Machinima.com and Inside Gaming have posted some PAX 2010 coverage of Mortal Kombat featuring gameplay from the demo and a talk with series co-creator Ed Boon.
Senior Producer of Mortal Kombat, Hans Lo takes us through the Tag Team feature and this ends up being one of the best videos to come out of PAX so far. The video isnt direct feed but it's very clear, giving players a closer look at not only the Tag Team feature but numerous combos and set ups.
We'll release a new costume for SSF IV soon. Plz wait.
Ono also posted a teaser image of what I assume to be Fei Long's new alternate costume, or at least some concept art for one of the many that will be released in the future. Of course, if this image is old please let us know, but this is the first time I've seen it.
You have my blessing. ;D
Over the past few days Ono has tweet'd heavily about Poison -- more so than any other character. This could be his way of simply throwing off the fans, but we already know there is a lot more in store with the release of SSF4 Arcade so anything is possible!
Our homeboy 0ShinAkuma0 put together an awesome video complication of Tokido's greatest hits -- and when I say hits, I mean hits. You wont believe some of the high-damage sequences Tokido puts together against other high level players!
As always, keep an eye on 0ShinAkuma0's YouTube Channel for high level Japanese SSF4 Matches!
Reno over at VirtuaFighter.com translated the latest tier list for Virtua Fighter 5: Final Showdown that was featured in the newest issue of Arcadia Magazine. This is an excellent post because not only does it give a break down of the tiers, it has a solid explanation of why each character resides in each tier and even notes from top VF5 players such as Itabashi Zangief. Reno mentions that he only translated a handful of the top player notes and more are on the way so keep an eye on his thread on VFDC.
Thanks again to IMNEXTONLINE for the heads up on this one!
S Rank: Shun, Lau, Akira
Within the top ranks, you have Shun, who has gained a ton of good moves and adjustments, Lau, who has not changed that much (but takes very good advantage of the new system), and Akira, who has been powered up. The changes to the throw system have not detracted from their game at all.
MoD1ns1d3 posted up yet another impressive combo video with guile, this time showcasing how you can style on your opponent using Guile's shades. Well, truth be told it will take a lot to pull off some of these combos in a real match but it's entertaining none-the-less!
Our friends over at Shadowloo put together probably one of the most impressive tutorials I've seen in a really long time. This goes over how to escape Blanka chips for almost every character, and you can actually select which character you want to see by using their interactive YouTube video. Great stuff and extremely informative!
Thanks to biosnake20 on NeoGAF for the tip!
The Gaming Vault put together a solid interview with Daigo Umehara from Super vs Battle where they talk to him about his sponsorship deal with MadCatz, why he took a break from the scene, what new characters he would like to see in Super Street Fighter 4 among other assorted topics. I found it particularly interesting he wants to see Yun in Super Street Fighter 4 and feels Yang would be too much of an overlap.
Here is a small excerpt from the interview, but be sure to check out The Gaming Vault for the rest!
So you mention there not being a game you could enjoy – from this can we take away that Street Fighter IV was the catalyst for your return?
When I first played Street Fighter IV, it reminded me why I play games in the first place. I still played new games while I was on my break at home, but Street Fighter IV reminded me of many of the older games that were great to play competitively, so it did play a part in my return and is still a huge part of my life now.
A slew of new Mortal Kombat videos surfaced today from PAX, though most of them are shaky cam footage and truthfully it's hard to make out what is going on. That said, one video made it out in one piece that gives a clear look at the new Mortal Kombat. You can check out the others over at SRK.
Though the graphics are certainly impressive, it appears there are some goofy hit boxes in the game. If you check out some of the ranges on the sweeps the actual hit box seems to go much further than the model of the characters. Also, once the characters are up close and fighting the pace of the game seems fairly quick, but from long range, a lot of attacks look somewhat slow to me. Keep in mind, this game is in development, and even with Street Fighter 4 it took months of players figuring out attack patterns for the pace of the game to pick up.
Destructoid put together an interview with Ed Boon, though there isn't too much new info here. Most of it is, again, how they are going back to their roots and give Mortal Kombat fans what they are looking for.
He also mentions that if it was up to him, there would be a mix of free and paid DLC, but it sounds like the cost of the DLC is completely out of his control so we'll see what happens there. April, 2011 -- get hype!
Many of you may have had a glimpse at Keystone II through the numerous live streams we broadcasted earlier in the year and now this is your chance to experience the madness for yourself! This Sunday at the San Jose Bar & Grill, Keystone II will open its doors to the public, offering a Super Street Fighter 4 tournament, Tekken 6, CVS2 and SF3 exhibition matches and much more.
Come and battle it out with top NorCal players such as John Choi, Ricky Ortiz and try to prove your worth -- or just have a beer and enjoy kicking it with a guest or two! Word on the street is that Gootecks and Combofiend will also be in house from SoCal as well so this is an event you wont want to miss!
If you're not following Yoshinori Ono on twitter by now, you probably should. Aside from the back and forth banter between him and the many Street Fighter fans on Twitter, he will post bits of info and even teaser photos about upcoming projects.
The big news today is that a fan asked if the Arcade SSF4 characters will be available sometime for consoles via DLC and he responds with:
"I'll be try it(DLC) on your demand."
Of course, this isn't a confirmation of any sorts, but it appears that the demand is there he will try his best to offer them up via DLC. Personally, I'd be more shocked if they didn't offer the new characters via DLC at some point.
I can still remember the times when there were few or no big fighting games expected at a big event like Tokyo Game Show. Fast forward to 2010. The genre is revitalized and now there are several games expected to make an appearance.
Capcom will of course be showing Marvel vs Capcom 3 at TGS. New characters are expected to be revealed for the game as well, which is always an exciting thing.
Arc System Works also made their TGS plans known recently via a special TGS website. BlazBlue: Continuum Shift will be present and will give atendees their first taste of Valkenhayn, a new character that is expected to be released as DLC later this month! Arcana Heart 3 will also be at the show for both the Xbox 360 and Playstation 3.
Tokyo Games Show 2010 Starts on September 16th! We will keep you posted on further developments!
Capcom's Seth Killian talks Gen and Character Balance. Says Arcade Version of Super SF4 may have "Some Surprises In Store"
A reader on the Capcom Unity Forum asked why Gen was nerfed in Super Street Fighter 4, and Capcom's Seth Killian chimed in on the topic. In the reply, Seth talked about character balancing and about where they felt Gen ended up in the final game. Here's what he said on that topic:
"While I see where you're coming from with Gen, I can at least tell you that the game balance and tweaking almost never starts with the idea "we should nerf so-and-so" (so Gen wasn't somehow targeted for being made weaker).
During the course of balancing, all the characters go on a bit of a rollercoaster ride of being stronger and weaker versions of themselves. For instance, the Abel that was shipped was one of the strongest versions of Abel that existed during SSFIV development. This wasn't part of a master plan, and there is no pre-set scheme to try and make the rankings look one particular way (like "Gouken should be #1, and Blanka should be 8th!"). When it came time to ship the game, Abel went out the door as a relatively strong version of his different incarnations. For Gen (always a tricky character to balance, given his large amount of moves, and unusual features), he was caught a bit on the lower side. I certainly don't feel Gen is somehow hopeless (and lord knows I've done my fair share of losing to him), but I see the issues and am certainly unhappy that a lot of Gen-loving players seem to like him less than they did before."
Interestingly, he concluded his reponse with this:
"Arcade version of SSFIV may have some surprises in store, so stay tuned..."
Perhaps there will be some further balance tweaks made to the game for the arcade version? If so, will this be implemented into the console version? As Seth says, stay tuned!
SoL T put together a short combo video showcasing numerous different ways to put the hurt on your opponent once you pick up "dat knife". Most of these are fairly practical and almost all of them do a buttload of damage. Check it out.
Thanks to Shadowloo for putting this together and keep an eye out for more combo and strategy videos as they mention they are working on more.
French artist Bastien Vives put an interesting spin on Street Fighter art with these "No Love for Street Fighters" pieces, depicting how these characters handle love, romance and possibly heartbreaking losses. Here are a few of my favorites, and you can check out Bastien Vives's Blog for the rest which include Blanka, Makoto and others.
AndriaSang posted up a quick translation of the latest official CAPCOM Super Street Fighter 4 Japanese blog. Included in the post is the same silhouette image of a skateboard and a pair of rollerblades that appeared in the latest issue of Arcadia Magazine -- two staple accessories for both Yun & Yang. In the same post there are details about the next location test which will take place in Osaka on September 11th and 12th at High Tech Land SEGA Avion which could possibly indicate that these two characters will be revealed there.
This image was just posted by CAPCOMs own Yoshinori Ono via Twitter, showing a photo of the arcade version of Super Street Fighter 4. On the left hand screen appears to be the bottom half of Yun, and on the right side if you look closesly, the portrait on the far left end of the character select screen also appears to be that of Yun. On the right side of the character select, to me it looks like Yang tilting his head back with his signature haircut going upwards.
ArcadeUFO posted up this clip on their website featuring pro-gamer Ciji "StarSlay3r" Thornton. Most of the clip is focused around the financial aspects of gaming but interestingly enough Street Fighter 4 comes up as a short conversation piece as well.