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Saturday
Oct012011

K' (Pronounced K-Dash)

NORMAL MOVES

A

Standing A is a universal anti-air attack.

Forward + A is a once inch punch that is special cancelable, combos from Standing C.

B

Crouching B is K's go-to combo starter from a low. 

Jump in B is good air to air, combos into Close Standing C. 

C

Close Standing C, cancel into Forward + A for close range pressure and as a good combo starter.

Jump in D is an attack with great range and priority, making it ideal for all types of jumps.

C + D

Jump C + D much like his Jump D has a great hit box. Sends the other player sailing to the corner.


COMMAND MOVES

One Inch: f + A


SPECIAL MOVES

Ein Trigger: QCF + P (EX)

Second Shoot: After Ein Trigger, f + B

Second Shell: After Ein Trigger, f + D

Blackout: QCF + K (EX)

Ein Trigger: After Blackout: b + K

Crow Bites: DP + P (EX) (Strong version can be followed with D)

Tsuika: After Crow Bites (C version) , f + K

Minute Spike: QCB + K (Also possible in air) (EX)

Narrow Spike: After Minute Spike (ground), QCB + K


DESPERATION MOVES

Chain Drive: QCFHCB + P (EX)

Heat Drive: QCFx2 + P (Can be held)


NeoMAX

Hyper Chain Drive: HCBx2 + A + C


COMBOS

Crouching B x2,  QCF + A, f + B

Crouching B, QCF + A, f + D, QCB + D, QCB + D, DP + A

Close C, f + A, QCB + D


Console Changes

  • EX Iron Trigger(qcf+AC) > EX Second Shoot(f.B) acts a bit differently than before. The projectile gradually becomes faster and hits two times
  • Air Minutes Spike(qcb+K) has anywhere juggle detection. (it hits regardless of the opponent's state
  • EX Air Minutes Spike(qcb+BD) has faster recovery
  • EX Chain Drive(qcf,hcb+AC) has anywhere juggle detection. (it hits regardless of the opponent's state)
  • Jump B, Jump D's hitbox and length of hit detection time has been changed
  • Iron Trigger(qcf+P) has slower recovery. So does its followup attacks
  • Narrow Spike(qcb+K after Minutes Spike) has slower recovery than arcade version when blocked
  • Weak Crow Bites (dp+A) has shorter invincibility. Also, it only gives K' invincivility to the upper half of his body
  • Minutes Spike (including Air version) acts a bit differently than before. It comes out at a certain timing rather than the distance to the opponent
  • Neomax is completely invincible
  • Minor damage nerf on 'bread and butter' combos

References (3)

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  • Response
    Response: buy syphilis
    K' (Pronounced K-Dash) - KING OF FIGHTERS XIII CHARACTERS - FIGHTING GAME NEWS STRATEGY & MEDIA
  • Response
    Response: adult sexmilfe
    K' (Pronounced K-Dash) - KING OF FIGHTERS XIII CHARACTERS - FIGHTING GAME NEWS STRATEGY & MEDIA
  • Response
    Response: rewstygdrty
    K' (Pronounced K-Dash) - KING OF FIGHTERS XIII CHARACTERS - FIGHTING GAME NEWS STRATEGY & MEDIA

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