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« GGXX: Version 1.10 Of Accent Core Plus R Announced For January Release »

The Accent Core Plus R update for Guilty Gear XX is getting a new balance patch to the game planned to be available to Japanese arcades next year.

This new patch changes properties from moves of a majority of the playable cast including Chipp, Zappa, Testament, Kliff, and Justice. There is currently no info if these changes will carry over to the upcoming Plus R update for consoles next Spring.

For now, you can check the changes after the jump!

Sol Badguy
- Fafnir (41236HS/D)
 * More time for FB Tyrant Rave follow-up's input
- FB Tyrant Rave (41236HS/D~64D)
 * Number of clean hits increase the move's damage

Ky Kiske
- 3HS
 * Less knockback
 * Increased Guard Gauge reduction on hit
 * Ky is considered crouching during the final active frames of the move
- j.D
 * Less recovery
- Lightning Strike (222HS)
 * Less Guard Gauge reduction on hit
- FB Greed Saver (214D)
 * Less recovery
 * Has invincibility in the start
- Ride the Lightning (632146HS)
 * Less Guard Gauge reduction on hit

- 2HS
 * More time to cancel the move (Special Cancel)
- Restive Rolling (623S/HS)
 * Lower level on block
- Overhead Kiss (63214K)
 * Faster activation
 * Has FRC

Millia Rage
- Silent Force (j.214S/HS)
 * Millia can get the pin while blocking
- FB Secret Garden (214D)
 * Millia isn't in Counter Hit state while landing anymore
- Winger (air version) (j.2141236HS)
 * Throw invincible
 * Causes sliding in Counter Hit

- Ten'i
 * Eddie Gauge costs reduced

Chipp Zanuff
- j.HS
 * Has initial prorate

- 5K
 * Has initial prorate
- Nani ga deru kana (236P)
 * Time until item is 'confirmed' changed ('confirmation' time meaning how much goes on until Faust gets hit and the item is still thrown)

- GP
 * 1st hit launches the opponent a little lower
- Suzuran (63214K)
 * When Baiken uses a counter after blocking a move with Suzuran, the counter now ignores the hitstop
- Baku: Sakura (412D~P)
 * Move doesn't activate if Baiken doesn't have more than 25 tension
- Baku: Tsuru (412D~S)
 * Move doesn't activate if Baiken doesn't have more than 25 tension
 * Fixed bug where the opponent couldn't block even after getting hit

Jam kuradoberi
- 3HS
 * Can't whiff cancel into powered up kicks anymore
 * Increased time to cancel the move (Special Cancel)
- Power-Up Kenroukyaku (623D)
 * Isn't air unblockable anymore
- Charge (22K/S/HS)
 * Takes longer to get the power-up

- Unchou no Iai
 * Bigger horizontal hitbox

Anji Mito
- FB On (623D)
 * Increased horizontal range

- Tactic Arc
 * Summoned balls last longer in the screen
 * Balls get into position faster

- 5HS
 * Increased time to cancel the move (Special Cancel)
- S EXE Beast (41236S)
 * Faster recovery
 * Increased tension gain
- Power-Up HITOMI (214S)
 * Smaller hitbox
- Zeinest (214HS)
 * Increased tension gain

- 6P
 * Larger horizontal hitbox
- Bite (63214HS)
 * Increased stagger time
 * Increased recovery

- [No Spirit] Mukade (236P)
 * Has Counter Hit state
- [Dog] 2D
 * Less blockstun
 * Dog has increased recovery
 * Different effect on the opponent on hit
- [Dog] 4D with Dog in the air
 * Dog gets pushed back farther on hit
- [Ghost] Sonomama Kaettekonaide kudasai (236D)
 * Increased recovery
- [Sword] All moves
 * Sword stays longer in a place after a move
 * Sword's normal moves increase more Guard Gauge on block
- [Sword] f.S
 * Has initial prorate
 * Less knockback
- [Sword] 5HS
 * Level reduced
 * Less knockback
 * Less damage
- [Sword] 2S
 * Level reduced
 * Less knockback
- [Sword] 2HS
 * Less knockback
- [Sword] j.S
 * Level reduced
 * Increased initial prorate
- [Sword] j.HS
 * Level reduced
- [Sword] Ochitoite kudasai (623HS)
 * No longer air unblockable
- [Sword] Chikazuku to ikimasu (63214HS)
 * Sword goes farther
 * After the move, the sword stays in that place
 * Level reduced

- j.D
 * New chain {j.K, j.D}
- KSMH -> Hassha (236K~k)
 * Can be cancelled into Yoyo moves earlier
- FB Roger Rush (236D)
 * Knockback reduced in the 1st and 2nd hits
 * Increased untechable time in the last hit
- FB Roger Rush (air version) (j.236D)
 * Keeps Bridget's momentum before activating FB Roger Rush
- Loop the Loop (632146S)
 * Knockback reduced in 2nd~7th hits

- Ky-maku Homerun (air version, Lv2~3) (j.623HS)
 * Has initial prorate

- [Moroha/Goku] Masshou (236S)
 * Less untechable time
- [All] Ketsugou (63214HS)
 * Throw activation faster
- [Moroha] Henshitsu (6321463214S)
 * Recovers HP lost during Moroha

- Dash (66)
 * Initial speed reduced
- Backdash (44)
 * Distance traveled reduced
- Airdash (j.66)
 * Speed reduced
 * Time unable to do a move increased
- c.S
 * Slower activation
- 6HS
 * Has initial prorate
- 5D
 * Increased recovery
- 2HS
 * Faster activation
- 2[HS] (Charged)
 * Reduced recovery
- 2[HS] (Full charge)
 * Reduced recovery
 * Level increased
- 2D
 * Level decreased
- j.K
 * Has Jump Cancel
- j.S
 * Larger hurtbox
- Zukaisai (air version) (j.214S)
 * Reduced untechable time
 * Trajectory changed
 * Kliff moves faster after the move activates; falls down faster after the move
- Koke Hagashi (623HS)
 * Slower activation
- FB Houkou Gaeshi (j.236D)
 * Increased untechable time
- Defensive Burst
 * Faster activation

- Hurtbox
 * Smaller hurtbox during movement (walking around, jumping etc)
- Backdash
 * Distance traveled reduced
- 6P
 * Reduced initial prorate
 * Forces crouching state
- 6HS
 * 2nd hit launches the opponent when a Counter Hit
- 2K
 * Reduced initial prorate
- 2HS
 * 1st hit has a larger horizontal hitbox
- Air Throw
 * Opponent gets thrown closer
- Valkyrie Arc (236P)
 * Counter activates faster
- S.B.T. (623K)
 * Invincible to low
 * The part with lightning has increased untechable time
- S Michael Sword (air version) (j.41236S)
 * Recovery reduced
- HS Michael Sword (air version) (j.41236HS)
 * Recovery reduced
- FB Superior Trance (ground) (236D)
 * Smaller hitbox 'above' during the start of the move
 * Moves faster
 * Reduced recovery
- Defensive Burst
 * Faster activation

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