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« Arc System Works reveals gameplay details for Kill la Kill: IF »

The upcoming 3-D battle action game based on Studio Trigger's famous property has had its combat fleshed out in a new posting by developer Arc System Works.

For starters, there will be no complex motions required for attacks as the controls will instead focus on simply pressing a button along with different directions. These moves will work with the game's rock-paper-scissors-style of determining which attack lands, although the ability to evade those strikes will add more complexity.

In addition, the game will also feature the "Ketsui Burst" system that seeks to recreate intense scenes of dialogue during fights in the anime. On a successful burst, both players will be taken into a minigame where they have to choose dialogue from their character. If the player who burst wins the minigame, their character will move up in Ketsui level, gaining powered-up moves. When the character reaches the highest Ketsui level, they will be able to use a deadly blow named the "Seni Soushitsu Ougi."

Kill la Kill: IF is scheduled for release on PlayStation 4 and PC sometime in 2019.

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