<?xml version="1.0" encoding="UTF-8"?>
<!--Generated by Squarespace V5 Site Server v5.13.159 (http://www.squarespace.com) on Fri, 24 May 2013 04:06:42 GMT--><rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><title>IBUKI - SUPER STREET FIGHTER 4 MOVES COMBOS</title><link>http://iplaywinner.com/ibuki-ssf4/</link><description></description><lastBuildDate>Sun, 02 Oct 2011 01:31:38 +0000</lastBuildDate><copyright></copyright><language>en-US</language><generator>Squarespace V5 Site Server v5.13.159 (http://www.squarespace.com)</generator><item><title>IBUKI - INTRO - SUPER STREET FIGHTER 4</title><dc:creator>haunts</dc:creator><pubDate>Wed, 21 Jul 2010 01:16:41 +0000</pubDate><link>http://iplaywinner.com/ibuki-ssf4/ibuki-intro-super-street-fighter-4.html</link><guid isPermaLink="false">271672:6277354:7088408</guid><description><![CDATA[<p style="text-align: center;"><span class="full-image-block ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/ibuki-ssf4-header.jpg?__SQUARESPACE_CACHEVERSION=1271185758645" alt="" /></span></span></p>
<p style="text-align: center;"><strong><span style="font-size: 140%;">&nbsp;</span></strong><a href="#normals"><strong><span>NORMAL MOVES</span></strong></a><strong><span>&nbsp;|&nbsp;</span></strong><a href="#specials"><strong><span>SPECIAL MOVES</span></strong></a><strong><span>&nbsp;|&nbsp;</span></strong><a href="#combos"><strong><span>COMBOS</span></strong></a><strong><span>&nbsp;|&nbsp;</span></strong><a href="#matchups"><strong><span>MATCH UPS</span></strong></a><strong><span>&nbsp;</span></strong></p>
<table style="margin-left: auto; margin-right: auto; height: 100%;" border="0" cellspacing="0" cellpadding="3" width="611px">
<tbody>
<tr>
<th class="statsheader" style="text-align: center; font-size: 120%; border-size: 1px; border-color: 000000;" colspan="2" valign="top">CHARACTER STATS &amp; INFO</th>
</tr>
<tr>
<td class="statsleftcell" align="left" valign="top"><strong>TYPE</strong></td>
<td class="statsrightcell" align="left" valign="top">RUSHDOWN, MIX-UP &amp; 50/50, HEAVY COMBOS</td>
</tr>
<tr>
<td class="statsleftcell" align="left" valign="top"><strong>STRENGTHS</strong></td>
<td class="statsrightcell" align="left" valign="top">Incredible rushdown mix-up game, numerous combos, can stun the opponent quickly.</td>
</tr>
<tr>
<td class="statsleftcell" align="left" valign="top"><strong>WEAKNESSES</strong></td>
<td class="statsrightcell" align="left" valign="top">Very low stamina and high learning curve.</td>
</tr>
<tr>
<td class="statsleftcell" align="left" valign="top"><strong>STAMINA</strong></td>
<td class="statsrightcell" align="left" valign="top">900 - WELL BELOW AVERAGE</td>
</tr>
<tr>
<td class="statsleftcell" align="left" valign="top"><strong>STUN</strong></td>
<td class="statsrightcell" align="left" valign="top">950 - BELOW AVERAGE</td>
</tr>
<tr>
<td class="statsleftcell" align="left" valign="top"><strong>CROSS UP&nbsp;</strong></td>
<td class="statsrightcell" align="left" valign="top">JUMPING MEDIUM KICK, JUMPING LIGHT KICK</td>
</tr>
<tr>
<td class="statsleftcell" align="left" valign="top"><strong>ANTI-AIR</strong></td>
<td class="statsrightcell" align="left" valign="top">BACK + MEDIUM PUNCH, KAZEGIRI</td>
</tr>
<tr>
<td class="statsleftcell" align="left" valign="top"><strong>ARMOR BREAK</strong></td>
<td class="statsrightcell" align="left" valign="top">NECKBREAKER</td>
</tr>
<tr>
<td class="statsleftcell" align="left" valign="top"><strong>GOOD MATCH UP</strong></td>
<td class="statsrightcell" align="left" valign="top">N/A</td>
</tr>
<tr>
<td class="statsleftcell" align="left" valign="top"><strong>BAD MATCH UP</strong></td>
<td class="statsrightcell" align="left" valign="top">N/A</td>
</tr>
</tbody>
</table>
<p>&nbsp;</p>
<h4 style="text-align: left;">&nbsp;COMMUNITY VIDEOS</h4>
<ul>
<li><a href="http://www.youtube.com/watch?v=TkMKlgJdy3c" target="_blank">Ibuki Overview Guide by OptionSelectDotCom</a>: This is an excellent overview of the character. It goes over basics, combos, tricks, and set-ups.</li>
</ul>
<p>&nbsp;</p>
<p><a name="normals"></a></p>]]></description><wfw:commentRss>http://iplaywinner.com/ibuki-ssf4/rss-comments-entry-7088408.xml</wfw:commentRss></item><item><title>IBUKI - MATCH VIDEOS - SUPER STREET FIGHTER 4</title><dc:creator>haunts</dc:creator><pubDate>Wed, 21 Jul 2010 01:16:07 +0000</pubDate><link>http://iplaywinner.com/ibuki-ssf4/ibuki-match-videos-super-street-fighter-4.html</link><guid isPermaLink="false">271672:6277354:8316178</guid><description><![CDATA[<div id="sf4tube" style="height: 200px; text-align: center;"><br /> <br /><span class="full-image-block ssNonEditable"><span><img src="http://iplaywinner.com/storage/oneuse/indicator.gif?__SQUARESPACE_CACHEVERSION=1279671793218" alt="" /></span></span></div>
<p><script src="http://www.sf4tube.com/3rdparty/ipw/ibuki"></script></p>]]></description><wfw:commentRss>http://iplaywinner.com/ibuki-ssf4/rss-comments-entry-8316178.xml</wfw:commentRss></item><item><title>IBUKI - NORMAL MOVES - SUPER STREET FIGHTER 4</title><dc:creator>haunts</dc:creator><pubDate>Sun, 21 Mar 2010 23:43:03 +0000</pubDate><link>http://iplaywinner.com/ibuki-ssf4/ibuki-normal-moves-super-street-fighter-4.html</link><guid isPermaLink="false">271672:6277354:7088405</guid><description><![CDATA[<h4><strong>JAB (</strong><strong>LIGHT) PUNCH</strong></h4>
<p style="text-align: center;"><strong><span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/ibuki-standing-light-punch.jpg?__SQUARESPACE_CACHEVERSION=1272049545711" alt="" /></span></span>&nbsp; <span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/ibuki-crouching-light-punch.jpg?__SQUARESPACE_CACHEVERSION=1272049570796" alt="" /></span></span>&nbsp; <span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/ibuki-neutral-jump-light-punch.jpg?__SQUARESPACE_CACHEVERSION=1272049586501" alt="" /></span></span> &nbsp;<span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/ibuki-diagonal-jump-light-punch.jpg?__SQUARESPACE_CACHEVERSION=1272049600800" alt="" /></span></span><br /></strong></p>
<p><strong>Standing Light Punch</strong> is an excellent attack to use in close range combos. Follow up with Crouching Heavy Kick for an easy <a href="http://iplaywinner.com/glossary/general-terms/untechable-knockdown.html" target="_blank">untechable knockdown</a>. You can also combo into Standing Medium Kick which can lead to a number of different follow ups such as the Neck Breaker.&nbsp;</p>
<p><strong>Crouching Light Punch</strong> is a great attack to start combos. You can combo into Standing Light Punch and Standing Medium Kick.</p>
<p>&nbsp;</p>
<h4><strong>STRONG (MEDIUM) PUNCH</strong></h4>
<p style="text-align: center;"><strong><span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/ibuki-standing-medium-punch.jpg?__SQUARESPACE_CACHEVERSION=1272049623561" alt="" /></span></span>&nbsp; <span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/ibuki-crouching-medium-punch.jpg?__SQUARESPACE_CACHEVERSION=1272049637712" alt="" /></span></span>&nbsp; <span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/ibuki-neutral-jump-medium-punch.jpg?__SQUARESPACE_CACHEVERSION=1272049653482" alt="" /></span></span> &nbsp;<span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/ibuki-diagonal-jump-medium-punch.jpg?__SQUARESPACE_CACHEVERSION=1272049668039" alt="" /></span></span><br /></strong></p>
<p><strong>Crouching Medium Punch</strong> is a decent close to mid range attack, allowing Ibuki to combo into her Neckbreaker which will lead to an <a href="http://iplaywinner.com/glossary/general-terms/untechable-knockdown.html" target="_blank">untechable knockdown</a>.&nbsp;</p>
<p>&nbsp;</p>
<h4><strong>FIERCE (HARD) PUNCH</strong></h4>
<p style="text-align: center;"><strong><span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/ibuki-standing-heavy-punch.jpg?__SQUARESPACE_CACHEVERSION=1272049687565" alt="" /></span></span>&nbsp; <span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/ibuki-crouching-heavy-punch.jpg?__SQUARESPACE_CACHEVERSION=1272049703400" alt="" /></span></span>&nbsp; <span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/ibuki-neutral-jump-heavy-punch.jpg?__SQUARESPACE_CACHEVERSION=1272049718807" alt="" /></span></span> &nbsp;<span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/ibuki-diagonal-jump-heavy-punch.jpg?__SQUARESPACE_CACHEVERSION=1272049730925" alt="" /></span></span></strong></p>
<p><strong>Crouching Heavy Punch</strong> -- though slower than Back and Medium Punch which is Ibuki's go-to anti air -- is a solid anti-air attack when timed properly.&nbsp;</p>
<p><strong>Diagonal Jump Heavy</strong> has a follow up attack, Forward plus Medium Kick allowing Ibuki to start some of her most damaging combos.&nbsp;</p>
<p>&nbsp;</p>
<h4><strong>SHORT (LIGHT) KICK</strong></h4>
<p style="text-align: center;"><strong><span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/ibuki-standing-light-kick.jpg?__SQUARESPACE_CACHEVERSION=1272049752108" alt="" /></span></span>&nbsp; <span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/ibuki-crouching-light-kick.jpg?__SQUARESPACE_CACHEVERSION=1272049765209" alt="" /></span></span>&nbsp; <span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/ibuki-neutral-jump-light-kick.jpg?__SQUARESPACE_CACHEVERSION=1272049779074" alt="" /></span></span> &nbsp;<span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/ibuki-diagonal-jump-light-kick.jpg?__SQUARESPACE_CACHEVERSION=1272049792796" alt="" /></span></span><br /></strong></p>
<p><strong>Standing Light Kick</strong> chains into Standing Medium Kick making it an effective combo starter from close range. You can also link Standing Light Kick after a Forward and Medium Kick which is useful for starting combos on crouching opponents. &nbsp;</p>
<p><strong>Crouching Light Kick</strong> can be <a href="http://iplaywinner.com/glossary/general-terms/link.html" target="_blank">linked</a> into Crouching Light Punch, though it is a fairly difficult combo.</p>
<p><strong>Diagonal Jump Light Kick</strong> is an excellent jumping attack, allowing Ibuki to cross up the opponent and start a number of different combos. It is also an great alternative to using a Kunai after an <a href="http://iplaywinner.com/glossary/general-terms/untechable-knockdown.html" target="_blank">untechable knockdown</a> due to the fact that when spaced properly it is a very <a href="http://iplaywinner.com/glossary/inputs-technique/ambiguous-cross-up.html" target="_blank">ambiguous cross up</a>.&nbsp;</p>
<p>&nbsp;</p>
<h4><strong>FORWARD (MEDIUM) KICK</strong></h4>
<p style="text-align: center;"><strong><span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/ibuki-standing-medium-kick.jpg?__SQUARESPACE_CACHEVERSION=1272049812115" alt="" /></span></span>&nbsp; <span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/ibuki-crouching-medium-kick.jpg?__SQUARESPACE_CACHEVERSION=1272049824295" alt="" /></span></span>&nbsp; <span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/ibuki-neutral-jump-medium-kick.jpg?__SQUARESPACE_CACHEVERSION=1272049840564" alt="" /></span></span> &nbsp;<span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/ibuki-diagonal-jump-medium-kick.jpg?__SQUARESPACE_CACHEVERSION=1272049854734" alt="" /></span></span><br /></strong></p>
<p><strong>Standing Medium Kick</strong> is a great combo starter, effective from mid to close range depending on the opponent. Combo into Neck Breaker or Tsumuji (Whirlwind Spin Kick attack) to land an <a href="http://iplaywinner.com/glossary/general-terms/untechable-knockdown.html" target="_blank">untechable knockdown</a>.&nbsp;</p>
<p><strong>Crouching Medium Kick</strong> is effective from mid-range, but don't expect to start any practical combos from it.</p>
<p><strong>Diagonal Jump Medium Kick</strong> is a solid air-to-air attack and is useful after a super jump to hit opponents from long range and start combos. It can cross-up as well, but typically you will want to use Diagonal Jump Light Kick for cross-ups.&nbsp;</p>
<p>&nbsp;</p>
<h4><strong>ROUNDHOUSE (HARD) KICK</strong></h4>
<p style="text-align: center;"><strong><span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/ibuki-standing-heavy-kick.jpg?__SQUARESPACE_CACHEVERSION=1272049875195" alt="" /></span></span>&nbsp; <span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/ibuki-crouching-heavy-kick.jpg?__SQUARESPACE_CACHEVERSION=1272049888667" alt="" /></span></span>&nbsp; <span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/ibuki-neutral-jump-heavy-kick.jpg?__SQUARESPACE_CACHEVERSION=1272049905821" alt="" /></span></span> &nbsp;<span class="full-image-inline ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/ibuki-diagonal-jump-heavy-kick.jpg?__SQUARESPACE_CACHEVERSION=1272049920467" alt="" /></span></span></strong></p>
<p><strong>Crouching Heavy Kick</strong> is one of Ibuki's most useful normal attacks, allowing her to set up an <a href="http://iplaywinner.com/glossary/general-terms/untechable-knockdown.html" target="_blank">untechable knockdown</a> and begin her vortex. Combo into it after a Standing Light Punch.&nbsp;</p>
<p><strong>Diagonal Jump Heavy Kick</strong> is a solid jump in attack allowing her to beat many of the opponents attacks.&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<h3 style="text-align: left;"><strong>COMMAND NORMALS</strong></h3>
<h4 style="text-align: left;"><strong>BONSHO KICK</strong></h4>
<p style="text-align: left;">F + HK</p>
<p style="text-align: left;"><strong><span class="full-image-block ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/ibuki-bonsho-kick.jpg?__SQUARESPACE_CACHEVERSION=1272049943679" alt="" /></span></span></strong></p>
<p style="text-align: left;">The Bonsho Kick is an effective mid to close range attack allowing Ibuki to pass over many of the opponents moves. It can also beat many Special Moves when timed properly such as E. Honda's Headbutt and M. Bison's Scissor Kicks.&nbsp;</p>
<h4 style="text-align: left;"><strong>HAMMER KICK</strong></h4>
<p style="text-align: left;">F + MK</p>
<p style="text-align: left;"><strong><span class="full-image-block ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/ibuki-hammer-kick.jpg?__SQUARESPACE_CACHEVERSION=1272049957100" alt="" /></span></span></strong></p>
<p style="text-align: left;">The Hammer Kick is an overhead attack that has many potential follow ups such as Standing Light Punch or Standing Light Kick. It is useful in the corner where many players will end up blocking low with nowhere to go.&nbsp;</p>
<h4 style="text-align: left;"><strong>REVERSE SPIN KICK</strong></h4>
<p style="text-align: left;">B + MK</p>
<p style="text-align: left;"><strong><span class="full-image-block ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/ibuki-reverse-spin-kick.jpg?__SQUARESPACE_CACHEVERSION=1272049973041" alt="" /></span></span></strong></p>
<h4 style="text-align: left;"><strong>SAZAN</strong></h4>
<p style="text-align: left;">DF + MK</p>
<p style="text-align: left;"><strong><span class="full-image-block ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/ibuki-sazan.jpg?__SQUARESPACE_CACHEVERSION=1272049988840" alt="" /></span></span></strong></p>
<p style="text-align: left;">The Sazan is one of Ibuki's most useful attacks for controlling space. This move allows her to not only close in on the opponent and possibly do a bit of damage in the process, it also passes under fireballs -- even low Tiger Shots!&nbsp;That said, do not get too predictable with the Sazan and try to use it at max range in order to avoid being punished for using it.&nbsp;</p>
<h4>AGEMEN</h4>
<p>B + MP</p>
<p><span class="full-image-block ssNonEditable"><span><img src="http://iplaywinner.com/storage/ssf4-images/ibuki/agemen.png?__SQUARESPACE_CACHEVERSION=1277359109731" alt="" /></span></span></p>
<p>Agemen is Ibuki's go-to anti air move, allowing her to beat most jump in attacks when timed properly.&nbsp;</p>]]></description><wfw:commentRss>http://iplaywinner.com/ibuki-ssf4/rss-comments-entry-7088405.xml</wfw:commentRss></item><item><title>IBUKI - SPECIAL MOVES - SUPER STREET FIGHTER 4</title><dc:creator>haunts</dc:creator><pubDate>Sun, 21 Mar 2010 23:37:51 +0000</pubDate><link>http://iplaywinner.com/ibuki-ssf4/ibuki-special-moves-super-street-fighter-4.html</link><guid isPermaLink="false">271672:6277354:7088362</guid><description><![CDATA[<h4>KUNAI</h4>
<p><strong><span style="vertical-align: super;">IN AIR</span>&nbsp;</strong><img src="http://iplaywinner.com/storage/move_images/fb-punch.png?__SQUARESPACE_CACHEVERSION=1254461323498" alt="" /><br />IN AIR, QUARTER CIRCLE FORWARD &nbsp;+ PUNCH</p>
<p><span class="full-image-float-right ssNonEditable"><img src="http://iplaywinner.com/storage/ssf4-images/ibuki/kunai.png?__SQUARESPACE_CACHEVERSION=1274426113618" alt="" /></span>Ibuki's projectile attack that can only be done in the air. Each strength punch will determine the angle in which the Kunai is thrown. It does not cancel out projectiles like fireballs, so this is not a move to be used in projectile wars but more to annoy and mix up the opponent. You can follow up with a Kunai after an EX Kazeigri.</p>
<p>One of the more effective ways of using the Kunai is after an untechable knockdown to set up an ambiguous cross up. For instance, after a Neck Breaker, you can super jump and immediately throw out a light Kunai. As you drift to the other side of the opponent, they will have to predict which way the Kunai will hit. This is known as her "Vortex", although there is much more to the Vortex than just Kunais.</p>
<h4>TSUJIGOE</h4>
<p><img src="http://iplaywinner.com/storage/move_images/dp-punch.png?__SQUARESPACE_CACHEVERSION=1224469819167" alt="" /><br />FORWARD, DOWN, DOWN-FORWARD + PUNCH</p>
<p><span class="full-image-float-right ssNonEditable"><img src="http://iplaywinner.com/storage/ssf4-images/ibuki/tsujigoe.png?__SQUARESPACE_CACHEVERSION=1274426139974" alt="" /></span>Ibuki will jump and flip in the air at different angles, depending on the strength of the punch. From here she can toss out a kunai to create mix up and cross up opportunities.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<h4>NECK BREAKER</h4>
<p><img src="http://iplaywinner.com/storage/move_images/hcf.png?__SQUARESPACE_CACHEVERSION=1272661612020" alt="" />&nbsp;<span class="ssNonEditable full-image-inline"><img src="http://iplaywinner.com/storage/move_images/plus.png?__SQUARESPACE_CACHEVERSION=1272661627825" alt="" />&nbsp;<span class="ssNonEditable full-image-inline"><img src="http://iplaywinner.com/storage/move_images/punch.png?__SQUARESPACE_CACHEVERSION=1272661647163" alt="" />&nbsp;</span></span><br />HALF CIRCLE FORWARD + PUNCH</p>
<p><span class="full-image-float-right ssNonEditable"><img src="http://iplaywinner.com/storage/ssf4-images/ibuki/neckbreaker.png?__SQUARESPACE_CACHEVERSION=1274426163959" alt="" /></span>Ibuki's sliding neck breaker which hits low on opponents. EX versions will do multiple hits. Set's up an untechnable knockdown and is one of her most effective specials in combos due to the fact that it will set up her "vortex". After the Neck Breaker, you can execute a Light Kunai just as they are waking up to set up an ambiguous cross up, or jump in with Medium Kick or Light Kick for similar results.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<h4>RAIDA</h4>
<p><img src="http://iplaywinner.com/storage/move_images/hcb-punch.png?__SQUARESPACE_CACHEVERSION=1254542670062" alt="" /><br />HALF CIRCLE BACK + PUNCH</p>
<p><span class="full-image-float-right ssNonEditable"><img src="http://iplaywinner.com/storage/ssf4-images/ibuki/raida.png?__SQUARESPACE_CACHEVERSION=1274426185053" alt="" /></span>Ibuki's command grab, although it is not like many other command grabs in that it can be blocked. That said, it will catch jumping opponents and can also be connected after a EX Tsumuji in the corner.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<h4>KASUMI GAKE</h4>
<p><img src="http://iplaywinner.com/storage/move_images/qcf-kick.png?__SQUARESPACE_CACHEVERSION=1254470546927" alt="" /><br />QUARTER CIRCLE FORWARD + KICK</p>
<p><span class="full-image-float-right ssNonEditable"><img src="http://iplaywinner.com/storage/ssf4-images/ibuki/kasumigake.png?__SQUARESPACE_CACHEVERSION=1274426215079" alt="" /></span>Ibuki's dashing teleport which travels different distances depending on the strength of the kick. Light Kick and a Medium Kick &nbsp; will keep her in front of the opponent from close range, while the Heavy Kick version will allow her to go through the opponent completely, ending up on the other side. It is useful within block strings to use this move to confuse and mix up the opponent.</p>
<p>&nbsp;</p>
<h4>KAZEGIRI</h4>
<p><img src="http://iplaywinner.com/storage/move_images/dp-kick.png?__SQUARESPACE_CACHEVERSION=1254542592225" alt="" /><br />FORWARD, DOWN, DOWN-FORWARD + KICK</p>
<p><span class="full-image-float-right ssNonEditable"><img src="http://iplaywinner.com/storage/ssf4-images/ibuki/ex-kazegiri.png?__SQUARESPACE_CACHEVERSION=1274426242844" alt="" /></span>Ibuki's Dragon Kick which is primarily useful within her chain combos. The EX Version will allow her to follow up with a Kunai,&nbsp;keeping the opponent at bay although they can hit you with a Level 2 Focus as you make your way down if they predict the follow up Kunai. EX version is best used as Anti Air and is a decent wake up move as well.&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<h4>TSUMUJI</h4>
<p><img src="http://iplaywinner.com/storage/move_images/qcb-kick.png?__SQUARESPACE_CACHEVERSION=1224469938078" alt="" /><br />QUATER CIRCLE BACK + KICK</p>
<p><span class="full-image-float-right ssNonEditable"><img src="http://iplaywinner.com/storage/ssf4-images/ibuki/tsumuji.png?__SQUARESPACE_CACHEVERSION=1274426263848" alt="" /></span>Ibuki's multi-hit whirlwind kick which is primarily useful in combos and block strings. After the initial hit, you can either let the rest of the attack hit mid, or press down and kick for the move to end in a low attack. Ending in a low will allow her to start her "vortex" as mentioned above.&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<h4>HEIN</h4>
<p><img src="http://iplaywinner.com/storage/move_images/rdp-kick.png?__SQUARESPACE_CACHEVERSION=1254461342719" alt="" /><br />BACK, DOWN, DOWN-BACK + KICK</p>
<p><span class="full-image-float-right ssNonEditable"><img src="http://iplaywinner.com/storage/ssf4-images/ibuki/hien.png?__SQUARESPACE_CACHEVERSION=1274426286539" alt="" /></span>Ibuki's overhead stomp kick which is not as useful as it was in Third Strike, which isn't saying much. She will hop on the opponents head and then bounce off after the attack. Using the EX Version will allow her to jump to the other side of the opponent, which can&nbsp;make it useful for escaping corner pressure.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<h4>SUPER - KASUMI SUZAKU</h4>
<p><br /><strong style="vertical-align: super;">IN AIR </strong><span class="full-image-inline ssNonEditable"><img src="http://iplaywinner.com/storage/move_images/qcfx2-punch.png?__SQUARESPACE_CACHEVERSION=1254461534086" alt="" /></span></p>
<p>IN AIR, QUARTER CIRCLE FORWARD X2 + PUNCH</p>
<p><span class="full-image-float-right ssNonEditable"><img src="http://iplaywinner.com/storage/ssf4-images/ibuki/super.png?__SQUARESPACE_CACHEVERSION=1274426438550" alt="" /></span>Ibuki builds meter quickly with her being such an offensive character and has one of the more useful Supers in the game.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<h4>ULTRA 1 - YOROITOSHI</h4>
<p><img src="http://iplaywinner.com/storage/move_images/hcb.png?__SQUARESPACE_CACHEVERSION=1273573727309" alt="" />&nbsp;<span class="ssNonEditable full-image-inline"><span><img src="http://iplaywinner.com/storage/move_images/hcb.png?__SQUARESPACE_CACHEVERSION=1273573745804" alt="" />&nbsp;<span class="ssNonEditable full-image-inline"><span><img src="http://iplaywinner.com/storage/move_images/plus.png?__SQUARESPACE_CACHEVERSION=1273573766661" alt="" />&nbsp;<span class="ssNonEditable full-image-inline"><span><img src="http://iplaywinner.com/storage/move_images/px3.png?__SQUARESPACE_CACHEVERSION=1273573787237" alt="" />&nbsp;<br />&nbsp;HALF CIRCLE BACK X2 + THREE PUNCHES</span></span></span></span></span></span></p>
<p><span class="full-image-float-right ssNonEditable"><img src="http://iplaywinner.com/storage/ssf4-images/ibuki/ultra1.png?__SQUARESPACE_CACHEVERSION=1274426631700" alt="" /></span>This is Ibuki's grab Ultra, and only has limited uses due to the fact that is has relatively slow start up. you might catch your opponent off guard a couple times with this one, but her second Ultra will typically be the go to Ultra for Ibuki players.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<h4>ULTRA 2 - HASHINSHO</h4>
<p><span class="full-image-block ssNonEditable"><img src="http://iplaywinner.com/storage/move_images/qcfx2-kickx3.png?__SQUARESPACE_CACHEVERSION=1254542759525" alt="" /></span>QUARTER CIRCLE FORWARD X2 + KICK X3</p>
<p><span class="full-image-float-right ssNonEditable"><img src="http://iplaywinner.com/storage/ssf4-images/ibuki/ultra2.png?__SQUARESPACE_CACHEVERSION=1274426658981" alt="" /></span>This will most likely be the preferred Ultra for most Ibuki players considering it has multiple uses and applications. The most effective way to use it is from a Super Jump Cancel off of one of her normal moves. For instance, she can Super Jump Cancel most of the final attacks of her chain combos and end with this Ultra making it extremely useful in her overall gameplan.&nbsp;</p>]]></description><wfw:commentRss>http://iplaywinner.com/ibuki-ssf4/rss-comments-entry-7088362.xml</wfw:commentRss></item><item><title>IBUKI - COMBOS - SUPER STREET FIGHTER 4</title><dc:creator>haunts</dc:creator><pubDate>Sun, 21 Mar 2010 23:37:20 +0000</pubDate><link>http://iplaywinner.com/ibuki-ssf4/ibuki-combos-super-street-fighter-4.html</link><guid isPermaLink="false">271672:6277354:7088358</guid><description><![CDATA[<h4>CHAIN COMBOS</h4>
<p>Jump Heavy Punch, Forward + Medium Kick</p>
<p>Jump in Light Punch, Forward + Heavy Punch</p>
<p>Jump In Light Kick, Forward + Medium Kick</p>
<p>Light Punch, Medium Punch, Hard Punch</p>
<p>Light Punch, Medium Punch, Forward + Light Kick</p>
<p>Light Punch, Medium Punc, Down + Hard Kick, Hard Kick</p>
<p>Back + Medium Kick, Forward + Medium Kick</p>
<p>Hard Punch, Down Hard Kick, Hard Kick</p>
<p>Light Kick, Medium Kick, Hard Kick</p>
<h4>KUNAI COMBOS</h4>
<h4>RAIDA COMBOS</h4>
<h4>KAZEGIRI COMBOS</h4>
<p><em>Many of Ibuki's chain combos can be finished with a Kazegiri -- example:</em></p>
<p>Light Kick, Medium Kick, Kazegiri</p>
<h4>TSUMUJI COMBOS</h4>
<p><em>Many of Ibuki's chain combos can be finished with a Tsumuji -- example:</em></p>
<p>Light Kick, Medium Kick, Tsumuji&nbsp;</p>
<h4>YOROTOSHI COMBOS</h4>
<h4>HASHINSHO COMBOS</h4>
<p><em>Ibuki has the ability to Super Jump Cancel from many of her chain combos. To Super Jump Cancel into the Hashinsho, you will buffer two quarter circle forwards, ending in up-forward, then press all three kicks -- example:</em></p>
<p>Light Kick, Medium Kick, Super Jump Cancel, Hashinsho</p>
<p>Light Punch, Medium Punch, Hard Punch, Super Jump Cancel, Hashinsho</p>
<p>Close Hard Punch, Super Jump Cancel, Hashinsho</p>]]></description><wfw:commentRss>http://iplaywinner.com/ibuki-ssf4/rss-comments-entry-7088358.xml</wfw:commentRss></item></channel></rss>