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Tuesday
Aug102010

Super Street Fighter 4: Video of Resets and Mix-Ups for Gouken Created by Phunksim

Phunksim posted a pretty impressive video showcasing some of the resets and mix-ups he has found for Gouken in Super Street Fighter 4.

Tuesday
Aug102010

Street Fighter X Tekken Teaser Image Posted by Yoshinori Ono via Twitter

A Street Fighter X Tekken screenshot is blurred out in the background. Any guesses as to content?Yoshinori Ono has posted an interesting image via Twitter.  In the background, behind his trademark Blanka toy, is a blurry screenshot for Street Fighter X Tekken. It looks like Chun-Li is one of the characters in the screenshot.

 

Tuesday
Aug102010

C.Viper to Join iPhone Version of Street Fighter 4 for Free

Capcom is adding another character to the cast of the iPhone version of Street Fighter 4, and this time it is C.Viper.  Like the previous add-on characters, she will be available free of charge!  Here's a video courtesy of IGN and several screenshots.

 

     

Monday
Aug092010

3rd Strike Online Feedback Series: Haunts

At ComicCon 2010, Capcom announced Street Fighter III: 3rd Strike Online Edition with no specific details. What was mentioned, however, is that should the fans have any suggestions on what should be included in this rerelease, they should inform Capcom. To aid this process, iPlayWinner will be publishing articles from notable members of the community on what they would like to see from this new edition of 3rd Strike. Please share your thoughts in the comments section, both in direct response to our ideas and to include your own as well. And be sure to return to iPlayWinner each week and let us know how your opinions have shifted, if at all, during the course of this series!

Many of you probably know me simply as the admin of iPlayWinner, one of the "Four Gods of Streaming," and from time to time a Street Fighter 4 player, but 3rd Strike is the game that really got me into this mess. I started playing 3rd Strike competitively a little over eight years ago, winning multiple tournaments in the South East and placing second at Final Round one year as well. I ended up doing pretty well after moving to the West Coast, but the game died out soon after my arrival. Hey, I even put together a nice Makoto guide on SRK with the help of some key community members. All of this is, of course, preceded by me getting my ass handed to me multiple times by players who were better than me, but at the end of the day 3rd Strike is the spark that lit my competitive fire. 

That said, I couldn't be happier about the announcement of Third Strike Online Edition. There are plenty of new players who haven't had a chance to experience this game outside of GGPO and with a re-release of the game there is hope for the revival of the competitive 3rd Strike scene. 

Capcom has of course asked players for their feedback, and as you all know by now that is the purpose of these articles. So, here is my feedback:

Don't change a thing.

Click to read more ...

Monday
Aug092010

Street Fighter Vacations Part Deux

You ever feel like you keep grinding it out but can never get over that hump? Well you're probably not the only one who is in this rut. We have all been in this situation and have all made it over this bump in the road. The real question is, what are some actions to get out of the gutter.

 

It has been three and a half months since the release of Super Street Fighter 4. Over the past several weeks I have noticed a good amount of competitors not having the drive to keep grinding it out. I have complied a list of ways to get your mind in a state to go back and excel.

 

Take a break – This is the most obvious answer but the time you spend while taking a break will be the most important decision you make. You don't want to take too long of a break because you still want to keep the muscle memory in your fingers. A good time frame is a couple days up to a week. Any time after that of not playing you will start to loose your mix up game.

 

Play a different character – Sometimes taking a break is not the best answer. Learning another character can help you out with your overall execution. Go back to your basics and sit in challenge mode to learn your bread and butter combos. This will also get you excited about the game again because you get to play a whole new play style. You might not win a bunch of games with this new character but you get the feeling to learn new flashy combos that we all love so much.

 

Play another game – This idea might seem more counter intuitive, but this will also put you in different mind set. Try playing another fighting game to pick up different play styles or if you dare, Starcraft 2.

Click to read more ...

Monday
Aug092010

iPLAYWINNER TV STREAM SCHEDULE

After a short hiatus, iPlayWinner TV is back and we are committed to bringing the community high quality streams on a weekly basis, covering the NorCal scene and beyond. Each week we will have a schedule with upcoming streams so be sure to check back each Monday to see what we have planned.

As always, you can check out our broadcasts via our USTREAM Channel or just load up the front page and check out the embed to the left to see if we are live!

 

UPCOMING STREAMS

LIVE FROM STARBASE ARCADE - WEDNESDAY AUGUST 11th 

We'll be streaming Super Street Fighter 4 from 9PM PST till about 2AM PST from Starbase Arcade in San Rafael, California. MAGUS1234 will be on the mic to provide commentary, along with A_Rival and more! Top NorCal players such as FilipinoChamp and Vangief are always in attendance so be sure to tune in for all the action and drama.

Start Time: 9PM PST

Event Details: SRK Thread

Click to read more ...

Monday
Aug092010

LEVEL UP YOUR GAME: EPISODE 4 - DEVIL JIN

Our friends over at IAMTEKKEN put together another episode of Level Up Your Game, this time featuring Devil Jin. They bring in KANE, a current Lili player who was a long time Devil Jin player in Tekken 5: DR to break down Devil Jin's game. Check out part one of this four part episode below, and to see the rest along with more Tekken 6 tutorials, load up their YouTube Channel!

Monday
Aug092010

MARVEL VS CAPCOM 3: NEW DEV BLOG

Capcom producer, Ryota Niitsuma put together a new blog post-Comic-Con to talk about his experiences at the event. He mentions he may have "said too much" over the live stream interview, and also says new characters will be revealed shortly so stay tuned. Here is a small clip from the post, check the entire article here.

If I really get into the details, this will become long so I'll save that for another day.  For the E3 build, perhaps the game felt more like Tatsunoko vs Capcom, but for this time at Comic-Con, I felt the game balance was much more closer to Marvel vs Capcom 2. That's not to say that the game is MvC2 of course, but just that it felt closer to that game nuance-wise.

Well, we are planning to reveal more characters in the upcoming days, and these guys will help to bring out that Marvel vs Capcom series feeling, not to mention their own unique features that we are working on.

Monday
Aug092010

ARCADIA 124 - VF5FS SYSTEM CHANGES

Big thanks goes to noodalls from VFDC for translating! 


Changes to the Movement System
The risk and return for DM have both increased. And, because of the changes in the throw system mentioned later, the previous staple of fighting ETE is now much less important.

The risk of a failed evade is now much greater
The big change to the evade system in VF5FS is that if during a failed evade you're hit by a circular move, it will be considered as a counter hit. The precise conditions are that the direction you evaded in and the move's circular direction must be the same. Because of that, if you delay and then punish an opponent's failed evade with a move, it will be counter as a normal hit; only circular moves in the same direction as the opponent's evade direction will counter as counter hit. You could say that the need to watch your opponent's feet has become even more important. If you think about it the opposite way, moves such as Brad's half circular 6_K have received a boost.

On the other hand, there aren't any specifc changes to OM, so you can use it in the same way as you did in the last VF.

For moves that have no guaranteed punishment, after guarding if you read their evade ...

... you can hit their failed evade with a counter hit. 1.5x the damage!

Click to read more ...

Monday
Aug092010

(UPDATE!) SBO Qualifiers for Street Fighter 4 and Tekken 6 Conclude and Winners Announced

 

Team EG (Justin Wong, Ricky Ortiz, Marn Phan) on left, Team SoCal (Rip, Suiken, Aris) on right. Images courtesy of Shoryuken.com

Shoryuken.com has reported that qualifiers to determine who will represent the United States at Super Battle Opera (SBO) 2010 were held today at the Play and Trade in San Mateo, CA. Qualifiers were held for Street Fighter 4 and Tekken.

Team EG, composed of Justin Wong, Ricky Ortiz, and Marn Phan, won the qualifier for Street Fighter 4 (shown on left picture).  Team SoCal, consisting of Rip, Suiken, and Aris, won for Tekken 6 (Shown on right).

Super Battle Opera (SBO) is one of the world's most prestigious tournaments for arcade games (which is why it is for Street Fighter 4 and not Super Street Fighter 4, as the latter is not available in arcades yet).  Super Battle Opera 2010: The 8th Arcadia Cup Tournament will be held September 18-19 in Japan.

Visit Shoryuken's articles for even more excellent photos from the qualifiers!

UPDATE:

Also, TGS over at Shoryuken.com has compiled a pretty exhaustive list of players from all over the world who have qualified for SBO for its various games. If you are curious to see who has qualified, hit the following link.  We would post the info here but it still looks incomplete for some games, so if you want up to date information its best to just visit the source thread. Go here for the complete listings.

Sunday
Aug082010

(UPDATE!) BlazBlue: Continuum Shift: Valkenhayn Formally Announced as DLC Character

Arc System Works recently held an event in Tokyo to commemorate the recent release of BlazBlue: Continuum Shift's Makoto downloadable content (DLC).  Several voice actors from the game were there as well as producer Mori Toshimichi. 

At the end of the event, Mori Toshimichi made some announcements that most BlazBlue fans already know: that there will be more downloadable characters after Makoto.  They showed a video teasing the next character, which is Valkenhayn R Hellsing.  No timeframes or prices were announced, but pricing will surely be in line with Makoto's (560MP, $7).

This was shown during the video. It seems to tease Valkenhayn in-game. Image courtesy of Famitsu. Mori also stated that  "BlazBlue will be shown at an arcade game show. Please consider what this means." Does that mean that the downloadable characters are coming to the arcade version or something else arcade related?  This year the AM Show is held from September 9-11 in Tokyo.

Visit Famitsu.com for pictures from the Arc System Works event.

UPDATE:

Andriasang has updated their article with some information from 4gamer. Apparently, Mori has stated that details about Valkenhayn will be announced at Tokyo Game Show, but don't expect t"The character is already complete, so we'd like to get it out as soon as possible. However, we'd like to push Makoto now, so please put Valkenhayn aside and buy Makoto."

Sunday
Aug082010

BlazBlue: Continuum Shift: Zidane (Hazama) vs SKD (Ragna)

We haven't posted a straight-up match video in a while, so since news is somewhat slow and it's the weekend it's a good time to do it.  This is a really hype BlazBlue: Continuum Shift match. It's the Grand Finals from Guard Crush 5 and features Zidane (Hazama) vs SKD (Ragna).

You may want to turn down the volume for the hype.

Thanks to the NeoGAF community for pointing this out.

Friday
Aug062010

BLAZBLUE: CONTINUUM SHIFT GUIDE


 

 

In partnership with the Dustloop community, TheBBVlog, and Tauntloop brings iPlayWinner the BlazBlue: Continuum Shift guide! This guide is designed to bring players either rusty from Calamity Trigger back on their feet, or new players to catch on a character and get their game on! We have many tools to get you the best info and strategies on your character, the game mechanics, and more! When you got a solid hold of the game, you can then check out Dustloop forums and take your gameplay to the next level!!!

CLICK HERE TO ACCESS THE BLAZBLUE: CONTINUUM SHIFT GUIDE

Keep in mind though, this IS a WIP (Work in Progress), and there are several things that are NOT completed. These will be updated over time! If you would like to put in your own two cents on some vital info, or have just general feedback on the guide, post away on this thread!

Friday
Aug062010

SUPER STREET FIGHTER 4 GUIDE WEEKLY UPDATE

Alright! We're back with more Super Street Fighter 4 Strategy Guide updates! Many of the updates this week are from the community members who left comments in the comments section. If you helped with the guide in the comments section, you will see yourself listed as a Contributor in each guide.

In the coming weeks you can expect this update to contain more games than just Super Street Fighter 4, but don't worry, we'll keep adding to the SSF4 guide as new info keeps rolling through.

CLICK HERE TO ACCESS THE SUPER STREET FIGHTER 4 GUIDE

Also, if you missed it the other week, we now have a Video Match Up Selector thanks to SF4Tube.com. You can check out matches for your character versus any other by using the carousel at the top of each guide. 

As always, if you have any feedback on our guides, please sound off in the comments! Here are the updates for this week.

Makoto - Added combos and a few notes to combo section.

Hakan - Added some notes on Hakan's Super, added a new combo.

Gen - Combo section updated with notable combos. 

Chun-Li - Major revision to her Character Data box -- new match ups, more cross-ups and a few corrections. 

Friday
Aug062010

STREET FIGHTER X TEKKEN European Premiere!

 

Street Fighter X TEKKEN will be making it’s debut in Europe! Join Yoshinori Ono (Street Fighter) and Katsuhiro Harada (TEKKEN) as they clash on the big stage at Gamescom in Cologne, Germany! Hit the jump for full details on this special event!



Originally posted via SDTEKKEN.COM...

Witness the clash of two Legends of Fighting at gamescom 2010 for the Duel of the Decade. Join the exclusive premiere of STREET FIGHTER X TEKKEN and meet the makers of the two best fighting games, Yoshinori Ono (Street Fighter) and Katsuhiro Harada (TEKKEN). Watch as the two fighting game icons Ryu and Kazuya test their might on stage and on screen.

Click to read more ...

Thursday
Aug052010

TRADEMARK - 10TH WONDER

Trademark - 10th Wonder from Creative Control on Vimeo.

 

Check out this new video from Trademark da Skydiver which incorporates a lot of Marvel vs Capcom 2 and general arcade footage. If anyone has any idea which arcade this was filmed at let us know in the comments.

Thanks to Rynge_ for the heads up.

Thursday
Aug052010

The Salty Runback : IPlayStarcraft

This week, Haunts and I have played a lot of Starcraft 2 on battle.net. A whole lot. The more time I log Void Ray rushing, the more I begin to squish bits of Starcraft into the cracks in my Street Fighter game, like some sort of Korean aftermarket caulk. 

A lot of players seem to be under the mistaken impression that any game other than a Capcom fighter is anathema to their personal progression. The reasoning is that if they play too much of something else, their mindset will adjust to the new game, and their hard-earned automatic muscle fiber will re-program itself like some kind of Star Trek nightmare. To wit, this is the excuse that many Street Fighter players give for not even attempting to dabble in Tekken, which is especially confusing, considering the truth - Tekken is a far inferior game in all respects, and its players are slavering goblinoids whose flesh transmutes to stone at the mere touch of the sun - marks a sufficient explanation. 

Click to read more ...

Thursday
Aug052010

Interview with TriForce of Empire Arcadia, New York Times article on Chinatown Fair

 

RawGamePlay's Michael Hurdle caught up with TriForce after the premier of The King of Chinatown and asks some questions on the drama surrounding Empire Arcadia. What I found most interesting about this interview is how EMP seems to be looking past Street Fighter 4 and sees Marvel vs Capcom 3 as the game where players will truly have to prove themselves. 

 

On a somewhat related note, there is an article on the New York Times website -- yes, the New York Times -- about Chinatown Fair Arcade.  Here is a small excerpt, check the rest of the article here.

Sanford Kelly, 22, from the Bronx, looks relaxed in thick glasses and an all-black ensemble. “I’m basically the best guy on the East Coast right now,” he says.

Mr. Kelly is a professional gamer; he lives off the earnings of playing (and winning) in tournaments across the country. He is talking to a white-haired man in a Harlem Globetrotters jersey, Jake Morris. Mr. Morris’s son, another hard-core gamer named Lincoln (a k a Dragon), is around the corner by the Bowery avoiding his dad. Mr. Morris, 57, says he had heard that Mr. Kelly was blacklisted from a recent tournament, apparently because he had won so many times that others felt it wouldn’t be a fair fight.

“I read that on the blogs,” he says, sympathetically.

Thanks to Ivan and "dabigwhale" for the tips.

Thursday
Aug052010

iPlayWinner - Live from STARBASE Arcade - 8PM PST - RESULTS & VIDEO

Tonight we will be streaming a Super Street Fighter 4 tournament live from Starbase Arcade!  This is a late night tournament that starts at 10PM PST -- sorry East Coast! A lot of high level players are always in attendance at the Starbase sessions so we are really excited to broadcast this tournament. MAGUS1234 will be in the house as well providing that top tier commentary.

Find out more about the tournament by checking out this SRK thread. You can access the live stream by going to our USTREAM Channel.

Wednesday
Aug042010

iPlayWinner Interview: Seth Killian

Capcom's Seth Killian took some time after EVO to answer a handful of questions from the iPlayWinner crew! He gives us some really in depth answers on EVO, Marvel vs Capcom 3 and some other odd-ball questions we threw his way. Once again, thanks to Seth for taking the time to answer these questions and be sure to sound off in the comments to let him know what you think!

iPW: You've obviously been going to EVO for a very long time and have seen it grow over the years but this year was much larger on multiple levels than previous years. What are your general thoughts on this years EVO? Did it exceed your expectations?
 
S-Kill: I dunno how, but EVO exceeds my expectations literally every year.  Maybe that’s because I have low expectations?  A lot of times it’s more about trying to make sure everything works, that the equipment is in place, brackets finish on time, etc.  The hype is the icing on the cake—you put the elements in place for something rad, then let it unfold naturally. 
 
EVO started just because we all loved that in-your-face arcade atmosphere, and didn’t want to see it disappear with the decline of arcades.  Since then, most everyone involved was just focused on making the kind of event we always wanted to go to ourselves.  It’s just been a matter of trying to let it grow organically, embracing new communities, and finding new ways to tell the story of fighting games to a wider audience.  If marketers can contribute to the event, we welcome their help with growing it, but EVO doesn’t fundamentally change to accommodate them, and doesn’t pretend to be anything it isn’t.  What I love most about EVO is that everyone there is proud of what we do—we’re proud of our players, our history, and our games.  EVO lets everyone be loud and proud about what they love, and that’s always hot. 

Click to read more ...