HADOUKEN (FIREBALL)
QUARTER CIRCLE FORWARD + PUNCH
SHORYUKEN (DRAGON PUNCH)
FORWARD, DOWN, DOWN FORWARD + PUNCH
- HP: Widest arc, and sets the opponent on fire!
TATSUMAKI SENPUUKYAKU (HURRICANE KICK)
QUARTER CIRCLE BACK + KICK
- Can be done in air.
- First hit on ground hits crouching opponents.
- LK: Length shortened since Super Turbo.
- MK:Length increased since Super Turbo.
- HK: Travels farther and faster since Super Turbo.
CRAZY KICKS
QUARTER CIRCLE FORWARD + KICK
- LK: Outside Crescent Kick. Good for hitting when very close.
- MK: High Round Kick. Good for hitting at about a character space away.
- HK: Heel Kick. Decent far anti-air, or can combo with st./cr. HP, HK Crazy Kick.
- Each Crazy Kick can be cancelled into an Overhead Axe Kick by holding the kick button or pressing it again during the move.
SUPER
SHORYU-REPPA
QUARTER CIRCLE FORWARD X2 + PUNCH
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