Uh oh! Hope you have your cup on!The new Japanese Official Super Street Fighter 4 Blog Post is up. This time it talks about Makoto.
UPDATE by Haunts:
Here is the full translation of the blog post from Mueti. In the post the developers talk about Makoto's game quite extensively and what it took to keep her gameplay intact. They mention she is still a character based heavily on getting up close and mixing up the opponent. They mention her Fukiage is a little different from 3s in that not just the EX version moves her forward this time around. That said, I still cant imagine this move ever being a solid anti-air, but we'll see.
As suspected, they also mention she will be weak versus fireball characters. As a pro Makoto player in 3s, I've thought a lot about how she will translate in Street Fighter 4 and I've always assumed she would have a hard time dealing with projectiles. In 3s she had the parry which negated any sort of projectile so it was much easier for her to get in and do damage. Now, she has to worry about everything from EX Fireballs and even normal moves like running into Sagat's 2-hit round house. In 3s this was an issue as well, where she has to be cautious around Chun-Li and Ken so not to run into a low forward into super.
In Super Street Fighter 4 I think it will be even harder for her -- not only does she have to worry about fireballs and solid zoning moves but now she also have to be cautious of Uppercut into FADC. In 3s, if she ate an uppercut she would lose maybe about 10% of her life, while in SF4, if she eat's an uppercut it can lead to losing 50% of her life.
The devs also mention Akuma will be an interesting match for her which in itself is interesting considering it was the same in 3s. In 3s she could kill Akuma with one combo, but at the same time a solid Akuma could rush her down and there wasn't much she could do about it. We'll just have to wait and see if this is the case in Super Street Fighter 4.
Translation:
It's gotten quite warm lately. Seems like soon we're going to have to watch out for hay fever too, eh.
Good day everyone. This is Tsukamoto.
I'd like to continue the introduction of the 3rd Strike characters we began last week.
This time we're going to talk to the Okada, the director and the 'battle-planner', Tamamura about Makoto.
- Please tell us about the reasoning for including Makoto.
Okada:
Although Makoto was only introduced in Third Strike, her unique fighting style made her an interesting character that had quite a following. Even in tournaments there wasn't a shortage of Makoto-players. When we decided on how many characters from 3rd Strike we wanted to include in Super IV that played into the decision.
- How did the development team react when it was decided that Makoto was going to be included?
Okada:
She was quite popular in the development department as well, so they welcomed the decision. Third Strike was a game the team originally played a lot anway, they played both the console as well as the arcade version endlessly.
Oh, for research purposes, of course!
Even then there were quite a few people on the staff who used Makoto so we thought about how things would turn out if we she were to be included in IV even before we made the decision. The programmers also already thought of things they'd have to add for her to work properly at that time.
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