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Oct032008

« KING OF FIGHTERS XII TGS 2008 UPDATE »

So after searching around a bit today looks like there is a lot of new information on KOFXII. First off, three characters confirmed to be playable at TGS: Andy, Iori and Raiden! Iori received a total makeover, not sure what I think about it. Anyway, more importantly, on cyberfantix.com they have some new information on the gameplay system:




CLASH/OFFSET SYSTEM (SOUSAI)
- Occurs when strong attacks, special attacks and DMs clash (replaces counter hits, I assume)
- If you don't input anything after the offset, both opponents do a backstep automatically
- If you do input something, the backstep is cancelled and you can continue to attack.
- You can cancel projectiles in this manner as well.
- You can cancel the clash into a dash or a jump by holding the lever in the appropriate direction
- When you cause a clash, you take some damage (a fraction of the damage of the attack that the opponent was doing, so it scales up as you clash more powerful attacks - at least that's the impression I'm getting).
- If you clash while in midair, you can follow up with just about anything that your character can do in mid-air

GUARD ATTACK (command = b+ CD)
- To be used when trying to turn the momentum of the battle in your favour, or when you've predicted that a defensive opponent will attempt to counter attack.
- You can do it even when the opponent isn't attacking you (unlike the guard cancel CD of old)
- It catches all types of attacks - high/low/mid/overhead
- You're vulnerable to throws during the attack

Reader Comments (2)

Good info Haunts. Oh yeah. I love it here.

October 4, 2008 | Unregistered CommenterTornadoFlame

I thought i'd never say this but... there are too many fighting games coming out!!

October 4, 2008 | Registered Commenterhaunts
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