Damage #s are (standing/crouching/air)
L - LIGHT (85k/58k/60k)
M - MEDIUM (90k/85k/90k)
s.M has Super Armor and causes a knockdown. c.M and s.M will not combo into either version of H.
H - HARD (120k/100k/110k)
s.H has Super Armor and causes a ground bounce. c.H is a low attack that knocks the oppponent down.
S - EXCHANGE (121k/NA/130k)
Standard launcher. If j.S is used in air combo without launching, the S will cause a ground bounce.
TOWARDS + M
Can be charged, results in wall bounce on hit.