« NEW TATSUNOKO VS CAPCOM DASH GLITCH »
This is a dash glitch in Tatsunoko vs Capcom that showed up on SRK just yesterday, discovered by a user named Smurvis. This glitch allows for you to perform a technique known as wavedashing -- you are cancelling your first dash into a second dash, effectivley increasing the range of movement for your character.
The input for this is, Forward, (Neutral), Forward, (Neutral), Up-forward. You will see your character dash forward and immediately go into the second dash, making it much faster than just dashing twice normally. You can compare the two by doing two dashes consecutively and you will see how much slower it is compared to this wavedashing method.
Buktooth on SRK also notes that this allows for almost every character in the game to be able to go into a full screen Standing Light attack. This can lead to instant combos if you catch your opponent wiffing a move even from fullscreen.
Note that this does not work with characters who have non-standard dashes such as Tekkaman Blade, Zero and Morrigan. In regards to the large characters, PTX-40A can pull this off but Gold Lightan cannot.
Now before you panic saying that this "breaks" TvC, keep in mind wavedashing is present in many other fighting games such as Tekken, Smash Bros. and Marvel. Increased mobility typically leads to more interesting gameplay in the long run.

haunts
Reader Comments (4)
interesting. it will not break the game as i see it as something only people in the know will even use i mean it will effect tourney level play but everyone is going to know about it so you will just have to be ready. be very interesting to see high level play using this.
breaks TvC?! HA hell no this is so useful! I felt that TvC was a bit "slow" but this is good findings here!
Damn, entire screen dash pretty much, instant light attacks. This will make high-level TVC look a little more interesting perhaps. EVO 2010 GET HYPE
holy crap, the comments for that video.... fking retard convention..