Oichi over at Versus City has posted the third and final part of the interview with Daigo, Mago and Tokido from Arcadia magazine. Part 3 starts off with the three talking about Yang's strengths, but they cover a wider variety of characters in this one, including Cammy and Makoto. Check it out by clicking here.
Capcom just released the first batch of screenshots for the upcoming Marvel vs Capcom 3 DLC characters, Jill Valentine & Shuma-Gorath! We've uploaded all these images to our MVC3 galleries which you can check out below.
So what do you guys think? Stoked about the DLC characters and how they look?
G4's Adam Sessler sat down with Mortal Kombat co-creator Ed Boon to talk about Mortal Kombat 9 for a recent segment for X-Play. The interview doesn't tell us anything we don't already know, but it does show off a bit of Sonya gameplay, including a glimpse at her X-Ray and one of her "enhanced" moves, among other various bits of gameplay. Check it out after the break.
BLG FilipinoChamp is over at the San Francsico Destructoid Headquarters on their live stream. He's currently talking about how he got into the scene and stuff like that, and I think he will be playing people in SSF4 a little later on. Check it out by clicking here.
Mad Catz revealed a limited run of Marvel vs Capcom 3 arcade sticks just yesterday, but it looks like they're already gearing up for a whole new line of fight sticks. MarkMan tweeted a teaser image (seen on the left) earlier today, and it pretty strongly suggests that we'll be hearing about another arcade stick in the very near future.
Would you guys be interested in purchasing a whole new arcade stick? If not, what would it take for you to throw down the cash? Let us know in the comments!
According to CVG, UK gaming magazine GamesMaster has given Marvel vs Capcom 3 a very solid review score of 90%. The games magazine's review praises Marvel vs Capcom 3 for its visuals and gameplay, but notes that new players may have "a hard time following what's going on let alone influence the chaos."
If you'd like to see more from the review, check out CVG's write-up -- and if you live in the UK, you can check it out in the latest issue of GamesMaster.
If the recently-revealed Marvel vs Capcom 3 arcade stick isn't up your alley, maybe this will suit your refined tastes; French website HOON will be offering what has to be the most luxurious arcade stick ever made. It features a lacquered oak cabinet with ostrich leather covering, authentic Sanwa parts and is compatible with Xbox 360, PlayStation 3 and PC.
Just how much this beast of a stick will cost you isn't revealed over on the website, but the company does state that they'll begin taking orders on February 18, just a few days after the "big day". You can check out a larger picture of the luxury arcade stick after the break.
Neo Empire put together a Q&A with Capcom's Seth Killian with questions sent in by their readers over on their site. The Q&A covers a fairly wide range of topics from DLC characters to netcode. Here's what Seth Killian had to say about Marvel vs Capcom 3's netcode:
Taj: I was wondering if you could comment on how the game’s net code is? Is it an improvement over Super Street Fighter IV?
Seth Killian: The MVC3 netcode was done by the same engineers that did Super SFIV. Of course I haven’t been able to play it “in the wild” yet while everyone else is online too, but the tests have all been solid, and there are some nice added touches like better algorithms to determine other players’ true connection quality and avoid slow connections, and of course “rage-quitter hell.”
There is a very interesting article today on TheSixthAxis titled "Why You Should Be Worried About Mortal Kombat". The article draws a comparison between the game's developer, NetherRealm Studios, and the competition with regards to fan feedback during the development process. Here's a sample.
"Mortal Kombat is easily the most important game for the franchise in recent memory, and yet there doesn’t seem to be much desire for direct fan feedback. I saw a live demo at E3 and I was easily impressed. However, I only saw what the developers wanted me to see. It was flashy eye candy with the devs using simplified controls to show all the crazy combos."
This is interesting. Do you agree with the article's premise?
The fine folks at Eurogamer have put together a pretty slick looking video which shows the very basics in Marvel vs Capcom 3's gameplay. Fans who are familiar with the vs series will scoff at how basic the info is, but there are sure to be a lot of readers out there right now who aren't. If you are one of those, this makes a great overview of the basics. There are elements of the game not mentioned here, but it's a great place to start.
Check out the video at Eurogamer here.
A new batch of screenshots has been released (via AndriaSang) for the upcoming PSP version of BlazBlue: Continuum Shift 2. The game will feature all the modes that you would expect in a fighting game plus the Legion Mode from previous handheld versions as well as a new Abyss Mode, where you make your way down various levels of Kagutsuchi, defeating foes and powering up your character along the way.
Check out the screenshots after the jump!
GameSpot put up an interview with NetherRealm Studios lead designer Paolo Garcia over on their site. In the interview, Paolo talks about the rebirth of fighting games, the character selection process and lessons learned from previous entries in the Mortal Kombat series. As a bonus of sorts to the interview, GameSpot also has four brand new screens, one of which shows off Stryker who, if you paid close attention, made a brief appearance in the recent X-Ray trailer from IGN.
You can check out the interview by clicking here and you can check out the screenshot of Stryker after the break.
There is a nice story on Marvel vs Capcom 3 over at Eurogamer. It features some interview quotes by the game's producer, Ryoto Niitsuma, and is a pretty interesting read.
One part that really caught my attention is the following quote. Hit the link to read the whole article.
"Everyone had a Level 3 initially," Niitsuma says, "but because we wanted to continue the tradition of a purposely unbalanced roster, we intentionally left a few characters out. They don't all have an over-the-top style, and for these characters, we balanced it out by adding in something else."
ARC System Works released a new trailer for the 3DS and PSP versions BlazBlue: Continuum Shift II, and while there are a few gameplay shots, it's mostly footage from the anime intro. That said, AndriaSang has a write up about the new trailer, with some comparison shots taken from the official website.
Oichi over at VersusCity.net graciously translated an interview with Daigo, Mago and Tokido from the latest issue of Arcadia Magazine. This is a multi-part interview, so expect to see more in the near future. In this first part of the series, they talk about Yun's weaknesses and bad match-ups. You can read the entire thing by clicking here.