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<!--Generated by Squarespace Site Server v5.9.2 (http://www.squarespace.com/) on Wed, 10 Mar 2010 20:38:58 GMT--><rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:rss="http://purl.org/rss/1.0/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" xmlns:admin="http://webns.net/mvcb/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:cc="http://web.resource.org/cc/"><rss:channel rdf:about="http://iplaywinner.com/king-of-fighters-xii-overview/"><rss:title>KING OF FIGHTERS XII OVERVIEW</rss:title><rss:link>http://iplaywinner.com/king-of-fighters-xii-overview/</rss:link><rss:description></rss:description><dc:language>en-US</dc:language><dc:date>2010-03-10T20:38:58Z</dc:date><admin:generatorAgent rdf:resource="http://www.squarespace.com/">Squarespace Site Server v5.9.2 (http://www.squarespace.com/)</admin:generatorAgent><rss:items><rdf:Seq><rdf:li rdf:resource="http://iplaywinner.com/king-of-fighters-xii-overview/2008/9/18/king-of-fighters-xii.html"/></rdf:Seq></rss:items></rss:channel><rss:item rdf:about="http://iplaywinner.com/king-of-fighters-xii-overview/2008/9/18/king-of-fighters-xii.html"><rss:title>KING OF FIGHTERS XII</rss:title><rss:link>http://iplaywinner.com/king-of-fighters-xii-overview/2008/9/18/king-of-fighters-xii.html</rss:link><dc:creator>haunts</dc:creator><dc:date>2008-09-18T17:59:52Z</dc:date><dc:subject></dc:subject><content:encoded><![CDATA[<p><span class="thumbnail-image-float-left"><span><a href="javascript:showFullImage('/display/ShowImage?imageUrl=%2Fstorage%2Fimages%2Fkofxii.jpg%3F__SQUARESPACE_CACHEVERSION%3D1221764345174',452,640);"><img  src="http://iplaywinner.com/storage/thumbnails/2739927-1929312-thumbnail.jpg?__SQUARESPACE_CACHEVERSION=1221764345177"></a></span></span>King of Fighters XII is the next installment on SNK-Playmore's long running series of team based fighting games. This is a high definition 2D sprite based game. To create the visuals for KOFXII, SNK used a technique called 'rotoscoping'. This essentially means computer generated 3D models were created for each character as a guide for artists to go back and draw frame-by-frame each move and animation.&nbsp;</p><p>This is slated for a Q2 2009 release for consoles.<br></p>]]></content:encoded></rss:item></rdf:RDF>