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SSFIV GUIDES
Monday
Oct062008

A.B.A. - MOVES COMBOS & STRATEGY

Special Moves

(Both modes)
Deletion: 236+S
Destruction: 46+S (during Deletion)
Punishment: 63214+S (during Destruction)
Cohesion: 63214+H (Aerial: 63214+H)

(Normal mode only)
Towing: 236+P
Extinguishment: 236+K
Calcination: 63214+P

(Moroha mode only)
Condemnation: 236+H
Detatchment: 63214+P
Sin: 41236+K
Extermination: 41236+S (Aerial only)

Force Breaks

Towing: 236+D (Normal mode)
Condemnation: 236+D (Moroha mode)

Overdrives

Concealing Evidence: 632146+H -> 236+H -> 236+H (Normal mode only)
Destroying Evidence (Outward): 632146+P (Aerial only)
Destroying Evidence (Homeward): 214+K (During Destroying Evidence Outward) (Moroha mode only)
Alteration: 6321463214+S (Moroha mode only)

Instant Kill

Unknown Darkness: P+K+S+H -> 236236+H

Monday
Oct062008

Anji Mito - MOVES COMBOS & STRATEGY

Special Moves


Shitsu: 236+P
Fuujin: 236+S or H
Nagiha: S during Fuujin
Issoku Tobi: K during Fuujin
Shin Ichishiki: P during Fuujin
Rin: H during Fuujin
Kou: P during Guard Point*
On: 236+H

Force Breaks


Shitsu: 236+D
Rin: D during Fuujin

Overdrives


Tenjinkyaku: 28+K
Issei Ougi "Sai": 632146+H
Kachoufuugetsu: 63214+S during Guard Point*

Instant Kill


Zetsu: P+K+S+H -> 236236+H

*Guard Point is an attack move that has a guard function (ex: 6K)

 

Monday
Oct062008

Axl Low - MOVES COMBOS & STRATEGY

Special Moves


Benten Gari: 236+S or H
Continue to Axl Bomber: 236+H after Benten Gari
Rensen Geki: 46+S
Kyokusa Geki: Hold 9 or 8 after Rensen Geki
Sensa Geki: Hold 3 or 2 after Rensen Geki
Hachisubako: 236+P
Raiei Sageki: 63214+S or H
Axl Bomber: 236+H (Aerial only)
Koku Geki: 63214+S (Aerial only)

Force Breaks


Shiranami no Homura: 421+D
Axl Bomber: 623+D (Aerial only)

Overdrive


Hyakue Renshou: 2363214+H

Instant Kill


Midare Gami: P+K+S+H -> 236236+H

 

Monday
Oct062008

Baiken - MOVES COMBOS & STRATEGY

Special Moves


Tatami Gaeshi: 236+K (Aerial: 236+K)
Youshijin: 412+P during guard
Mawarikomi: 412+K during guard
Sakura: 412+S during guard
Ou Ren: 412+H during guard
Yozansen: 236+S during jump
Kabari: 41236+H
Tetsuzansen: S during Kabari

Force Breaks


Baku: 412+D during guard
Baku Sakura: P during Baku
Baku Tsuki: K during Baku
Baku Tsuru: S during Baku

Overdrive


Kasane Sanzu Watashi: 236236+S

Instant Kill


Garyou Tensei: P+K+S+H -> 236236+H

 

Monday
Oct062008

Bridget - MOVES COMBOS & STRATEGY

Special Moves


Yo-Yo Extend: H (Aerial also)
Yo-Yo Recall: H during Yo-Yo Extend or Roger Hug
Roger Rush: 236+H during Yo-Yo Extend or Roger Hug
Roget Get: 421+H during Yo-Yo Extend or Roger Hug (Aerial also)
Kickstart My Heart: 236+K
Kickstart My Heart Stop: P during Kickstart My Heart
Kickstart My Heart Discharge: K during Kickstart My Heart
Starship: 236+P (Aerial also)

Force Breaks


Roger Rush: 236+D during Yo-Yo Extend or Roger Hug
Jagged Roger: 214+D during Yo-Yo Extend or Roger Hug (Aerial also)

Overdrives


Loop-the-Loop: 632146+S
Me and My Killing Machine: 632146+H during Yo-Yo Extend or Roger Hug (Aerial also)

Instant Kill


Shoot The Moon: P+K+S+H -> 236236+H

 

Monday
Oct062008

Chipp Zanuff - MOVES COMBOS & STRATEGY

Special Moves


Alpha Blade: 236+P (Aerial also)
Alpha Plus: H during Alpha Blade (on ground only)
Beta Blade: 623+S (Aerial also)
Gamma Blade: 41236+H
Tsuyoshi-shiki Teni: 22+P or K or S or H or D
Genrou Zan: 41236+K
Resshou: 236+S
Rokusai: 236+S during Resshou
Senshu: 236+K during Resshou or Rokusai

Force Break


Genrou Zan Yo: D during Genrou Zan

Overdrive


Banki Messai: 236236+K

Instant Kill


Delta End: P+K+S+H -> 236236+H

 

Monday
Oct062008

Dizzy - MOVES COMBOS & STRATEGY

Special Moves


Flaming Spiral: 236+S or K
Arctic Impaler: 236+H
Skull Crusher: 421+S (Increase is possible)
Hunger Strike: 214+P or K or S or H
Leave Me Alone!: 214+P or K or S or H (Aerial only)

Force Break


Leave Me Alone!: 214+D (Aerial only)

Overdrives


Imperial Ray: 632146+S
Necro's Anger: 632146+P
Gamma Ray: 64641236+H (Requires 100% Tension)

 

Monday
Oct062008

Eddie - MOVES COMBOS & STRATEGY

Special Moves


Invite Hell: 22+S or H
Break The Law: 214+K (hold down)
Extra Shadow Gallery: 41236+S during Break The Law
Summon Eddie: 236+P or K or S or H
Tiny Attack: P during Summon Eddie
Moving Attack: K during Summon Eddie
Anti-Aerial Attack: S during Summon Eddie
Shadow Hole: H during Summon Eddie
Middle Attack: D during Summon Eddie
Drunkard Shade: 214+S
Damned Fang: 623+S
Fly: 8 during Jump
Shadow Gallery: 41236+S (Aerial only)

Force Breaks


Drill Special: 22+D
Exhaustion: 236+D

Overdrives


Executor X: 236236+S (Aerial only)
Amorphous: 632146+H

Instant Kill


Black In Mind: P+K+S+H -> 236236+H

 

Monday
Oct062008

Faust - MOVES COMBOS & STRATEGY

Special Moves


Rerere no Tsuki: 41236+K

  • Pull Back: 4
  • Hello!: 236+P
  • Speak Up!!: 236+P
  • Hello Again!: 236+P

What's Next?: 236+P
Love: 236+P (Aerial only)
Souten Enshin Ranbu: 236+S
Forward Ranbu: 66 during Souten Enshin Ranbu
Backward Ranbu: 44 during Souten Enshin Ranbu
Neck Periscope: P during Souten Enshin Ranbu
Growing Flower: K during Souten Enshin Ranbu
See? I'm A Flower: S during Souten Enshin Ranbu
Going My Way: H during Souten Enshin Ranbu
What's Next?: D during Souten Enshin Ranbu
In Your Face!: 214+P
Watch Your Back: 214+K
Going My Way: 236+H (Aerial Only)

Force Breaks


Sudden Hello!: 214+D
Rerere no Super Tsuki: 236+D (Aerial only)

Overdrives


Gamble Attack: 236236+S -> hold P or K or S or H
Super What's Next?: 236236+P

Instant Kill


This Week's Climax!: P+K+S+H -> 236236+H

 

Monday
Oct062008

I-NO - MOVES COMBOS & STRATEGY

Special Moves

Stroke The Big Three: 41236+S or H
Antidepressant Scale: 214+P or H (Aerial also)
Sultry Performance: 236+P or K or S or H (Aerial only; increase possible)
Chemical Love: 632146+K
Chemical Love Height: 632146+S

Force Breaks

Sultry Performance: 236+D (Aerial only; increase possible)
Cancel Addition: P or K or S or H during Sultry Performance Force Break

Overdrives

Longing Desperation: 632146+H
Ultimate Fortissimo: 2363214+S

Instant Kill

Last Will and Testament: P+K+S+H -> 236236+H

Monday
Oct062008

Jam Kuradoberi - MOVES COMBOS & STRATEGY

Special Moves


Hochifu: 22+K or S or H
Ryujin: 236+K (Aerial also)
Gekirin: 214+K (Aerial also)
Kenroukaku: 623+K (Aerial also)
Bakushu: 236+S
Mawarikomi: P during Bakushu
Ashibarai: K during Bakushu
Hyappo Shinshou: S during Bakushu
Senri Shinshou: H during Bakushu
Choujin: 236+P during Bakushu (Aerial also)
Parry*: 546

Force Breaks


Hyappo Shinshou: D during Bakushu
Hochifu, Goku: 22+D -> K or S or H

Overdrives


Chokyaku Houoshou: 632146+S
Renhoukyaku: 632146+H
Geki Saishinhou: 236236+H
Tousai Hyakuretsuken: 64641236+P+K (Requires 100% Tension)

Instant Kill


Gasenkotsu: P+K+S+H - 236236+H

*Jam can only parry physical moves that hit high.

 

Monday
Oct062008

Johnny - MOVES COMBOS & STRATEGY

INTRODUCTION

Johnny is a very basic character, though by no means easy to play. In order to play a good Johnny, you have to be knowledgable about every aspect of the game and be able to utilize that to your advantage. He consistently ranks at the bottom of tier lists (as of February 2009, he is ranked as the overall worst character in the game) and is generally regarded as one of the harder characters to play.

That being said though, you can still win with Johnny. Even his worst matchups (Potemkin, Baiken, Testament) are relatively balanced, so if you're dead set on learning him, you'll definitely be satisfied once you do.

Johnny lacks in mobility. This is in part because he lacks a proper run (66 is a short, airborne dash) but also because he has a large hitbox. But, what he lacks in mobility he makes up for in defense and damage potential; he is among the more defensively buffed characters in the game and his hitbox, while large, is hard for many characters to combo. And while he may not be able to do much damage without having a Level 2 Mist Finer, when he does have one, he can do incredible amounts of damage (against some characters with a neutral guardbar, approximately 2/3rds of their health!).

 

Special Moves

Mist Stance: 236+P or K or S
Mist Finer: Release P or K or S during Mist Stance
Mist Stance Walk: 6 or 4 during Mist Stance
Mist Stance Dash: 66 or 44 during Mist Stance
Mist Stance Cancel: H while in Mist Stance
Glitter Is Gold: 236+H
Bacchus Sigh: 214+P
Divine Blade: 623+S -> S (Aerial: 236+S)
Killer Joker: 421+S -> S (Aerial: 214+S)
Ensenga: 41236+H (Aerial only)

Force Breaks

Jackhound: 214+D (available during Mist Stance)
Return Jackhound: 236+D (during Jack Hound)

Overdrive

That's My Name: 632146+H

Instant Kill

Joker Trick: P+K+S+H -> 236236+H

BASIC STRATEGY

Johnny relies heavily on his Level 2 Mist Finers for damage. While he is definitely capable of doing decent damage without one, it pales in comparison to what he can do with one.

To raise your Mist Finer Level (MFL), you need to land a coin (236H) on your opponent. For most characters, you can do this off of a throw or a 2D (you need to input the 236H after the first hit of 2D, as it hits OTG). This is sometimes easier said than done, as throw -> coin doesn't work on some characters (ABA) and 2D -> coin can be distance specific. Luckily, it's pretty easy to land random coins (though sometimes at the cost of letting your opponent land a counter hit, so use them wisely) on most anyone.


Once you have a Level 2 Mist Finer, you're in business. You can land a low Mist Finer (236S) off of nearly any ground normal and follow up with a combo from anywhere on screen. The basic combo that works on most of the cast is:

5K -> 5H -> 236S -> j.K j.S -> dj.K dj.S dj.D -> Ensenga (41236)

Note: You can also do this combo off of a throw on most characters, but it will do less damage.

Johnny's mid Mist Finer (236K) is a bit more situational, but can prove to be extremely useful when you have an opponent in the corner. Contrary to what it's name might imply, the mid Mist Finer does NOT hit overhead. A basic corner combo that works on most of the cast is:

5K -> 5H -> 236K -> 236H -> 214D (Jackhound; requires 25% tension) -> 214P (Bacchus Sigh; makes Mist Finers unblockable when active)

There are more damaging, more complex combos that you can do in the corner, but those will be covered later.

Monday
Oct062008

Ky Kiske - MOVES COMBOS & STRATEGY

Special Moves

Stun Edge: 236+S or H (Aerial also)
Stun Edge Charge: 236+D (Aerial also)
Vapor Thrust: 623+S or H (Aerial also)
Rising Javelin: H during Vapor Thrust
Stun Dipper: 236+K
Greed Sever: 214+K
Lightning Strike: 22+H on knockdown

Force Breaks

Lightning Sphere: 214+D during Stun Edge Charge on the ground
Charged Drive: 46+D during Lightning Sphere
Stun Rays: 214+D (Aerial only)

Overdrives

Ride The Lightning: 632146+H (Aerial also)
Sacred Edge: 236236+P

Instant Kill

Rising Force: P+K+S+H -> 236236+H

Monday
Oct062008

May - MOVES COMBOS & STRATEGY

Special Moves

Mr. Dolphin Horizontal: 46+S or H
Mr. Dolpin Vertical: 28+S or H
Restive Rolling: 236+S or H (Aerial also)
Direction Change: Any direction+S or H during Restive Rolling
Overhead Kiss: 63214+K (near opponent)

Force Breaks

"Jackhound": 214+D
Go, Mr. Dolphin! (H): 56+D during Mr. Dolphin Horizontal
Go, Mr. Dolphin! (V): 58+D during Mr. Dolphin Vertical

Overdrives

Great Yamada Attack: 236236+S
Super Screaming Ultimate Spinning Whirlwind: 63214+S
Deluxe Tile Bomber: P during Super Screaming Ultimate Spinning Whirlwind

Instant Kill

May and The Jolly Crew: P+K+S+H -> 4123641236+H

 

Monday
Oct062008

Millia Rage - MOVES COMBOS & STRATEGY

Special Moves

Lust Shaker: S continuously or 214+S
Tandem Top: 236+S or H
Bad Moon: 236+P (Aerial only)
Iron Savior: 214+P during Lust Shaker
Silent Force: 214+S or H (Aerial only)
Silent Force Recovery: 2 at pin on ground
Secret Garden: 214+H -> Any direction+H

Force Break

Pretty Maze 236+D (Aerial also)

Overdrives

Winger: 2141236+H
Emerald Rain: 236236+S

Instant Kill

Iron Maiden: P+K+S+H -> 236236+H

 

Monday
Oct062008

Order-Sol - MOVES COMBOS & STRATEGY

Special Moves

Block Head Buster: 236+P
Gun Blaze: 214+S
Storm Viper: 236+H (Aerial also)
Bandit Revolver Prototype: 236+K
Rock It: 236+S
Charge: 214+D
Action Charge: D after any special
Charge Burst: H during Charge

Force Break

Fefnir: 41236+D

Overdrives

Tyrant Rave Ver. Omega: 632146+H
Savage Fang: 632146+P
Dragon Install Sakkai: 632146+S -> PKSHDKS -> 632146+H (Requires 100% Tension and Level 3 Charge)

Monday
Oct062008

Potemkin - MOVES COMBOS & STRATEGY

Special Moves

Mega Fist 1: 236+P
Mega Fist 2: 214+P
Slidehead: 236+S
Hammerfall: 46+H
Hammerfall Break: P during Hammerfall
F.D.B.:63214+S
Potemkin Buster: 632146+P
Heat Knuckle: 236+H
Heat Extend: 63214+H during Heat Knuckle

Force Breaks

Judge Guantlet: 63214+D
Aerial Potemkin Buster: 632146+D (Aerial only)

Overdrives


Giganter: 632146+H
Gigantic Bullet: 4123641236+P during Giganter
Heavenly Potemkin Buster: 236236+S

Instant Kill

Magnum Opera: P+K+S+H -> 236236+H

Monday
Oct062008

Robo-Ky - MOVES COMBOS & STRATEGY

Special Moves

Kurattoku Ky?: 236+S
Ky Genshou: 214+S
Ky Maku Home Run: 623+H
Chounai Ky Bargain: 236+S (Aerial only)
Ita Ky Geki: 66+ hold P or K or S or H
Ky Denpa: 63214+K when near opponent

Force Break

Kyou wa Ky-san: 236+D (Aerial only)

Overdrives

Dame na Yatsu wa Nani mo Yatte mo Dame: 236236+S repeatedly
Ky Kokoro no Ichigeki: 623+H (Requires Electric Guage to be at 50%)
Gen Ky Lovers: 236236+P

Instant Kill

13 Ky Dan: P+K+S+H -> 236236+H

 

Monday
Oct062008

Slayer - MOVES COMBOS & STRATEGY

Special Moves

Feint: Hold K after 6K
Dandy Step: 214+P or K or S
Pilebunker: P during Dandy Step
Crosswise Heel: K during Dandy Step
Under Pressure: S during Dandy Step
It's Late: H during Dandy Step or Under Pressure
Mach Punch: 236+P or K
Mach Feint: Hold P or K after Mach Punch

Force Breaks

Big Bang Upper: 236+D
Pilebunker: D during Dandy Step

Overdrive

Dead on Time: 632146+S

Instant Kill

All Dead: P+K+S+H -> 236236+H

Monday
Oct062008

Sol Badguy - MOVES COMBOS & STRATEGY

Special Moves

Gun Flame: 236+P
Gun Flame Feint: 214+P
Volcanic Viper: 623+S or H (Aerial also)
Knockdown: 214+K during Volcanic Viper
Grand Viper: 214+S
Bandit Revolver: 236+K (Aerial also)
Bandit Bringer: Hold K during Bandit Revolver
Riot Stamp: 214+K
Wild Throw: 236+K when near opponent
Sidewinder: 236+H (Aerial only)

Force Breaks

Fefnir: 41236+D
Tyrant Rave Ver. Alpha: 46+D during Fefnir

Overdrives

Tyrant Rave Ver. Beta: 632146+H
Dragon Install: 214214+S -> 623+H

Instant Kill

Napalm Death: P+K+S+H -> 236236+H