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« Street Fighter X Tekken: Release of 12 DLC Characters Moved Up to July 31st Along with Balance Patch. Details. »

Capcom has announced that the 12 new DLC characters for Street Fighter X Tekken which were originally planned to be released later this year (around the time of the Vita version hitting shelves) will be released for the Xbox 360 and Playstation 3 versions on July 31st.  The date was moved forward so that the release would coincide with a balance patch that will also arrive on that day.  

In case you forgot, the characters are Blanka, Cody, Dudley, Elena, Guy and Sakura from Capcom and Bryan Fury, Jack, Alisa, Lars, Lei and Christie from Tekken.  The price is still the previously announced 1600MSP/$20.00.  If you planned on buying the game on both PS3 and PS Vita you can get a really good deal.  If you buy the PS Vita version on October 2nd (which includes all DLC characters) you can also download them for free for the PS3 version.

Here are a few of the changes you can expect on the balance patch.  These were revealed at a panel during EVO 2012:

  • The hitboxes on Ryu, Ken and Akuma's Hurricane Kicks has been reduced and the blockstun has been shortened by 5 frames.
  • Rolento's standing Light Punch block stun has been reduced by 2 frames.
  • Xiaoyu's crouching Hard Kick phoenix loops only possible 3 times.
  • Raven's crouching Hard Punch loops also changed.
  • Auto-Block and Auto-Tech gems now require more meter and will use more each time they are used to block or tech.
  • The team is looking for a solution to accidental quick combos and will give you the option to disable them with the Quick Combo DLC.

Capcom also continued to put out damage control over the whole DLC on disc issue by issuing a short statement on the topic along with this news.  Here's what they had to say:

I know the 12 DLC characters have been a contentious topic since they were discovered on the disc, but your reactions have been heard.  We can cite our reasons why they were on the disc all day - compatibility for all players, save HD space, download bandwidth etc - but in the end you have to hear what the community has to say.  The dev teams are listening, and promise to incorporate that feedback into future titles.

So, does this all sound great to you or is it too little, too late for the game?

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