Air-to-air medium punch puts the opponent in a juggle state, allowing juri to follow up with a number of different attacks, and even her Ultra II in the corner.
Jump-in Heavy Punch knocks down on hit and although it's not a true cross ups, it is a fairly ambiguous when spaced correctly.
Close Heavy Punch launches the opponent, and you can follow up with EX Senpusha for decent damage.
Crouching Light Kick can link into number of other light normal attacks, making it ideal for pressuring into combos against opponents.
Crouching Medium Kick is Juri's furthest reaching special cancelable normal move, making it ideal for combos and punishing wiffed moves.
F + MK