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Friday
Sep102010

Yun & Yang Officially in Super Street Fighter 4 Arcade Edition

In a surprise to, well, pretty much no one, Yun and Yang have confirmed to be in Super Street Fighter 4 Arcade Edition. A location test is currently underway, and beyond the confirmation of the two new characters, there are also reports of gameplay changes. According to a post on SRK, Yun's Super is Genei-Jin and both him and Yang have their target combos from Third Strike. Hakan has also allegedly received some buffs, with him now being able to "stack oil" and even combo into oil off of a standing light kick.

Oichi over at Versus City is also reporting than Zangief's EX Green Hand does not knock down. Also, arguably more surprising is that blocked Blanka Balls now recover half the distance that they used to, which will make it much easier for many characters to punish, not just Balrog and a few others. He also mentions that Juri's Fireballs now "combo naturally" though I'm not entirely sure what that means. Seth's Jumping Fierce Punch has also apparently been nerfed, but it's not clear by how much at this point. 

Keep in mind that this is a location test, so none of these changes are final or 100% confirmed. We'll continue to post more information about this revised version of Super Street Fighter 4 as it comes through!

Friday
Sep102010

Justin Wong Not so Marvelous at Driving

Pro player Justin Wong dominates when he's behind a joystick but has met his match when it comes to driving. This is a clip from the WCG Ultimate Gamer reality show. Give the guy a break, though. He has no real-life driving experience, but it doesn't stop it from being funny.

Thanks to 00000000 for the tip!

Friday
Sep102010

First Batch of Proper Dead or Alive Dimensions Screenshots

In shots like this, will it look like his hand is reaching out to you?The first batch of proper screenshots for Dead or Alive Dimensions has been released.  The game is being developed for the upcoming Nintendo 3DS handheld.  The graphics look pretty good, and look comparable to what you might find on Sony's PSP. It will be interesting to see how these graphics are further enhanced (or not) by the handheld's 3D capabilities.

Click here for a gallery of 18 screenshots!

Friday
Sep102010

Super Street Fighter 4: Arcade Version Has Changed Considerably; Expect Announcements at Tokyo Game Show

The latest post on Capcom's official Super Street Fighter 4 developer blog has some exciting information pertaining to both the console and arcade versions of the game.

First of all, the alternate costumes that producer Yoshinori Ono has been tantalizing us via Twitter all this week will be shown at Tokyo Game Show next week.  They will be shown running on actual arcade hardware.  It seems likely that we will also get more specific details such as pricing and release timeframe as well.

Before TGS, however, Super Street Fighter 4 will be getting a second location test in Japan, this time in Osaka. The blog doesn't confirm the presence of new characters in this version, but it does say that the game has changed considerably from the last location test version...

Click to read more ...

Friday
Sep102010

BlazBlue: Continuum Shift: Creator Talks BlazBlue and State of Modern Fighting Games

The creator of Guity Gear and BlazBlue, Toshimichi MoriBlazBlue and Guilty Gear Toshimichi Mori talked about BlazBlue and the state of modern fighting games in an interview with NOWGamer. Click here for the whole interview, but here's a sample:

The artwork in BlazBlue is stunning. Why do you feel sprite-based beat-em-ups have remained popular within fan groups when today’s technology allows for a full 3D fighting experience? How much work goes into animating a full move set for one character?

I think BlazBlue’s 2D artwork really appeals to all anime fans, not just in Japan but worldwide. I think 2D art is special in that hand-drawn images have something that is very hard to achieve with 3D – it has heart. I think this trend will continue with 2D art as long as the artist put their heart and soul into it. People often think that because it’s 2D it’s more basic – this isn’t true.

Creating a new character is a very time consuming process and it takes about 5 months to complete. The basic process would be conceptual phase to characters sketches and poses, adding animating and perfecting motion then colouring and the inevitable tweaking and adjustments – when you consider a character has over 1000 individual drawings you can appreciate how much work it really takes to make a 2D fighter."

Thursday
Sep092010

Ono Tweets: New Alternate Costume for Chun-Li!

Yoshinori Ono just posted another goodie for us Street Fighter 4 fans, this time with a preview of Chun-Li's "new" alternate costume! This is her outfit from the Alpha series, and is one that fans have been clamoring for since the game came out. It's good to see Capcom go in the right direction with these new alts this time around, considering the last batch was a bit lackluster to say the least.

Here is the accompanying text for the tweet:

All right, we're on!Today,put Chun-Li's new costume art on the Twitter!! I'll probably be get chewed out by PR. ;P

UPDATE!:

Alternate costume art has been added for Cammy, Ryu, and Juri! Hit the jump to check them out!

Click to read more ...

Thursday
Sep092010

NEW Marvel vs Capcom 3 Cinematic Trailer - Tron Bonne Joins the Fight!

This is not only one of the most bad ass cinematic trailers I've seen for any game, but it also reveals that Tron Bonne is joining the Marvel vs Capcom 3 roster! Tron Bonne of course made her first fighting game appearance in Marvel vs Capcom 2, with the ability to call upon Servbots to put the smack down on the opponent. Though no gameplay is shown in this trailer, this is a pretty strong sign we have a lot to look forward to with Tokyo Game Show right around the corner!

Thursday
Sep092010

Super Street Fighter 4 makes IGN's list of top 25 PS3/360 Games

Over the past few weeks, IGN released a list of their top 25 games for both Playstation 3 and XBOX 360 -- Super Street Fighter IV made the cut for both lists! The game came in at number 25 on the 360 side and number 15 on the PS3 side. It's also worth noting that the iPhone version of Street Fighter 4 ranked number 23 on their top 25 games for iPhone.

Here's what a few of the IGN editors had to say about the game. You can read the other editors opinions and see what other games they put in the list here: XBOX 360 LIST , PLAYSTATION 3 LIST

PS3 VERSION

Greg: How do you improve on one of the best fighting games ever made? Add "Super" to the title. OK, well, maybe there's more to it than that, but Street Fighter IV was already great, so adding 10 new characters and a bunch of bells and whistles to make Super Street Fighter IV only sweetens the deal. The art is still fantastic, the online is better than ever, and the gameplay is still simple enough to jump in and have a blast with but deep enough to sink months of your life into mastering.

Click to read more ...

Thursday
Sep092010

BlazBlue: Continuum Shift II Location Test Balance Changes

The DustLoop community translated an article from a Japanese blog that details many of the balance changes found in BlazBlue: Coninuum Shift II at the most recent -- and to my knowledge, first -- location test.

As most of you know, BlazBlue: Continuum Shift is far more balanced than Calamity Trigger, but there are still some fairly lopsided match ups. In an attempt to remedy this, you'll see that there are plenty of nerfs all around to the majority of the cast. That said, Rachel fans should be pleased to find ARC System Works is trying to juice her up a bit to possibly get her back to her former glory. She is widely considered to be low tier at this point due to low damage output. 

Keep in mind these are notes from a location test, so none of this is final, but it's still interesting to see the direction they are taking the game. 

 

Ragna:
5D on grounded opponents no longer floats
3C is techable
5B>6A gattling is gone
Inferno Divider no longer has wall bounce
Belial edge doesn't bounce as high any more (can still follow up with a quick 5D)

Click to read more ...

Thursday
Sep092010

The Salty Runback: FADC into Seppuku

Laws control the lesser man.  Right conduct controls the greater one.  -- Chinese Proverb

Historians point to the Kojiki as the first written record of the code of conduct that would later come to be widely known as "bushido" after the publishing of Inazo Nitobe's 1899 work, "Bushido : The Soul of Japan"

For hundreds of years, samurai lived lives of fealty and service guided by a code built upon a foundation of Confucian teachings, later folding in philosophies and dogma from shintoism and buddhism. It was a way of life that held above all else the value of loyalty, mastery, and honor to the grave. 

In today's society, the concept of living with principle is foreign. We have become a culture driven by reverence for consumption and dangerous nationalism. Loyalty is a simple matter of handing your two dollars and fifty cents to the sales clerk at the gas station so you can walk out with a magnet to slap on your bumper printed in the motif of the American flag. In the scene, we casually toss about words like "brother", or "family", when in reality so many of us view our contemporaries as resources - not Jeff, the guy that likes Smash Brothers, but Jeff, the only guy in the area that plays Gen. So we're friendly to Jeff, not because he's funny, but because we need match practice. We win tournaments and give post-match interviews about growing the scene and helping the community, but the truth is that before we even got into our car, we asked the folks that have been to this tournament previously for the dollar amount of the last event's prize pot, because if it isn't at least such and such amount, we aren't coming.

Five hundred years ago, faced with surrender before a foe unworthy, a man would lay open his belly with a short sword, a sword he carried only for that moment, so that he might be embraced by death clad in his honor. Today, some of us might have a hard time just spelling the word "honor". 

Men and women that stand for something have a habit of transcending. There is a strength imparted by integrity and character that can not be stolen away, and can not be imitated. Placing your name beside a virtue is a potent act - one that can make you one beastly mother at the arcade.

Click to read more ...

Thursday
Sep092010

CVG Interviews Yoshinori Ono and Katsuhiro Harada About the Street Fighter vs Tekken Crossover

Capcom and Namco are bringing the Street Fighter and Tekken series into a head-to-head collision. Capcom is developing Street Fighter X Tekken, which will feature 2D gameplay similar to Street Fighter 4, while Namco is developing Tekken X Street Fighter, which will utilize 3D mechanics similar to Tekken.

CVG got an interview with Capcom's Yoshinori Ono and Namco's Tekken guru Katsuhiro Harada.

Topics include how the cross-over came about, the seriousness of the "rivalry" between the two games, whether or not Harada-san's team has an advantage over Ono-san's game due to it coming out second, avoiding the pitfalls of bringing Street Fighter to 3D, and more. Read the full interview here, but here's a sample:

You've made it clear that this is a "competition" between two beat-em-up teams. How seriously are you taking this? Are you keeping your ideas secret or sharing information with each other?

Harada-san: Well, it's not like we're trying to trip each other up in creating these games - it's nothing like that at all. There are two aspects to this face-off; the first is in-game between our characters and the Street Fighter characters.

For example, from Ryu's viewpoint looking at the Mishima Zaibatsu and the characters involved there, I'm sure he hates them and can't really go along with their principles and the things they're doing, so he'd want to crush them. On the other hand Kazuya, Heihachi and others would see the Street Fighter characters as something in that way and would do anything to eliminate them - that's their way of thinking. That's the game aspect of that facet.

On the other hand, from a development team perspective, although Ono-san's team was absent from the fighting game scene for about ten years they have over 20 years of fighting game experience with their franchise. So, of course, they have a lot of know-how and I'm sure they have a lot of pride on the line, especially since a franchise other than their own is attached with the title.

The opposite can be said of us as well, I don't think it's trying to hide something from the other side, it's more company pride to try to make the best product possible and then to be excited to see the results of how that plays out.

Thursday
Sep092010

New Episode of Cross Counter: noodlen00b (Dudley) vs Flushes (Abel), with Special Guest Marn

The new episode of Cross Counter with Gootecks and Mike Ross is here, and this time they break down a match between noodlen00b (Dudley) and Flushes (Abel).  To help them out, they have Marn from Evil Geniuses as a special guest, who is arguably the best Dudley player in North America. If you are a Dudley player, you should check this out for sure.

Thursday
Sep092010

Yoshinori Ono to Make Announcement about Super Street Fighter 4 Alternate Costumes at Tokyo Game Show. Posts New Teaser Images

Capcom's Yoshinori Ono seems to have mastered the art of turning his Twitter into a public relations machine. In the last few hours he has posted a few more interesting bits of info.

First of all he tweeted that he would make an announcement related to the next set of alternate costumes for Super Street Fighter 4 at Tokyo Game Show in Japan, which starts next week on September 16th. Here's what he posted:

Is it safe to say that the costume DLC will arrive before november??

Ono: Plz wait TGS. I'll anouncement it. ;)

Alternate costume teaser images after the jump!

Click to read more ...

Thursday
Sep092010

BlazBlue: Continuum Shift: First Gameplay Footage of Valkenhayn R. Hellsing

At last! The first proper gameplay footage for Valkenhayn R. Hellsing is here! This time you can clearly see the character in action. Valkenhayn is slated to be the second character to be added to BlazBlue: Continuum Shift via downloadable content and is expectd around September 21st.

Gameplay footage starts at 2:15 mark. Thanks to Anonymous for the tip!

Thursday
Sep092010

BlazBlue: Continuum Shift: New Downloadable Character Announced: Platinum the Trinity

 

The third character to be made available via download for BlazBlue: Continuum Shift is Platinum the Trinity.  No dates or other information was announced.  She will also be one of the new characters in Continuum Shift 2, the name given to the arcade update, which will have all of the download characters added.

Here's some general Platinum Info: Platinum is a girl who has three personalities, hense the "Trinity". They are: Sena, a kind boy; Luna, a mean girl; and Trinity, the spirit of one of the "Six Heroes". 

Pics from 4Gamer.net (Japanese)

Thursday
Sep092010

BlazBlue: Continuum Shift 2 Official for Arcades

 

As expected, BlazBlue: Continuum Shift 2 made its debut at the Amusement Machine Show in Japan today.  Continuum Shift 2 is the arcade update to Continuum Shift which will add Mu-12, Makoto, Valkenhayn, and Platinum the Trinity to the roster of characters. 

For the console versions, Mu-12 was already included and the other three characters will be available as DLC, with Makoto being available at this time. Valkenhayn will be the second character released as DLC and is expected on September 31st. Platinum the Trinity will be the third DLC character to be released.

Continuum Shift 2 runs on Taito's Type X2 arcade board and utilizes a new Taito high speed I/O interface to allow for more precise inputs. The game will also be the first title to use Taito's new NESiCAxLive Download distribution system, which Arc System Works has said it will use to distribute periodic character balance adjustments.

Wednesday
Sep082010

Preview of Sakura's New Alternate Costume Posted by Yoshinori Ono Via Twitter

Capcom's Yoshinori Ono continues to use his Twitter account to full effect. Today he used it to post a preview image showing off what is likely Sakura's new alternate costume.

I kinda like this alt for Sakura. It's about time they gave her something other than school gear. What do you think?

Wednesday
Sep082010

E. Honda Coming to iPhone Version of Street Fighter 4

Capcom just announced E. Honda will be the next addition to the roster of the iPhone version of Street Fighter 4. Like the previous characters such as C. Viper who were added into the game, this will be a free download. Capcom also mentions there are a few other surprises in store with this update as well. Hmm...what could it be?

Wednesday
Sep082010

Ono Tweets: Super Street Fighter 4 Arcade Edition

Super Street Fighter 4 producer Yoshinori Ono just posted an image on his Twitter account which reveals the official name for the arcade release of the game: Super Street Fighter 4 Arcade Edition. 

The text accompanying the image Tweet reads:

Just one more effort!! Don't miss it! ;P 

I assume this means they are in the final stages of development for the game. I'm sure all will be revealed at the upcoming Tokyo Game Show!

Wednesday
Sep082010

iPlayWinner Live from Starbase Arcade - 9PM PST

iPlayWinner will be broadcasting Super Street Fighter 4 all night tonight live from Starbase Arcade! Tune in around 9PM PST for some casual action and then get ready for a Super Street Fighter 4 tournament at 10PM! RodgerDoger and myself will be on the mic to keep you stream monsters company all night long and special guests always make an appearance so do not miss this stream!

If you haven't caught any of our live streams from Starbase Arcade, you can check out some of the recordings on our YouTube Channel to see what it's all about! As always, you can find the broadcast on our USTREAM Channel or simply load up the player on the left!

START TIME: ~9PM PST

STREAM URL: iPlayWinner USTREAM Channel

DETAILS: Official Thread on SRK

LOCATION: Official Starbase Arcade Website