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« Persona 4 Arena and Dead or Alive 5 Video Interviews by Machinima from E3 2012 »

For Persona 4 Arena, Machinima interviews Aram Jabbari, PR and Sales Manager.  Topics include how did they come up with the idea to take Persona, an RPG, and make it into a fighting game?  Do they feel like it will hit EVO-level in the FGC?  What gameplay mechanics make Persona 4 Arena unique?  What's really nice is that the game will use the Arc System Works BlazBlue online code, so you know it will be good!

Yosuke Hayashi of Team Ninja about Dead or Alive 5 was also interviewed.  Why such a long wait between Dead or Alive 4 and 5? What kind of new gameplay elements can we expect in the new game? How will the game reach beyond hardcore players to be easier for new players to pick up?  Also, why the focus on breasts?  All these and more are answered in the vids below!

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