« BlazBlue: Continuum Shift II Location Test Balance Changes »
The DustLoop community translated an article from a Japanese blog that details many of the balance changes found in BlazBlue: Coninuum Shift II at the most recent -- and to my knowledge, first -- location test.
As most of you know, BlazBlue: Continuum Shift is far more balanced than Calamity Trigger, but there are still some fairly lopsided match ups. In an attempt to remedy this, you'll see that there are plenty of nerfs all around to the majority of the cast. That said, Rachel fans should be pleased to find ARC System Works is trying to juice her up a bit to possibly get her back to her former glory. She is widely considered to be low tier at this point due to low damage output.
Keep in mind these are notes from a location test, so none of this is final, but it's still interesting to see the direction they are taking the game.
Ragna:
5D on grounded opponents no longer floats
3C is techable
5B>6A gattling is gone
Inferno Divider no longer has wall bounce
Belial edge doesn't bounce as high any more (can still follow up with a quick 5D)
Jin:
2C>5C gattling added (cannot re-input 2C)
B musou knocks down again
Noel:
2C>5C gattling added (cannot re-input 2C)
j4D is damn fast. As if you can't see her falling from the air.
5D reduced invincibility frames
Rachel:
Overall damage increased
5B>2B gattling added
6A activation speed increased
6B on counter slides
6B jump cancel possible on block
2C hit stop increased
5C>C now slides. Mid screen C lobelia>3D> Sword iris/BBL combos. In corner 5C>C>3C can be done for 2 loops.
j2C can be canceled into attacks on landing
Lobeilas come out even when hit
George has been changed (there's a frog gauge now)
Tempest dahlia? what the heck is that? [i think he means it's been removed]
Tager:
Nothing known.
something about his collider mechanics being revised
Taokaka:
new jB, cat motion 2's animation for 2 hits
old jB is now j2B
taunt loop's been nerfed bad. it's now a joke.
drives are more stiff(?), increased hit stop.
health increase [i think.]
Arakune:
overall damage decreased
guarded drive moves give less curse meter
Litchi:
more gattlings without staff
6A with staff must be RC otherwise no followups available
4D slides. follow up possible in corner
6D's level(?) decreased. [maybe priority?]
jC without staff is now techable
Bang:
5B slower start up
2B slower start up
2B>5B gattling added. (cannot reinput 2B)
heavenly phoenix thrust no longer wall bounces for both air and ground
3C is techable
ashura slower start up, no more invincibility frames, has become a joke DD
Carl:
2B>5B gattling added cannot re-input 2B)
ada's gauge recovers slower
hakumen:
jD cannot be followed up
5D increased damage
[something about his yukikaze.]
other than that don't know much
Lambda:
5DD activation slowed
blade summonings are slower
Tsubaki:
5D instantly gives 1 stock, but holding down D gives a slightly slower charge speed
2D starts out slow but the charge speed rapidly increases. Also more stiff now.
jD charge speed increased
5B more strong
2BB>5BB gattlings added (Cannot re-input 2BB)
236A start up time increased, if comboed into cannot be follow up [i think.]
214A, B doesn't float opponent even when done by itself
623A on counter hit, untechable time decreased so cannot follow up
cannot cancel into any move from throw, throw slides. mid screen do 236D to follow up, in corner can follow up with normal combos.
after air throw timing for follow up attacks more strict
Hazama:
Ouroboros start up and move speed slowed (although it really feel like there's no difference)
Ouroboros gauge takes longer to recover
5B level reduced. If 5B>3C is not inputted with the fastest timing it won't combo.
Makoto:
parry cancel gone
5B faster start-up, can jump cancel even on block.
Valkenhayn:
cannot block or crouch in wolf form. cannot switch directions.

haunts
Reader Comments (10)
Not liking the sound of a Bang's 5B being slower and 623B not wallbouncing. Nearly all of my combos use at least one of the two. I'm kinda hoping he gets 5A nerfed instead since everyone seems to complain about it, and I dont use it nearly as much as everyone else does.
Lambda:
5DD activation slowed
blade summonings are slower
As if they weren't slow enough as is. Time to look for another character it seems.
what the f@%! they neerfing tsubaki counters. Bang heavy nerfs, but litchi's great buffs. Who is balancing this game?
not liking these wall bounces take outs either. Anyway it is the first location test so they are only testing things out, lets just hope they get it right.
wtf??? why would you nerf tao's taunt loops??? and what does it mean her drives are stiff??
Is this comming as a patch to the ps3? If so, I'm not learning the makoto parry any longer.
Thanks
@Foreignsuka
What Litchi buffs? She got more gattlings outside of holding the staff, which really doesn't matter that much; everything else is a nerf.
Ugh, don't post these. They're 1)Poorly translated(Tsubaki's air throw is EASIER to combo out of, not harder) 2)Incomplete(Litchi, lamda, etc subforums on dustloop haev more info for their characters) 3)Inaccurate(A lot of "more startup" stuff is based on the fact the setup had big input lag)
And most importantly, it's scant "reports" from location test 1. Means absolutely jack shit. Some shit will make no sense without other buffs in mind, some shit is just not true, some shit is for testing purposes not for "this is part of what we want to do."
These are not worth reading.
what the hell taokaka is nerfed again!!!!! arakune is the new rachel and bang i gonna suck major balls
WHAT THE HELL Tao got nerfed again!!!!! Litchi is being more hand to hand, Arakune is the new rachel, And bang is going to suck!! WTF!!!!!!!
RACHEL IS BACK, MAGGOTS