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« Saiki (White Saiki / Pre-transformation Saiki) | Main | Sie Kensou »
Saturday
Oct012011

Shen Woo

NORMAL MOVES

A

B

Crouching B is a good close range poke and combos into Standing C

Forward + B combos from Close Standing C

C

Jump in C is a good jump-in attack, easily combos into Close Standing C. 

Close Standing C into Forward + B is his target combo and general combo starter.

Far Standing C has auto guard (hyper armor) which allows Shen to absorb one hit, even supers.

D

C + D

Shen's Jump C+D is one of the best jumping C+D attacks in the game as it has an amazing hitbox and a ton of priority.Combo into another after an air to air Counter Hit.


COMMAND MOVES

Fusen Kyaku: f + B


SPECIAL MOVES

Gekiken: QCF+ P (C can be charged) (EX)

Gekiken Feint: K while charging Gekiken (C)

Fuku Tora Geki: QCB + A (EX)

Kanyuu Ryugeki: After Fuku Tora Geki QCF + A

Tenren Ken: QCF + K (EX)

Tamaken: (Grab range) QCBF + P (EX)

Tamaken (Hajiki): QCB + C 


DESPERATION MOVES

Tatsu! Geki Ken: QCFx2 + P (EX)

Bakuten: C, A, B, C (Require 2 Super bars)


NeoMAX

QCFHCB + A + C


Console Changes

  • Gekiken Fakeout has faster recovery. It’ll fail if the kick button is pressed too soon.
  • Gekiken maxed out will chip half the opponent’s guard meter
  • Danken(throw) comes out slower. Neither weak nor fierce has invincibility. However, it can be Drivecanceled.
  • Danken(reflect) builds up meter on a success. No drive meter buildup.
  • EX Fukkogeki>Kouryuugeki has slower recovery when blocked. Completely punishable

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