I've had opportunity to punch the clock with Arcade Edition. Those of you living in Nebraska might expect me to say I've walked away mind blown, spent and gratified. Quick to the disappointment, this is Super Street Fighter 4. Anyone expecting the profile of additions on feature between Vanilla and Super will be sad. Aficionados, though, are going to find a lot to be excited about. At the very least, it should tide over those of us in California until Marvel. Sorry, red states! I know it's unfair, you get Sarah Palin and intelligent design museums, we get sunny weather and Arcade Infinity.
Not to reek too strongly of fanboy, but Arcade Edition is an impressive feat. Under the hood, things look almost identical to the console version of the game, but the subtle tweaks and tune-ups cause impressive shifts in the meta game. By simply changing the dynamic of specific match-ups, or lowering the effectiveness of a maneuver or two, the landscape as a whole is altered. Instead of pulling an ArkSys and machine-gunning over-compensating buffs and nerfs, characters are adjusted so as to still be playable.