MEMBER ACCESS

Stream Status

RECENT VIDEOS
STA Ranbat Season 4 Standings

1) LPN – 27 pts
2) Hoodaman – 23 pts
3) SBA.Harrison – 19 pts
4) Kineda – 13 pts
5) Hargi – 11 pts
6) One Time Hero – 5 pts
6) UyuuPop – 5 pts


1) IGL.HonzoGonzo – 34 pts
1) [STA]WindZero – 34 pts

2) CrispyTacoz – 12 pts
3) Jeffy – 6 pts
3) Cesar – 6 pts
3) [STA]Alex – 6 pt
4) RHF Druid – 5 pts
5) Heroic – 4 pt
5) Robert – 4 pts


1) LPN – 23 pts
2) [STA]Willpower – 10 pts
2) iLLiterate – 10 pts
3) BadIntent – 8 pts
4) Jsze – 7 pts
5) JudoTrip – 5 pts
6) Haunts – 4 pts


1) BBZ – 40 pts
2) Fixel – 24 pts
3) Hellpocketz – 16 pt
4) El Gallo Negro – 7 pts
5) N4US – 6 pt
6) Charizard – 5 pts
6) Haunts – 5 pts


1) Leezy – 40 pts
2) Phil – 19 pts
3) LionX – 12 pts
4) Dave Tran – 7 pts
4) Shinobi – 7 pts
5) Crackfiend – 5 pts
5) Josh – 5 pts
6) Mr. Warzard – 4 pts
6) GH – 4 pts
6) ChocoThunda – 4 pts

SSFIV GUIDES
Sunday
May172009

001. GUILE - INTRO & STRATEGY - STREET FIGHTER II TURBO HD REMIX

Guile is versatile because he can still win matches either being very aggressive or very defensive. His Sonic Booms work both by covering screen area and keeping the opponent at bay.

Guile's tactics involve using his great normal moves (cr. MK, back/forward. MK, back + HK, forward + HP, and his new overhead: forward + HK) in addition to LP Sonic Booms to cover screen area. Flash Kicks are a wonderful anti-air move, and the HK version now goes far forward, to counter moves like Vega's (Claw's) slide or far jumps.

Sunday
May172009

002. GUILE - NORMAL MOVES - STREET FIGHTER II TURBO HD REMIX

COMMAND NORMALS

FLYING KNEE
BACK/TOWARDS + LK

  • Hits early if close, and is unsafe in that situation. However, it is great when needing to close the distance to your opponent quickly, especially after a LP Sonic Boom.

JUMPING SOBAT
BACK/TOWARDS + MK

  • This attack avoids low attacks and counters at mid height.
  • It's also great to use the back version to create space between you and your opponent, then Sonic Boom to add pressure.
  • Against Blanka: The hitbox whiffs (misses) against Blanka while he's crouching.

STEP SIDE KICK
BACK + HK

  • Steps forward slightly and delivers a side kick.
  • Great to use to move slightly forward while still keeping your Sonic Boom charge.
  • Post-Sonic Boom, you can use this to keep pressure if your opponent is crouching and blocking.

BACKFIST
TOWARDS + FP

  • Delivers a long-reaching and hard-hitting back fist to the face.
  • This is a great follow-up after destroying a close/mid range fireball with your Sonic Boom.

UPSIDE-DOWN KICK
TOWARDS + HK

  • This move is has new properties for HD Remix, and adds a lot more depth to Guile's gameplay and guessing games.
  • He now can use this as an overhead attack to hit crouching opponents that are blocking, and can do the move from any distance.
  • Against Blanka: The hitbox whiffs (misses) against Blanka while he's crouching. Guile loses the mixup of LP Sonic Boom, Upside-down Kick here.
Sunday
May172009

004. GUILE - COMBOS - STREET FIGHTER II TURBO HD REMIX

Sunday
May172009

005. GUILE - MATCH UPS - STREET FIGHTER II TURBO HD REMIX