« Street Fighter X Tekken ver. 2013: SF Cast Change log »
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Friday, October 19, 2012 at 7:01PM
The fine folks at Capcom Unity uploaded the lengthy change log for the entire Street Fighter cast.
Click here to read all the (absolutely game changing) changes.
Ryu
- Far LP - Startup 3F->4F
- cr. MP - Startup 4F->5F
- - Hit box reduced
- cr. MK - Startup 5F->6F
- - Hit box reduced
- cr. HK - Startup 5F->7F
- Solar Plexus Strike - Frames reduced by 2 (+5 on hit / 0 on block)
- Shoryuken - Block stun reduced by 10 F
- - Screen freeze reduced by 6F
- - Push back on block reduced
- M. Shoryuken - Frames 1~5 are invincible
- Air Tatsumaki Senpu Kyaku - Hurt box enlarged
- EX Tatsumaki Senpu Kyaku - Frames 3~7 are throw invincible
- H. Ryu's Joudan Sokutou Geri - Block stun reduced by 4F
- Guard Cancel - Changed to 3 hits
Special move meter gain:
- Shoryuken: on hit 40->30
- Tatsumaki Senpu Kyaku: whiff 15->10 / on hit 40->30
- Air Tatsumaki Senpu Kyaku: whiff 15->0 / on hit 40->35
- Joudan Sokutou Geri: whiff 15->10/ on hit 40->30
- Hadouken: whiff 15->0/ on hit 40->30
Ken
- Far HK - Startup 13->11F
- - Frames reduced by 3 (0 on hit / -5F on block)
- Shiden Kakato Otoshi - Can cancel the feint
- Target Combo - (-1F on hit /-7F on block)->(+3F on hit / -4F on block)
- Shoulder Throw - Damage 120->130
- L. Shoryuken - 1~2F full invincibility changed to lower body invincibility
- - Floats higher on hit
- - Damage 80->70
- M. Shoryuken - 1st hit block stun reduced by 10F
- - Screen freeze reduced by 5F
- - Push back on block reduced / 2nd hit no longer hits crouching opponents
- H. Shoryuken - Full invincibility after startup removed / Hit box of 1st hit enlarged / Damage 150->130 / Increased air combo juggle counter
- Hadouken - (-4F on hit / -9F on block)->(0 on hit / -5F on block)
- Air Tatsumaki Senpu Kyaku - Hurt box enlarged
- Shippu Jinrai Kyaku - Damage 300->340 / 1st hit moves forward more
Special move meter gain
- L Shoryuken: on hit 40->30
- M Shoryuken: on hit 20+20(40)->20+10 (30)
- H Shoryuken: on hit 20+10+10(40)->20+5×2 (30)
- Hadouken: whiff 15->5 / on hit 40->20
- Air Tatsumaki Senpu Kyaku: whiff 15->0 / on hit 30 x number of hits ->20 x number of hits
- L Tatsumaki Senpu Kyaku: whiff 15->0 / on hit 20+10(30)->25+10 (35)
- M Tatsumaki Senpu Kyaku: whiff 15->0 / on hit 20+10×3(50)->25+8×3 (49)
- H Tatsumaki Senpu Kyaku: whiff 15->0 / on hit 20+10×4(60)->25+8×4 (57)
Guile
- Command change - (back+HP+HK) no longer activates guard cancel
- Health - 950->900
- Far HP - Push back on block for boost combos reduced
- Far HK - Push back on block for boost combos reduced
- cr. LP - Frames increased by 3 (+5F on hit / +1F on block)
- cr. LK - Frames increased by 3 (+4F on hit / 0 on block)
- Reverse Spin Kick - 6F~29F is throw invincible
- Flash Kick - Block stun reduced by 10F
- - Screen freeze reduced by 5F
- - Push back on block reduced
Special move meter gain
- Flash Kick: on hit 40->30
- Sonic Boom: whiff 15->0 / on hit 20->25
Abel
- Command change - Shoulder Tackle changed from (charge, forward+P) to (charge, forward+K)
- - Breathless changed from (charge, forward+PPP) to (charge, forward+KKK)
- Guard cancel - Marseilles Roll changed to Shoulder Tackle
- - Attack Startup 8F, Damage 120
- Close HP - Hit box enlarged
- - Push back on block for boost combos reduced
- Far HP - Push back on block for boost combos reduced
- Far HK - Push back on block for boost combos reduced
- cr. HP - Hurt box reduced
- - Hurt box on arm is now invincible versus jumping attacks
- Wheel Kick - Hit stun frames reduced (L->+1F / M, H, EX->+2F)
- - When hits in midair it becomes bound damage
- - Damage L. 100->80, M. 110->80, H. 120->90
- L. Wheel Kick - Hit box position changed
- Tornado Throw - Damage L. 140->160, M. 150->170, H. 160->180
- - Throw invincible from startup until throw activation
- L. Shoulder Tackle - Startup 20F
- M. Shoulder Tackle - Armor properties added during hit box active frames / Hit effect changed to ground knockback
- H. Shoulder Tackle - Armor properties added during hit box active frames / Counter hit causes wall bounce
Special move meter gain
- Second Middle: on hit 30->15
- Second Low: whiff 5->10
- Finish Middle: on hit 30->20
- Finish Low: whiff 5->15/on hit 30->40
- Wheel Kick: whiff 15->10/on hit 60->30
- Marseilles Roll: whiff 15->0
- Sky Fall: whiff 10->15/on hit 60->55
- Tornado Throw: whiff 10->20/on hit 60->65
- Shoulder Tackle: whiff 15->0/on hit 40->50
Chun-li
- Close MK - Block stun during boost combos increased by 5F (-6F on hit / -10F on block)
- Close HK - Cannot jump cancel on block
- Far MP - Arm hurt box activates 1F faster
- - Push back on block for boost combos reduced
- Far HP - Push back on block for boost combos reduced
- cr. HK - Push back on block for boost combos reduced
- Angle Jump HP - Mid air hit causes knockdown
- Kakusenshu - Hurt box changed
- - Hit box enlarged
- - Damage 60->70
- H. Kikouken - Block stun increased by 2F
- EX Hyaku Retsu Kyaku - Only first hit reduceds mid air combo count
- - Hit stun for all hits changed to same as H. version
Special move meter gain
- Kikouken: whiff 15->5 / on hit 40->20
- Hazanshu: whiff 15->10 / on hit 40->30
- L Spinning Bird Kick: whiff 15->10 / on hit 10×4+20(60)->8×5 (40)
- M Spinning Bird Kick: whiff 15->10 / on hit 5×6+20(50)->8×5+5×2 (50)
- H Spinning Bird Kick: whiff 15->10 / on hit 5×8+20(60)->8×5+5×4 (60)
- Hyaku Retsu Kyaku: whiff 10->0 / on hit 10×n->8×n
Cammy
- Hooligan Combination - Can transition into Cannon Strike
- *Transition version has 6F more landing stun than normal version, on hit advantage frames reduced by 4F
- Close LP - (+7F on hit / +3F on block)->(+5F on hit / +2F on block)
- - Increased push back on block
- Close MP - Block stun during boost combos reduced by 4 (-6F on block)
- Close HP - Block stun during boost combos increaed by 5F (-8F on hit / -14F on block)
- - Push back on block for boost combos reduced
- Close HK - Cannot jump cancel on block
- Far LP - Block stun increased by 2 (+1F on block)
- Far HP - Push back on block for boost combos reduced
- Far MK - Push back on block for boost combos reduced
- Far HK - Push back on block for boost combos reduced
- cr. MP - Block stun during boost combos reduced by 3 (-7F on block)
- cr. HP - Push back on block for boost combos reduced
- - Block stun during boost combos increased by 6F (-8F on hit / -14F on block)
- Cannon Spike - Reduced push back on block / Block stun reduced by 10F
- L Cannon Spike - Active frames 1~2F Damage 100
- From 3F onwards Damage 130
- M Cannon Spike - Active frames 1~2F Damage 110
- From 3F onwards Damage 140
Special move meter gain
- Cannon Spike: whiff 15->10 / on hit 60->30
- Accel Spin Knuckle: on hit 40+60(100)->20×2(40)
- Cannon Strike: whiff 15->5 / on hit 40->15
- Razor Edge Slicer: whiff 0->5 / on hit 60->30
- Fatal Leg Twister: whiff 5->10 / on hit 40->50
- Cross Scissors Pressure: whiff 5->10 / on hit 40->50
- L and M Spiral Arrow: whiff 15->0 / on hit 40->50
- H Spiral Arrow: whiff 15->0 / on hit 20+20(40)->30+20(50)
Sagat
- Close MK - Push back on block for boost combos reduced
- Close HP - Push back on hit changed to be same as light attacks
- Close HK - 1st hit will hit crouching opponents
- - 1st hit causes forced standing
- Far HP - Push back on block for boost combos reduced
- Far HK - No longer build meter on whiff
- cr. MP - Block stun during boost combos increased by 4F (-5F on hit / -9F on block)
- cr. HP - Push back on block for boost combos reduced
- Step Low Kick - Block stun reduced by 3 (-3F on block)
- Tiger Uppercut - Block stun reduced by 10F
- - Screen freeze reduced by 4F / Push back on block reduced
- EX Tiger Uppercut - Moves forward further
- - Hit box after 2nd hit enlarged forward
- EX Tiger Knee Crush - Block stun reduced by 5 (-3F on block) / Damage 110->90 / Changed air combo count
Special move meter gain
- Tiger Shot: whiff 15->5
- Grand Tiger Shot: whiff 15->5
- Tigger Uppercut: whiff 15-> 10 / on hit 40->30
- Tiger Knee Crush: whiff 15->0 / on hit 20+20(40)->30+20(50)
Dhalsim
- Close LK - Startup 3F->4F
- - Hit box reduced
- Close MP - Block stun during boost combos increased by 3F (-4F on hit / -10F on block)
- Close MK - Block stun during boost combos increased by 3F (-7F on hit / -11F on block)
- Close HP - Block stun during boost combos increased by 5F (-9F on hit / -15F on block)
- - Push back on block for boost combos reduced
- Close HK - Block stun during boost combos increased by 8F (-9F on hit / -15F on block)
- - Push back on block for boost combos reduced
- cr. LP - (+6F on hit / +2F on block)->(+3F on hit / +1F on block)
- cr. MP - Block stun during boost combos increased by 9F (-6F on hit / -10F on block)
- cr. MK - Block stun during boost combos increased by 4F (-6F on hit / -10F on block)
- cr. HP - Block stun during boost combos increased by 8F (-11F on hit / -16F on block)
- - Push back on block for boost combos reduced
- Double Zoom Straight - Damage 90->80
- - Hurt box active frame timing changed
- Double Zoom Punch - Damage 90->80
- Jump Double Zoom Punch - Damage 100->80
- Sliding - Hit box reduced
- Yoga Sliding - Hit box reduced
- M. Yoga Flame - Block stun reduced by 2 (0 on block->-2F on block)
- H. Yoga Flame - Block stun reduced by 2 (+3F on block ->+1F on block)
- Yoga Flame - Hurt box appears 2F before hit box activates
- EX Yoga Flame - Startup 17F->15F
- Yoga Blast / EX Yoga Blast - Opponent cannot quick stand on hit
- Yoga Inferno - Startup 3F->6F
- Yoga Volcano - Startup 9F->7F
- - Damage 250->280
Guard cancel - Changed to 2 hit move
Special move meter gain
- Yoga Fire: whiff 15->5
- Yoga Flame: whiff 15->0 / on hit 30->50
- Yoga Blast: whiff 15->0 / on hit 40->70
Poison
- Command change - Backflip command changed from KK to KKK
- Forward Dash - Full animation reduced from 22 to 16 frames
- Close MP - Damage increased from 60 to 70
- - 3 frames added to Boost Combo (-5 on hit, -9 on block)
- Far HP - Damage increased from 90 to 100
- - 7 frames added to Boost Combo (-14 on hit, -19 on block)
- - Push back on block for boost combos reduced
- Close HK - Start up reduced from 14 to 11 frames
- cr. MP - 3 frames added to Boost Combo (-4 on hit, -8 on block)
- cr. HP - Startup decreased from 9 to 7 frames / Frames reduced by 8 (±0 on hit, -6 on block)
- Elbow Drop - Start up increased from 17 to 21 frames. / Active frame on attack reduced from 6 to 5 frames / Frames reduced by 6 (-1 on hit, -5 on block)
- Note: confirmed on Ryu / Damage increased from 60 to 70
- Love Me Tender (L) - Startup decreased from 29 to 27 frames
- EX Whip of Love - Second hit frames changed to +1 on hit and -3 on block / 4th hit frames changed to -8 on block
- Slapshot - Damage reduced from 150 to 140
Special move meter gain
- Whip of Love 1st Hit: on hit 20->30
- Whip of Love 2nd Hit: on hit 20->15
- Whip of Love 3rd Hit: on hit 10->20
- Love Me Tender: on hit 20->30
- Love Me Tender (ender): whiff 5->15, on hit 20->70
- Kissed by a Goddess (L): on hit 20+20(40)->20+10(30)
- Kissed by a Goddess (M): on hit 10 x 2+20(40)->20+8 x 2(36)
- Kissed by a Goddess (H): on hit 10 x 4(40)->20+8 x 3(44)
- Aeolus Edge: whiff 15->0, on hit 40->30
Hugo
- HP - Opponent cannot perform quick recovery off the ground when hit by this while in the air
- - 4 frames added to Boost Combo (-9 on hit, -15 on block)
- - Push back on block for boost combos reduced
- cr. LP - Damage reduced from 50 to 40
- cr. LK - Hit box reduced
- - Hurt box reduced
- cr. MP - Damage reduced from 80 to 70
- - 5 frames added to Boost combo (-5 on hit, -9 on block) / Push back on block for boost combos reduced
- cr. MK - 4 frames added to Boost Combo (-13 on block) / Push back on block for boost combos reduced
- Hammer Hook - Wall bound when move connects on counter hit
- Body Press - Block stun reduced by 8 frames / Damage reduced from 140 to 110
- - Active frames reduced from 21 to 8 frames
- Giant Palm Breaker - "Damage changes
- LP: 100->80
- MP: 100->110
- HP: 140->130"
- Moonsault Press - Damage recduced from 200 to 230
- EX Meat Squasher - Damage increased from 200 to 260
- Monster Lariat - Block stun increased by 3 frames (on block -10)
- - Super armor startup changed from 1 to 6 frames
- EX Monster Lariat - Block stun reduced by 5 frames (on block -8)
Special move meter gain
- Giant Palm Breaker: whiff 15->10, on hit 40->30
- Moonsault Press: whiff 15->20, on hit 40->100
- Shootdown Backbreaker: on hit 20->65
- Meat Squasher: whiff 15->20, on hit 20->80
- Ultra Throw: whiff 15->20, on hit 0->60
- Monster Lariat: whiff ->15->0, on hit 40->50
Ibuki
- EX Kunai - EX Kunai can be canceled while descending
- far LP - Hit box reduced
- - Hurt box reduced
- - Frames changed from (on hit +6/on block +2) to (on hit +7/on block -1)
- LK - Hurtbox increased
- cr. MK - Push back on block for boost combos reduced
- far HP - Push back on block for boost combos reduced
- Forward jumping HK - Startup increased from 5 to 7 frames
- - Damage decreased from 100 to 75
- Yami Kazura - Damage increased from 120 to 130
- Spin Kick - Hit box reduced
- MK Tsumuji, HK Tsumuji - Franes changed from (MK on block -1/HK on block ±0) to (both on block +3)
Special move meter gain
- Kunai: whiff 15->5
- Tsuijigoe: whiff 10->15
- Neck Breaker: on hit 10->60
- Kazakiri: on hit 20×3(60)/10×3(30)
- Tsumuji: whiff 15->10, on hit 20+20(40)->10×2(20)
- Tsumuji (high variant): whiff 5->10, on hit 20->30
- Tsumuji (low variant): whiff 5->10, on hit 60->30
- Hien: on hit 20+40(60)->20×2(40)
- Raida: whiff 15->0, on hit 40->60
Rolento
- Vitality - Reduced from 1000 to 930
- Far LP - Hit box reduced
- - Hurt box reduced
- Far MK - 6 frames added to Boost combo (on hit -8, on block -12) / Push back on block for boost combos reduced
- Far HP - 6 frames added to Boost combo (on hit -15, on block -19) / Push back on block for boost combos reduced
- Far HK - 10 frames added to Boost combo (on hit -13, on block -17) / Push back on block for boost combos reduced
- cr. MP - 5 frames added to Boost combo (on hit -3, on block -8) / Push back on block for boost combos reduced
- cr. MK - 5 frames added to Boost combo (on hit -9, on block -13) / Push back on block for boost combos reduced
- cr. HP - 10 frames added to Boost combo (on hit -13, on block -17) / Push back on block for boost combos reduced
- Jump MK - Hitbox reduced
- Patriot Circle - First attack frames increased by 4 (on hit, -1, on block -5)
- Stinger - Hitbox increased
- - Push back on block reduced
Special move meter gain
- Stinger (jump): whiff 15->5
- Stinger (knife): whiff 15->5, on hit 40->15
- Mekong Delta Attack (attack): whiff 15->10, on hit 40->30
- Mekong Delta Air Raid (attack): whiff 15->10, on hit 40->30
- Mekong Delta Escape (jump): whiff 10->5
- Patriot Circle 1st attack: whiff 10->0, on hit 6 x 4(24)->8 x 4(32)
- Patriot Circle 2nd attack: on hit 6 x 4(24)->5 x 4(20)
- Patriot Circle 3rd attack: on hit 6 x 3(18)->8 x 3(24)
Zangief
- Walking Speed - Slightly slower
- Close MP - 5 frames added to Boost combo (on hit -5, on block -9)
- - Push back on block for boost combos reduced
- Close MK - 4 frames added to Boost combo (on hit -6, on block -10)
- Far LP - Damage decreased from 40 to 30
- Far LK - Startup increased from 4 to 5 frames
- Far MP - 5 frames added to Boost combo (on hit -5, on block -9)
- - Push back on block for boost combos reduced
- - Adjusted so that the hurt box comes out 1 frame before the attack
- Far MK - Push back on block for boost combos reduced
- cr. MP - Damage decreased from 80 to 70
- cr. MK - 2 frames added to Boost combo (on hit -5, on block -9)
- Flying Body Attack - Block stun reduced by 8 frames
- - Damage decreased from 120 to 100
- Screw Piledriver - Damage adjusted:
- LP: 180->200
- MP: 200->220
- HP: 220->240
- Quick Double Lariat - Hitbox increased on the 5th frame
Special move meter gain
- Screw Piledriver: whiff 15->20, on hit 40->100
- Banishing Flat: whiff 15->10, on hit 40->30
- Double Lariat: whiff 15->5, on hit 40->35 (after first spin 20)
- Quick Double Lariat: whiff 15->5, on hit 40 (after first spin 30)
- Flying Power Bomb: whiff 15->0, on hit 40->100
- Atomic Suplex: whiff 15->0, on hit 40+40(80)->70+50(120)
Rufus
- Close LK - Block pushback increased
- Close MK - 6 frames added to Boost combo (-7F/-11F)
- - Push back on block for boost combos reduced
- Far MP - 6 frames added to Boost combo (-6F/-10F)
- - Push back on block for boost combos reduced
- Far MK - 4 frames added to Boost combo (-7F/-11F)
- - Push back on block for boost combos reduced
- Far HP - 4 frames added to Boost combo (-9F/-14F)
- cr. LK - Hitbox reduced
- Hand Machinegun - Damage increased from 120 to 130
- Vulture Kick - Frame advantage on hit reduced by 2 frames (on hit +1)
- Falcon Kick - Frame advantage on hit reduced by 7 frames
- Target Combo - Damage decreased from 90 to 60
- Galactic Tornado - "Damage adjusted:
- MP 100->80
- HP 120->90
- EX 160->80"
- Messiah Kick (mid) - Block stun reduced by 2 frames (On block -1)
- Messiah Kick (high) - Block stun reduced by 5 frames (On block -5)
Special move meter gain
- Messiah Kick (high): whiff 5->10
- Messiah Kick (mid): whiff 5->10
- Messiah Kick (low) whiff 5->10
- Snake Strike: whiff 15->5, on hit 16 x Number of attacks->10 x Number of attacks
- Galactic Tornado (L): whiff 15->0, on hit 10+20(30)->30+15(45)
- Galactic Tornado (M and H): whiff 15->0, on hit 10 x 2+20(40)->30+8 x 2(46)
Vega (Claw)
- cr. LP - Frames increased by 1 (on hit +4, on block ±0)
- cr. MK - Block stun has been reduced by 3 frames (on block -2)
- - 6 frames added to Boost combo (on hit -6, on block -13)
- - Push back on block for boost combos reduced
- Vertical jumping HK - Opponent will go into a hard knockdown state if hit with this attack while in the air.
- Flying Barcelona Attack - The position of the hurtbox has been changed
- - Pushback on block has been reduced
- Izuna Drop - Throw area has been reduced
- Sky High Claw (H) - The knockback timing on hit and on block has been changed
- Scarlet Terror (M) - Damage decreased from 100 to 80
- Scarlet Terror (H) - Damage increased from 100 to 120
- - Mid-air combo count number increased
- EX Scarlet Terror - Damage increased from 150 to 160
- - Mid-air combo count number increased
- Special move meter gain
- Rolling Crystal Flash (L): whiff 20->10, on hit 10+40(50)->20 x 2(40)
- Rolling Crystal Flash (M): whiff 15->10, on hit 10 x 3+40(70)->8 x 3+20(44)
- Rolling Crystal Flash (H): whiff 15->10, on hit 10 x 4+40(80)->8 x 4+15(47)
- Scarlet Terror (L): whiff 15->10, on hit 40->30
- Scarlet Terror (M and H): whiff 15->10, on hit 40+40(80)->20+10(30)
- Flying Barcelona Attack (Jump): whiff 10->5
- Flying Barcelona Attack (Attack): whiff 5->0, on hit 40->30
- Izuna Drop: whiff 5->10, on hit 40->50
- Sky High Claw: whiff 15->0
Balrog (Boxer)
- Close LP - Block pushback has been increased
- Close LK - Block pushback has been increased
- Close HK - 2 frames added to Boost combo (on hit -2, on block -9)
- Far LP - No longer connects on crouching opponents
- Far MP - Active frame window has been changed to 4 frames
- - Can now be canceled
- Far HK - 2 frames added to Boost combo (on hit -5, on block -11)
- cr. LK - Block stun has increased by 2 frames (on hit +5, on block +1)
- cr. HK - Overall animation has been reduced by 3 frames
- - Block stun has decreased by 3 frames (on block -9)
- - Block pushback has been decreased
- Dash Straight (EX included) - Now moves forward 4 frames after startup
- EX Dash Upper - Now moves forward 4 frames after startup
- Buffalo Head - Now connects on crouching opponents
- EX Dash Swing Blow - When the opponent is hit with this attack while crouching, they'll take bound damage and go into "fall over" stun
- Special move meter gain
- Dash Low Straight: whiff 15->10, on hit 40->30
- Dash Low Smash: whiff 15->10, on hit 40->30
- Dash Swing Blow: whiff 15->10, on hit 40->30
- Buffalo Head: whiff 15->10, on hit 40->30
- Turn Punch: whiff 15->10, on hit 40->45
- Dash Straight: whiff 15->0, on hit 30->40
- Dash Upper: whiff 15->0, on hit 30->40
Juri
- Close HP - on hit, opponents are launched higher
- Far LK - Can no longer be linked
- cr. HP - Damage decreased from 90 to 75
- - On block, cannot be jump canceled
- - Hitbox has been reduced
- Diagonal Jumping HP - Damage decreased from 100 to 75
- - Hurtbox comes out 1 frame quicker
- Karen Kick/Assatsu Kick - Damage decreased from 150 to 130
- EX Senpusha - Hit and block pushback has been reduced
- EX Kasatushi - Hurtbox has been added after move is successful
Special move meter gain
- Fuhajin (rising kick): whiff 10->5, on hit 0->25
- Shikusen: whiff 10->5
- Shikusen 2nd Impact: on hit 20+20(40)->10 x 2(20)
- Shikusen 3rd Strike: on hit 40->30
- Kasatushi: whiff 15->10
- Senpusha (L): whiff 15->0, on hit 10 x 2(20)->30 x 2(60)
- Senpusha (M and H): whiff 15->0, on hit 10 x 4(40)->15 x 4(60)
M.Bison (Dictator)
- Close MP - Startup decreased from 7 to 5 frames
- Far MP - Startup decreased from 8 to 5 frames
- - Hitbox has been reduced
- - Hurt box reduced
- Bison Warp - Overall animation has increased by 8 frames
- Double Knee Press (LK) - Block pushback has increased
- EX Double Knee Press - When the final hit connects, opponents are now launched straight up slightly instead of being knocked down
- Knee Press Nightmare - The move starts off with full invicibility, and midway through the movement becomes projectile invincible only.
- Deadly Throw - Damage decreased from 150 to 140
- Special move meter gain
- Devil Reverse (jump): whiff 10->0
- Devil Reverse (attack): whiff 15->5
- Double Knee Press: whiff 15->0, on hit 16×2(32)->20×2(40)
Akuma
- Close HK (2nd hit) - Hit effect on airborne opponent changed to bound.
- - Can now be canceled
- Far HP - Can now be canceled
- Far HK - Blockstun frames changed from +5 on hit/±0 on block +6 on hit/-2 on block
- Ashura Senku (Punch ver.) - Distance covered has been reduced
- - Invincibility time changed from 1-50 frames to 1-40 frames
- - Full frame length changed from 61 to 72 frames
- Ashura Senku (Kick ver.) - Distance covered has been reduced
- - Invincibility time changed from 1-40 frames to 1-30 frames
- - Full frame length changed from 54 to 64 frames
- EX Gohadoken - "
- Abolished from mid-air combo limit"
- Tatsumaki Zankukyaku (MK) - Damage stun changed from 40+20+20(80) to 40×3(120)
- Tatsumaki Zankukyaku (HK) - All hits are guaranteed if the first hit connects
- Airborne Tatsumaki Zankukyaku - Hurtbox increased
- Hyakki Gojin - Damage increased from 50 to 70
- Hyakki Gosho - Damage increased from 70 to 100
- Hyakki Gozan - Damage increased from 60 to 80
- Zanku Hadoken - Hitbox has been reduced
- - When used during a backwards jump, 5 frames added upon landing
- Goshoryuken (MP, HP) - During the first hit, blockstun has been decreased by 10 frames
- - The second hit does not connect on a crouching, blocking opponent
- - Pushback on block has been reduced
- Misogi - Hitbox has been increased
Special move meter gain
- Gohadoken: whiff 15->5, on hit 40->20
- Shakunetsu Hadoken (L): whiff 15->5, on hit 20->25
- Shakunetsu Hadoken (M): whiff 15->5, on hit 20×2(40)->15×2(30)
- Shakunetsu Hadoken (H): whiff 15->5, on hit 20×3(60)->10×3(30)
- Zanku Hadoken: whiff 15->5, on hit 5->16
- Goshoryuken (M): on hit 20+20(40)->30+10(40)
- Goshoryuken (H): on hit 20+10×2(40)->20+10×2(40)
- Tatsumaki Zankukyaku (L): whiff 15->10, on hit 40->20
- Tatsumaki Zankukyaku (M and H): whiff 15->10, on hit 40 x number of attacks->20+10 x number of attacks
- Airborne Tatsumaki Zankukyaku; whiff 15->0, on hit 40->35
- Hyakkishu: whiff 10->0
- Hyakki Gosho: whiff 0->15
- Hyakki Gojin: whiff 5->10, on hit 40->30
- Hyakki Gosai: whiff 5->15, on hit 40->60
Sakura
- LK - Hit box reduced
- - Hurt box reduced
- - Startup 3F->4F
- Close MP - Frames reduced by 2 (on hit +4F/on block +1F)
- Close HK - Hit effect changed to knock away against opponents on the ground on hit
- - Push back on block for boost combos reduced
- Far HP - Can be canceled
- - Push back on block for boost combos reduced
- Far HK - Push back on block for boost combos reduced
- cr. HP - Hurt box reduced
- Jump MP - Changed hit effect to knock down against airborne opponents on hit
- Hadoken - Increased total frames from 42F->49F
- - Frames adjusted from (on hit ±0/on block -6F)->(on hit -3F/on block -7F)
- Sakura Otoshi - Hit box enlarged
- Haru Ranman - Damage increased from 300->330
Special move meter gain
- Hadoken: whiff 15->5/on hit 40->20
- Shouoken (L): whiff 15->10/on hit 10×2(20)->15×2(30)
- Shouoken (M): whiff 15->10/on hit 10×4(40)->8×4(32)
- Shouoken (H): whiff 15->10/on hit 10×6(60)->5×6(30)
- Airborne Shunpukyaku: whiff 15->0/on hit 40×2(80)->15×2(30)
- Sakura Otoshi (Attack): on hit 15->10
- Sakura Otoshi (Finish): whiff 5->10/on hit 15->20
- Shunpukyaku (L): whiff 15->0/on hit 40->25
- Shunpukyaku (M): whiff 15->0/on hit 40×2(80)->15×2(30)
- Shunpukyaku (H): whiff 15->0/on hit 40×3(120)->10×3(30)
Blanka
- Close MP - Frames increased by 6F for boost combos (on hit -5F/on block-9F)
- Close MK - Frames increased by 4F for boost combos (on hit -5F/on block-9F)
- Close HP - Can now be canceled
- Far MP - Frames increased by 5F for boost combos (on hit -5F/on block-9F)
- cr. MK - Frames increased by 5F for boost combos (on hit -6F/on block-10F)
- cr. HP - Push back on block reduced
- - Frames increased by 3F (on hit -5F/on block -11F)
- Vertical Roll - Damage 160->130?
- - Frames increased by 5F whiff and on block
- Electric Thunder - Changed knock away direction on hit or guard when opponent comes from behind Blanka
- EX Rolling Attack - Changed push back distance of the Super Charge version to match that of the normal EX version when on guard
- Grand Shave Roll - Full invincibility until hit box becomes active
Special move meter gain
- Vertical Roll: whiff 15->10/on hit 40->30
- Electric Thunder: on hit 20->30
- Rolling Attack: whiff 15->0/on hit 30->40
Guy
- Close MK - Frames increased by 4F (on hit +6F/on block +2F)
- - Frames increased by 6F for boost combos (on hit -3F/on block -7F)
- Close HK - Frames increased by 10F for boost combos (on hit -8F/on block -13F)
- - Push back on block for boost combos reduced
- Far MP - Frames increased by 2F for boost combos (on hit -4F/on block -8F)
- Far MK - Shortened frames by 2F (on hit ±0F/on block-1F)
- Far HP - Push back on block for boost combos reduced
- Far HK - Push back on block for boost combos reduced
- cr. MP - Frames increased by 7F for boost combos (on hit -4F/on block -8F)
- cr. HP - Push back on block for boost combos reduced
- - Frames increased by 8F for boost combos (on hit -10F/on block -16F)
- Jump MP - Can now be canceled
- Ninja Sickle - Startup 12F->10F
- - Knock away changed to shoot straight up on hit
- - Push back on block reduced
- - Hit box enlarged
- Bushin Gokusaken - Opponents now launched straight upwards on hit
- Bushin Gokusaken Throw - Damage increased from 100->170
- Neck Breaker - Became 2-hit move
- Bushin Izuna Otoshi - Slowed timing of attack activation
- M Bushin Kaiten Izuna Otoshi - Hit box property is now a strike instead of a throw
- - Increased air combo juggle counter
- EX Bushin Kaiten Izuna Otoshi - Hit box property is now a strike instead of a throw
- - Increased air combo juggle counter
- - Increased invincibility time by 1F
- EX Bushin Senpukyaku - Added area below the knees to the hit box
- Neck Flip - First attack is now a mid-level attack
- EX Run - Added Armor Effect to Sudden Stop follow up
- Grab Throw/Shoulder Throw - Increased damage from 120->130
Special move meter gain
- Bushin Senpukyaku: whiff 15->10/on hit 20×number of attacks->12×number of attacks
- Bushin Izuna Otoshi (Jump): Air 10
- Bushin Izuna Otoshi (Elbow Drop): on hit 40->20
- Bushin Izuna Otoshi (Throw): on hit 30->60
- Run: whiff 10->5
- Sudden Stop: whiff 10->5
- Shadow Kick: whiff 5->15
- Neck Flip: whiff 5->10/on hit 20+20(40)->20+10(30)
- Kaiten Izuna Otoshi: whiff 15->10/on hit 30->80
- Hozanto: whiff 15->0
Cody
- Close MP - Frames increased by 9F for boost combos (on hit -6F/On block -10F)
- Close MK - Frames increased by 2F for boost combos (on hit -5F/On block -9F)
- - Push back on block for boost combos reduced
- Close HP - Frames increased by 9F for boost combos (on hit -10F/On block -16F)
- Close HK - Frames increased by 6F for boost combos (on hit -12F/On block -18F)
- - Push back on block for boost combos reduced
- Far LK - Hit box reduced
- Far MP - Frames increased by 9F for boost combos (on hit -8F/On block -12F)
- Far HP - Frames increased by 6F for boost combos (on hit -13F/On block -18F)
- - Push back on block reduced
- Far HK - Frames increased by 7F for boost combos (on hit -14F/On block -19F)
- - Push back on block reduced
- cr. LK - Startup increased from 3F->5F
- - Hit box reduced
- - Frames increased by 3F (on hit ±0F/on block -4F)
- cr. MK - Frames increased by 5F for boost combos (on hit -9F/on block -13F)
- cr. HP - Frames increased by 8F for boost combos (on hit -12F/on block -18F)
- - Push back on block for boost combos reduced
- cr. HK - Frames increased by 6F for boost combos (on block -20F)
- - Push back on block for boost combos reduced
- MP (with knife) - Frames increased by 10F for boost combos (on hit -9F/on block -13F)
- - Push back on block for boost combos reduced
- - Hit box reduced
- - Hurt box reduced
- MP (with knife) - Frames increased by 5F for boost combos (on hit -9F/On block -13F)
- - Push back on block for boost combos reduced
- - Hit box reduced
- - Hurt box reduced
- - Now cannot be canceled
- HP (with knife) - Reduced frames by 4F (on hit +5F/On block ±0F)
- - Frames increased by 4F for boost combos (on hit -12F/On block -17F)
- - Push back on block for boost combos reduced
- cr. HP (with knife) - Push back on block for boost combos reduced
- Zonk Knuckle - Push back on block reduced
- EX Zonk Knuckle - Knock away changed to shoot straight up on hit
- - Damage decreased from 160->100
- - Push back on block reduced
- EX Bad Stone - Startup reduced from 30F->28F
- Guard cancel - Became a 2-hit move
- Prisoner Throw - Damage increased from 120->130
Special move meter gain
- Bad Stone: whiff 15->5
- Criminal Upper (L): on hit 5×4(20)->20+8×3(44)
- Criminal Upper (M): on hit 10+5×4(30)->20+8×4(52)
- Criminal Upper (H): on hit 10+2×5(20)->20+8×5(60)
- Zonk Knuckle: whiff 15->10/on hit 20->30
- Ruffian Kick: whiff 15->0/on hit 30->50
Elena
- Jump - Total frames for jump decreased from 41F->38F
- Close MP - Startup decreased from 6F->5F
- - Can now be cancelled
- cr. MP - Hit box enlarged
- - Frames increased by 5F for boost combos (on hit -3F/On block-7F)
- cr. MK - Hit box enlarged
- Target Combo 4(MK?2HP) - Hit box enlarged
- Sliding - Startup decreased from 14F->10F
- - Hurt box area above neck now invincible to projectiles
- Handstand Kick - Decreased frames by 3F (on hit +3F/On block-1F)
- M/H Lynx Tail - Decreased frames for block stun by 2F (M -4F->-6F?H -2F->-4F)
- EX Lynx Tail - Final hit now knocks opponents behind Elena
- - Damage decreased from 150->100
- EX Scratch Wheel - Length of invincibility changed from 1~5F->1~6F
- EX Rhino Horn - Now invincible against projectiles from the first frame of the move until the second frame of the start of the final attack
- Leg Lift Throw/Leg Hook - Damage increased 120->130
- Brave Dance - Startup decreased from 14F->5F
- Special move meter gain
- Mallet Smash: whiff 15->10/on hit 20×2(40)->15×2(30)
- Scratch Wheel (L): whiff 15->10/on hit 40->30
- Scratch Wheel (M): whiff 15->10/on hit 40×2(80)->15×2(30)
- Scratch Wheel (H): whiff 15->10/on hit 40×3(120)->10×3(30)
- Lynx Tail (L): whiff 15->10/on hit 40->30
- Lynx Tail (M): whiff 15->10/on hit 20×2(40)->20×2(40)
- Lynx Tail (H): whiff 15->10
- Spinning Scythe: on hit 10×2(20)->15×2(30)
- Spinning Scythe (follow up): whiff 5->10/on hit 10×2(20)->15×2(30)
- Rhino Horn: whiff 15->0/on hit 20×2(40)->30×2(60)
Dudley
- MP - Frames increased by 5F for boost combos (on hit -3F/On block -7F)
- - Push back on block for boost combos reduced
- HP - Push back on block for boost combos reduced
- HK - Damage decreased 90->75
- cr. MP - Frames increased by 5F for boost combos (on hit -4F/On block -8F)
- - Push back on block for boost combos reduced
- cr. MK - Startup decreased from 10F->7F
- - Increased hold over from 3F->5F
- - Hurt box reduced
- Diagonal Jump HK - Damage decreased from 100->80
- - Decreased hold over from 10F->7F
- Dart Shot - Decreased block stun by 4F (On block -4F)
- M Jet Upper - Damage decreased from 140->120
- - Decreased airborne combo count
- - Decreased block stun by 4F
- - Decreased screen freeze by 4F
- - Push back on block reduced
- H Jet Upper - Increased airborne combo count
- - Damage decreased from 160->120
- Short Swing Blow (including EX) - Added invincibility attribute to throws
- - Removed hurt box on the head and torso during Super Charge
- EX Cross Counter - Hit box enlarged on second and third hits
- Rolling Thunder - Easier to transition to lock animation when move hits an airborne opponent
Special move meter gain
- Jet Upper (L & M): whiff 15->10
- Jet Upper (H): whiff 15->10
- Machinegun Blow (L): whiff 15->10
- Machinegun Blow (M): whiff 15->10/on hit 10×4(40)->8×4(32)
- Machinegun Blow (H): whiff 15->10/on hit 10×6(60)->8×6(48)
- Cross Counter: whiff 15->10
- Duck: whiff 10->5
- Ducking Straight: whiff 5->10/on hit 30->40
- Ducking Upper: whiff 5->10/on hit 20×2(40)->15×2(30)
- Thunderbolt: on hit 20×2(40)->15×3(45)
- Short Swing Blow: whiff 15->0/on hit 30->50

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