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      Monday
      06Oct2008

      A.B.A. - MOVES COMBOS & STRATEGY

      Special Moves

      (Both modes)
      Deletion: 236+S
      Destruction: 46+S (during Deletion)
      Punishment: 63214+S (during Destruction)
      Cohesion: 63214+H (Aerial: 63214+H)

      (Normal mode only)
      Towing: 236+P
      Extinguishment: 236+K
      Calcination: 63214+P

      (Moroha mode only)
      Condemnation: 236+H
      Detatchment: 63214+P
      Sin: 41236+K
      Extermination: 41236+S (Aerial only)

      Force Breaks

      Towing: 236+D (Normal mode)
      Condemnation: 236+D (Moroha mode)

      Overdrives

      Concealing Evidence: 632146+H -> 236+H -> 236+H (Normal mode only)
      Destroying Evidence (Outward): 632146+P (Aerial only)
      Destroying Evidence (Homeward): 214+K (During Destroying Evidence Outward) (Moroha mode only)
      Alteration: 6321463214+S (Moroha mode only)

      Instant Kill

      Unknown Darkness: P+K+S+H -> 236236+H

      Monday
      06Oct2008

      Anji Mito - MOVES COMBOS & STRATEGY

      Special Moves


      Shitsu: 236+P
      Fuujin: 236+S or H
      Nagiha: S during Fuujin
      Issoku Tobi: K during Fuujin
      Shin Ichishiki: P during Fuujin
      Rin: H during Fuujin
      Kou: P during Guard Point*
      On: 236+H

      Force Breaks


      Shitsu: 236+D
      Rin: D during Fuujin

      Overdrives


      Tenjinkyaku: 28+K
      Issei Ougi "Sai": 632146+H
      Kachoufuugetsu: 63214+S during Guard Point*

      Instant Kill


      Zetsu: P+K+S+H -> 236236+H

      *Guard Point is an attack move that has a guard function (ex: 6K)

       

      Monday
      06Oct2008

      Axl Low - MOVES COMBOS & STRATEGY

      Special Moves


      Benten Gari: 236+S or H
      Continue to Axl Bomber: 236+H after Benten Gari
      Rensen Geki: 46+S
      Kyokusa Geki: Hold 9 or 8 after Rensen Geki
      Sensa Geki: Hold 3 or 2 after Rensen Geki
      Hachisubako: 236+P
      Raiei Sageki: 63214+S or H
      Axl Bomber: 236+H (Aerial only)
      Koku Geki: 63214+S (Aerial only)

      Force Breaks


      Shiranami no Homura: 421+D
      Axl Bomber: 623+D (Aerial only)

      Overdrive


      Hyakue Renshou: 2363214+H

      Instant Kill


      Midare Gami: P+K+S+H -> 236236+H

       

      Monday
      06Oct2008

      Baiken - MOVES COMBOS & STRATEGY

      Special Moves


      Tatami Gaeshi: 236+K (Aerial: 236+K)
      Youshijin: 412+P during guard
      Mawarikomi: 412+K during guard
      Sakura: 412+S during guard
      Ou Ren: 412+H during guard
      Yozansen: 236+S during jump
      Kabari: 41236+H
      Tetsuzansen: S during Kabari

      Force Breaks


      Baku: 412+D during guard
      Baku Sakura: P during Baku
      Baku Tsuki: K during Baku
      Baku Tsuru: S during Baku

      Overdrive


      Kasane Sanzu Watashi: 236236+S

      Instant Kill


      Garyou Tensei: P+K+S+H -> 236236+H

       

      Monday
      06Oct2008

      Bridget - MOVES COMBOS & STRATEGY

      Special Moves


      Yo-Yo Extend: H (Aerial also)
      Yo-Yo Recall: H during Yo-Yo Extend or Roger Hug
      Roger Rush: 236+H during Yo-Yo Extend or Roger Hug
      Roget Get: 421+H during Yo-Yo Extend or Roger Hug (Aerial also)
      Kickstart My Heart: 236+K
      Kickstart My Heart Stop: P during Kickstart My Heart
      Kickstart My Heart Discharge: K during Kickstart My Heart
      Starship: 236+P (Aerial also)

      Force Breaks


      Roger Rush: 236+D during Yo-Yo Extend or Roger Hug
      Jagged Roger: 214+D during Yo-Yo Extend or Roger Hug (Aerial also)

      Overdrives


      Loop-the-Loop: 632146+S
      Me and My Killing Machine: 632146+H during Yo-Yo Extend or Roger Hug (Aerial also)

      Instant Kill


      Shoot The Moon: P+K+S+H -> 236236+H

       

      Monday
      06Oct2008

      Chipp Zanuff - MOVES COMBOS & STRATEGY

      Special Moves


      Alpha Blade: 236+P (Aerial also)
      Alpha Plus: H during Alpha Blade (on ground only)
      Beta Blade: 623+S (Aerial also)
      Gamma Blade: 41236+H
      Tsuyoshi-shiki Teni: 22+P or K or S or H or D
      Genrou Zan: 41236+K
      Resshou: 236+S
      Rokusai: 236+S during Resshou
      Senshu: 236+K during Resshou or Rokusai

      Force Break


      Genrou Zan Yo: D during Genrou Zan

      Overdrive


      Banki Messai: 236236+K

      Instant Kill


      Delta End: P+K+S+H -> 236236+H

       

      Monday
      06Oct2008

      Dizzy - MOVES COMBOS & STRATEGY

      Special Moves


      Flaming Spiral: 236+S or K
      Arctic Impaler: 236+H
      Skull Crusher: 421+S (Increase is possible)
      Hunger Strike: 214+P or K or S or H
      Leave Me Alone!: 214+P or K or S or H (Aerial only)

      Force Break


      Leave Me Alone!: 214+D (Aerial only)

      Overdrives


      Imperial Ray: 632146+S
      Necro's Anger: 632146+P
      Gamma Ray: 64641236+H (Requires 100% Tension)

       

      Monday
      06Oct2008

      Eddie - MOVES COMBOS & STRATEGY

      Special Moves


      Invite Hell: 22+S or H
      Break The Law: 214+K (hold down)
      Extra Shadow Gallery: 41236+S during Break The Law
      Summon Eddie: 236+P or K or S or H
      Tiny Attack: P during Summon Eddie
      Moving Attack: K during Summon Eddie
      Anti-Aerial Attack: S during Summon Eddie
      Shadow Hole: H during Summon Eddie
      Middle Attack: D during Summon Eddie
      Drunkard Shade: 214+S
      Damned Fang: 623+S
      Fly: 8 during Jump
      Shadow Gallery: 41236+S (Aerial only)

      Force Breaks


      Drill Special: 22+D
      Exhaustion: 236+D

      Overdrives


      Executor X: 236236+S (Aerial only)
      Amorphous: 632146+H

      Instant Kill


      Black In Mind: P+K+S+H -> 236236+H

       

      Monday
      06Oct2008

      Faust - MOVES COMBOS & STRATEGY

      Special Moves


      Rerere no Tsuki: 41236+K

      • Pull Back: 4
      • Hello!: 236+P
      • Speak Up!!: 236+P
      • Hello Again!: 236+P

      What's Next?: 236+P
      Love: 236+P (Aerial only)
      Souten Enshin Ranbu: 236+S
      Forward Ranbu: 66 during Souten Enshin Ranbu
      Backward Ranbu: 44 during Souten Enshin Ranbu
      Neck Periscope: P during Souten Enshin Ranbu
      Growing Flower: K during Souten Enshin Ranbu
      See? I'm A Flower: S during Souten Enshin Ranbu
      Going My Way: H during Souten Enshin Ranbu
      What's Next?: D during Souten Enshin Ranbu
      In Your Face!: 214+P
      Watch Your Back: 214+K
      Going My Way: 236+H (Aerial Only)

      Force Breaks


      Sudden Hello!: 214+D
      Rerere no Super Tsuki: 236+D (Aerial only)

      Overdrives


      Gamble Attack: 236236+S -> hold P or K or S or H
      Super What's Next?: 236236+P

      Instant Kill


      This Week's Climax!: P+K+S+H -> 236236+H

       

      Monday
      06Oct2008

      I-NO - MOVES COMBOS & STRATEGY

      Special Moves

      Stroke The Big Three: 41236+S or H
      Antidepressant Scale: 214+P or H (Aerial also)
      Sultry Performance: 236+P or K or S or H (Aerial only; increase possible)
      Chemical Love: 632146+K
      Chemical Love Height: 632146+S

      Force Breaks

      Sultry Performance: 236+D (Aerial only; increase possible)
      Cancel Addition: P or K or S or H during Sultry Performance Force Break

      Overdrives

      Longing Desperation: 632146+H
      Ultimate Fortissimo: 2363214+S

      Instant Kill

      Last Will and Testament: P+K+S+H -> 236236+H

      Monday
      06Oct2008

      Jam Kuradoberi - MOVES COMBOS & STRATEGY

      Special Moves


      Hochifu: 22+K or S or H
      Ryujin: 236+K (Aerial also)
      Gekirin: 214+K (Aerial also)
      Kenroukaku: 623+K (Aerial also)
      Bakushu: 236+S
      Mawarikomi: P during Bakushu
      Ashibarai: K during Bakushu
      Hyappo Shinshou: S during Bakushu
      Senri Shinshou: H during Bakushu
      Choujin: 236+P during Bakushu (Aerial also)
      Parry*: 546

      Force Breaks


      Hyappo Shinshou: D during Bakushu
      Hochifu, Goku: 22+D -> K or S or H

      Overdrives


      Chokyaku Houoshou: 632146+S
      Renhoukyaku: 632146+H
      Geki Saishinhou: 236236+H
      Tousai Hyakuretsuken: 64641236+P+K (Requires 100% Tension)

      Instant Kill


      Gasenkotsu: P+K+S+H - 236236+H

      *Jam can only parry physical moves that hit high.

       

      Monday
      06Oct2008

      Johnny - MOVES COMBOS & STRATEGY

      INTRODUCTION

      Johnny is a very basic character, though by no means easy to play. In order to play a good Johnny, you have to be knowledgable about every aspect of the game and be able to utilize that to your advantage. He consistently ranks at the bottom of tier lists (as of February 2009, he is ranked as the overall worst character in the game) and is generally regarded as one of the harder characters to play.

      That being said though, you can still win with Johnny. Even his worst matchups (Potemkin, Baiken, Testament) are relatively balanced, so if you're dead set on learning him, you'll definitely be satisfied once you do.

      Johnny lacks in mobility. This is in part because he lacks a proper run (66 is a short, airborne dash) but also because he has a large hitbox. But, what he lacks in mobility he makes up for in defense and damage potential; he is among the more defensively buffed characters in the game and his hitbox, while large, is hard for many characters to combo. And while he may not be able to do much damage without having a Level 2 Mist Finer, when he does have one, he can do incredible amounts of damage (against some characters with a neutral guardbar, approximately 2/3rds of their health!).

       

      Special Moves

      Mist Stance: 236+P or K or S
      Mist Finer: Release P or K or S during Mist Stance
      Mist Stance Walk: 6 or 4 during Mist Stance
      Mist Stance Dash: 66 or 44 during Mist Stance
      Mist Stance Cancel: H while in Mist Stance
      Glitter Is Gold: 236+H
      Bacchus Sigh: 214+P
      Divine Blade: 623+S -> S (Aerial: 236+S)
      Killer Joker: 421+S -> S (Aerial: 214+S)
      Ensenga: 41236+H (Aerial only)

      Force Breaks

      Jackhound: 214+D (available during Mist Stance)
      Return Jackhound: 236+D (during Jack Hound)

      Overdrive

      That's My Name: 632146+H

      Instant Kill

      Joker Trick: P+K+S+H -> 236236+H

      BASIC STRATEGY

      Johnny relies heavily on his Level 2 Mist Finers for damage. While he is definitely capable of doing decent damage without one, it pales in comparison to what he can do with one.

      To raise your Mist Finer Level (MFL), you need to land a coin (236H) on your opponent. For most characters, you can do this off of a throw or a 2D (you need to input the 236H after the first hit of 2D, as it hits OTG). This is sometimes easier said than done, as throw -> coin doesn't work on some characters (ABA) and 2D -> coin can be distance specific. Luckily, it's pretty easy to land random coins (though sometimes at the cost of letting your opponent land a counter hit, so use them wisely) on most anyone.


      Once you have a Level 2 Mist Finer, you're in business. You can land a low Mist Finer (236S) off of nearly any ground normal and follow up with a combo from anywhere on screen. The basic combo that works on most of the cast is:

      5K -> 5H -> 236S -> j.K j.S -> dj.K dj.S dj.D -> Ensenga (41236)

      Note: You can also do this combo off of a throw on most characters, but it will do less damage.

      Johnny's mid Mist Finer (236K) is a bit more situational, but can prove to be extremely useful when you have an opponent in the corner. Contrary to what it's name might imply, the mid Mist Finer does NOT hit overhead. A basic corner combo that works on most of the cast is:

      5K -> 5H -> 236K -> 236H -> 214D (Jackhound; requires 25% tension) -> 214P (Bacchus Sigh; makes Mist Finers unblockable when active)

      There are more damaging, more complex combos that you can do in the corner, but those will be covered later.

      Monday
      06Oct2008

      Ky Kiske - MOVES COMBOS & STRATEGY

      Special Moves

      Stun Edge: 236+S or H (Aerial also)
      Stun Edge Charge: 236+D (Aerial also)
      Vapor Thrust: 623+S or H (Aerial also)
      Rising Javelin: H during Vapor Thrust
      Stun Dipper: 236+K
      Greed Sever: 214+K
      Lightning Strike: 22+H on knockdown

      Force Breaks

      Lightning Sphere: 214+D during Stun Edge Charge on the ground
      Charged Drive: 46+D during Lightning Sphere
      Stun Rays: 214+D (Aerial only)

      Overdrives

      Ride The Lightning: 632146+H (Aerial also)
      Sacred Edge: 236236+P

      Instant Kill

      Rising Force: P+K+S+H -> 236236+H

      Monday
      06Oct2008

      May - MOVES COMBOS & STRATEGY

      Special Moves

      Mr. Dolphin Horizontal: 46+S or H
      Mr. Dolpin Vertical: 28+S or H
      Restive Rolling: 236+S or H (Aerial also)
      Direction Change: Any direction+S or H during Restive Rolling
      Overhead Kiss: 63214+K (near opponent)

      Force Breaks

      "Jackhound": 214+D
      Go, Mr. Dolphin! (H): 56+D during Mr. Dolphin Horizontal
      Go, Mr. Dolphin! (V): 58+D during Mr. Dolphin Vertical

      Overdrives

      Great Yamada Attack: 236236+S
      Super Screaming Ultimate Spinning Whirlwind: 63214+S
      Deluxe Tile Bomber: P during Super Screaming Ultimate Spinning Whirlwind

      Instant Kill

      May and The Jolly Crew: P+K+S+H -> 4123641236+H

       

      Monday
      06Oct2008

      Millia Rage - MOVES COMBOS & STRATEGY

      Special Moves

      Lust Shaker: S continuously or 214+S
      Tandem Top: 236+S or H
      Bad Moon: 236+P (Aerial only)
      Iron Savior: 214+P during Lust Shaker
      Silent Force: 214+S or H (Aerial only)
      Silent Force Recovery: 2 at pin on ground
      Secret Garden: 214+H -> Any direction+H

      Force Break

      Pretty Maze 236+D (Aerial also)

      Overdrives

      Winger: 2141236+H
      Emerald Rain: 236236+S

      Instant Kill

      Iron Maiden: P+K+S+H -> 236236+H

       

      Monday
      06Oct2008

      Order-Sol - MOVES COMBOS & STRATEGY

      Special Moves

      Block Head Buster: 236+P
      Gun Blaze: 214+S
      Storm Viper: 236+H (Aerial also)
      Bandit Revolver Prototype: 236+K
      Rock It: 236+S
      Charge: 214+D
      Action Charge: D after any special
      Charge Burst: H during Charge

      Force Break

      Fefnir: 41236+D

      Overdrives

      Tyrant Rave Ver. Omega: 632146+H
      Savage Fang: 632146+P
      Dragon Install Sakkai: 632146+S -> PKSHDKS -> 632146+H (Requires 100% Tension and Level 3 Charge)

      Monday
      06Oct2008

      Potemkin - MOVES COMBOS & STRATEGY

      Special Moves

      Mega Fist 1: 236+P
      Mega Fist 2: 214+P
      Slidehead: 236+S
      Hammerfall: 46+H
      Hammerfall Break: P during Hammerfall
      F.D.B.:63214+S
      Potemkin Buster: 632146+P
      Heat Knuckle: 236+H
      Heat Extend: 63214+H during Heat Knuckle

      Force Breaks

      Judge Guantlet: 63214+D
      Aerial Potemkin Buster: 632146+D (Aerial only)

      Overdrives


      Giganter: 632146+H
      Gigantic Bullet: 4123641236+P during Giganter
      Heavenly Potemkin Buster: 236236+S

      Instant Kill

      Magnum Opera: P+K+S+H -> 236236+H

      Monday
      06Oct2008

      Robo-Ky - MOVES COMBOS & STRATEGY

      Special Moves

      Kurattoku Ky?: 236+S
      Ky Genshou: 214+S
      Ky Maku Home Run: 623+H
      Chounai Ky Bargain: 236+S (Aerial only)
      Ita Ky Geki: 66+ hold P or K or S or H
      Ky Denpa: 63214+K when near opponent

      Force Break

      Kyou wa Ky-san: 236+D (Aerial only)

      Overdrives

      Dame na Yatsu wa Nani mo Yatte mo Dame: 236236+S repeatedly
      Ky Kokoro no Ichigeki: 623+H (Requires Electric Guage to be at 50%)
      Gen Ky Lovers: 236236+P

      Instant Kill

      13 Ky Dan: P+K+S+H -> 236236+H

       

      Monday
      06Oct2008

      Slayer - MOVES COMBOS & STRATEGY

      Special Moves

      Feint: Hold K after 6K
      Dandy Step: 214+P or K or S
      Pilebunker: P during Dandy Step
      Crosswise Heel: K during Dandy Step
      Under Pressure: S during Dandy Step
      It's Late: H during Dandy Step or Under Pressure
      Mach Punch: 236+P or K
      Mach Feint: Hold P or K after Mach Punch

      Force Breaks

      Big Bang Upper: 236+D
      Pilebunker: D during Dandy Step

      Overdrive

      Dead on Time: 632146+S

      Instant Kill

      All Dead: P+K+S+H -> 236236+H

      Monday
      06Oct2008

      Sol Badguy - MOVES COMBOS & STRATEGY

      Special Moves

      Gun Flame: 236+P
      Gun Flame Feint: 214+P
      Volcanic Viper: 623+S or H (Aerial also)
      Knockdown: 214+K during Volcanic Viper
      Grand Viper: 214+S
      Bandit Revolver: 236+K (Aerial also)
      Bandit Bringer: Hold K during Bandit Revolver
      Riot Stamp: 214+K
      Wild Throw: 236+K when near opponent
      Sidewinder: 236+H (Aerial only)

      Force Breaks

      Fefnir: 41236+D
      Tyrant Rave Ver. Alpha: 46+D during Fefnir

      Overdrives

      Tyrant Rave Ver. Beta: 632146+H
      Dragon Install: 214214+S -> 623+H

      Instant Kill

      Napalm Death: P+K+S+H -> 236236+H