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The Accent Core Plus R update for Guilty Gear XX is getting a new balance patch to the game planned to be available to Japanese arcades next year.
This new patch changes properties from moves of a majority of the playable cast including Chipp, Zappa, Testament, Kliff, and Justice. There is currently no info if these changes will carry over to the upcoming Plus R update for consoles next Spring.
For now, you can check the changes after the jump!
Sol Badguy
- Fafnir (41236HS/D)
* More time for FB Tyrant Rave follow-up's input
- FB Tyrant Rave (41236HS/D~64D)
* Number of clean hits increase the move's damage
Ky Kiske
- 3HS
* Less knockback
* Increased Guard Gauge reduction on hit
* Ky is considered crouching during the final active frames of the move
- j.D
* Less recovery
- Lightning Strike (222HS)
* Less Guard Gauge reduction on hit
- FB Greed Saver (214D)
* Less recovery
* Has invincibility in the start
- Ride the Lightning (632146HS)
* Less Guard Gauge reduction on hit
May
- 2HS
* More time to cancel the move (Special Cancel)
- Restive Rolling (623S/HS)
* Lower level on block
- Overhead Kiss (63214K)
* Faster activation
* Has FRC
Millia Rage
- Silent Force (j.214S/HS)
* Millia can get the pin while blocking
- FB Secret Garden (214D)
* Millia isn't in Counter Hit state while landing anymore
- Winger (air version) (j.2141236HS)
* Throw invincible
* Causes sliding in Counter Hit
Eddie
- Ten'i
* Eddie Gauge costs reduced
Chipp Zanuff
- j.HS
* Has initial prorate
Faust
- 5K
* Has initial prorate
- Nani ga deru kana (236P)
* Time until item is 'confirmed' changed ('confirmation' time meaning how much goes on until Faust gets hit and the item is still thrown)
Baiken
- GP
* 1st hit launches the opponent a little lower
- Suzuran (63214K)
* When Baiken uses a counter after blocking a move with Suzuran, the counter now ignores the hitstop
- Baku: Sakura (412D~P)
* Move doesn't activate if Baiken doesn't have more than 25 tension
- Baku: Tsuru (412D~S)
* Move doesn't activate if Baiken doesn't have more than 25 tension
* Fixed bug where the opponent couldn't block even after getting hit
Jam kuradoberi
- 3HS
* Can't whiff cancel into powered up kicks anymore
* Increased time to cancel the move (Special Cancel)
- Power-Up Kenroukyaku (623D)
* Isn't air unblockable anymore
- Charge (22K/S/HS)
* Takes longer to get the power-up
Johnny
- Unchou no Iai
* Bigger horizontal hitbox
Anji Mito
- FB On (623D)
* Increased horizontal range
Venom
- Tactic Arc
* Summoned balls last longer in the screen
* Balls get into position faster
Testament
- 5HS
* Increased time to cancel the move (Special Cancel)
- S EXE Beast (41236S)
* Faster recovery
* Increased tension gain
- Power-Up HITOMI (214S)
* Smaller hitbox
- Zeinest (214HS)
* Increased tension gain
Slayer
- 6P
* Larger horizontal hitbox
- Bite (63214HS)
* Increased stagger time
* Increased recovery
Zappa
- [No Spirit] Mukade (236P)
* Has Counter Hit state
- [Dog] 2D
* Less blockstun
* Dog has increased recovery
* Different effect on the opponent on hit
- [Dog] 4D with Dog in the air
* Dog gets pushed back farther on hit
- [Ghost] Sonomama Kaettekonaide kudasai (236D)
* Increased recovery
- [Sword] All moves
* Sword stays longer in a place after a move
* Sword's normal moves increase more Guard Gauge on block
- [Sword] f.S
* Has initial prorate
* Less knockback
- [Sword] 5HS
* Level reduced
* Less knockback
* Less damage
- [Sword] 2S
* Level reduced
* Less knockback
- [Sword] 2HS
* Less knockback
- [Sword] j.S
* Level reduced
* Increased initial prorate
- [Sword] j.HS
* Level reduced
- [Sword] Ochitoite kudasai (623HS)
* No longer air unblockable
- [Sword] Chikazuku to ikimasu (63214HS)
* Sword goes farther
* After the move, the sword stays in that place
* Level reduced
Bridget
- j.D
* New chain {j.K, j.D}
- KSMH -> Hassha (236K~k)
* Can be cancelled into Yoyo moves earlier
- FB Roger Rush (236D)
* Knockback reduced in the 1st and 2nd hits
* Increased untechable time in the last hit
- FB Roger Rush (air version) (j.236D)
* Keeps Bridget's momentum before activating FB Roger Rush
- Loop the Loop (632146S)
* Knockback reduced in 2nd~7th hits
Robo-Ky
- Ky-maku Homerun (air version, Lv2~3) (j.623HS)
* Has initial prorate
ABA
- [Moroha/Goku] Masshou (236S)
* Less untechable time
- [All] Ketsugou (63214HS)
* Throw activation faster
- [Moroha] Henshitsu (6321463214S)
* Recovers HP lost during Moroha
Kliff
- Dash (66)
* Initial speed reduced
- Backdash (44)
* Distance traveled reduced
- Airdash (j.66)
* Speed reduced
* Time unable to do a move increased
- c.S
* Slower activation
- 6HS
* Has initial prorate
- 5D
* Increased recovery
- 2HS
* Faster activation
- 2[HS] (Charged)
* Reduced recovery
- 2[HS] (Full charge)
* Reduced recovery
* Level increased
- 2D
* Level decreased
- j.K
* Has Jump Cancel
- j.S
* Larger hurtbox
- Zukaisai (air version) (j.214S)
* Reduced untechable time
* Trajectory changed
* Kliff moves faster after the move activates; falls down faster after the move
- Koke Hagashi (623HS)
* Slower activation
- FB Houkou Gaeshi (j.236D)
* Increased untechable time
- Defensive Burst
* Faster activation
Justice
- Hurtbox
* Smaller hurtbox during movement (walking around, jumping etc)
- Backdash
* Distance traveled reduced
- 6P
* Reduced initial prorate
* Forces crouching state
- 6HS
* 2nd hit launches the opponent when a Counter Hit
- 2K
* Reduced initial prorate
- 2HS
* 1st hit has a larger horizontal hitbox
- Air Throw
* Opponent gets thrown closer
- Valkyrie Arc (236P)
* Counter activates faster
- S.B.T. (623K)
* Invincible to low
* The part with lightning has increased untechable time
- S Michael Sword (air version) (j.41236S)
* Recovery reduced
- HS Michael Sword (air version) (j.41236HS)
* Recovery reduced
- FB Superior Trance (ground) (236D)
* Smaller hitbox 'above' during the start of the move
* Moves faster
* Reduced recovery
- Defensive Burst
* Faster activation

The Phantomnaut
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