ZAN EI JIN
QUARTER CIRCLE FORWARD + ANY TWO ATTACKS
The command needs to be input while the mirror blade is still spinning. Karas turns the disk on it's side and then disappears, proceeding to direct the spinning sword back and forth across the screen, slicing the opponent repeatedly until throwing them behind him with a final slash after which he retrieves his sword. This attack is one of the most powerful level 1 Hypers in the game that doesn't require any kind of charge, and the fact that it tracks the opponent wherever they are on screen means that it can't miss it's target. It does great chip damage, even through advance guard. It's very useful in Delayed hyper Cancels due to the way it holds the opponent in one place on the screen for a while. However, Karas often needs to be careful about spending meter, so this attack isn't used all that often.
FORWARD DOWN DOWN-FORWARD + ANY TWO ATTACKS
Karas poses with his sword in front of him. Will counter any physical normals and specials with a powerful soul-stealing slash. Karas isn't often put in a position where it's a good idea to use this, since using it without reason will give the opponent a free combo on Karas, which often is enough to spell the end for the fragile assassin. Karas often has better ways to punish agressive opponents too. However this attack can be used in DHC's to cover whiffed hyper combos from counterattack, since the startup is almost instant.
HALF CIRCLE BACK + ANY TWO ATTACKS
Karas pauses for a moment as a crow-shaped shadow gathers around him before shooting across the screen. If it hits, Karas will suddenly appear in front of the opponent, binding them with strings of darkness before performing his ethereal killing technique from the first episode of the Karas OVA. Deals fairly substantial damage but has the interesting property of hitting downed opponents, making Karas the only character in the game who can confirm a level 3 off a throw. Karas builds meter quickly, so sometimes it is better to use this attack to finish a combo before the opponent is able to Mega Crash away.