<?xml version="1.0" encoding="UTF-8"?>
<!--Generated by Squarespace V5 Site Server v5.13.166 (http://www.squarespace.com) on Wed, 19 Jun 2013 19:21:21 GMT--><rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><title>JURI - SUPER STREET FIGHTER 4 MOVES COMBOS GUIDE</title><link>http://iplaywinner.com/juri-ssf4/</link><description></description><lastBuildDate>Sun, 02 Oct 2011 01:32:13 +0000</lastBuildDate><copyright></copyright><language>en-US</language><generator>Squarespace V5 Site Server v5.13.166 (http://www.squarespace.com)</generator><item><title>JURI - INTRO - SUPER STREET FIGHTER 4</title><dc:creator>haunts</dc:creator><pubDate>Wed, 21 Jul 2010 01:18:18 +0000</pubDate><link>http://iplaywinner.com/juri-ssf4/juri-intro-super-street-fighter-4.html</link><guid isPermaLink="false">271672:4917097:7086322</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/juri-ssf4-header.jpg?__SQUARESPACE_CACHEVERSION=1271185818071" alt="" /></span></span></p>
<p style="text-align: center;"><strong><span style="font-size: 140%;">&nbsp;</span></strong><a href="#normals"><strong><span>NORMAL MOVES</span></strong></a><strong><span>&nbsp;|&nbsp;</span></strong><a href="#specials"><strong><span>SPECIAL MOVES</span></strong></a><strong><span>&nbsp;|&nbsp;</span></strong><a href="#combos"><strong><span>COMBOS</span></strong></a><strong><span>&nbsp;|&nbsp;</span></strong><a href="#matchups"><strong><span>MATCH UPS</span></strong></a><strong><span>&nbsp;</span></strong></p>
<table style="margin-left: auto; margin-right: auto; height: 100%;" border="0" cellspacing="0" cellpadding="3" width="611px">
<tbody>
<tr>
<th class="statsheader" style="text-align: center; font-size: 120%; border-size: 1px; border-color: 000000;" colspan="2" valign="top">CHARACTER STATS &amp; INFO</th>
</tr>
<tr>
<td class="statsleftcell" align="left" valign="top"><strong>TYPE</strong></td>
<td class="statsrightcell" align="left" valign="top">ZONING</td>
</tr>
<tr>
<td class="statsleftcell" align="left" valign="top"><strong>STRENGTHS</strong></td>
<td class="statsrightcell" align="left" valign="top">Strong zoning game and only character with a "custom combo".</td>
</tr>
<tr>
<td class="statsleftcell" align="left" valign="top"><strong>WEAKNESSES</strong></td>
<td class="statsrightcell" align="left" valign="top">Short range pokes, unreliable wake-up reversal attacks</td>
</tr>
<tr>
<td class="statsleftcell" align="left" valign="top"><strong>STAMINA</strong></td>
<td class="statsrightcell" align="left" valign="top">950 - BELOW AVERAGE</td>
</tr>
<tr>
<td class="statsleftcell" align="left" valign="top"><strong>STUN</strong></td>
<td class="statsrightcell" align="left" valign="top">950 - BELOW AVERAGE</td>
</tr>
<tr>
<td class="statsleftcell" align="left" valign="top"><strong>CROSS UP&nbsp;</strong></td>
<td class="statsrightcell" align="left" valign="top">JUMPING MEDIUM KICK, JUMPING LIGHT KICK</td>
</tr>
<tr>
<td class="statsleftcell" align="left" valign="top"><strong>ANTI-AIR</strong></td>
<td class="statsrightcell" align="left" valign="top">CROUCHING MEDIUM PUNCH, CROUCHING HEAVY PUNCH</td>
</tr>
<tr>
<td class="statsleftcell" align="left" valign="top"><strong>ARMOR BREAK</strong></td>
<td class="statsrightcell" align="left" valign="top">SHIKUSEN</td>
</tr>
<tr>
<td class="statsleftcell" align="left" valign="top"><strong>GOOD MATCH UP</strong></td>
<td class="statsrightcell" align="left" valign="top">N/A</td>
</tr>
<tr>
<td class="statsleftcell" align="left" valign="top"><strong>BAD MATCH UP</strong></td>
<td class="statsrightcell" align="left" valign="top">N/A</td>
</tr>
</tbody>
</table>
<h4 style="text-align: left;">COMMUNITY VIDEOS</h4>
<ul>
<li><a href="http://www.youtube.com/watch?v=1FNQreVzXko&amp;feature=related" target="_blank">Juri Overview Guide by OptionSelectDotCom: </a>An excellent overview of the character. Topics include her normals (with cool implemenation of hit box data), special moves, Super, Ultra, setups, and more. Must see for Juri players, especially new players.</li>
</ul>]]></description><wfw:commentRss>http://iplaywinner.com/juri-ssf4/rss-comments-entry-7086322.xml</wfw:commentRss></item><item><title>JURI - MATCH VIDEOS - SUPER STREET FIGHTER 4</title><dc:creator>haunts</dc:creator><pubDate>Wed, 21 Jul 2010 01:17:48 +0000</pubDate><link>http://iplaywinner.com/juri-ssf4/juri-match-videos-super-street-fighter-4.html</link><guid isPermaLink="false">271672:4917097:8316187</guid><description><![CDATA[<div id="sf4tube" style="height: 200px; text-align: center;"><br /> <br /><span class="full-image-block ssNonEditable"><span><img src="http://iplaywinner.com/storage/oneuse/indicator.gif?__SQUARESPACE_CACHEVERSION=1279671793218" alt="" /></span></span></div>
<p><script src="http://www.sf4tube.com/3rdparty/ipw/juri"></script></p>]]></description><wfw:commentRss>http://iplaywinner.com/juri-ssf4/rss-comments-entry-8316187.xml</wfw:commentRss></item><item><title>JURI - NORMAL MOVES - SUPER STREET FIGHTER 4</title><dc:creator>haunts</dc:creator><pubDate>Sat, 20 Mar 2010 21:47:00 +0000</pubDate><link>http://iplaywinner.com/juri-ssf4/juri-normal-moves-super-street-fighter-4.html</link><guid isPermaLink="false">271672:4917097:7086325</guid><description><![CDATA[<h4>LIGHT PUNCH</h4>
<p style="text-align: center;"><span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/juri-standing-light-punch.jpg?__SQUARESPACE_CACHEVERSION=1271834137047" alt="" /></span></span>&nbsp; <span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/juri-crouching-light-punch.jpg?__SQUARESPACE_CACHEVERSION=1271834261794" alt="" /></span></span>&nbsp; <span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/juri-neutral-jump-light-punch.jpg?__SQUARESPACE_CACHEVERSION=1271834275875" alt="" /></span></span>&nbsp; <span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/juri-diagonal-jump-light-punch.jpg?__SQUARESPACE_CACHEVERSION=1271834287813" alt="" /></span></span></p>
<h4>MEDIUM PUNCH</h4>
<p style="text-align: center;"><span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/juri-standing-medium-punch.jpg?__SQUARESPACE_CACHEVERSION=1271834325977" alt="" /></span></span>&nbsp; <span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/juri-crouching-medium-punch.jpg?__SQUARESPACE_CACHEVERSION=1271834338505" alt="" /></span></span>&nbsp; <span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/juri-neutral-jump-medium-punch.jpg?__SQUARESPACE_CACHEVERSION=1271834350887" alt="" /></span></span>&nbsp; <span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/juri-diagonal-jump-medium-punch.jpg?__SQUARESPACE_CACHEVERSION=1271834363922" alt="" /></span></span></p>
<p>Air-to-air medium punch puts the opponent in a juggle state, allowing juri to follow up with a number of different attacks, and even her Ultra II in the corner.&nbsp;</p>
<h4>HEAVY PUNCH</h4>
<p style="text-align: center;"><span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/juri-standing-heavy-punch.jpg?__SQUARESPACE_CACHEVERSION=1271834383680" alt="" /></span></span>&nbsp; <span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/juri-crouching-heavy-punch.jpg?__SQUARESPACE_CACHEVERSION=1271834399297" alt="" /></span></span>&nbsp; <span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/juri-neutral-jump-heavy-punch.jpg?__SQUARESPACE_CACHEVERSION=1271834412172" alt="" /></span></span>&nbsp; <span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/juri-diagonal-jump-heavy-punch.jpg?__SQUARESPACE_CACHEVERSION=1271834427016" alt="" /></span></span></p>
<p>Jump-in Heavy Punch knocks down on hit and although it's not a true cross ups, it is a fairly ambiguous when spaced correctly.&nbsp;</p>
<p>Close Heavy Punch launches the opponent, and you can follow up with EX Senpusha for decent damage.</p>
<h4>LIGHT KICK&nbsp;</h4>
<p style="text-align: center;"><span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/juri-standing-light-kick.jpg?__SQUARESPACE_CACHEVERSION=1271834446960" alt="" /></span></span>&nbsp; <span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/juri-crouching-light-kick.jpg?__SQUARESPACE_CACHEVERSION=1271834459375" alt="" /></span></span>&nbsp; <span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/juri-neutral-jump-light-kick.jpg?__SQUARESPACE_CACHEVERSION=1271834473400" alt="" /></span></span>&nbsp; <span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/juri-diagonal-jump-light-kick.jpg?__SQUARESPACE_CACHEVERSION=1271834485656" alt="" /></span></span></p>
<p>Crouching Light Kick can link into &nbsp;number of other light normal attacks, making it ideal for pressuring into combos against opponents.</p>
<h4>MEDIUM KICK</h4>
<p style="text-align: center;"><span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/juri-standing-medium-kick.jpg?__SQUARESPACE_CACHEVERSION=1271834507094" alt="" /></span></span>&nbsp; <span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/juri-crouching-medium-kick.jpg?__SQUARESPACE_CACHEVERSION=1271834520684" alt="" /></span></span>&nbsp; <span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/juri-neutral-jump-medium-kick.jpg?__SQUARESPACE_CACHEVERSION=1271834538805" alt="" /></span></span>&nbsp; <span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/juri-diagonal-jump-medium-kick.jpg?__SQUARESPACE_CACHEVERSION=1271834551767" alt="" /></span></span></p>
<p>Crouching Medium Kick is Juri's furthest reaching special cancelable normal move, making it ideal for combos and punishing wiffed moves.</p>
<h4>HEAVY KICK</h4>
<p style="text-align: center;"><span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/juri-standing-heavy-kick.jpg?__SQUARESPACE_CACHEVERSION=1271834571189" alt="" /></span></span>&nbsp; <span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/juri-crouching-heavy-kick.jpg?__SQUARESPACE_CACHEVERSION=1271834584266" alt="" /></span></span>&nbsp; <span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/juri-neutral-jump-heavy-kick.jpg?__SQUARESPACE_CACHEVERSION=1271834598953" alt="" /></span></span>&nbsp; <span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/juri-diagonal-jump-heavy-kick.jpg?__SQUARESPACE_CACHEVERSION=1271834618625" alt="" /></span></span></p>
<h4 style="text-align: left;">CLOSE MOVES</h4>
<p style="text-align: center;"><span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/juri-close-standing-medium-punch.jpg?__SQUARESPACE_CACHEVERSION=1271837933734" alt="" /></span></span>&nbsp; <span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/juri-close-standing-heavy-punch.jpg?__SQUARESPACE_CACHEVERSION=1271837946188" alt="" /></span></span>&nbsp; <span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/juri-close-standing-light-kick.jpg?__SQUARESPACE_CACHEVERSION=1271837959986" alt="" /></span></span></p>
<p style="text-align: center;"><span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/juri-close-standing-medium-kick.jpg?__SQUARESPACE_CACHEVERSION=1271837979738" alt="" /></span></span>&nbsp; <span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/juri-close-standing-heavy-kick.jpg?__SQUARESPACE_CACHEVERSION=1271837991906" alt="" /></span></span></p>
<h3 style="text-align: left;">COMMAND NORMALS</h3>
<h4 style="text-align: left;">SEKKU</h4>
<p style="text-align: left;">F + MK</p>
<p style="text-align: left;"><span class="full-image-block ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/juri-sekku.jpg?__SQUARESPACE_CACHEVERSION=1271834656469" alt="" /></span></span></p>
<p><a name="specials"></a></p>]]></description><wfw:commentRss>http://iplaywinner.com/juri-ssf4/rss-comments-entry-7086325.xml</wfw:commentRss></item><item><title>JURI - SPECIAL MOVES - SUPER STREET FIGHTER 4</title><dc:creator>haunts</dc:creator><pubDate>Fri, 19 Mar 2010 21:48:00 +0000</pubDate><link>http://iplaywinner.com/juri-ssf4/juri-special-moves-super-street-fighter-4.html</link><guid isPermaLink="false">271672:4917097:7086327</guid><description><![CDATA[<h4>FUHAJIN</h4>
<p><img src="http://iplaywinner.com/storage/move_images/qcf-kick.png?__SQUARESPACE_CACHEVERSION=1254470546927" alt="" /><br />QUARTER CIRCLE FORWARD + KICK</p>
<p><span class="full-image-float-right ssNonEditable"><img src="http://iplaywinner.com/storage/ssf4-images/juri/fuhajin.png?__SQUARESPACE_CACHEVERSION=1274428294797" alt="" /></span>Juri's projectile which is one of the most unorthodox projectiles seen in any Street Fighter game to date. Light Kick travels low to the ground, Medium Kick travels across the middle of the screen at a slight upward angle, and Hard Kick travels upwards at a 45 Degree angle.&nbsp;</p>
<p>Each strength can be stored by holding down the kick, and you can store all three strengths at once, unleashing them one after another. This can useful for creating new combos considering the fireball can not only be released after an attack such as Crouching Medium Kick, but can also be FADC'd to continue the combo.</p>
<p>Light Kick version will travel under projectiles, even low Tiger shots, and will also hit opponents who are low to the ground, such as Blankas Coward Crouch.</p>
<p>There is also another element of this projectile which is the initial start up of the move. Juri will kick upwards creating a trail of purple energy. This is an attack which will knockdown on hit, and absorb incoming projectiles if timed correctly.&nbsp;</p>
<h4>SHIKUSEN (2ND IMPACT, 3RD STRIKE)</h4>
<p><strong>IN AIR </strong><img src="http://iplaywinner.com/storage/move_images/qcb-kick.png?__SQUARESPACE_CACHEVERSION=1224469938078" alt="" /></p>
<p>(IN AIR) QUARTER CIRCLE BACK + KICK, KICK, KICK</p>
<p><span class="full-image-float-right ssNonEditable"><img src="http://iplaywinner.com/storage/ssf4-images/juri/exshikusen.png?__SQUARESPACE_CACHEVERSION=1274428351237" alt="" /></span>This is Juri's Dive Kick which allows her to set up some extremely hard hitting combos, but be careful because when it is blocked it is extremely unsafe in most instances. Each version will travel down at a different angle, and when the attack lands, on block or hit, you can press kick two more times for a follow up attack. The move is also her Armor Breaking attack which makes it very useful in catching Focus-Happy opponents.&nbsp;</p>
<p>The Shikusen can be done very low to the ground which makes it ideal for punishing opponents missed moves. Simply jump and input the command immediately to do it very close to the ground.</p>
<p>The EX versions has properties that make it even more devastating than the normal versions. When she lands and EX Shikusen, the opponent will bounce off the wall allowing her to follow up with an EX Senpusha or even Ultra II!</p>
<h4>SENPUSHA</h4>
<p><img src="http://iplaywinner.com/storage/move_images/qcb-kick.png?__SQUARESPACE_CACHEVERSION=1224469938078" alt="" /><br />QUARTER CIRCLE BACK + KICK</p>
<p><span class="full-image-float-right ssNonEditable"><img src="http://iplaywinner.com/storage/ssf4-images/juri/senpusha.png?__SQUARESPACE_CACHEVERSION=1274428438267" alt="" /></span>This is Juri's signature "pinwheel kick" which is primarily useful in combos. From close range, if the opponent blocks this attack it is easily punishable so be sure to also combo into it directly when possible. The EX Version is a fairly good move on wake up, allowing her to beat out many moves and inflict a lot of damage in the process.</p>
<p>&nbsp;</p>
<h4><strong>KASATUSHI</strong></h4>
<p><img src="http://iplaywinner.com/storage/move_images/qcb-punch.png?__SQUARESPACE_CACHEVERSION=1254470570238" alt="" /><br />QUARTER CIRCLE BACK + PUNCH</p>
<p><span class="full-image-float-right ssNonEditable"><img src="http://iplaywinner.com/storage/ssf4-images/juri/kasatushi.png?__SQUARESPACE_CACHEVERSION=1274428748440" alt="" /></span>This is Juri's "Taunt &amp; Teleport" move where she will lean forward, and will teleport in various directions when she is hit by any non throw or armor breaking attack. Light Punch will move her backwards, Medium Punch moves her through the opponent and Heavy Punch will send her flying above the opponent.</p>
<p>The EX version can be controlled using the joystick. For instance, if you perform the EX Version and hold up she will fly above the opponent, but if you hold back, she will go backwards.</p>
<p>&nbsp;</p>
<h4>SUPER - FUHARENJIN</h4>
<p><span class="full-image-float-right ssNonEditable"><img src="http://iplaywinner.com/storage/ssf4-images/juri/super.png?__SQUARESPACE_CACHEVERSION=1274428886532" alt="" /></span><span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/move_images/qcb.png?__SQUARESPACE_CACHEVERSION=1274429725539" alt="" />&nbsp;<span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/move_images/qcb-kick.png?__SQUARESPACE_CACHEVERSION=1274429794205" alt="" />&nbsp;<br /></span></span></span></span><br />QUARTER CIRCLE BACK X2 + KICK<br />Whether or not you use Juri's super really depends on what type of player you are. Some players will like to save her EX meter for her special moves, while others will use the Super to connect off of certain attacks. It's not a bad Super by any means so it's worth experimenting with to see if it fits into your game plan.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<h4>ULTRA 1 - FENG SHUI ENGINE</h4>
<p><img src="http://iplaywinner.com/storage/move_images/qcfx2-punchx3.png?__SQUARESPACE_CACHEVERSION=1224476325533" alt="" /></p>
<p>QUARTER CIRCLE FORWARD X2 + THREE PUNCHES</p>
<p><span class="full-image-float-right ssNonEditable"><img src="http://iplaywinner.com/storage/ssf4-images/juri/ultra-1.png?__SQUARESPACE_CACHEVERSION=1274429292727" alt="" /></span>Juri's first Ultra allows her to chain her normal moves together, creating combos that were not previously possible. This is arguably her better Ultra when used properly, even though it generally wont allow guaranteed damage like her second Ultea.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<h4>ULTRA II - KAISEN DANKAIRAKU</h4>
<p><span class="full-image-float-right ssNonEditable"><img src="http://iplaywinner.com/storage/ssf4-images/juri/ultra-2.png?__SQUARESPACE_CACHEVERSION=1274429107303" alt="" /></span><span class="ssNonEditable full-image-block"><img src="http://iplaywinner.com/storage/move_images/qcfx2-kickx3.png?__SQUARESPACE_CACHEVERSION=1254542759525" alt="" /></span>QUARTER CIRCLE FORWARD X2 + KICK X3</p>
<p><br />Many players will opt to use Juri's second Ultra due to the fact that it results in guaranteed damage in most cases. After an EX Shikusen, once the opponent bounces off the wall, she can combo into it, and of course after a Level 2 or 3 Focus Attack.&nbsp;</p>
<p>&nbsp;</p>
<p><a name="combos"></a></p>]]></description><wfw:commentRss>http://iplaywinner.com/juri-ssf4/rss-comments-entry-7086327.xml</wfw:commentRss></item><item><title>JURI - COMBOS - SUPER STREET FIGHTER 4</title><dc:creator>haunts</dc:creator><pubDate>Tue, 16 Mar 2010 21:49:00 +0000</pubDate><link>http://iplaywinner.com/juri-ssf4/juri-combos-super-street-fighter-4.html</link><guid isPermaLink="false">271672:4917097:7086344</guid><description><![CDATA[<h4>NORMAL MOVE COMBOS</h4>
<p>Crouching Light Kick, Crouching Light Kick, Standing Light Kick, Standing Light Kick</p>
<p>Air to Air Jump Medium Punch, Jump, Medium Punch or Heavy Punch</p>
<h4>FUHAJIN COMBOS</h4>
<p><em>With Stored Light Kick Fuhajin</em></p>
<p>Crocuhing Medium Punch, Release Light Fuhajin, FADC, Follow up with finisher of choice.</p>
<h4>SHIKUSEN COMBOS</h4>
<p>EX Shikusen, Wall Bounce, EX Senpusha or Ultra II</p>
<p>Focus Attack Level 2 or 3, Dash Back, Jump Forward EX Shikusen, EX Senpusha or Ultra II</p>
<h4>SENPUSHA COMBOS</h4>
<p>Crouching Medium Kick, Senpusha</p>
<p>Crouching Light Kick, Crouching Light Kick, Standing Light Kick, Standing Light Kick, Light or Medium Senpusha</p>
<p>Crouching Light Kick, Standing Medium Punch, Senpusha</p>
<p>Crouching Light Kick, Standing Light Punch, Crouching Medium Punch, Senpusha</p>
<p>Crouching Medium Kick, Senpusha, cancel first hit into Medium Kick Super</p>
<h4>FENG SHUI ENGINE COMBOS</h4>
<p>Light Punch, Medium Punch, Medium Kick, Heavy Kick, Heavy Punch, EX Senpusha</p>
<h4>KAISEN DANKAIRAKU COMBOS</h4>
<p>EX Shikusen, Wall Bounce, EX Senpusha or Ultra II</p>
<p>Focus Attack Level 2 or 3, Dash Back, Jump Forward EX Shikusen, EX Senpusha or Ultra II</p>
<p>In corner, Air to Air Medium Punch, Ultra II</p>
<p><a name="matchups"></a></p>]]></description><wfw:commentRss>http://iplaywinner.com/juri-ssf4/rss-comments-entry-7086344.xml</wfw:commentRss></item><item><title>JURI - MATCH UPS - SUPER STREET FIGHTER 4</title><dc:creator>haunts</dc:creator><pubDate>Sun, 12 Apr 2009 23:45:00 +0000</pubDate><link>http://iplaywinner.com/juri-ssf4/juri-match-ups-super-street-fighter-4.html</link><guid isPermaLink="false">271672:4917097:7803699</guid><description><![CDATA[<p>Coming Soon.</p>]]></description><wfw:commentRss>http://iplaywinner.com/juri-ssf4/rss-comments-entry-7803699.xml</wfw:commentRss></item></channel></rss>