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    SSFIV GUIDES
    Monday
    Oct062008

    A.B.A. - MOVES COMBOS & STRATEGY

    Special Moves

    (Both modes)
    Deletion: 236+S
    Destruction: 46+S (during Deletion)
    Punishment: 63214+S (during Destruction)
    Cohesion: 63214+H (Aerial: 63214+H)

    (Normal mode only)
    Towing: 236+P
    Extinguishment: 236+K
    Calcination: 63214+P

    (Moroha mode only)
    Condemnation: 236+H
    Detatchment: 63214+P
    Sin: 41236+K
    Extermination: 41236+S (Aerial only)

    Force Breaks

    Towing: 236+D (Normal mode)
    Condemnation: 236+D (Moroha mode)

    Overdrives

    Concealing Evidence: 632146+H -> 236+H -> 236+H (Normal mode only)
    Destroying Evidence (Outward): 632146+P (Aerial only)
    Destroying Evidence (Homeward): 214+K (During Destroying Evidence Outward) (Moroha mode only)
    Alteration: 6321463214+S (Moroha mode only)

    Instant Kill

    Unknown Darkness: P+K+S+H -> 236236+H

    Monday
    Oct062008

    Anji Mito - MOVES COMBOS & STRATEGY

    Special Moves


    Shitsu: 236+P
    Fuujin: 236+S or H
    Nagiha: S during Fuujin
    Issoku Tobi: K during Fuujin
    Shin Ichishiki: P during Fuujin
    Rin: H during Fuujin
    Kou: P during Guard Point*
    On: 236+H

    Force Breaks


    Shitsu: 236+D
    Rin: D during Fuujin

    Overdrives


    Tenjinkyaku: 28+K
    Issei Ougi "Sai": 632146+H
    Kachoufuugetsu: 63214+S during Guard Point*

    Instant Kill


    Zetsu: P+K+S+H -> 236236+H

    *Guard Point is an attack move that has a guard function (ex: 6K)

     

    Monday
    Oct062008

    Axl Low - MOVES COMBOS & STRATEGY

    Special Moves


    Benten Gari: 236+S or H
    Continue to Axl Bomber: 236+H after Benten Gari
    Rensen Geki: 46+S
    Kyokusa Geki: Hold 9 or 8 after Rensen Geki
    Sensa Geki: Hold 3 or 2 after Rensen Geki
    Hachisubako: 236+P
    Raiei Sageki: 63214+S or H
    Axl Bomber: 236+H (Aerial only)
    Koku Geki: 63214+S (Aerial only)

    Force Breaks


    Shiranami no Homura: 421+D
    Axl Bomber: 623+D (Aerial only)

    Overdrive


    Hyakue Renshou: 2363214+H

    Instant Kill


    Midare Gami: P+K+S+H -> 236236+H

     

    Monday
    Oct062008

    Baiken - MOVES COMBOS & STRATEGY

    Special Moves


    Tatami Gaeshi: 236+K (Aerial: 236+K)
    Youshijin: 412+P during guard
    Mawarikomi: 412+K during guard
    Sakura: 412+S during guard
    Ou Ren: 412+H during guard
    Yozansen: 236+S during jump
    Kabari: 41236+H
    Tetsuzansen: S during Kabari

    Force Breaks


    Baku: 412+D during guard
    Baku Sakura: P during Baku
    Baku Tsuki: K during Baku
    Baku Tsuru: S during Baku

    Overdrive


    Kasane Sanzu Watashi: 236236+S

    Instant Kill


    Garyou Tensei: P+K+S+H -> 236236+H

     

    Monday
    Oct062008

    Bridget - MOVES COMBOS & STRATEGY

    Special Moves


    Yo-Yo Extend: H (Aerial also)
    Yo-Yo Recall: H during Yo-Yo Extend or Roger Hug
    Roger Rush: 236+H during Yo-Yo Extend or Roger Hug
    Roget Get: 421+H during Yo-Yo Extend or Roger Hug (Aerial also)
    Kickstart My Heart: 236+K
    Kickstart My Heart Stop: P during Kickstart My Heart
    Kickstart My Heart Discharge: K during Kickstart My Heart
    Starship: 236+P (Aerial also)

    Force Breaks


    Roger Rush: 236+D during Yo-Yo Extend or Roger Hug
    Jagged Roger: 214+D during Yo-Yo Extend or Roger Hug (Aerial also)

    Overdrives


    Loop-the-Loop: 632146+S
    Me and My Killing Machine: 632146+H during Yo-Yo Extend or Roger Hug (Aerial also)

    Instant Kill


    Shoot The Moon: P+K+S+H -> 236236+H

     

    Monday
    Oct062008

    Chipp Zanuff - MOVES COMBOS & STRATEGY

    Special Moves


    Alpha Blade: 236+P (Aerial also)
    Alpha Plus: H during Alpha Blade (on ground only)
    Beta Blade: 623+S (Aerial also)
    Gamma Blade: 41236+H
    Tsuyoshi-shiki Teni: 22+P or K or S or H or D
    Genrou Zan: 41236+K
    Resshou: 236+S
    Rokusai: 236+S during Resshou
    Senshu: 236+K during Resshou or Rokusai

    Force Break


    Genrou Zan Yo: D during Genrou Zan

    Overdrive


    Banki Messai: 236236+K

    Instant Kill


    Delta End: P+K+S+H -> 236236+H

     

    Monday
    Oct062008

    Dizzy - MOVES COMBOS & STRATEGY

    Special Moves


    Flaming Spiral: 236+S or K
    Arctic Impaler: 236+H
    Skull Crusher: 421+S (Increase is possible)
    Hunger Strike: 214+P or K or S or H
    Leave Me Alone!: 214+P or K or S or H (Aerial only)

    Force Break


    Leave Me Alone!: 214+D (Aerial only)

    Overdrives


    Imperial Ray: 632146+S
    Necro's Anger: 632146+P
    Gamma Ray: 64641236+H (Requires 100% Tension)

     

    Monday
    Oct062008

    Eddie - MOVES COMBOS & STRATEGY

    Special Moves


    Invite Hell: 22+S or H
    Break The Law: 214+K (hold down)
    Extra Shadow Gallery: 41236+S during Break The Law
    Summon Eddie: 236+P or K or S or H
    Tiny Attack: P during Summon Eddie
    Moving Attack: K during Summon Eddie
    Anti-Aerial Attack: S during Summon Eddie
    Shadow Hole: H during Summon Eddie
    Middle Attack: D during Summon Eddie
    Drunkard Shade: 214+S
    Damned Fang: 623+S
    Fly: 8 during Jump
    Shadow Gallery: 41236+S (Aerial only)

    Force Breaks


    Drill Special: 22+D
    Exhaustion: 236+D

    Overdrives


    Executor X: 236236+S (Aerial only)
    Amorphous: 632146+H

    Instant Kill


    Black In Mind: P+K+S+H -> 236236+H

     

    Monday
    Oct062008

    Faust - MOVES COMBOS & STRATEGY

    Special Moves


    Rerere no Tsuki: 41236+K

    • Pull Back: 4
    • Hello!: 236+P
    • Speak Up!!: 236+P
    • Hello Again!: 236+P

    What's Next?: 236+P
    Love: 236+P (Aerial only)
    Souten Enshin Ranbu: 236+S
    Forward Ranbu: 66 during Souten Enshin Ranbu
    Backward Ranbu: 44 during Souten Enshin Ranbu
    Neck Periscope: P during Souten Enshin Ranbu
    Growing Flower: K during Souten Enshin Ranbu
    See? I'm A Flower: S during Souten Enshin Ranbu
    Going My Way: H during Souten Enshin Ranbu
    What's Next?: D during Souten Enshin Ranbu
    In Your Face!: 214+P
    Watch Your Back: 214+K
    Going My Way: 236+H (Aerial Only)

    Force Breaks


    Sudden Hello!: 214+D
    Rerere no Super Tsuki: 236+D (Aerial only)

    Overdrives


    Gamble Attack: 236236+S -> hold P or K or S or H
    Super What's Next?: 236236+P

    Instant Kill


    This Week's Climax!: P+K+S+H -> 236236+H

     

    Monday
    Oct062008

    I-NO - MOVES COMBOS & STRATEGY

    Special Moves

    Stroke The Big Three: 41236+S or H
    Antidepressant Scale: 214+P or H (Aerial also)
    Sultry Performance: 236+P or K or S or H (Aerial only; increase possible)
    Chemical Love: 632146+K
    Chemical Love Height: 632146+S

    Force Breaks

    Sultry Performance: 236+D (Aerial only; increase possible)
    Cancel Addition: P or K or S or H during Sultry Performance Force Break

    Overdrives

    Longing Desperation: 632146+H
    Ultimate Fortissimo: 2363214+S

    Instant Kill

    Last Will and Testament: P+K+S+H -> 236236+H

    Monday
    Oct062008

    Jam Kuradoberi - MOVES COMBOS & STRATEGY

    Special Moves


    Hochifu: 22+K or S or H
    Ryujin: 236+K (Aerial also)
    Gekirin: 214+K (Aerial also)
    Kenroukaku: 623+K (Aerial also)
    Bakushu: 236+S
    Mawarikomi: P during Bakushu
    Ashibarai: K during Bakushu
    Hyappo Shinshou: S during Bakushu
    Senri Shinshou: H during Bakushu
    Choujin: 236+P during Bakushu (Aerial also)
    Parry*: 546

    Force Breaks


    Hyappo Shinshou: D during Bakushu
    Hochifu, Goku: 22+D -> K or S or H

    Overdrives


    Chokyaku Houoshou: 632146+S
    Renhoukyaku: 632146+H
    Geki Saishinhou: 236236+H
    Tousai Hyakuretsuken: 64641236+P+K (Requires 100% Tension)

    Instant Kill


    Gasenkotsu: P+K+S+H - 236236+H

    *Jam can only parry physical moves that hit high.

     

    Monday
    Oct062008

    Johnny - MOVES COMBOS & STRATEGY

    INTRODUCTION

    Johnny is a very basic character, though by no means easy to play. In order to play a good Johnny, you have to be knowledgable about every aspect of the game and be able to utilize that to your advantage. He consistently ranks at the bottom of tier lists (as of February 2009, he is ranked as the overall worst character in the game) and is generally regarded as one of the harder characters to play.

    That being said though, you can still win with Johnny. Even his worst matchups (Potemkin, Baiken, Testament) are relatively balanced, so if you're dead set on learning him, you'll definitely be satisfied once you do.

    Johnny lacks in mobility. This is in part because he lacks a proper run (66 is a short, airborne dash) but also because he has a large hitbox. But, what he lacks in mobility he makes up for in defense and damage potential; he is among the more defensively buffed characters in the game and his hitbox, while large, is hard for many characters to combo. And while he may not be able to do much damage without having a Level 2 Mist Finer, when he does have one, he can do incredible amounts of damage (against some characters with a neutral guardbar, approximately 2/3rds of their health!).

     

    Special Moves

    Mist Stance: 236+P or K or S
    Mist Finer: Release P or K or S during Mist Stance
    Mist Stance Walk: 6 or 4 during Mist Stance
    Mist Stance Dash: 66 or 44 during Mist Stance
    Mist Stance Cancel: H while in Mist Stance
    Glitter Is Gold: 236+H
    Bacchus Sigh: 214+P
    Divine Blade: 623+S -> S (Aerial: 236+S)
    Killer Joker: 421+S -> S (Aerial: 214+S)
    Ensenga: 41236+H (Aerial only)

    Force Breaks

    Jackhound: 214+D (available during Mist Stance)
    Return Jackhound: 236+D (during Jack Hound)

    Overdrive

    That's My Name: 632146+H

    Instant Kill

    Joker Trick: P+K+S+H -> 236236+H

    BASIC STRATEGY

    Johnny relies heavily on his Level 2 Mist Finers for damage. While he is definitely capable of doing decent damage without one, it pales in comparison to what he can do with one.

    To raise your Mist Finer Level (MFL), you need to land a coin (236H) on your opponent. For most characters, you can do this off of a throw or a 2D (you need to input the 236H after the first hit of 2D, as it hits OTG). This is sometimes easier said than done, as throw -> coin doesn't work on some characters (ABA) and 2D -> coin can be distance specific. Luckily, it's pretty easy to land random coins (though sometimes at the cost of letting your opponent land a counter hit, so use them wisely) on most anyone.


    Once you have a Level 2 Mist Finer, you're in business. You can land a low Mist Finer (236S) off of nearly any ground normal and follow up with a combo from anywhere on screen. The basic combo that works on most of the cast is:

    5K -> 5H -> 236S -> j.K j.S -> dj.K dj.S dj.D -> Ensenga (41236)

    Note: You can also do this combo off of a throw on most characters, but it will do less damage.

    Johnny's mid Mist Finer (236K) is a bit more situational, but can prove to be extremely useful when you have an opponent in the corner. Contrary to what it's name might imply, the mid Mist Finer does NOT hit overhead. A basic corner combo that works on most of the cast is:

    5K -> 5H -> 236K -> 236H -> 214D (Jackhound; requires 25% tension) -> 214P (Bacchus Sigh; makes Mist Finers unblockable when active)

    There are more damaging, more complex combos that you can do in the corner, but those will be covered later.

    Monday
    Oct062008

    Ky Kiske - MOVES COMBOS & STRATEGY

    Special Moves

    Stun Edge: 236+S or H (Aerial also)
    Stun Edge Charge: 236+D (Aerial also)
    Vapor Thrust: 623+S or H (Aerial also)
    Rising Javelin: H during Vapor Thrust
    Stun Dipper: 236+K
    Greed Sever: 214+K
    Lightning Strike: 22+H on knockdown

    Force Breaks

    Lightning Sphere: 214+D during Stun Edge Charge on the ground
    Charged Drive: 46+D during Lightning Sphere
    Stun Rays: 214+D (Aerial only)

    Overdrives

    Ride The Lightning: 632146+H (Aerial also)
    Sacred Edge: 236236+P

    Instant Kill

    Rising Force: P+K+S+H -> 236236+H

    Monday
    Oct062008

    May - MOVES COMBOS & STRATEGY

    Special Moves

    Mr. Dolphin Horizontal: 46+S or H
    Mr. Dolpin Vertical: 28+S or H
    Restive Rolling: 236+S or H (Aerial also)
    Direction Change: Any direction+S or H during Restive Rolling
    Overhead Kiss: 63214+K (near opponent)

    Force Breaks

    "Jackhound": 214+D
    Go, Mr. Dolphin! (H): 56+D during Mr. Dolphin Horizontal
    Go, Mr. Dolphin! (V): 58+D during Mr. Dolphin Vertical

    Overdrives

    Great Yamada Attack: 236236+S
    Super Screaming Ultimate Spinning Whirlwind: 63214+S
    Deluxe Tile Bomber: P during Super Screaming Ultimate Spinning Whirlwind

    Instant Kill

    May and The Jolly Crew: P+K+S+H -> 4123641236+H

     

    Monday
    Oct062008

    Millia Rage - MOVES COMBOS & STRATEGY

    Special Moves

    Lust Shaker: S continuously or 214+S
    Tandem Top: 236+S or H
    Bad Moon: 236+P (Aerial only)
    Iron Savior: 214+P during Lust Shaker
    Silent Force: 214+S or H (Aerial only)
    Silent Force Recovery: 2 at pin on ground
    Secret Garden: 214+H -> Any direction+H

    Force Break

    Pretty Maze 236+D (Aerial also)

    Overdrives

    Winger: 2141236+H
    Emerald Rain: 236236+S

    Instant Kill

    Iron Maiden: P+K+S+H -> 236236+H

     

    Monday
    Oct062008

    Order-Sol - MOVES COMBOS & STRATEGY

    Special Moves

    Block Head Buster: 236+P
    Gun Blaze: 214+S
    Storm Viper: 236+H (Aerial also)
    Bandit Revolver Prototype: 236+K
    Rock It: 236+S
    Charge: 214+D
    Action Charge: D after any special
    Charge Burst: H during Charge

    Force Break

    Fefnir: 41236+D

    Overdrives

    Tyrant Rave Ver. Omega: 632146+H
    Savage Fang: 632146+P
    Dragon Install Sakkai: 632146+S -> PKSHDKS -> 632146+H (Requires 100% Tension and Level 3 Charge)

    Monday
    Oct062008

    Potemkin - MOVES COMBOS & STRATEGY

    Special Moves

    Mega Fist 1: 236+P
    Mega Fist 2: 214+P
    Slidehead: 236+S
    Hammerfall: 46+H
    Hammerfall Break: P during Hammerfall
    F.D.B.:63214+S
    Potemkin Buster: 632146+P
    Heat Knuckle: 236+H
    Heat Extend: 63214+H during Heat Knuckle

    Force Breaks

    Judge Guantlet: 63214+D
    Aerial Potemkin Buster: 632146+D (Aerial only)

    Overdrives


    Giganter: 632146+H
    Gigantic Bullet: 4123641236+P during Giganter
    Heavenly Potemkin Buster: 236236+S

    Instant Kill

    Magnum Opera: P+K+S+H -> 236236+H

    Monday
    Oct062008

    Robo-Ky - MOVES COMBOS & STRATEGY

    Special Moves

    Kurattoku Ky?: 236+S
    Ky Genshou: 214+S
    Ky Maku Home Run: 623+H
    Chounai Ky Bargain: 236+S (Aerial only)
    Ita Ky Geki: 66+ hold P or K or S or H
    Ky Denpa: 63214+K when near opponent

    Force Break

    Kyou wa Ky-san: 236+D (Aerial only)

    Overdrives

    Dame na Yatsu wa Nani mo Yatte mo Dame: 236236+S repeatedly
    Ky Kokoro no Ichigeki: 623+H (Requires Electric Guage to be at 50%)
    Gen Ky Lovers: 236236+P

    Instant Kill

    13 Ky Dan: P+K+S+H -> 236236+H

     

    Monday
    Oct062008

    Slayer - MOVES COMBOS & STRATEGY

    Special Moves

    Feint: Hold K after 6K
    Dandy Step: 214+P or K or S
    Pilebunker: P during Dandy Step
    Crosswise Heel: K during Dandy Step
    Under Pressure: S during Dandy Step
    It's Late: H during Dandy Step or Under Pressure
    Mach Punch: 236+P or K
    Mach Feint: Hold P or K after Mach Punch

    Force Breaks

    Big Bang Upper: 236+D
    Pilebunker: D during Dandy Step

    Overdrive

    Dead on Time: 632146+S

    Instant Kill

    All Dead: P+K+S+H -> 236236+H

    Monday
    Oct062008

    Sol Badguy - MOVES COMBOS & STRATEGY

    Special Moves

    Gun Flame: 236+P
    Gun Flame Feint: 214+P
    Volcanic Viper: 623+S or H (Aerial also)
    Knockdown: 214+K during Volcanic Viper
    Grand Viper: 214+S
    Bandit Revolver: 236+K (Aerial also)
    Bandit Bringer: Hold K during Bandit Revolver
    Riot Stamp: 214+K
    Wild Throw: 236+K when near opponent
    Sidewinder: 236+H (Aerial only)

    Force Breaks

    Fefnir: 41236+D
    Tyrant Rave Ver. Alpha: 46+D during Fefnir

    Overdrives

    Tyrant Rave Ver. Beta: 632146+H
    Dragon Install: 214214+S -> 623+H

    Instant Kill

    Napalm Death: P+K+S+H -> 236236+H