final Showdown could be coming to consoles sooner than we think! According to this post on the SRK forums, SEGA recently registered the "FINAL SHOWDOWN" trademark for consoles. This information was pulled from a Japanese gaming site called Game Nyarth. With Tokyo Game Show fast approaching and Super Battle Opera also being held at TGS this year, perhaps we will hear an official statement from SEGA. Let's hope for the best -- it's been far too long since I've played some VF!

Tuesday
Sep072010

Live Action and Fighting Games Do Not Mix

Think the new Tekken movie sucks? That seems to be going around.  Gamtrailers put up a video compilation of old NEO GEO fighting game commercials which all feature live-action! The games are from the Fatal Fury and Art of Fighting series. 

Click to read more ...

Tuesday
Sep072010

More Marvel vs Capcom 3 Videos from PAX

A few new Marvel vs Capcom 3 videos surfaced from PAX, one being of Seth Killian dropping hints about the game which was covered in an article just a few days ago, and the other two purely gameplay from Team Seattle. With Tokyo Game Show right around the corner,  we have a lot to look forward to with some major announcements for Marvel 3 so stay tuned!

Click to read more ...

Tuesday
Sep072010

Frame Data FAQ Video

Spotted over at SDTEKKEN.com, a new video by Noodlls explaining how frame data works. The video is of course for Tekken 6, but the over all principles apply to most fighting games out there. The visuals and text is pretty straight forward, so if you're unclear on why certain attacks can be punished on block -- or even on hit -- this is definitely worth checking out. 

Tuesday
Sep072010

iPlayWinner INTERVIEW: Tatsu

Tatsu is arguably the best Vega player in North America. At EVO 2010 he placed 17th out of thousands of players in Super Street Fighter 4. In this interview we learn more about his gaming background, his views on Super Street Fighter 4 and Vega, on his experience at EVO, and more. Enjoy.

IPW: When did you first start playing fighting games and what did you play?

If Smash Bros. doesn't count as a fighting game, then it'd have to be summer of 2008. I played a lot of ST on GGPO. Those were good times:
If Smash Bros. does count as a fighting game, then... well, I guess I played Smash! Melee to be specific. This was probably around 2005-2006.

IPW: No, Smash doesn’t count. Just kidding. So you have only started playing fighting games relatively recently. What drew you to GGPO Super Turbo? Was this game the springboard to your playing any other fighting games before Street Fighter 4?

Yeah. I'm one of the many players who were inspired to play fighting games after watching the Daigo VS JWong comeback video from Evo 2004. At first I tried to get into 3S, but it was too overwhelming so I went over to ST instead. It was just my kind of game. And just between you and me, I'm really good at ST...

(By that I mean that I picked Vega, mashed cr.mp, abused walldive crossups, and won every single match. I thought I was hot shit)

Click to read more ...

Tuesday
Sep072010

SSF4 - ADAVANCED FEI LONG COMBO VIDEO FROM SNOOOOOTCH

Snoooootch posted up a video of advanced Fei Long combos. This video has a lot of combos that can be used in a real match against other opponents, so make sure to take some notes. There is also a couple combos at the end of the video that he worked very hard on just for the fans.

Tuesday
Sep072010

GodsGarden Online 2 Tournament Announced

The GodsGarden crew officially announced their second online tournament for Super Street Fighter 4 and included a list of players that will be involved among other details. There will be 66 round robin qualifying matches that will take place on the 25th and 26th of September with the final games of the top six qualifying players spanning from the beginning of October to the beginning of November.

A complete translated player list was provided by EventHubs, but they also mention that what characters each player will use is not yet confirmed.

  • Daigo
  • Sako
  • Tokido
  • YHC-Mochi
  • Mago
  • Nemo
  • Momochi
  • Kindevu
  • Uryo
  • Acqua
  • Tonpi
  • Arai

Click to read more ...

Monday
Sep062010

PAX: New Marvel vs Capcom 3 Preview from Thunderbolt

Thunderbolt put together a short preview for Marvel vs Capcom 3, giving us their thoughts on the game thus far. Though their impressions are very positive, I know some of their comments might concern long time Marvel vs Capcom 2 fans. That said, this is a preview from more or less a casual point of view so keep that in mind.

Thanks to Keits over at SRK for pointing this out. Here is a small bit from the preview, read the rest here!

So into the battle we went – and into a decidedly familiar, yet totally fresh fighting game experience. The first thing worth noting about MvC3’s gameplay is that it feels a little more tactical than what was offered in Marvel vs. Capcom 2. Characters are larger on screen and command inputs seem even more forgiving. The game appears to be staying true to Capcom’s recent shift from a focus on command input skill and consistency to Street Fighter IV’s focus on timing and strategy.

Click to read more ...

Monday
Sep062010

SSF4: Real Match Combo Video

Desk put together yet another excellent combo video but this time with a twist: all these combos are performed in real matches! These are always the best becuase of course performing complex combos in training mode is one thing, but to pull them off in a real match is an entirley different story.

Read up on how this video came about via Desk's notes on YouTube below:

Ergh! The original idea was to get footage of 'combo video' level stuff in actual ranked matches. Unfortunately, I soon realised that wasn't going to happen. The native input lag of the PS3 version of the game combined with that which occurs online was not at all conducive with my grand plans. So, I had to compromise.

Wherever possible, I avoided 'standard' things, things you see all top level players doing. Also, I would try to make the most of all four meters and ultra for most clips. Everything is deliberately 'fun' and impractical. It doesn't really show skill but is hopefully interesting to watch. 

Click to read more ...

Monday
Sep062010

New Super Street Fighter 4 Arcade Teaser Image

Just above Blanka you will see Yun's hand, and above that, the bill of his hat.Ono posted yet another teaser image from the arcade version of Super Street Fighter 4 on his Twitter, this time giving us a glimpse of Yun's hat. With this being a close up shot, it appears Yun is gearing up for an Ultra of some sort. Could it be the You Hou or Sourai Rengeki he had in Street Fighter III: 3rd Strike or something completely new?

Thanks to Ledsen on NeoGAF for the heads up!

Sunday
Sep052010

Marvel vs Capcom 3 Details from PAX

A flurry of new details about Marvel vs Capcom 3 have been coming out of PAX.  Many of these bits of information originated on Capcom Unity's streams, where attentive onlookers took notes.  The following information comes via SRK and Eventhubs. Here's a rundown:

  • Seth Killian has said that fans should take the Marvel vs Capcom 3 silhouettes with a grain of salt because some of the characters may not be in the game anymore.  Frank West and C.Viper's silhouettes were reported, while some claimed to also have seen Spider-Man.
  • Seth Killian also confirmed that Mega Man X is *not* in Marvel vs Capcom 3. This does not rule out other versions of Mega Man or other characters from the series being in the game.
  • Seth Killian has said that there's a character on the Marvel side for the game that is one of the craziest things ever put into a Capcom fighting game. He continued that the character would be broken except designers figured out a clever way of implementing things.
  • The next cinematic for the game, titled Episode 2, features some amazing stuff, including new characters and will also have the S.H.I.E.L.D. Helicarrier from the Marvel Universe.
  • The new trailer is expected to debut at Tokyo Game Show in a few weeks. Apparently, there will be much more information on the game released at that time.
  • Interestingly, Ruby Heart from Marvel vs Capcom 2 was apparently a rejected Darkstalkers character design.
  • In the game's current build, the X-Factor system gives a 40% damage bonus.
  • Seth Killian mentioned that X-Men fans should be happy with Marvel vs Capcom 3.
  • He also went on to say that the game would have more female characters added to the Marvel side.
  • Seth Killian said that Dante's command specials are completely different moves with different button strenghts.  He apparently joked that Dante has at least 40 or more special moves in the game so far!
  • There is a configurable control scheme in the game. Seth said that he uses the Marvel vs Capcom 2 configuration at the office but found the new Tatsunoko vs Capcom style more favorable lately.
Sunday
Sep052010

Video Guide to Super Street Fighter 4 Juggle Mechanics by Pokey86

If you are a player who wants to get deep into the nuts and bolts of Super Street Fighter 4, presumably to better use it to your advantage, this video is for you. A very detailed video guide to the juggle mechanics in the game has been posted by petey86.  If you want to dig even deeper into the topic, visit this thread on SRK, which this video is designed to supplement.

Sunday
Sep052010

BlazBlue: Continuum Shift "I Collect Ducks!" Lambda 11 Combo Video

I've seen a lot of combo videos in my day, but this one's music stands out. You'll see why they call the combo video "I Collect Ducks!" when you watch the video.  Anyway, it's a BlazBlue: Continuum Shift combo video featuring Lambda 11. It was made by Novril/tataki and Tuka/Fu3l.

Sunday
Sep052010

PAX 2010: Mortal Kombat Coverage by Inside Gaming Featuring Gameplay and Talk with Ed Boon

Machinima.com and Inside Gaming have posted some PAX 2010 coverage of Mortal Kombat featuring gameplay from the demo and a talk with series co-creator Ed Boon.